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PBR Material interface redesign #195
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Mar 15, 2022
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Actually I want to use
occlusionRoughnessMetallicTexture
insteadofroughnessMetallicTexture
+occlusionTexture
in metallic workflow, but consider the current stage glTF compatibility and API consistency, we made some compromises:Metallic workflow: OcclusionTexture + MetallicRoughnessTexture
Specular workflow: OcclusionTexture + specularGlossinessTexture
Consider optimization in the future:
Metallic workflow: OcclusionRoughnessMetallicTexture
Specular workflow: OcclusionTexture + specularGlossinessTexture
API Design(WIP):
Design: @GuoLei1990 , @zhuxudong
PR: @zhuxudong
PR reviewers: @yangfengzzz , @gz65555 , @GuoLei1990
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