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Player.AddHardwareRule calls _wirePlayer.AddWire(wireMapping);. The signature of that function is: internal void AddWire(WireMapping wireMapping, bool isHardwareRule = false) Since Player.AddHardwareRule does not pass an argument for the isHardwareRule argument, it will always have it's default value false. This seems wrong given the name of the function.
The text was updated successfully, but these errors were encountered:
Player.AddHardwareRule
calls_wirePlayer.AddWire(wireMapping);
. The signature of that function is:internal void AddWire(WireMapping wireMapping, bool isHardwareRule = false)
SincePlayer.AddHardwareRule
does not pass an argument for theisHardwareRule
argument, it will always have it's default valuefalse
. This seems wrong given the name of the function.The text was updated successfully, but these errors were encountered: