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AqKeyboard.cpp
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#include "AqKeyboard.h"
#include "AqKeyboardDefs.h"
#include <SDL.h>
#include "EmuState.h"
#include "Config.h"
#define FLAG_SHFT (1 << 7)
#define FLAG_CTRL (1 << 6)
struct ComposeCombo {
const char *combo;
uint8_t result;
};
// From https://math.dartmouth.edu/~sarunas/Linux_Compose_Key_Sequences.html
static ComposeCombo composeCombos[] = {
{"\xA8 ", 0xA8}, // Diacritic
{"\xB4 ", 0xB4}, // Acute accent
{"' ", '\''},
{"\" ", '"'},
{"` ", '`'},
{"~ ", '~'},
{"^ ", '^'},
{"=C", 0x80},
{"=c", 0x80},
{"=E", 0x80},
{":)", 0x81},
{"<3", 0x84},
{" ", 0xA0},
{"!!", 0xA1},
{"|c", 0xA2},
{"/c", 0xA2},
{"-L", 0xA3},
{"ox", 0xA4},
{"Y=", 0xA5},
{"!^", 0xA6},
{"os", 0xA7},
// how to type 0xA8?
{"oc", 0xA9},
{"oC", 0xA9},
{"Oc", 0xA9},
{"OC", 0xA9},
{"aa", 0xAA},
{"<<", 0xAB},
{"-,", 0xAC},
{"--", 0xAD},
{"or", 0xAE},
{"oR", 0xAE},
{"Or", 0xAE},
{"OR", 0xAE},
{"^-", 0xAF},
{"oo", 0xB0},
{"+-", 0xB1},
{"^2", 0xB2},
{"^3", 0xB3},
{"''", 0xB4},
{"mu", 0xB5},
{"p!", 0xB6},
{"P!", 0xB6},
{"PP", 0xB6},
{"..", 0xB7},
{", ", 0xB8},
{"^1", 0xB9},
{"^0", 0xBA},
{">>", 0xBB},
{"14", 0xBC},
{"12", 0xBD},
{"34", 0xBE},
{"??", 0xBF},
{"`A", 0xC0},
{"'A", 0xC1},
{"^A", 0xC2},
{"~A", 0xC3},
{"\"A", 0xC4},
{"oA", 0xC5},
{"AE", 0xC6},
{",C", 0xC7},
{"`E", 0xC8},
{"'E", 0xC9},
{"^E", 0xCA},
{"\"E", 0xCB},
{"`I", 0xCC},
{"'I", 0xCD},
{"^I", 0xCE},
{"\"I", 0xCF},
{"DH", 0xD0},
{"~N", 0xD1},
{"`O", 0xD2},
{"'O", 0xD3},
{"^O", 0xD4},
{"~O", 0xD5},
{"\"O", 0xD6},
{"xx", 0xD7},
{"/O", 0xD8},
{"`U", 0xD9},
{"'U", 0xDA},
{"^U", 0xDB},
{"\"U", 0xDC},
{"'Y", 0xDD},
{"TH", 0xDE},
{"ss", 0xDF},
{"`a", 0xE0},
{"'a", 0xE1},
{"^a", 0xE2},
{"~a", 0xE3},
{"\"a", 0xE4},
{"oa", 0xE5},
{"ae", 0xE6},
{",c", 0xE7},
{"`e", 0xE8},
{"'e", 0xE9},
{"^e", 0xEA},
{"\"e", 0xEB},
{"`i", 0xEC},
{"'i", 0xED},
{"^i", 0xEE},
{"\"i", 0xEF},
{"dh", 0xF0},
{"~n", 0xF1},
{"`o", 0xF2},
{"'o", 0xF3},
{"^o", 0xF4},
{"~o", 0xF5},
{"\"o", 0xF6},
{"-:", 0xF7},
{"/o", 0xF8},
{"`u", 0xF9},
{"'u", 0xFA},
{"^u", 0xFB},
{"\"u", 0xFC},
{"'y", 0xFD},
{"th", 0xFE},
{"\"y", 0xFF},
};
static KeyLayout curLayout = KeyLayout::US;
void setKeyLayout(KeyLayout layout) {
curLayout = layout;
}
KeyLayout getKeyLayout() {
return curLayout;
}
std::string getKeyLayoutName(KeyLayout layout) {
switch (layout) {
default: return "Unknown";
case KeyLayout::US: return "US";
case KeyLayout::UK: return "UK";
case KeyLayout::FR: return "FR/BE (AZERTY)";
case KeyLayout::DE: return "DE (QWERTZ)";
}
}
static uint8_t keyMode = 3;
void setKeyMode(uint8_t mode) {
keyMode = mode;
}
uint8_t getKeyMode() {
return keyMode;
}
void KeyboardLayout::processScancode(unsigned scanCode, bool keyDown) {
repeat = 0;
// Keep track of pressed modifier keys
if (scanCode == SCANCODE_LCTRL)
modifiers = (modifiers & ~ModLCtrl) | (keyDown ? ModLCtrl : 0);
if (scanCode == SCANCODE_LSHIFT)
modifiers = (modifiers & ~ModLShift) | (keyDown ? ModLShift : 0);
if (scanCode == SCANCODE_LALT)
modifiers = (modifiers & ~ModLAlt) | (keyDown ? ModLAlt : 0);
if (scanCode == SCANCODE_LGUI)
modifiers = (modifiers & ~ModLGui) | (keyDown ? ModLGui : 0);
if (scanCode == SCANCODE_RCTRL)
modifiers = (modifiers & ~ModRCtrl) | (keyDown ? ModRCtrl : 0);
if (scanCode == SCANCODE_RSHIFT)
modifiers = (modifiers & ~ModRShift) | (keyDown ? ModRShift : 0);
if (scanCode == SCANCODE_RALT)
modifiers = (modifiers & ~ModRAlt) | (keyDown ? ModRAlt : 0);
if (scanCode == SCANCODE_RGUI)
modifiers = (modifiers & ~ModRGui) | (keyDown ? ModRGui : 0);
if (scanCode == SCANCODE_NUMLOCK && keyDown)
leds ^= LedNumLock;
if (scanCode == SCANCODE_CAPSLOCK && keyDown)
leds ^= LedCapsLock;
if (scanCode == SCANCODE_SCROLLLOCK && keyDown)
leds ^= LedScrollLock;
if ((keyMode & 1) == 0) {
return;
}
if ((keyMode & 2) == 0) {
uint8_t code = 0;
if (scanCode <= 0x6F) {
code = scanCode;
} else if (scanCode >= SCANCODE_LCTRL && scanCode <= SCANCODE_RGUI) {
code = scanCode - SCANCODE_LCTRL + 0x70;
}
if (code && keyDown) {
code |= 0x80;
if (scanCode <= 0x6F && scanCode != SCANCODE_CAPSLOCK && scanCode != SCANCODE_NUMLOCK && scanCode != SCANCODE_SCROLLLOCK)
repeat = code;
}
if (code > 0) {
emuState.kbBufWrite(code);
}
} else {
if (keyDown) {
uint8_t ch = 0;
// printf("%d\n", scanCode);
switch (getKeyLayout()) {
default:
case KeyLayout::US: ch = layoutUS(scanCode); break;
case KeyLayout::UK: ch = layoutUK(scanCode); break;
case KeyLayout::FR: ch = layoutFR(scanCode); break;
case KeyLayout::DE: ch = layoutDE(scanCode); break;
}
if (
ch == 0 &&
scanCode >= SCANCODE_F1 && scanCode <= SCANCODE_KP_PERIOD &&
scanCode != SCANCODE_SCROLLLOCK &&
scanCode != SCANCODE_NUMLOCK) {
static const uint8_t lut[] = {
0x80, // SCANCODE_F1
0x81, // SCANCODE_F2
0x82, // SCANCODE_F3
0x83, // SCANCODE_F4
0x84, // SCANCODE_F5
0x85, // SCANCODE_F6
0x86, // SCANCODE_F7
0x87, // SCANCODE_F8
0x90, // SCANCODE_F9
0x91, // SCANCODE_F10
0x92, // SCANCODE_F11
0x93, // SCANCODE_F12
0x88, // SCANCODE_PRINTSCREEN
0, // SCANCODE_SCROLLLOCK
0x89, // SCANCODE_PAUSE
0x9D, // SCANCODE_INSERT
0x9B, // SCANCODE_HOME
0x8A, // SCANCODE_PAGEUP
0x7F, // SCANCODE_DELETE
0x9A, // SCANCODE_END
0x8B, // SCANCODE_PAGEDOWN
0x8E, // SCANCODE_RIGHT
0x9E, // SCANCODE_LEFT
0x9F, // SCANCODE_DOWN
0x8F, // SCANCODE_UP
0, // SCANCODE_NUMLOCK
'/', // SCANCODE_KP_DIVIDE
'*', // SCANCODE_KP_MULTIPLY
'-', // SCANCODE_KP_MINUS
'+', // SCANCODE_KP_PLUS
'\r', // SCANCODE_KP_ENTER
'1', // SCANCODE_KP_1
'2', // SCANCODE_KP_2
'3', // SCANCODE_KP_3
'4', // SCANCODE_KP_4
'5', // SCANCODE_KP_5
'6', // SCANCODE_KP_6
'7', // SCANCODE_KP_7
'8', // SCANCODE_KP_8
'9', // SCANCODE_KP_9
'0', // SCANCODE_KP_0
'.', // SCANCODE_KP_PERIOD
};
ch = lut[scanCode - SCANCODE_F1];
}
if ((modifiers & (ModLCtrl | ModRCtrl)) != 0) {
if (ch == '@') {
ch = 0x80;
} else if (ch >= 'a' && ch <= 'z') {
ch = ch - 'a' + 1;
} else if (ch >= 'A' && ch <= '_') {
ch = ch - 'A' + 1;
}
}
if (leds & LedCapsLock) {
if (ch >= 'a' && ch <= 'z') {
ch = (ch - 'a') + 'A';
} else if (ch >= 'A' && ch <= 'Z') {
ch = (ch - 'A') + 'a';
}
}
if (ch > 0) {
if (composeFirst > 0) {
ch = compose(composeFirst, ch);
composeFirst = 0;
} else if (modifiers & ModLAlt) {
composeFirst = ch;
ch = 0;
}
}
if (ch > 0) {
repeat = ch;
emuState.kbBufWrite(ch);
}
}
}
}
uint8_t KeyboardLayout::compose(uint8_t first, uint8_t second) {
// printf("Compose '%c' and '%c'\n", first, second);
for (auto &combo : composeCombos) {
if (((uint8_t)combo.combo[0] == first && (uint8_t)combo.combo[1] == second) ||
((uint8_t)combo.combo[0] == second && (uint8_t)combo.combo[1] == first))
return combo.result;
}
if (first == 0xA8) {
return compose('"', second);
} else if (first == 0xB4) {
return compose('\'', second);
}
return second;
}
uint8_t KeyboardLayout::layoutUS(unsigned scanCode) {
uint8_t ch = 0;
if (scanCode >= SCANCODE_A && scanCode <= SCANCODE_SLASH) {
static const uint8_t lut1[] = {'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z', '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '\r', 3, '\b', '\t', ' ', '-', '=', '[', ']', '\\', '\\', ';', '\'', '`', ',', '.', '/'};
static const uint8_t lut2[] = {'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', '!', '@', '#', '$', '%', '^', '&', '*', '(', ')', '\r', 3, '\b', 0x8C, ' ', '_', '+', '{', '}', '|', '|', ':', '"', '~', '<', '>', '?'};
ch = (modifiers & (ModLShift | ModRShift)) != 0 ? lut2[scanCode - SCANCODE_A] : lut1[scanCode - SCANCODE_A];
} else if (scanCode == SCANCODE_NONUSBACKSLASH) {
ch = (modifiers & (ModLShift | ModRShift)) ? '|' : '\\';
}
return ch;
}
uint8_t KeyboardLayout::layoutUK(unsigned scanCode) {
uint8_t ch = 0;
if (scanCode >= SCANCODE_A && scanCode <= SCANCODE_SLASH) {
// clang-format off
static const uint8_t lut2[] = { 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', '!', '"',0xA3, '$', '%', '^', '&', '*', '(', ')', '\r',0x03,'\b',0x8C, ' ', '_', '+', '{', '}', '~', '~', ':', '@',0xAC, '<', '>', '?'};
static const uint8_t lut1[] = { 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z', '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '\r',0x03,'\b','\t', ' ', '-', '=', '[', ']', '#', '#', ';','\'', '`', ',', '.', '/'};
static const uint8_t lut3[] = {0xE1, 0, 0, 0,0xE9, 0, 0, 0,0xED, 0, 0, 0, 0, 0,0xF3, 0, 0, 0, 0, 0,0xFA, 0, 0, 0, 0, 0, 0, 0, 0,0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,'\\','\\', 0, 0,0xA6, 0, 0, 0};
static const uint8_t lut4[] = {0xC1, 0, 0, 0,0xC9, 0, 0, 0,0xCD, 0, 0, 0, 0, 0,0xD3, 0, 0, 0, 0, 0,0xDA, 0, 0, 0, 0, 0, 0, 0, 0,0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '|', '|', 0, 0,0xA6, 0, 0, 0};
