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node_3d.tscn
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[gd_scene load_steps=3 format=3 uid="uid://cybx4ji638d63"]
[sub_resource type="CylinderMesh" id="CylinderMesh_cpsj4"]
top_radius = 0.48
height = 0.2
[sub_resource type="BoxMesh" id="BoxMesh_vgsoj"]
size = Vector3(5, 1, 5)
[node name="Node3D" type="Node3D"]
[node name="CSGMesh3D" type="CSGMesh3D" parent="."]
mesh = SubResource("CylinderMesh_cpsj4")
[node name="CSGMesh3D2" type="CSGMesh3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.19747, 0, 0)
mesh = SubResource("CylinderMesh_cpsj4")
[node name="CSGMesh3D3" type="CSGMesh3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.20782, 0, 0)
mesh = SubResource("CylinderMesh_cpsj4")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.541978, 0)
mesh = SubResource("BoxMesh_vgsoj")
[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.88467, 0.466217, 0, -0.466217, 0.88467, 0, 1.09809, 2.42787)
[node name="Camera3D2" type="Camera3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 3.82817, -0.0231666)
current = true
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(0.866025, -0.12941, -0.482963, 0.5, 0.224144, 0.836516, 0, -0.965926, 0.258819, 0, 2.64003, 0)
light_color = Color(1, 0.905882, 0.85098, 1)
shadow_enabled = true
directional_shadow_mode = 1
directional_shadow_blend_splits = true