-
Notifications
You must be signed in to change notification settings - Fork 40
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Fullscreen - Focus #80
Comments
@N1NJ4 Thank you for reporting this! I think that fullscreen apps indeed grab all the focus, that's also why borderless gaming is a thing, to allow for quick alt-tabbing and such. Often, fullscreen apps actually perform better than borderless even. May I ask what app you're running? Perhaps if I can run the same thing, it allows for more accurate reproduction. |
@N1NJ4 That's a path I'd rather not go on, as it's rendering the entire terminal directly on top of a d3d pane or what have you. It's an interesting topic though, overlay-style tools can do a lot of fun stuff. Can I ask why you even need a terminal in a fullscreen game? |
Usually I don't really care(about the time passing), though I've had this idea for an extremely long time.., always loved the quake mode for terms, etc., just don't remember anything with quite the functionality as a complete system. I find myself loosing out on time I could be using while gaming(these days..). Even if that's a few lines here or there, checking a compile or trying/testing something, it's far nicer without an alt-tab and suddenly I only have half the time till respawn. |
Maybe there's a way to swap the focus, keeping the resolution in tact and not change, run the program instance/feature, then swap back. I think it might be mostly about keeping the resolution, short of having a hook or something that will pick up upon key events system wide WH_KEYBOARD_LL |
Hey, while running fullscreen games the terminal doesn't open from the key combo, or it will swap like an alt+tab to the now opening terminal, unsure if this is due to (respectively) a grabbed focus on the fullscreen application, or an inability to draw overtop of a fullscreen application.
I do know that some fullscreen applications (or all) have a grab on the screen that may impact or completely block the functionality that I'm hoping for, though maybe this has changed, or even so, not usually used by applications. Even so, if this can be fixed/added, would allow for use at any time, anywhere.
This may be a bug or functionality improvement. uncertain.
The text was updated successfully, but these errors were encountered: