-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathCMakeLists.txt
74 lines (56 loc) · 2.03 KB
/
CMakeLists.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
cmake_minimum_required(VERSION 3.10)
project(klartraum)
set(CMAKE_GENERATOR_PLATFORM x64)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED True)
include_directories(${PROJECT_SOURCE_DIR}/include)
add_subdirectory(3rdparty/glfw)
find_package(Vulkan REQUIRED)
include_directories(${Vulkan_INCLUDE_DIRS})
set(Python3_ROOT_DIR ${PROJECT_SOURCE_DIR}/3rdparty/cpython/)
set(Python3_FIND_STRATEGY LOCATION)
set(Python3_EXECUTABLE ${PROJECT_SOURCE_DIR}/3rdparty/cpython/PCbuild/amd64/python_d.exe)
set(Python3_INCLUDE_DIR ${PROJECT_SOURCE_DIR}/3rdparty/cpython/Include)
set(Python3_LIBRARY ${PROJECT_SOURCE_DIR}/3rdparty/cpython/PCbuild/amd64/python312_d.lib)
find_package(Python3 3.12.8 REQUIRED COMPONENTS Interpreter Development)
include_directories(${Python3_INCLUDE_DIRS})
set(ZLIB_BUILD_EXAMPLES OFF)
add_subdirectory(${PROJECT_SOURCE_DIR}/3rdparty/zlib)
include_directories(${PROJECT_SOURCE_DIR}/3rdparty/spz/src/cc/)
set(SPZ_SRC
3rdparty/spz/src/cc/load-spz.cc
3rdparty/spz/src/cc/splat-c-types.cc
3rdparty/spz/src/cc/splat-types.cc
)
set(SRC
src/main.cpp
src/glfw_frontend.cpp
src/vulkan_gaussian_splatting.cpp
src/vulkan_helpers.cpp
src/vulkan_kernel.cpp
src/klartraum_core.cpp
src/camera.cpp
src/interface_camera_orbit.cpp
src/draw_basics.cpp
${SPZ_SRC}
)
add_executable(klartraum ${SRC})
target_link_libraries(klartraum glfw zlibstatic ${Vulkan_LIBRARIES} ${Python3_LIBRARIES})
find_program(GLSLC glslc REQUIRED)
file(GLOB_RECURSE GLSL_SOURCE_FILES "${PROJECT_SOURCE_DIR}/shaders/*.vert" "${PROJECT_SOURCE_DIR}/shaders/*.frag" "${PROJECT_SOURCE_DIR}/shaders/*.comp")
foreach(GLSL ${GLSL_SOURCE_FILES})
get_filename_component(FILE_NAME ${GLSL} NAME)
set(SPIRV "${PROJECT_SOURCE_DIR}/shaders/${FILE_NAME}.spv")
add_custom_command(
OUTPUT ${SPIRV}
COMMAND ${GLSLC} -o ${SPIRV} ${GLSL}
DEPENDS ${GLSL}
COMMENT "Compiling ${GLSL} to ${SPIRV}"
)
list(APPEND SPIRV_BINARY_FILES ${SPIRV})
endforeach()
add_custom_target(
Shaders
DEPENDS ${SPIRV_BINARY_FILES}
)
add_dependencies(klartraum Shaders)