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I would like to submit an enhancement request for simple world building system. I would like there to be a way to make a roll table result produce a number result. For my purposes I would want that number result be useful for damage calculation purposes.
For example this weapon invokes power table 12. Rolling on this table produces a result of 4. This 4 can then be added to the final result of damage.
What the feature should do
This feature would allow gamers to use roll tables to aid in damage roll calculations, expanding what systems could be featured in simple worldbuilding.
Why the feature will be helpful
There are a few game systems that use a randomized table to determine damage results. Having that functionality built into simple world building would allow these systems to be captured in foundry and make use of the roll table feature in a different way.
a consideration
"Something else I would consider as part of the issue is letting either tables or macros be acceptable solutions. If you can let a rollable attribute on the sheet invoke a macro instead of a dice formula, it can then do whatever it needs to (including rolling from a table)." - asacolips
The text was updated successfully, but these errors were encountered:
I would like to submit an enhancement request for simple world building system. I would like there to be a way to make a roll table result produce a number result. For my purposes I would want that number result be useful for damage calculation purposes.
For example this weapon invokes power table 12. Rolling on this table produces a result of 4. This 4 can then be added to the final result of damage.
What the feature should do
This feature would allow gamers to use roll tables to aid in damage roll calculations, expanding what systems could be featured in simple worldbuilding.
Why the feature will be helpful
There are a few game systems that use a randomized table to determine damage results. Having that functionality built into simple world building would allow these systems to be captured in foundry and make use of the roll table feature in a different way.
a consideration
"Something else I would consider as part of the issue is letting either tables or macros be acceptable solutions. If you can let a rollable attribute on the sheet invoke a macro instead of a dice formula, it can then do whatever it needs to (including rolling from a table)." - asacolips
The text was updated successfully, but these errors were encountered: