You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
So, I am using Simple Worldbuilding together with pdfFoundry and have some complex macros. Upgrading to V10 killed my system.
I get warning in the console, that f.e.
"Error: You are accessing the SimpleActor#data object which is no longer used. Since V10 the Document class and its contained DataModel are merged into a combined data structure. You should now reference keys which were previously contained within the data object directly.
at logCompatibilityWarning (commons.js:1692:19)
at SimpleActor._logV10CompatibilityWarning (commons.js:6642:14)
at get data [as data] (commons.js:6542:24)
at eval (eval at executeScript (lib.js:175:13), :4:20)
at Macro.eval (eval at executeScript (lib.js:175:13), :5:3)
at Macro.executeScript (lib.js:179:13)
at 🎁call_wrapper [as call_wrapper] (libWrapper-wrapper.js:591:14)
at 🎁Macro.prototype._executeScript#0 (libWrapper-wrapper.js:189:20)
at Macro.renderMacro [as renderContent] (lib.js:288:10)
at _executeMacroInternal (lib.js:137:17)
at Macro.executeMacro (lib.js:77:8)
at 🎁call_wrapper [as call_wrapper] (libWrapper-wrapper.js:591:14)
at 🎁Macro.prototype.execute#0 (libWrapper-wrapper.js:189:20)
at MacroConfig._onExecute (foundry.js:65604:17)
"
So, until now, I addressed an attribute (f.e. Charisma) this way:
"actor.data.data.attributes.attr_charisma.value"
I had a look at the "Inspect Data" Possibility, it tells me that I should still use
"actor.data.data.attributes.attr_charisma.value"
When using console.log (actor.data), I get another path that would lead to
"actor.data.system.attributes.attr_charisma.value"
Does that mean, that I simply have to change all the code from "actor.data.data.(...)" to "actor.data.system.(...)" and I am ready to go?
Or does that mean that I have to rewrite the data structure of my characters?
The text was updated successfully, but these errors were encountered:
Apologies, this issue seems to have slipped under the radar. actor.system.* is what you should update your macros to (no data in there at all). However, what you're seeing is just a warning, so I wouldn't expect it to entirely kill your system. Are there any other symptoms that you can provide that might help us diagnose the issue?
Just posted this in Discord as well:
So, I am using Simple Worldbuilding together with pdfFoundry and have some complex macros. Upgrading to V10 killed my system.
I get warning in the console, that f.e.
"Error: You are accessing the SimpleActor#data object which is no longer used. Since V10 the Document class and its contained DataModel are merged into a combined data structure. You should now reference keys which were previously contained within the data object directly.
at logCompatibilityWarning (commons.js:1692:19)
at SimpleActor._logV10CompatibilityWarning (commons.js:6642:14)
at get data [as data] (commons.js:6542:24)
at eval (eval at executeScript (lib.js:175:13), :4:20)
at Macro.eval (eval at executeScript (lib.js:175:13), :5:3)
at Macro.executeScript (lib.js:179:13)
at 🎁call_wrapper [as call_wrapper] (libWrapper-wrapper.js:591:14)
at 🎁Macro.prototype._executeScript#0 (libWrapper-wrapper.js:189:20)
at Macro.renderMacro [as renderContent] (lib.js:288:10)
at _executeMacroInternal (lib.js:137:17)
at Macro.executeMacro (lib.js:77:8)
at 🎁call_wrapper [as call_wrapper] (libWrapper-wrapper.js:591:14)
at 🎁Macro.prototype.execute#0 (libWrapper-wrapper.js:189:20)
at MacroConfig._onExecute (foundry.js:65604:17)
"
So, until now, I addressed an attribute (f.e. Charisma) this way:
"actor.data.data.attributes.attr_charisma.value"
I had a look at the "Inspect Data" Possibility, it tells me that I should still use
"actor.data.data.attributes.attr_charisma.value"
When using console.log (actor.data), I get another path that would lead to
"actor.data.system.attributes.attr_charisma.value"
Does that mean, that I simply have to change all the code from "actor.data.data.(...)" to "actor.data.system.(...)" and I am ready to go?
Or does that mean that I have to rewrite the data structure of my characters?
The text was updated successfully, but these errors were encountered: