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Problem here's in AttackActivityData's availableAbilities getter, which begins:
// Defer to item if availableif(this.item.system.availableAbilities)returnthis.item.system.availableAbilities;
A weapon whose type is in CONFIG.DND5E.weaponTypeMap will always return the default for melee or ranged (or both, if finesse), so it'll return early with the (potentially incorrect) ability.
repro:
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