// clang-format on
if (modifiers & ModRAlt) {
ch = (modifiers & (ModLShift | ModRShift)) != 0 ? lut4[scanCode - SCANCODE_A] : lut3[scanCode - SCANCODE_A];
} else {
ch = (modifiers & (ModLShift | ModRShift)) != 0 ? lut2[scanCode - SCANCODE_A] : lut1[scanCode - SCANCODE_A];
}
} else if (scanCode == SCANCODE_NONUSBACKSLASH) {
ch = (modifiers & (ModLShift | ModRShift)) ? '|' : '\\';
}
return ch;
}
uint8_t KeyboardLayout::layoutFR(unsigned scanCode) {
uint8_t ch = 0;
if (scanCode >= SCANCODE_A && scanCode <= SCANCODE_SLASH) {
// clang-format off
static const uint8_t lut2[] = { 'Q', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', '?', 'N', 'O', 'P', 'A', 'R', 'S', 'T', 'U', 'V', 'Z', 'X', 'Y', 'W', '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '\r',0x03,'\b',0x8C, ' ',0xB0, '+',0xA8,0xA3,0xB5,0xB5, 'M', '%',0xB3, '.', '/',0xA7};
static const uint8_t lut1[] = { 'q', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', ',', 'n', 'o', 'p', 'a', 'r', 's', 't', 'u', 'v', 'z', 'x', 'y', 'w', '&',0xE9, '"','\'', '(', '-',0xE8, '_',0xE7,0xE0, '\r',0x03,'\b','\t', ' ', ')', '=', '^', '$', '*', '*', 'm',0xF9,0xB2, ';', ':', '!'};
static const uint8_t lut3[] = { 0, 0, 0, 0,0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '~', '#', '{', '[', '|', '`','\\', '^', '@', 0, 0, 0, 0, 0, ']', '}', 0,0xA4, 0, 0, 0, 0, 0, 0, 0, 0};
static const uint8_t lut4[] = { 0, 0, 0, 0,0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '~', '#', '{', '[', '|', '`','\\', '^', '@', 0, 0, 0, 0, 0, ']', '}', 0,0xA4, 0, 0, 0, 0, 0, 0, 0, 0};
// clang-format on
if (modifiers & ModRAlt) {
ch = (modifiers & (ModLShift | ModRShift)) != 0 ? lut4[scanCode - SCANCODE_A] : lut3[scanCode - SCANCODE_A];
} else {
ch = (modifiers & (ModLShift | ModRShift)) != 0 ? lut2[scanCode - SCANCODE_A] : lut1[scanCode - SCANCODE_A];
}
} else if (scanCode == SCANCODE_NONUSBACKSLASH) {
if (modifiers & ModRAlt)
ch = '\\';
else
ch = (modifiers & (ModLShift | ModRShift)) ? '>' : '<';
}
// Handle dead-keys
if ((scanCode == SCANCODE_LEFTBRACKET && ch == '^') || ch == 0xA8) {
composeFirst = ch;
ch = 0;
}
return ch;
}
uint8_t KeyboardLayout::layoutDE(unsigned scanCode) {
uint8_t ch = 0;
if (scanCode >= SCANCODE_A && scanCode <= SCANCODE_SLASH) {
// clang-format off
static const uint8_t lut2[] = { 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Z', 'Y', '!', '"',0xA7, '$', '%', '&', '/', '(', ')', '=', '\r',0x03,'\b',0x8C, ' ', '?', '`',0xDC, '*','\'','\'',0xD6,0xC4,0xB0, ';', ':', '_'};
static const uint8_t lut1[] = { 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'z', 'y', '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '\r',0x03,'\b','\t', ' ',0xDF,0xB4,0xFC, '+', '#', '#',0xF6,0xE4, '^', ',', '.', '-'};
static const uint8_t lut3[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,0xB5, 0, 0, 0, '@', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,0xB2,0xB3, 0, 0, 0, '{', '[', ']', '}', 0, 0, 0, 0, 0,'\\', 0, 0, '~', 0, 0, 0, 0, 0, 0, 0, 0};
static const uint8_t lut4[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,0xB5, 0, 0, 0, '@', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,0xB2,0xB3, 0, 0, 0, '{', '[', ']', '}', 0, 0, 0, 0, 0,'\\', 0, 0, '~', 0, 0, 0, 0, 0, 0, 0, 0};
// clang-format on
if (modifiers & ModRAlt) {
ch = (modifiers & (ModLShift | ModRShift)) != 0 ? lut4[scanCode - SCANCODE_A] : lut3[scanCode - SCANCODE_A];
} else {
ch = (modifiers & (ModLShift | ModRShift)) != 0 ? lut2[scanCode - SCANCODE_A] : lut1[scanCode - SCANCODE_A];
}
} else if (scanCode == SCANCODE_NONUSBACKSLASH) {
if (modifiers & ModRAlt)
ch = '|';
else
ch = (modifiers & (ModLShift | ModRShift)) ? '>' : '<';
}
// Handle dead-keys
if (ch == '^' || ch == '`' || ch == 0xB4) {
composeFirst = ch;
ch = 0;
}
return ch;
}
AqKeyboard::AqKeyboard() {
}
AqKeyboard &AqKeyboard::instance() {
static AqKeyboard obj;
return obj;
}
void AqKeyboard::init() {
}
void AqKeyboard::handleScancode(unsigned scanCode, bool keyDown) {
// printf("%3d: %s\n", scanCode, keyDown ? "DOWN" : "UP");
kbLayout.repeat = 0;
kbLayout.pressCounter = 0;
// Hand controller emulation
if (handController(scanCode, keyDown))
return;
// Keyboard layout handling
kbLayout.processScancode(scanCode, keyDown);
// Keyboard matrix emulation
{
int key = -1;
switch (scanCode) {
case SCANCODE_EQUALS: key = KEY_EQUALS; break;
case SCANCODE_BACKSPACE: key = KEY_BACKSPACE; break;
case SCANCODE_APOSTROPHE: key = KEY_COLON; break;
case SCANCODE_RETURN: key = KEY_RETURN; break;
case SCANCODE_SEMICOLON: key = KEY_SEMICOLON; break;
case SCANCODE_PERIOD: key = KEY_PERIOD; break;
case SCANCODE_INSERT: key = KEY_INSERT; break;
case SCANCODE_DELETE: key = KEY_DELETE; break;
case SCANCODE_MINUS: key = KEY_MINUS; break;
case SCANCODE_SLASH: key = KEY_SLASH; break;
case SCANCODE_0: key = KEY_0; break;
case SCANCODE_P: key = KEY_P; break;
case SCANCODE_L: key = KEY_L; break;
case SCANCODE_COMMA: key = KEY_COMMA; break;
case SCANCODE_UP: key = KEY_UP; break;
case SCANCODE_RIGHT: key = KEY_RIGHT; break;
case SCANCODE_9: key = KEY_9; break;
case SCANCODE_O: key = KEY_O; break;
case SCANCODE_K: key = KEY_K; break;
case SCANCODE_M: key = KEY_M; break;
case SCANCODE_N: key = KEY_N; break;
case SCANCODE_J: key = KEY_J; break;
case SCANCODE_LEFT: key = KEY_LEFT; break;
case SCANCODE_DOWN: key = KEY_DOWN; break;
case SCANCODE_8: key = KEY_8; break;
case SCANCODE_I: key = KEY_I; break;
case SCANCODE_7: key = KEY_7; break;
case SCANCODE_U: key = KEY_U; break;
case SCANCODE_H: key = KEY_H; break;
case SCANCODE_B: key = KEY_B; break;
case SCANCODE_HOME: key = KEY_HOME; break;
case SCANCODE_END: key = KEY_END; break;
case SCANCODE_6: key = KEY_6; break;
case SCANCODE_Y: key = KEY_Y; break;
case SCANCODE_G: key = KEY_G; break;
case SCANCODE_V: key = KEY_V; break;
case SCANCODE_C: key = KEY_C; break;
case SCANCODE_F: key = KEY_F; break;
case SCANCODE_PAGEUP: key = KEY_PGUP; break;
case SCANCODE_PAGEDOWN: key = KEY_PGDN; break;
case SCANCODE_5: key = KEY_5; break;
case SCANCODE_T: key = KEY_T; break;
case SCANCODE_4: key = KEY_4; break;
case SCANCODE_R: key = KEY_R; break;
case SCANCODE_D: key = KEY_D; break;
case SCANCODE_X: key = KEY_X; break;
case SCANCODE_PAUSE: key = KEY_PAUSE; break;
case SCANCODE_PRINTSCREEN: key = KEY_PRTSCR; break;
case SCANCODE_3: key = KEY_3; break;
case SCANCODE_E: key = KEY_E; break;
case SCANCODE_S: key = KEY_S; break;
case SCANCODE_Z: key = KEY_Z; break;
case SCANCODE_SPACE: key = KEY_SPACE; break;
case SCANCODE_A: key = KEY_A; break;
case SCANCODE_APPLICATION: key = KEY_MENU; break;
case SCANCODE_TAB: key = KEY_TAB; break;
case SCANCODE_2: key = KEY_2; break;
case SCANCODE_W: key = KEY_W; break;
case SCANCODE_1: key = KEY_1; break;
case SCANCODE_Q: key = KEY_Q; break;
default: break;
}
if (key >= 0) {
if (keyDown)
keybMatrix |= (1ULL << key);
else
keybMatrix &= ~(1ULL << key);
}
if (kbLayout.modifiers & (KeyboardLayout::ModLShift | KeyboardLayout::ModRShift))
keybMatrix |= (1ULL << KEY_SHIFT);
else
keybMatrix &= ~(1ULL << KEY_SHIFT);
if (kbLayout.modifiers & (KeyboardLayout::ModLAlt | KeyboardLayout::ModRAlt))
keybMatrix |= (1ULL << KEY_ALT);
else
keybMatrix &= ~(1ULL << KEY_ALT);
if (kbLayout.modifiers & (KeyboardLayout::ModLCtrl | KeyboardLayout::ModRCtrl))
keybMatrix |= (1ULL << KEY_CTRL);
else
keybMatrix &= ~(1ULL << KEY_CTRL);
if (kbLayout.modifiers & (KeyboardLayout::ModLGui | KeyboardLayout::ModRGui))
keybMatrix |= (1ULL << KEY_GUI);
else
keybMatrix &= ~(1ULL << KEY_GUI);
// Handle ESCAPE as if CTRL-C is pressed
if (scanCode == SCANCODE_ESCAPE) {
if (keyDown) {
keybMatrix |= (1ULL << KEY_C) | (1ULL << KEY_CTRL);
} else {
keybMatrix &= ~((1ULL << KEY_C) | (1ULL << KEY_CTRL));
}
}
}
// Special keys
{
uint8_t combinedModifiers = (kbLayout.modifiers & 0xF) | (kbLayout.modifiers >> 4);
if (scanCode == SCANCODE_ESCAPE && keyDown) {
if (combinedModifiers == KeyboardLayout::ModLCtrl) {
emuState.warmReset();
} else if (combinedModifiers == (KeyboardLayout::ModLShift | KeyboardLayout::ModLCtrl)) {
emuState.coldReset();
}
}
}
if (ledStatus != kbLayout.leds) {
ledStatus = kbLayout.leds;
}
}
void AqKeyboard::repeatTimer() {
if ((keyMode & 1) == 0 || (keyMode & 4) == 0 || kbLayout.repeat == 0) {
kbLayout.pressCounter = 0;
return;
}
kbLayout.pressCounter++;
if (kbLayout.pressCounter > 15 && kbLayout.pressCounter % 3 == 0) {
emuState.kbBufWrite(kbLayout.repeat);
}
}
bool AqKeyboard::handController(unsigned scanCode, bool keyDown) {
handCtrl1 = 0xFF;
if ((ledStatus & SCROLL_LOCK) == 0) {
