You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Would it be possible to provide a mechanism to implement our own serializers?
I want to be able to do a binary serialization of entities, via MemoryPack, which I'm already using for other elements in my game, but I'm unsure of the complexities of pulling and pushing stuff from the EntityStore.
The text was updated successfully, but these errors were encountered:
Oh ok, so there's no nuances to reconstructing an entity and components beyond just creating them and setting the members? Sorry I'm used to dealing with serialization of entities with unreal engine, and that is a nightmare of pitfalls 😆
Would it be possible to provide a mechanism to implement our own serializers?
I want to be able to do a binary serialization of entities, via MemoryPack, which I'm already using for other elements in my game, but I'm unsure of the complexities of pulling and pushing stuff from the EntityStore.
The text was updated successfully, but these errors were encountered: