From a8270194d551269a5099214d35956202256bd836 Mon Sep 17 00:00:00 2001 From: freezy Date: Wed, 1 Jan 2025 01:32:07 +0100 Subject: [PATCH] kicker: Fix z-position when moving during runtime. --- .../VisualPinball.Unity/VPT/Kicker/KickerColliderComponent.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/VisualPinball.Unity/VisualPinball.Unity/VPT/Kicker/KickerColliderComponent.cs b/VisualPinball.Unity/VisualPinball.Unity/VPT/Kicker/KickerColliderComponent.cs index d108637f9..cd4e7a5ca 100644 --- a/VisualPinball.Unity/VisualPinball.Unity/VPT/Kicker/KickerColliderComponent.cs +++ b/VisualPinball.Unity/VisualPinball.Unity/VPT/Kicker/KickerColliderComponent.cs @@ -63,6 +63,7 @@ public override void OnTransformationChanged(float4x4 currTransformationMatrix) // update kicker center, so the internal collision shape is correct ref var kickerData = ref PhysicsEngine.KickerState(ItemId); kickerData.Static.Center = currTransformationMatrix.c3.xy; + kickerData.Static.ZLow = currTransformationMatrix.c3.z; } } }