handCtrl1Pressed = 0;
return false;
}
bool result = true;
enum {
UP = (1 << 0),
DOWN = (1 << 1),
LEFT = (1 << 2),
RIGHT = (1 << 3),
K1 = (1 << 4),
K2 = (1 << 5),
K3 = (1 << 6),
K4 = (1 << 7),
K5 = (1 << 8),
K6 = (1 << 9),
};
switch (scanCode) {
case SCANCODE_UP: handCtrl1Pressed = (keyDown) ? (handCtrl1Pressed | UP) : (handCtrl1Pressed & ~UP); break;
case SCANCODE_DOWN: handCtrl1Pressed = (keyDown) ? (handCtrl1Pressed | DOWN) : (handCtrl1Pressed & ~DOWN); break;
case SCANCODE_LEFT: handCtrl1Pressed = (keyDown) ? (handCtrl1Pressed | LEFT) : (handCtrl1Pressed & ~LEFT); break;
case SCANCODE_RIGHT: handCtrl1Pressed = (keyDown) ? (handCtrl1Pressed | RIGHT) : (handCtrl1Pressed & ~RIGHT); break;
case SCANCODE_F1: handCtrl1Pressed = (keyDown) ? (handCtrl1Pressed | K1) : (handCtrl1Pressed & ~K1); break;
case SCANCODE_F2: handCtrl1Pressed = (keyDown) ? (handCtrl1Pressed | K2) : (handCtrl1Pressed & ~K2); break;
case SCANCODE_F3: handCtrl1Pressed = (keyDown) ? (handCtrl1Pressed | K3) : (handCtrl1Pressed & ~K3); break;
case SCANCODE_F4: handCtrl1Pressed = (keyDown) ? (handCtrl1Pressed | K4) : (handCtrl1Pressed & ~K4); break;
case SCANCODE_F5: handCtrl1Pressed = (keyDown) ? (handCtrl1Pressed | K5) : (handCtrl1Pressed & ~K5); break;
case SCANCODE_F6: handCtrl1Pressed = (keyDown) ? (handCtrl1Pressed | K6) : (handCtrl1Pressed & ~K6); break;
default: result = false;
}
switch (handCtrl1Pressed & 0xF) {
case LEFT: handCtrl1 &= ~(1 << 3); break;
case UP | LEFT: handCtrl1 &= ~((1 << 4) | (1 << 3) | (1 << 2)); break;
case UP: handCtrl1 &= ~(1 << 2); break;
case UP | RIGHT: handCtrl1 &= ~((1 << 4) | (1 << 2) | (1 << 1)); break;
case RIGHT: handCtrl1 &= ~(1 << 1); break;
case DOWN | RIGHT: handCtrl1 &= ~((1 << 4) | (1 << 1) | (1 << 0)); break;
case DOWN: handCtrl1 &= ~(1 << 0); break;
case DOWN | LEFT: handCtrl1 &= ~((1 << 4) | (1 << 3) | (1 << 0)); break;
default: break;
}
if (handCtrl1Pressed & K1)
handCtrl1 &= ~(1 << 6);
if (handCtrl1Pressed & K2)
handCtrl1 &= ~((1 << 7) | (1 << 2));
if (handCtrl1Pressed & K3)
handCtrl1 &= ~((1 << 7) | (1 << 5));
if (handCtrl1Pressed & K4)
handCtrl1 &= ~(1 << 5);
if (handCtrl1Pressed & K5)
handCtrl1 &= ~((1 << 7) | (1 << 1));
if (handCtrl1Pressed & K6)
handCtrl1 &= ~((1 << 7) | (1 << 0));
return result;
}
void AqKeyboard::updateMatrix() {
if (prevMatrix != keybMatrix) {
// printf("keybMatrix: %016llx\n", keybMatrix);
uint64_t tmpMatrix = ~keybMatrix;
memcpy(emuState.keybMatrix, &tmpMatrix, 8);
prevMatrix = keybMatrix;
}
uint8_t handCtrl1_merged = handCtrl1 & handCtrl_gameCtrl;
if (prevHandCtrl1 != handCtrl1_merged || prevHandCtrl2 != handCtrl2) {
emuState.handCtrl1 = handCtrl1_merged;
emuState.handCtrl2 = handCtrl2;
prevHandCtrl1 = handCtrl1_merged;
prevHandCtrl2 = handCtrl2;
}
}
void AqKeyboard::pressKey(unsigned char ch) {
if (ch == '\n') {
ch = '\r';
}
emuState.kbBufWrite(ch);
}