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<!doctype html>
<html lang="en">
<head>
<!--
This Amos Professional Manual is written by asymetrix for the Amiga community and should stay completely FREE FOREVER.
Created 2008. :)
It was created from the original AMOS Professional Manual by Europress Software Ltd.
It has been updated by Fredrik Rambris.
-->
<title>AMOS Professional Manual</title>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, user-scalable=yes, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<meta name="keywords" content="Amos Professional, Amiga, Programming, Basic, Francois Lionet, Europress Software Ltd, Amos, computing, code, AmigaDOS">
<meta name="author" content="asymetrix,Fredrik Rambris">
<link rel="GitHub" href="https://github.com/fredrik-rambris/amospromanual">
<meta property="og:site_name" content="AMOS Professional Manual">
<meta property="og:image" content="https://amospromanual.dev/images/cover.jpg">
<link rel="stylesheet" type="text/css" href="styles.css">
<link rel="canonical" href="https://amospromanual.dev/">
</head>
<body id="index">
<header>
<img src="images/logo.png" width="90%" alt="AMOS Professional">
</header>
<h1>Contents</h1>
<div class="contents">
<ul class="section">
<h2>About this manual</h2>
<li><a href="about.html"><h3>The AMOS Professional Manual</h3></a></li>
<li>
<ul class="chapter">
<li><a href="about.html#why-this-was-created">Why this was created?</a></li>
<li><a href="about.html#what-has-been-done">What has been done?</a></li>
<li><a href="about.html#who-am-i">Who am I?</a></li>
<li><a href="about.html#where-is-it">Where is it?</a></li>
</ul>
</li>
</ul>
<ul class="section">
<h2>Section 01 Welcome to AMOS Professional</h2>
<li><a href="01-01-welcome.html"><h3>Chapter 01.01 Welcome</h3></a></li>
<li>
<ul class="chapter">
<li><a href="01-01-welcome.html#01-how-to-exploit-this-user-guide">01.1.01 How to exploit this User Guide</a></li>
<li><a href="01-01-welcome.html#02-a-few-words-of-welcome">01.1.02 A few words of welcome</a></li>
<li><a href="01-01-welcome.html#03-a-potted-history-of-amos">01.1.03 A potted history of AMOS</a></li>
</ul>
</li>
</ul>
<ul class="section">
<h2>Section 02 Installing</h2>
<li><a href="02-01-installing-amos-professional.html"><h3>Chapter 02.01 Installing AMOS Professional</h3></a></li>
<li>
<ul class="chapter">
<li><a href="02-01-installing-amos-professional.html#01-amos-professional-installation-procedure">02.1.01 AMOS Professional Installation Procedure</a></li>
<li><a href="02-01-installing-amos-professional.html#02-hard-disc-users">02.1.02 Hard Disc Users</a></li>
</ul>
</li>
</ul>
<ul class="section">
<h2>Section 03 Getting Started</h2>
<li><a href="03-01-getting-started.html"><h3>Chapter 03.01 Getting Started</h3></a></li>
<li>
<ul class="chapter">
<li><a href="03-01-getting-started.html#01-absolute-beginners">03.1.01 Absolute Beginners</a></li>
<li><a href="03-01-getting-started.html#02-the-edit-screen">03.1.02 The Edit Screen</a></li>
<li><a href="03-01-getting-started.html#03-typing-in-the-edit-window">03.1.03 Typing in the Edit Window</a></li>
<li><a href="03-01-getting-started.html#04-your-first-programs">03.1.04 Your first programs</a></li>
<li><a href="03-01-getting-started.html#05-direct-mode">03.1.05 Direct Mode</a></li>
<li><a href="03-01-getting-started.html#06-loading-a-program">03.1.06 Loading a program</a></li>
</ul>
</li>
</ul>
<ul class="section">
<h2>Section 04 the Editor</h2>
<li><a href="04-01-the-editor.html"><h3>Chapter 04.01 the Editor</h3></a></li>
<li>
<ul class="chapter">
<li><a href="04-01-the-editor.html#01-the-amos-professional-editor">04.1.01 The AMOS Professional Editor</a></li>
<li><a href="04-01-the-editor.html#02-the-edit-screen">04.1.02 The Edit Screen</a></li>
<li><a href="04-01-the-editor.html#03-the-edit-icons">04.1.03 The Edit Icons</a></li>
<li><a href="04-01-the-editor.html#04-the-editor-window">04.1.04 The Editor Window</a></li>
<li><a href="04-01-the-editor.html#05-the-information-line">04.1.05 The Information Line</a></li>
<li><a href="04-01-the-editor.html#06-the-scroll-bar">04.1.06 The Scroll Bar</a></li>
<li><a href="04-01-the-editor.html#07-direct-mode">04.1.07 Direct Mode</a></li>
<li><a href="04-01-the-editor.html#08-the-file-selector">04.1.08 The File Selector</a></li>
<li><a href="04-01-the-editor.html#09-saving-and-loading-a-program">04.1.09 Saving and loading a program</a></li>
<li><a href="04-01-the-editor.html#10-auto-save-and-autoresume">04.1.10 Auto-save and Autoresume</a></li>
<li><a href="04-01-the-editor.html#11-amos">04.1.11 AMOS</a></li>
<li><a href="04-01-the-editor.html#12-project">04.1.12 Project</a></li>
<li><a href="04-01-the-editor.html#13-editor">04.1.13 Editor</a></li>
<li><a href="04-01-the-editor.html#14-macros">04.1.14 Macros</a></li>
<li><a href="04-01-the-editor.html#15-block">04.1.15 Block</a></li>
<li><a href="04-01-the-editor.html#16-search">04.1.16 Search</a></li>
<li><a href="04-01-the-editor.html#17-config">04.1.17 Config</a></li>
<li><a href="04-01-the-editor.html#18-user">04.1.18 User</a></li>
<li><a href="04-01-the-editor.html#19-help">04.1.19 Help</a></li>
</ul>
</li>
<li><a href="04-02-help.html"><h3>Chapter 04.02 Help</h3></a></li>
<li>
<ul class="chapter">
<li><a href="04-02-help.html#01-calling-for-help">04.2.01 Calling for Help</a></li>
<li><a href="04-02-help.html#02-the-help-window">04.2.02 The Help Window</a></li>
<li><a href="04-02-help.html#03-summoning-help-directly">04.2.03 Summoning help directly</a></li>
<li><a href="04-02-help.html#04-additional-help">04.2.04 Additional help</a></li>
</ul>
</li>
</ul>
<ul class="section">
<h2>Section 05 the Basics of AMOS Professional</h2>
<li><a href="05-01-the-bare-bones.html"><h3>Chapter 5.01 the Bare Bones</h3></a></li>
<li>
<ul class="chapter">
<li><a href="05-01-the-bare-bones.html#01-strings">05.1.01 Strings</a></li>
<li><a href="05-01-the-bare-bones.html#02-variables">05.1.02 variables</a></li>
<li><a href="05-01-the-bare-bones.html#03-naming-variables">05.1.03 Naming variables</a></li>
<li><a href="05-01-the-bare-bones.html#04-types-of-variables">05.1.04 Types of variables</a></li>
<li><a href="05-01-the-bare-bones.html#05-storing-variables">05.1.05 Storing variables</a></li>
<li><a href="05-01-the-bare-bones.html#06-arrays">05.1.06 Arrays</a></li>
<li><a href="05-01-the-bare-bones.html#07-constants">05.1.07 Constants</a></li>
<li><a href="05-01-the-bare-bones.html#08-functions">05.1.08 Functions</a></li>
<li><a href="05-01-the-bare-bones.html#09-parameters">05.1.09 Parameters</a></li>
<li><a href="05-01-the-bare-bones.html#10-procedures">05.1.10 Procedures</a></li>
<li><a href="05-01-the-bare-bones.html#11-controlling-a-program-skeleton">05.1.11 Controlling a program skeleton</a></li>
<li><a href="05-01-the-bare-bones.html#12-separating-commands-in-a-line">05.1.12 Separating commands in a line</a></li>
<li><a href="05-01-the-bare-bones.html#13-marking-the-bones-of-a-program">05.1.13 Marking the bones of a program</a></li>
</ul>
</li>
<li><a href="05-02-string-functions.html"><h3>Chapter 5.02 String functions</h3></a></li>
<li>
<ul class="chapter">
<li><a href="05-02-string-functions.html#01-reading-characters-in-a-string">05.2.01 Reading characters in a string</a></li>
<li><a href="05-02-string-functions.html#02-finding-characters-in-a-string">05.2.02 Finding characters in a string</a></li>
<li><a href="05-02-string-functions.html#03-converting-strings">05.2.03 Converting strings</a></li>
<li><a href="05-02-string-functions.html#04-manipulating-strings">05.2.04 Manipulating strings</a></li>
<li><a href="05-02-string-functions.html#05-getting-information-about-strings">05.2.05 Getting information about strings</a></li>
<li><a href="05-02-string-functions.html#06-array-operations">05.2.06 Array operations</a></li>
</ul>
</li>
<li><a href="05-03-maths.html"><h3>Chapter 5.03 Maths</h3></a></li>
<li>
<ul class="chapter">
<li><a href="05-03-maths.html#01-arithmetical-calculations">05.3.01 Arithmetical calculations</a></li>
<li><a href="05-03-maths.html#02-calculation-priorities">05.3.02 Calculation priorities</a></li>
<li><a href="05-03-maths.html#03-fast-calculations">05.3.03 Fast calculations</a></li>
<li><a href="05-03-maths.html#04-relative-values">05.3.04 Relative values</a></li>
<li><a href="05-03-maths.html#05-values-and-signs">05.3.05 Values and signs</a></li>
<li><a href="05-03-maths.html#06-floating-point-numbers">05.3.06 Floating point numbers</a></li>
<li><a href="05-03-maths.html#07-single-and-double-precision">05.3.07 Single and double precision</a></li>
<li><a href="05-03-maths.html#08-standard-mathematical-functions">05.3.08 Standard mathematical functions</a></li>
<li><a href="05-03-maths.html#09-trigonometry">05.3.09 Trigonometry</a></li>
<li><a href="05-03-maths.html#10-random-numbers">05.3.10 Random numbers</a></li>
</ul>
</li>
<li><a href="05-04-control-structures.html"><h3>Chapter 5.04 Control Structures</h3></a></li>
<li>
<ul class="chapter">
<li><a href="05-04-control-structures.html#01-decision-making">05.4.01 Decision making</a></li>
<li><a href="05-04-control-structures.html#02-structured-tests">05.4.02 Structured tests</a></li>
<li><a href="05-04-control-structures.html#03-using-loops">05.4.03 Using loops</a></li>
<li><a href="05-04-control-structures.html#04-conditional-loops">05.4.04 Conditional loops</a></li>
<li><a href="05-04-control-structures.html#05-controlled-loops">05.4.05 Controlled loops</a></li>
<li><a href="05-04-control-structures.html#06-forced-jumps">05.4.06 Forced jumps</a></li>
<li><a href="05-04-control-structures.html#07-handling-data">05.4.07 Handling data</a></li>
</ul>
</li>
<li><a href="05-05-procedures.html"><h3>Chapter 5.05 Procedures</h3></a></li>
<li>
<ul class="chapter">
<li><a href="05-05-procedures.html#01-creating-a-procedure">05.5.01 Creating a procedure</a></li>
<li><a href="05-05-procedures.html#02-keeping-track-of-procedures">05.5.02 Keeping track of procedures</a></li>
<li><a href="05-05-procedures.html#03-opening-and-closing-procedures">05.5.03 Opening and closing procedures</a></li>
<li><a href="05-05-procedures.html#04-jumping-in-and-out-of-a-procedure">05.5.04 Jumping in and out of a procedure</a></li>
<li><a href="05-05-procedures.html#05-local-and-global-variables">05.5.05 Local and global variables</a></li>
<li><a href="05-05-procedures.html#06-returning-values-from-a-procedure">05.5.06 Returning values from a procedure</a></li>
<li><a href="05-05-procedures.html#07-local-data-statements">05.5.07 Local data statements</a></li>
</ul>
</li>
<li><a href="05-06-text.html"><h3>Chapter 5.06 Text</h3></a></li>
<li>
<ul class="chapter">
<li><a href="05-06-text.html#01-printing-on-the-screen">05.6.01 Printing on the screen</a></li>
<li><a href="05-06-text.html#02-setting-text-options">05.6.02 Setting text options</a></li>
<li><a href="05-06-text.html#03-changing-text-options">05.6.03 Changing text options</a></li>
<li><a href="05-06-text.html#04-setting-text-styles">05.6.04 Setting text styles</a></li>
<li><a href="05-06-text.html#05-changing-the-text-mode">05.6.05 Changing the text mode</a></li>
<li><a href="05-06-text.html#06-positioning-the-text-cursor">05.6.06 Positioning the text cursor</a></li>
<li><a href="05-06-text.html#07-tracking-the-text-cursor">05.6.07 Tracking the text cursor</a></li>
<li><a href="05-06-text.html#08-changing-the-text-cursor">05.6.08 Changing the text cursor</a></li>
<li><a href="05-06-text.html#09-advanced-text-commands">05.6.09 Advanced text commands</a></li>
<li><a href="05-06-text.html#10-advanced-printing">05.6.10 Advanced printing</a></li>
<li><a href="05-06-text.html#11-sending-text-to-a-printer">05.6.11 Sending text to a printer</a></li>
</ul>
</li>
<li><a href="05-07-windows.html"><h3>Chapter 5.07 Windows</h3></a></li>
<li>
<ul class="chapter">
<li><a href="05-07-windows.html#01-creating-windows">05.7.01 Creating windows</a></li>
<li><a href="05-07-windows.html#02-manipulating-windows">05.7.02 Manipulating windows</a></li>
<li><a href="05-07-windows.html#03-creating-slider-bars">05.7.03 Creating slider bars</a></li>
<li><a href="05-07-windows.html#04-displaying-a-text-window">05.7.04 Displaying a text window</a></li>
</ul>
</li>
<li><a href="05-08-the-joystick-and-mouse.html"><h3>Chapter 5.08 The Joystick and Mouse</h3></a></li>
<li>
<ul class="chapter">
<li><a href="05-08-the-joystick-and-mouse.html#01-joysticks">05.8.01 Joysticks</a></li>
<li><a href="05-08-the-joystick-and-mouse.html#02-the-mouse-pointer">05.8.02 The mouse pointer</a></li>
<li><a href="05-08-the-joystick-and-mouse.html#03-reading-the-status-of-the-mouse">05.8.03 Reading the status of the mouse</a></li>
<li><a href="05-08-the-joystick-and-mouse.html#04-limiting-the-mouse-pointer">05.8.04 Limiting the mouse pointer</a></li>
<li><a href="05-08-the-joystick-and-mouse.html#05-finding-the-mouse-pointer">05.8.05 Finding the mouse pointer</a></li>
<li><a href="05-08-the-joystick-and-mouse.html#06-displaying-menus-with-the-mouse-pointer">05.8.06 Displaying menus with the mouse pointer</a></li>
</ul>
</li>
<li><a href="05-09-memory-banks.html"><h3>Chapter 5.09 Memory banks</h3></a></li>
<li>
<ul class="chapter">
<li><a href="05-09-memory-banks.html#01-memory-bank-numbers-names-and-types">05.9.01 Memory bank numbers, names and types</a></li>
<li><a href="05-09-memory-banks.html#02-reserving-a-bank">05.9.02 Reserving a bank</a></li>
<li><a href="05-09-memory-banks.html#03-saving-memory-banks">05.9.03 Saving memory banks</a></li>
<li><a href="05-09-memory-banks.html#04-loading-memory-banks">05.9.04 Loading memory banks</a></li>
<li><a href="05-09-memory-banks.html#05-saving-and-loading-memory-blocks">05.9.05 Saving and loading memory blocks</a></li>
<li><a href="05-09-memory-banks.html#06-deleting-memory-banks">05.9.06 Deleting memory banks</a></li>
<li><a href="05-09-memory-banks.html#07-swapping-banks">05.9.07 Swapping banks</a></li>
<li><a href="05-09-memory-banks.html#08-listing-banks-on-the-screen">05.9.08 Listing banks on the screen</a></li>
<li><a href="05-09-memory-banks.html#09-memory-bank-functions">05.9.09 Memory bank functions</a></li>
<li><a href="05-09-memory-banks.html#10-grabbing-accessory-program-memory-banks">05.9.10 Grabbing accessory program memory banks</a></li>
<li><a href="05-09-memory-banks.html#11-automatic-bank-grabbing">05.9.11 Automatic bank grabbing</a></li>
<li><a href="05-09-memory-banks.html#12-creating-your-own-utilities">05.9.12 Creating your own utilities</a></li>
</ul>
</li>
</ul>
<ul class="section">
<h2>Section 06 Screen Control</h2>
<li><a href="06-01-setting-up-screens.html"><h3>Chapter 6.01 Setting up Screens</h3></a></li>
<li>
<ul class="chapter">
<li><a href="06-01-setting-up-screens.html#01-the-amos-professional-screens">06.1.01 The AMOS Professional screens</a></li>
<li><a href="06-01-setting-up-screens.html#02-defining-a-screen">06.1.02 Defining a screen</a></li>
<li><a href="06-01-setting-up-screens.html#03-controlling-screens">06.1.03 Controlling screens</a></li>
<li><a href="06-01-setting-up-screens.html#04-moving-a-screen">06.1.04 Moving a screen</a></li>
<li><a href="06-01-setting-up-screens.html#05-manipulating-screens">06.1.05 Manipulating screens</a></li>
<li><a href="06-01-setting-up-screens.html#06-clearing-hiding-and-showing-screens">06.1.06 Clearing, hiding and showing screens</a></li>
<li><a href="06-01-setting-up-screens.html#07-screen-priority">06.1.07 Screen priority</a></li>
<li><a href="06-01-setting-up-screens.html#08-defining-screen-colours">06.1.08 Defining screen colours</a></li>
<li><a href="06-01-setting-up-screens.html#09-screen-functions">06.1.09 Screen functions</a></li>
<li><a href="06-01-setting-up-screens.html#10-iff-screens">06.1.10 IFF screens</a></li>
<li><a href="06-01-setting-up-screens.html#11-extra-half-bright-mode">06.1.11 Extra Half Bright mode</a></li>
<li><a href="06-01-setting-up-screens.html#12-hold-and-modify-mode">06.1.12 Hold And Modify mode</a></li>
<li><a href="06-01-setting-up-screens.html#13-interlaced-screens">06.1.13 Interlaced screens</a></li>
</ul>
</li>
<li><a href="06-02-using-screens.html"><h3>Chapter 6.02 Using Screens</h3></a></li>
<li>
<ul class="chapter">
<li><a href="06-02-using-screens.html#01-copying-screens">06.2.01 Copying screens</a></li>
<li><a href="06-02-using-screens.html#02-scrolling-the-screen">06.2.02 Scrolling the screen</a></li>
<li><a href="06-02-using-screens.html#03-enlarging-and-reducing-the-screen">06.2.03 Enlarging and reducing the screen</a></li>
<li><a href="06-02-using-screens.html#04-physical-and-logical-screens">06.2.04 Physical and logical screens</a></li>
<li><a href="06-02-using-screens.html#05-screen-synchronisation">06.2.05 Screen synchronisation</a></li>
<li><a href="06-02-using-screens.html#06-screen-compaction">06.2.06 Screen compaction</a></li>
</ul>
</li>
<li><a href="06-03-screen-effects.html"><h3>Chapter 6.03 Screen Effects</h3></a></li>
<li>
<ul class="chapter">
<li><a href="06-03-screen-effects.html#01-flashing-colours">06.3.01 Flashing colours</a></li>
<li><a href="06-03-screen-effects.html#02-rainbow-effects">06.3.02 Rainbow effects</a></li>
<li><a href="06-03-screen-effects.html#03-the-copper-list">06.3.03 The copper list</a></li>
</ul>
</li>
<li><a href="06-04-graphics.html"><h3>Chapter 6.04 Graphics</h3></a></li>
<li>
<ul class="chapter">
<li><a href="06-04-graphics.html#01-graphic-coordinates">06.4.01 Graphic coordinates</a></li>
<li><a href="06-04-graphics.html#02-setting-the-graphics-cursor">06.4.02 Setting the graphics cursor</a></li>
<li><a href="06-04-graphics.html#03-drawing-lines">06.4.03 Drawing lines</a></li>
<li><a href="06-04-graphics.html#04-drawing-outline-shapes">06.4.04 Drawing outline shapes</a></li>
<li><a href="06-04-graphics.html#05-selecting-colours">06.4.05 Selecting colours</a></li>
<li><a href="06-04-graphics.html#06-setting-several-colours">06.4.06 Setting several colours</a></li>
<li><a href="06-04-graphics.html#07-filled-shapes">06.4.07 Filled shapes</a></li>
<li><a href="06-04-graphics.html#08-alternative-fill-style">06.4.08 Alternative fill style</a></li>
<li><a href="06-04-graphics.html#09-overwriting-styles">06.4.09 Overwriting styles</a></li>
<li><a href="06-04-graphics.html#10-advanced-techniques">06.4.10 Advanced techniques</a></li>
</ul>
</li>
<li><a href="06-05-menus.html"><h3>Chapter 6.05 Menus</h3></a></li>
<li>
<ul class="chapter">
<li><a href="06-05-menus.html#01-using-amos-professional-menus">06.5.01 Using AMOS Professional menus</a></li>
<li><a href="06-05-menus.html#02-reading-a-simple-menu">06.5.02 Reading a simple menu</a></li>
<li><a href="06-05-menus.html#03-creating-advanced-menus">06.5.03 Creating advanced menus</a></li>
<li><a href="06-05-menus.html#04-the-menu-control-commands">06.5.04 The Menu control commands</a></li>
<li><a href="06-05-menus.html#05-alternative-menu-styles">06.5.05 Alternative menu styles</a></li>
<li><a href="06-05-menus.html#06-moving-menu-displays">06.5.06 Moving menu displays</a></li>
<li><a href="06-05-menus.html#07-moving-a-menu-within-a-program">06.5.07 Moving a menu within a program</a></li>
<li><a href="06-05-menus.html#08-keyboard-shortcuts">06.5.08 Keyboard shortcuts</a></li>
<li><a href="06-05-menus.html#09-embedded-menu-commands">06.5.09 Embedded menu commands</a></li>
<li><a href="06-05-menus.html#10-automatic-re-drawing-of-menus">06.5.10 Automatic re-drawing of menus</a></li>
</ul>
</li>
</ul>
<ul class="section">
<h2>Section 07 Object Control</h2>
<li><a href="07-01-hardware-sprites.html"><h3>Chapter 7.01 Hardware sprites</h3></a></li>
<li>
<ul class="chapter">
<li><a href="07-01-hardware-sprites.html#01-normal-hardware-sprites">07.1.01 Normal hardware Sprites</a></li>
<li><a href="07-01-hardware-sprites.html#02-amos-professional-computed-sprites">07.1.02 AMOS Professional computed Sprites</a></li>
<li><a href="07-01-hardware-sprites.html#03-hardware-sprites-versus-computed-sprites">07.1.03 Hardware Sprites versus computed Sprites</a></li>
<li><a href="07-01-hardware-sprites.html#04-the-sprite-command">07.1.04 The Sprite command</a></li>
<li><a href="07-01-hardware-sprites.html#05-the-sprite-palette">07.1.05 The Sprite Palette</a></li>
<li><a href="07-01-hardware-sprites.html#06-sprite-commands">07.1.06 Sprite Commands</a></li>
<li><a href="07-01-hardware-sprites.html#07-conversion-functions">07.1.07 Conversion Functions</a></li>
<li><a href="07-01-hardware-sprites.html#08-the-hot-spot">07.1.08 The Hot Spot</a></li>
<li><a href="07-01-hardware-sprites.html#09-the-sprite-doctor">07.1.09 The Sprite Doctor</a></li>
</ul>
</li>
<li><a href="07-02-blitter-objects.html"><h3>Chapter 7.02 Blitter Objects</h3></a></li>
<li>
<ul class="chapter">
<li><a href="07-02-blitter-objects.html#01-displaying-a-bob">07.2.01 Displaying a Bob</a></li>
<li><a href="07-02-blitter-objects.html#02-general-bob-commands">07.2.02 General Bob Commands</a></li>
<li><a href="07-02-blitter-objects.html#03-unmasking-bobs">07.2.03 Unmasking Bobs</a></li>
<li><a href="07-02-blitter-objects.html#04-bob-priority">07.2.04 Bob Priority</a></li>
<li><a href="07-02-blitter-objects.html#05-bobs-and-screens">07.2.05 Bobs and screens</a></li>
<li><a href="07-02-blitter-objects.html#06-bob-bank-commands">07.2.06 Bob Bank Commands</a></li>
<li><a href="07-02-blitter-objects.html#07-flipping-bob-images">07.2.07 Flipping Bob Images</a></li>
<li><a href="07-02-blitter-objects.html#08-the-bob-doctor">07.2.08 The Bob Doctor</a></li>
</ul>
</li>
<li><a href="07-03-updating-objects.html"><h3>Chapter 7.03 Updating Objects</h3></a></li>
<li>
<ul class="chapter">
<li><a href="07-03-updating-objects.html#01-moving-multiple-objects">07.3.01 Moving multiple objects</a></li>
<li><a href="07-03-updating-objects.html#02-displaying-objects-over-a-changing-background">07.3.02 Displaying objects over a changing background</a></li>
<li><a href="07-03-updating-objects.html#03-the-update-process">07.3.03 The update process</a></li>
<li><a href="07-03-updating-objects.html#04-the-updating-commands">07.3.04 The updating commands</a></li>
<li><a href="07-03-updating-objects.html#05-the-autoback-command">07.3.05 The Autoback command</a></li>
<li><a href="07-03-updating-objects.html#06-bob-drawing-modes">07.3.06 Bob drawing modes</a></li>
</ul>
</li>
<li><a href="07-04-detecting-collisions.html"><h3>Chapter 7.04 Detecting Collisions</h3></a></li>
<li>
<ul class="chapter">
<li><a href="07-04-detecting-collisions.html#01-collision-detection-options">07.4.01 Collision detection options</a></li>
<li><a href="07-04-detecting-collisions.html#02-types-of-collisions">07.4.02 Types of collisions</a></li>
<li><a href="07-04-detecting-collisions.html#03-masks">07.4.03 Masks</a></li>
<li><a href="07-04-detecting-collisions.html#04-the-collision-functions">07.4.04 The collision functions</a></li>
<li><a href="07-04-detecting-collisions.html#05-collisions-with-rectangular-blocks">07.4.05 Collisions with rectangular blocks</a></li>
</ul>
</li>
<li><a href="07-05-iff-animation.html"><h3>Chapter 7.05 IFF Animation</h3></a></li>
<li>
<ul class="chapter">
<li><a href="07-05-iff-animation.html#01-optimising-iff-animation">07.5.01 Optimising IFF animation</a></li>
<li><a href="07-05-iff-animation.html#02-an-overview-of-iff-animation">07.5.02 An overview of IFF animation</a></li>
<li><a href="07-05-iff-animation.html#03-creating-an-iff-animation">07.5.03 Creating an IFF animation</a></li>
<li><a href="07-05-iff-animation.html#04-playing-an-iff-animation">07.5.04 Playing an IFF animation</a></li>
<li><a href="07-05-iff-animation.html#05-direct-iff-animation">07.5.05 Direct IFF animation</a></li>
<li><a href="07-05-iff-animation.html#06-iff-masking">07.5.06 IFF Masking</a></li>
<li><a href="07-05-iff-animation.html#07-freezing-the-display">07.5.07 Freezing the display</a></li>
</ul>
</li>
<li><a href="07-06-amal.html"><h3>Chapter 7.06 AMAL</h3></a></li>
<li>
<ul class="chapter">
<li><a href="07-06-amal.html#01-the-amos-animation-language-amal-">07.6.01 The AMOS Animation Language (AMAL)</a></li>
<li><a href="07-06-amal.html#02-how-amal-is-used">07.6.02 How AMAL is used</a></li>
<li><a href="07-06-amal.html#03-the-amal-guided-tour">07.6.03 The AMAL guided tour</a></li>
<li><a href="07-06-amal.html#04-moving-an-object">07.6.04 Moving an Object</a></li>
<li><a href="07-06-amal.html#05-animating-an-object">07.6.05 Animating an Object</a></li>
<li><a href="07-06-amal.html#06-moving-within-amal-programs">07.6.06 Moving within AMAL programs</a></li>
<li><a href="07-06-amal.html#07-amal-registers">07.6.07 AMAL registers</a></li>
<li><a href="07-06-amal.html#08-logical-decisions">07.6.08 Logical decisions</a></li>
<li><a href="07-06-amal.html#09-generating-movement-patterns">07.6.09 Generating movement patterns</a></li>
<li><a href="07-06-amal.html#10-playing-a-complex-movement-path">07.6.10 Playing a complex movement path</a></li>
<li><a href="07-06-amal.html#11-amal-function-list">07.6.11 AMAL function list</a></li>
<li><a href="07-06-amal.html#12-calling-an-amal-program-from-amos-professional">07.6.12 Calling an AMAL program from AMOS Professional</a></li>
<li><a href="07-06-amal.html#13-controlling-update-timings">07.6.13 Controlling update timings</a></li>
<li><a href="07-06-amal.html#14-assigning-objects-to-channels">07.6.14 Assigning Objects to Channels</a></li>
<li><a href="07-06-amal.html#15-animating-more-than-16-objects">07.6.15 Animating more than 16 Objects</a></li>
<li><a href="07-06-amal.html#16-manipulating-screens">07.6.16 Manipulating screens</a></li>
<li><a href="07-06-amal.html#17-the-autotest-system">07.6.17 The Autotest system</a></li>
<li><a href="07-06-amal.html#18-amal-program-control-from-amos-professional">07.6.18 AMAL program control from AMOS Professional</a></li>
<li><a href="07-06-amal.html#19-amal-errors">07.6.19 AMAL errors</a></li>
<li><a href="07-06-amal.html#20-amal-error-messages">07.6.20 AMAL error messages</a></li>
<li><a href="07-06-amal.html#21-compatibility-with-stos-animation-commands">07.6.21 Compatibility with STOS animation commands</a></li>
<li><a href="07-06-amal.html#22-the-amal-editor">07.6.22 The AMAL Editor</a></li>
</ul>
</li>
<li><a href="07-07-icons-and-blocks.html"><h3>Chapter 7.07 Icons and blocks</h3></a></li>
<li>
<ul class="chapter">
<li><a href="07-07-icons-and-blocks.html#01-background-screen-graphics">07.7.01 Background screen graphics</a></li>
<li><a href="07-07-icons-and-blocks.html#02-screen-blocks">07.7.02 Screen blocks</a></li>
<li><a href="07-07-icons-and-blocks.html#03-compacted-blocks">07.7.03 Compacted blocks</a></li>
</ul>
</li>
</ul>
<ul class="section">
<h2>Section 08 Audio</h2>
<li><a href="08-01-music.html"><h3>Chapter 8.01 Music</h3></a></li>
<li>
<ul class="chapter">
<li><a href="08-01-music.html#01-ready-made-sound-effects">08.1.01 Ready-made sound effects</a></li>
<li><a href="08-01-music.html#02-musical-pitch">08.1.02 Musical pitch</a></li>
<li><a href="08-01-music.html#03-channels-and-voices">08.1.03 Channels and voices</a></li>
<li><a href="08-01-music.html#04-playing-notes">08.1.04 Playing notes</a></li>
<li><a href="08-01-music.html#05-making-waves">08.1.05 Making waves</a></li>
<li><a href="08-01-music.html#06-making-audio-envelopes">08.1.06 Making audio envelopes</a></li>
<li><a href="08-01-music.html#07-playing-music">08.1.07 Playing music</a></li>
</ul>
</li>
<li><a href="08-02-samples.html"><h3>Chapter 8.02 Samples</h3></a></li>
<li>
<ul class="chapter">
<li><a href="08-02-samples.html#01-playing-a-sound-sample">08.2.01 Playing a sound sample</a></li>
<li><a href="08-02-samples.html#02-changing-a-sample-bank">08.2.02 Changing a sample bank</a></li>
<li><a href="08-02-samples.html#03-playing-a-sample-from-memory">08.2.03 Playing a sample from memory</a></li>
<li><a href="08-02-samples.html#04-double-buffered-sampling">08.2.04 Double buffered sampling</a></li>
</ul>
</li>
<li><a href="08-03-playing-music-modules.html"><h3>Chapter 8.03 Playing Music Modules</h3></a></li>
<li>
<ul class="chapter">
<li><a href="08-03-playing-music-modules.html#01-playing-amos-professional-music">08.3.01 Playing AMOS Professional music</a></li>
<li><a href="08-03-playing-music-modules.html#02-playing-tracker-modules">08.3.02 Playing Tracker modules</a></li>
<li><a href="08-03-playing-music-modules.html#03-playing-med-modules">08.3.03 Playing Med modules</a></li>
</ul>
</li>
</ul>
<ul class="section">
<h2>Section 09 AMOS Interface</h2>
<li><a href="09-01-amos-interface.html"><h3>Chapter 9.01 AMOS Interface</h3></a></li>
<li>
<ul class="chapter">
<li><a href="09-01-amos-interface.html#01-introducing-the-interface">09.1.01 Introducing the Interface</a></li>
<li><a href="09-01-amos-interface.html#02-the-need-for-the-amos-professional-interface">09.1.02 The need for the AMOS Professional Interface</a></li>
<li><a href="09-01-amos-interface.html#03-introducing-the-amos-professional-interface">09.1.03 Introducing the AMOS Professional Interface</a></li>
<li><a href="09-01-amos-interface.html#04-variables-and-numbers">09.1.04 Variables and numbers</a></li>
<li><a href="09-01-amos-interface.html#05-setting-a-variable">09.1.05 Setting a variable</a></li>
<li><a href="09-01-amos-interface.html#06-expressions">09.1.06 Expressions</a></li>
<li><a href="09-01-amos-interface.html#07-resources">09.1.07 Resources</a></li>
<li><a href="09-01-amos-interface.html#08-calling-an-amos-professional-interface-program">09.1.08 Calling an AMOS Professional Interface program</a></li>
<li><a href="09-01-amos-interface.html#09-creating-a-simple-requester">09.1.09 Creating a simple requester</a></li>
<li><a href="09-01-amos-interface.html#10-saving-the-background-graphics">09.1.10 Saving the background graphics</a></li>
<li><a href="09-01-amos-interface.html#11-waiting-for-an-event">09.1.11 Waiting for an event</a></li>
<li><a href="09-01-amos-interface.html#12-interface-buttons">09.1.12 Interface buttons</a></li>
<li><a href="09-01-amos-interface.html#13-drawing-a-button">09.1.13 Drawing a button</a></li>
<li><a href="09-01-amos-interface.html#14-changing-a-button">09.1.14 Changing a button</a></li>
<li><a href="09-01-amos-interface.html#15-keyboard-short-cuts">09.1.15 Keyboard short-cuts</a></li>
</ul>
</li>
<li><a href="09-02-interface-language.html"><h3>Chapter 9.02 Interface language</h3></a></li>
<li>
<ul class="chapter">
<li><a href="09-02-interface-language.html#01-the-graphics-functions">09.2.01 The graphics functions</a></li>
<li><a href="09-02-interface-language.html#02-the-graphics-commands">09.2.02 The graphics commands</a></li>
<li><a href="09-02-interface-language.html#03-boxes-and-bars">09.2.03 Boxes and bars</a></li>
<li><a href="09-02-interface-language.html#04-lines-and-outlines">09.2.04 Lines and Outlines</a></li>
<li><a href="09-02-interface-language.html#05-displaying-text">09.2.05 Displaying text</a></li>
<li><a href="09-02-interface-language.html#06-labels-and-tests">09.2.06 Labels and Tests</a></li>
<li><a href="09-02-interface-language.html#07-interface-conditional-tests">09.2.07 Interface conditional tests</a></li>
<li><a href="09-02-interface-language.html#08-user-defined-functions">09.2.08 User-defined functions</a></li>
<li><a href="09-02-interface-language.html#09-machine-code-extensions">09.2.09 Machine code extensions</a></li>
</ul>
</li>
<li><a href="09-03-advanced-control-panels.html"><h3>Chapter 9.03 Advanced Control Panels</h3></a></li>
<li>
<ul class="chapter">
<li><a href="09-03-advanced-control-panels.html#01-dialogue-channels">09.3.01 Dialogue channels</a></li>
<li><a href="09-03-advanced-control-panels.html#02-testing-an-active-zone">09.3.02 Testing an active zone</a></li>
<li><a href="09-03-advanced-control-panels.html#03-accessing-a-variable-array">09.3.03 Accessing a variable array</a></li>
<li><a href="09-03-advanced-control-panels.html#04-advanced-control-panels">09.3.04 Advanced Control Panels</a></li>
<li><a href="09-03-advanced-control-panels.html#05-editing-zones">09.3.05 Editing zones</a></li>
<li><a href="09-03-advanced-control-panels.html#06-sliders-and-selectors">09.3.06 Sliders and Selectors</a></li>
<li><a href="09-03-advanced-control-panels.html#07-reading-arrays">09.3.07 Reading arrays</a></li>
<li><a href="09-03-advanced-control-panels.html#08-displaying-items-on-the-screen">09.3.08 Displaying items on the screen</a></li>
<li><a href="09-03-advanced-control-panels.html#09-creating-a-selector">09.3.09 Creating a selector</a></li>
<li><a href="09-03-advanced-control-panels.html#10-controlling-a-selector-from-the-main-program">09.3.10 Controlling a selector from the main program</a></li>
<li><a href="09-03-advanced-control-panels.html#11-hypertext">09.3.11 HyperText</a></li>
<li><a href="09-03-advanced-control-panels.html#12-creating-some-hypertext">09.3.12 Creating some HyperText</a></li>
</ul>
</li>
<li><a href="09-04-interface-resources.html"><h3>Chapter 9.04 Interface Resources</h3></a></li>
<li>
<ul class="chapter">
<li><a href="09-04-interface-resources.html#01-the-resource-commands">09.4.01 The Resource commands</a></li>
</ul>
</li>
</ul>
<ul class="section">
<h2>Section 10 Input/Output</h2>
<li><a href="10-01-using-the-keyboard.html"><h3>Chapter 10.01 Using the Keyboard</h3></a></li>
<li>
<ul class="chapter">
<li><a href="10-01-using-the-keyboard.html#01-checking-for-a-key-press">10.1.01 Checking for a key-press</a></li>
<li><a href="10-01-using-the-keyboard.html#02-keyboard-inputs">10.1.02 Keyboard inputs</a></li>
<li><a href="10-01-using-the-keyboard.html#03-keyboard-macros">10.1.03 Keyboard Macros</a></li>
<li><a href="10-01-using-the-keyboard.html#04-improving-your-typing-skills">10.1.04 Improving your typing skills</a></li>
</ul>
</li>
<li><a href="10-02-disc-access.html"><h3>Chapter 10.02 Disc Access</h3></a></li>
<li>
<ul class="chapter">
<li><a href="10-02-disc-access.html#01-disc-drive-names">10.2.01 Disc drive names</a></li>
<li><a href="10-02-disc-access.html#02-volume-names">10.2.02 Volume names</a></li>
<li><a href="10-02-disc-access.html#03-files-and-directories">10.2.03 Files and directories</a></li>
<li><a href="10-02-disc-access.html#04-checking-for-the-existence-of-a-file">10.2.04 Checking for the existence of a file</a></li>
<li><a href="10-02-disc-access.html#05-selecting-a-file">10.2.05 Selecting a file</a></li>
<li><a href="10-02-disc-access.html#06-naming-files">10.2.06 Naming files</a></li>
<li><a href="10-02-disc-access.html#07-running-programs-from-a-disc">10.2.07 Running programs from a disc</a></li>
<li><a href="10-02-disc-access.html#08-disc-space">10.2.08 Disc space</a></li>
<li><a href="10-02-disc-access.html#09-disc-files">10.2.09 Disc files</a></li>
<li><a href="10-02-disc-access.html#10-sequential-files">10.2.10 Sequential files</a></li>
<li><a href="10-02-disc-access.html#11-random-access-files">10.2.11 Random access files</a></li>
<li><a href="10-02-disc-access.html#12-included-files">10.2.12 Included files</a></li>
<li><a href="10-02-disc-access.html#13-ibm-and-st-users">10.2.13 IBM and ST users</a></li>
</ul>
</li>
<li><a href="10-03-accessing-a-printer.html"><h3>Chapter 10.03 Accessing a Printer</h3></a></li>
<li>
<ul class="chapter">
<li><a href="10-03-accessing-a-printer.html#01-the-printer-device">10.3.01 The printer device</a></li>
<li><a href="10-03-accessing-a-printer.html#02-embedded-commands">10.3.02 Embedded commands</a></li>
<li><a href="10-03-accessing-a-printer.html#03-screen-dumps">10.3.03 Screen dumps</a></li>
<li><a href="10-03-accessing-a-printer.html#04-other-printer-commands">10.3.04 Other printer commands</a></li>
<li><a href="10-03-accessing-a-printer.html#05-other-ports-and-devices">10.3.05 Other ports and devices</a></li>
</ul>
</li>
<li><a href="10-04-accessing-a-serial-port.html"><h3>Chapter 10.04 Accessing a Serial Port</h3></a></li>
<li>
<ul class="chapter">
<li><a href="10-04-accessing-a-serial-port.html#01-opening-the-serial-port">10.4.01 Opening the serial port</a></li>
<li><a href="10-04-accessing-a-serial-port.html#02-setting-the-serial-parameters">10.4.02 Setting the serial parameters</a></li>
<li><a href="10-04-accessing-a-serial-port.html#03-sending-and-receiving-serial-information">10.4.03 Sending and receiving Serial information</a></li>
<li><a href="10-04-accessing-a-serial-port.html#04-other-serial-commands">10.4.04 Other serial commands</a></li>
</ul>
</li>
<li><a href="10-05-the-parallel-port.html"><h3>Chapter 10.05 The Parallel Port</h3></a></li>
<li><a href="10-06-arexx.html"><h3>Chapter 10.06 AREXX</h3></a></li>
<li>
<ul class="chapter">
<li><a href="10-06-arexx.html#01-using-arexx">10.6.01 Using AREXX</a></li>
<li><a href="10-06-arexx.html#02-arexx-compatible-instructions">10.6.02 AREXX-Compatible instructions</a></li>
</ul>
</li>
</ul>
<ul class="section">
<h2>Section 11 Amiga Dos</h2>
<li><a href="11-01-fonts.html"><h3>Chapter 11.01 Fonts</h3></a></li>
<li>
<ul class="chapter">
<li><a href="11-01-fonts.html#01-text-fonts">11.1.01 Text Fonts</a></li>
<li><a href="11-01-fonts.html#02-graphic-text-fonts">11.1.02 Graphic Text Fonts</a></li>
<li><a href="11-01-fonts.html#03-rom-fonts">11.1.03 ROM Fonts</a></li>
<li><a href="11-01-fonts.html#04-wiping-fonts-from-memory">11.1.04 Wiping fonts from memory</a></li>
<li><a href="11-01-fonts.html#05-assigning-fonts">11.1.05 Assigning fonts</a></li>
<li><a href="11-01-fonts.html#06-converting-font-coordinates">11.1.06 Converting font coordinates</a></li>
<li><a href="11-01-fonts.html#07-the-amos-professional-text-font-editor">11.1.07 The AMOS Professional Text Font Editor</a></li>
</ul>
</li>
<li><a href="11-02-speech.html"><h3>Chapter 11.02 Speech</h3></a></li>
<li>
<ul class="chapter">
<li><a href="11-02-speech.html#01-synthetic-speech">11.2.01 Synthetic Speech</a></li>
<li><a href="11-02-speech.html#02-the-narrator-mouth">11.2.02 The narrator Mouth</a></li>
</ul>
</li>
<li><a href="11-03-floating-point-numbers.html"><h3>Chapter 11.03 Floating Point Numbers</h3></a></li>
<li>
<ul class="chapter">
<li><a href="11-03-floating-point-numbers.html#01-floating-point-libraries">11.3.01 Floating point libraries</a></li>
</ul>
</li>
<li><a href="11-04-multitasking.html"><h3>Chapter 11.04 Multi-tasking</h3></a></li>
<li>
<ul class="chapter">
<li><a href="11-04-multitasking.html#01-communication-between-programs">11.4.01 Communication between programs</a></li>
</ul>
</li>
<li><a href="11-05-libraries-and-devices.html"><h3>Chapter 11.05 Libraries and Devices</h3></a></li>
<li>
<ul class="chapter">
<li><a href="11-05-libraries-and-devices.html#01-accessing-the-system-libraries">11.5.01 Accessing the system libraries</a></li>
<li><a href="11-05-libraries-and-devices.html#02-equates-and-offsets">11.5.02 Equates and Offsets</a></li>
<li><a href="11-05-libraries-and-devices.html#03-adding-equates-to-the-equates-file">11.5.03 Adding equates to the equates file</a></li>
<li><a href="11-05-libraries-and-devices.html#04-the-requester-extension">11.5.04 The Requester extension</a></li>
<li><a href="11-05-libraries-and-devices.html#05-control-of-devices">11.5.05 Control of devices</a></li>
</ul>
</li>
</ul>
<ul class="section">
<h2>Section 12 Debugging</h2>
<li><a href="12-01-monitor.html"><h3>Chapter 12.01 the Monitor</h3></a></li>
<li>
<ul class="chapter">
<li><a href="12-01-monitor.html#01-calling-the-monitor">12.1.01 Calling the Monitor</a></li>
<li><a href="12-01-monitor.html#02-using-the-monitor">12.1.02 Using the monitor</a></li>
<li><a href="12-01-monitor.html#03-the-graphic-output-window">12.1.03 The graphic output window</a></li>
<li><a href="12-01-monitor.html#04-the-program-listing-window">12.1.04 The Program Listing Window</a></li>
<li><a href="12-01-monitor.html#05-the-information-window">12.1.05 The Information Window</a></li>
<li><a href="12-01-monitor.html#06-changing-the-window-displays">12.1.06 Changing the window displays</a></li>
<li><a href="12-01-monitor.html#07-the-control-keypad">12.1.07 The control keypad</a></li>
<li><a href="12-01-monitor.html#08-evaluating-expressions">12.1.08 Evaluating expressions</a></li>
</ul>
</li>
<li><a href="12-02-error-handling.html"><h3>Chapter 12.02 Error handling</h3></a></li>
<li>
<ul class="chapter">
<li><a href="12-02-error-handling.html#01-trapping-errors">12.2.01 Trapping errors</a></li>
</ul>
</li>
<li><a href="12-03-amos-errors.html"><h3>Chapter 12.03 AMOS Errors</h3></a></li>
<li>
<ul class="chapter">
<li><a href="12-03-amos-errors.html#01-editing-error-messages">12.3.01 Editing error messages</a></li>
<li><a href="12-03-amos-errors.html#02-program-errors">12.3.02 Program errors</a></li>
<li><a href="12-03-amos-errors.html#03-run-time-errors">12.3.03 Run-time errors</a></li>
</ul>
</li>
</ul>
<ul class="section">
<h2>Section 13 Accessories</h2>
<li><a href="13-01-configuration.html"><h3>Chapter 13.01 Configuration</h3></a></li>
<li>
<ul class="chapter">
<li><a href="13-01-configuration.html#01-defining-a-new-accessory">13.1.01 Defining a new accessory</a></li>
<li><a href="13-01-configuration.html#02-amos-professional-configuration-files">13.1.02 AMOS Professional Configuration Files</a></li>
<li><a href="13-01-configuration.html#03-setting-the-editor-configuration">13.1.03 Setting the Editor configuration</a></li>
<li><a href="13-01-configuration.html#04-setting-the-interpreter-configuration">13.1.04 Setting the Interpreter Configuration</a></li>
<li><a href="13-01-configuration.html#05-saving-memory">13.1.05 Saving memory</a></li>
</ul>
</li>
<li><a href="13-02-object-editor.html"><h3>Chapter 13.02 Object editor</h3></a></li>
<li>
<ul class="chapter">
<li><a href="13-02-object-editor.html#01-loading-the-object-editor">13.2.01 Loading the Object Editor</a></li>
<li><a href="13-02-object-editor.html#02-the-main-menu-screen">13.2.02 The Main Menu Screen</a></li>
<li><a href="13-02-object-editor.html#03-disc-operations">13.2.03 Disc Operations</a></li>
<li><a href="13-02-object-editor.html#04-bank-operations">13.2.04 Bank Operations</a></li>
<li><a href="13-02-object-editor.html#05-the-grabber">13.2.05 The Grabber</a></li>
<li><a href="13-02-object-editor.html#06-the-hot-spot">13.2.06 The Hot Spot</a></li>
<li><a href="13-02-object-editor.html#07-palette-colours">13.2.07 Palette Colours</a></li>
<li><a href="13-02-object-editor.html#08-screen-resolution">13.2.08 Screen Resolution</a></li>
<li><a href="13-02-object-editor.html#09-animation">13.2.09 Animation</a></li>
<li><a href="13-02-object-editor.html#10-the-object-editor-drawing-tools">13.2.10 The Object Editor Drawing Tools</a></li>
<li><a href="13-02-object-editor.html#11-memory-alerts">13.2.11 Memory alerts</a></li>
</ul>
</li>
<li><a href="13-03-menu-editor.html"><h3>Chapter 13.03 the Menu Editor</h3></a></li>
<li>
<ul class="chapter">
<li><a href="13-03-menu-editor.html#01-loading-the-menu-editor-accessory">13.3.01 Loading the Menu Editor accessory</a></li>
<li><a href="13-03-menu-editor.html#02-the-main-menu">13.3.02 The Main Menu</a></li>
<li><a href="13-03-menu-editor.html#03-the-main-edit-screen">13.3.03 The Main Edit Screen</a></li>
<li><a href="13-03-menu-editor.html#04-the-editor-menu">13.3.04 The Editor Menu</a></li>
<li><a href="13-03-menu-editor.html#05-item-status">13.3.05 Item Status</a></li>
<li><a href="13-03-menu-editor.html#06-tree-editor">13.3.06 Tree Editor</a></li>
<li><a href="13-03-menu-editor.html#07-draw-menu">13.3.07 Draw menu</a></li>
<li><a href="13-03-menu-editor.html#08-item-drawing-screen">13.3.08 Item Drawing Screen</a></li>
<li><a href="13-03-menu-editor.html#09-draw-functions">13.3.09 Draw functions</a></li>
<li><a href="13-03-menu-editor.html#10-settings">13.3.10 Settings</a></li>
<li><a href="13-03-menu-editor.html#11-object">13.3.11 Object</a></li>
<li><a href="13-03-menu-editor.html#12-misc">13.3.12 Misc</a></li>
</ul>
</li>
<li><a href="13-04-disc-manager.html"><h3>Chapter 13.04 Disc Manager</h3></a></li>
<li>
<ul class="chapter">
<li><a href="13-04-disc-manager.html#01-calling-disc-manager">13.4.01 Calling Disc Manager</a></li>
<li><a href="13-04-disc-manager.html#02-entering-a-path-name">13.4.02 Entering a path name</a></li>
<li><a href="13-04-disc-manager.html#03-selecting-files">13.4.03 Selecting files</a></li>
<li><a href="13-04-disc-manager.html#04-copying-files">13.4.04 Copying files</a></li>
<li><a href="13-04-disc-manager.html#05-examining-files">13.4.05 Examining files</a></li>
<li><a href="13-04-disc-manager.html#06-formatting-discs">13.4.06 Formatting discs</a></li>
<li><a href="13-04-disc-manager.html#07-copying-discs">13.4.07 Copying discs</a></li>
</ul>
</li>
<li><a href="13-05-amal-editor.html"><h3>Chapter 13.05 the AMAL Editor</h3></a></li>
<li>
<ul class="chapter">
<li><a href="13-05-amal-editor.html#01-the-amal-string-editor-screen">13.5.01 The AMAL String Editor Screen</a></li>
<li><a href="13-05-amal-editor.html#02-the-amal-editor-menus">13.5.02 The AMAL Editor Menus</a></li>
<li><a href="13-05-amal-editor.html#03-amos-menu">13.5.03 AMOS menu</a></li>
<li><a href="13-05-amal-editor.html#04-edit-menu">13.5.04 Edit menu</a></li>
<li><a href="13-05-amal-editor.html#05-recording-and-playing-movement-patterns">13.5.05 Recording and playing movement patterns</a></li>
<li><a href="13-05-amal-editor.html#06-the-disc-menu">13.5.06 The Disc Menu</a></li>
<li><a href="13-05-amal-editor.html#07-the-option-menu">13.5.07 The Option Menu</a></li>
<li><a href="13-05-amal-editor.html#08-the-block-menu">13.5.08 The Block Menu</a></li>
<li><a href="13-05-amal-editor.html#09-the-environment-generator">13.5.09 The Environment Generator</a></li>
</ul>
</li>
<li><a href="13-06-sample-bank-maker.html"><h3>Chapter 13.06 the Sample Bank Maker</h3></a></li>
<li>
<ul class="chapter">
<li><a href="13-06-sample-bank-maker.html#01-the-sample-bank-maker-screen">13.6.01 The Sample Bank Maker screen</a></li>
<li><a href="13-06-sample-bank-maker.html#02-the-current-sample-window">13.6.02 The Current Sample window</a></li>
<li><a href="13-06-sample-bank-maker.html#03-the-sample-bank-window">13.6.03 The Sample Bank Window</a></li>
<li><a href="13-06-sample-bank-maker.html#04-transfer-buttons">13.6.04 Transfer buttons</a></li>
<li><a href="13-06-sample-bank-maker.html#05-the-information-line">13.6.05 The Information Line</a></li>
<li><a href="13-06-sample-bank-maker.html#06-the-control-panel">13.6.06 The Control Panel</a></li>
</ul>
</li>
<li><a href="13-07-resource-creator.html"><h3>Chapter 13.07 the Resource Creator</h3></a></li>
<li>
<ul class="chapter">
<li><a href="13-07-resource-creator.html#01-the-resource-creator-main-menu">13.7.01 The Resource Creator Main Menu</a></li>
<li><a href="13-07-resource-creator.html#02-editing-graphic-elements">13.7.02 Editing Graphic Elements</a></li>
<li><a href="13-07-resource-creator.html#03-creating-an-object">13.7.03 Creating an Object</a></li>
<li><a href="13-07-resource-creator.html#04-editing-text-strings">13.7.04 Editing text strings</a></li>
<li><a href="13-07-resource-creator.html#05-automatic-bank-grabbing">13.7.05 Automatic Bank grabbing</a></li>
</ul>
</li>
</ul>
<ul class="section">
<h2>Section 14 Appendix</h2>
<li><a href="14-appendix-a-machine-code.html"><h3>Appendix 14.A: Machine Code</h3></a></li>
<li>
<ul class="chapter">
<li><a href="14-appendix-a-machine-code.html#01-converting-numbers">14.A.01 Converting numbers</a></li>
<li><a href="14-appendix-a-machine-code.html#02-manipulating-memory">14.A.03 Manipulating memory</a></li>
<li><a href="14-appendix-a-machine-code.html#03-direct-access-to-variables">14.A.06 Direct access to variables</a></li>
<li><a href="14-appendix-a-machine-code.html#04-manipulating-bits">14.A.09 Manipulating bits</a></li>
<li><a href="14-appendix-a-machine-code.html#05-using-assembly-language">14.A.11 Using assembly language</a></li>
<li><a href="14-appendix-a-machine-code.html#06-machine-code-procedures">14.A.11 Machine code procedures</a></li>
<li><a href="14-appendix-a-machine-code.html#07-creating-a-machine-code-language-procedure">14.A.12 Creating a machine code language procedure</a></li>
<li><a href="14-appendix-a-machine-code.html#08-communicating-with-a-machine-code-procedure">14.A.12 Communicating with a machine code procedure</a></li>
<li><a href="14-appendix-a-machine-code.html#09-calling-machine-code-from-an-address-or-bank">14.A.13 Calling machine code from an address or bank</a></li>
</ul>
</li>
<li><a href="14-appendix-b-amos-professional-run-time.html"><h3>Appendix 14.B: AMOS Professional Run Time</h3></a></li>
<li>
<ul class="chapter">
<li><a href="14-appendix-b-amos-professional-run-time.html#01-run-only-discs">14.B.01 Run-only discs</a></li>
</ul>
</li>
<li><a href="14-appendix-c-pal-and-ntsc.html"><h3>Appendix 14.C: PAL and NTSC</h3></a></li>
<li>
<ul class="chapter">
<li><a href="14-appendix-c-pal-and-ntsc.html#01-international-television-standard-systems1">14.C.01 International television standard systems</a></li>
<li><a href="14-appendix-c-pal-and-ntsc.html#02-pal-versus-ntsc">14.C.01 PAL versus NTSC</a></li>
<li><a href="14-appendix-c-pal-and-ntsc.html#03-the-display-size">14.C.01 The display size</a></li>
<li><a href="14-appendix-c-pal-and-ntsc.html#04-screen-updating-and-running-speeds">14.C.02 Screen updating and running speeds</a></li>
<li><a href="14-appendix-c-pal-and-ntsc.html#05-restricting-programs-to-a-single-mode">14.C.03 Restricting programs to a single mode</a></li>
<li><a href="14-appendix-c-pal-and-ntsc.html#06-dual-mode-programs">14.C.03 Dual mode programs</a></li>
<li><a href="14-appendix-c-pal-and-ntsc.html#07-international-television-standard-systems2">14.C.04 International television standard systems</a></li>
</ul>
</li>
<li><a href="14-appendix-d-extensions.html"><h3>Appendix 14.D: Extensions</h3></a></li>
<li><a href="14-appendix-e-memory-bank-structures.html"><h3>Appendix 14.E: Memory bank structures</h3></a></li>
<li>
<ul class="chapter">
<li><a href="14-appendix-e-memory-bank-structures.html#01-general-information">14.E.01 General Information</a></li>
<li><a href="14-appendix-e-memory-bank-structures.html#02-memory-bank-headers">14.E.02 Memory bank headers</a></li>
<li><a href="14-appendix-e-memory-bank-structures.html#03-work-banks-and-data-banks">14.E.04 WORK BANKS and DATA BANKS</a></li>
<li><a href="14-appendix-e-memory-bank-structures.html#04-work-banks-and-data-banks-stored-in-memory">14.E.04 Work Banks and Data Banks stored in memory</a></li>
<li><a href="14-appendix-e-memory-bank-structures.html#05-work-banks-and-data-banks-stored-on-disc">14.E.05 Work Banks and Data Banks stored on disc</a></li>
<li><a href="14-appendix-e-memory-bank-structures.html#06-saving-several-banks-at-once">14.E.05 Saving Several Banks at once</a></li>
<li><a href="14-appendix-e-memory-bank-structures.html#07-format-of-object-banks-and-icon-banks">14.E.05 Format of Object Banks and Icon Banks</a></li>
<li><a href="14-appendix-e-memory-bank-structures.html#08-object-banks-and-icon-banks-stored-in-memory">14.E.05 Object Banks and Icon Banks stored in memory</a></li>
<li><a href="14-appendix-e-memory-bank-structures.html#09-object-banks-and-icon-banks-stored-on-disc">14.E.07 Object Banks and Icon Banks stored on disc</a></li>
<li><a href="14-appendix-e-memory-bank-structures.html#10-music-banks">14.E.08 MUSIC BANKS</a></li>
<li><a href="14-appendix-e-memory-bank-structures.html#11-music-banks-stored-in-memory">14.E.08 Music Banks stored in memory</a></li>
<li><a href="14-appendix-e-memory-bank-structures.html#12-the-patterns">14.E.11 The Patterns</a></li>
<li><a href="14-appendix-e-memory-bank-structures.html#13-music-banks-stored-on-disc">14.E.13 Music Banks stored on disc</a></li>
<li><a href="14-appendix-e-memory-bank-structures.html#14-sample-banks">14.E.13 SAMPLE BANKS</a></li>
<li><a href="14-appendix-e-memory-bank-structures.html#15-amal-banks">14.E.13 AMAL BANKS</a></li>
<li><a href="14-appendix-e-memory-bank-structures.html#16-the-amal-programs">14.E.14 The AMAL programs</a></li>
<li><a href="14-appendix-e-memory-bank-structures.html#17-the-resource-bank">14.E.15 THE RESOURCE BANK</a></li>
<li><a href="14-appendix-e-memory-bank-structures.html#18-compressed-pictures-pic-pac">14.E.16 COMPRESSED PICTURES (PIC.PAC)</a></li>
</ul>
</li>
<li><a href="14-appendix-f-copper-lists.html"><h3>Appendix 14.F: Copper lists</h3></a></li>
<li>
<ul class="chapter">
<li><a href="14-appendix-f-copper-lists.html#01-the-amiga-co-processor">14.F.01 The Amiga co-processor</a></li>
<li><a href="14-appendix-f-copper-lists.html#02-the-copper-list">14.F.01 The Copper List</a></li>
<li><a href="14-appendix-f-copper-lists.html#03-accessing-the-copper">14.F.01 Accessing the Copper</a></li>
<li><a href="14-appendix-f-copper-lists.html#04-recommended-procedures">14.F.02 Recommended Procedures</a></li>
</ul>
</li>
<li><a href="14-appendix-g-command-index.html"><h3>Appendix 14.G: Command Index</h3></a></li>
<li><a href="editor-commands.html"><h3>Editor commands</h3></a></li>
</ul>
</div>
</body>
</html>