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client.lua
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local lastOpen = GetGameTimer()
Settings = {
radar = {
label = "Radar megjelenítése",
state = true,
defaultValue = true,
callback = function(value)
DisplayRadar(value)
end,
},
hud = {
label = "HUD megjelenítése",
state = true,
defaultValue = true,
callback = function(value)
if ESX.UI and ESX.UI.HUD then
ESX.UI.HUD.SetDisplay(value and 1 or 0)
end
end,
},
}
if GetResourceState('fl_nametag') == "started" then
Settings.myname = {
label = "Saját név megjelenítése",
state = exports.fl_nametag:getMyNameVisible(),
defaultValue = true,
callback = function(value)
exports.fl_nametag:setMyNameVisible(value)
end
}
end
Panel = {
visible = false,
requestFunctions = {
admins = function(cb)
ESX.TriggerServerCallback("requestServerAdmins", function(result)
cb({ admins = result })
end)
end,
cards = function(cb)
ESX.TriggerServerCallback("requestPlayerDatas", function(result, playerName)
cb({ cards = result, playerName = playerName })
end)
end,
property = function(cb)
ESX.TriggerServerCallback("requestPlayerVehicles", function(result)
local vehicles = {}
for _, vehicleData in pairs(result) do
if vehicleData and vehicleData.vehicle then
local vehicle = json.decode(vehicleData.vehicle)
local name = GetDisplayNameFromVehicleModel(vehicle.model)
table.insert(vehicles, {
plate = vehicleData.plate or "Ismeretlen",
name = name or "Ismeretlen",
label = GetLabelText(name) or "Ismeretlen",
state = math.floor((vehicle.bodyHealth or 1000) / 10),
fuel = vehicle.fuelLevel or 0,
stored = (vehicleData.stored or 0) == 1,
vehicle = vehicle,
})
end
end
cb({ vehicles = vehicles })
end)
end,
},
init = function(self)
RegisterNUICallback("close", function(...)
self:toggle(...)
end)
RegisterNUICallback("requestData", function(data, cb)
self:request(data.name, cb)
end)
RegisterNUICallback("updateSetting", function(data, cb)
if not Settings[data.name] then
return cb('ok')
end
Settings[data.name].state = data.checked
Settings[data.name].callback(data.checked)
if not data.storeLoad then
TriggerEvent("dashboard:settingChanged", data.name, data.checked)
end
cb('ok')
end)
CreateThread(function()
local settings = {}
for name, data in pairs(Settings) do
table.insert(settings, { name = name, label = data.label, defaultValue = data.defaultValue })
end
SendNUIMessage({
loadSettings = settings,
})
end)
CreateThread(function()
local money = {}
local vehicles = {}
for _, item in pairs(PREMIUM.money) do
item.label = item.name .. "$"
table.insert(money, item)
end
PREMIUM.money = money
for _, vehicle in pairs(PREMIUM.vehicles) do
vehicle.label = GetLabelText(vehicle.name) or "Ismeretlen"
table.insert(vehicles, vehicle)
end
PREMIUM.vehicles = vehicles
end)
-- Premium shits
RegisterNUICallback("getPremiumStuff", function(_, cb)
ESX.TriggerServerCallback("requestPremiumStuff", function(currentPP, items)
cb({
currentPP = currentPP,
items = items,
vehicles = PREMIUM.vehicles,
money = PREMIUM.money,
})
end)
end)
RegisterNUICallback("buyPremiumItem", function(data, cb)
if not data.item then
return cb({})
end
ESX.TriggerServerCallback("buyPremiumItem", function(currentPP, vehicleData)
if vehicleData and vehicleData.item and vehicleData.plate then
local playerPed = PlayerPedId()
ESX.Game.SpawnVehicle(
vehicleData.item.name,
GetEntityCoords(playerPed) + vector3(0, 1.5, 0),
GetEntityHeading(playerPed),
function(vehicle)
ESX.Game.SetVehicleProperties(vehicle, { plate = vehicleData.plate })
SetPedIntoVehicle(PlayerPedId(), vehicle, -1)
end
)
end
cb({ currentPP = currentPP })
end, data.item, data.typ, data.item.label)
end)
end,
toggle = function(self, _, cb)
self.visible = not self.visible
SendNUIMessage({
visible = self.visible,
})
SetNuiFocus(self.visible, self.visible)
if not self.visible then
saveSettings()
end
if type(cb) == "function" then
cb('ok')
end
end,
request = function(self, name, cb)
if not self.requestFunctions[name] then
return cb({})
end
self.requestFunctions[name](cb)
end,
}
Panel.__index = Panel
function saveSettings()
local settings = {}
for setting, data in pairs(Settings) do
table.insert(settings, { name = setting, state = data.state })
end
SendNUIMessage({
saveSettings = settings,
})
end
exports("saveSettings", saveSettings)
function isSettingEnabled(name)
return Settings[name] and Settings[name].state or false
end
exports("isSettingEnabled", isSettingEnabled)
--[[
--Custom event for settings
RegisterNetEvent("dashboard:settingChanged", function(name, state)
print(name, state)
end)
]]
RegisterCommand("dashboard", function()
local currentTime = GetGameTimer()
if lastOpen + 500 > currentTime then
return
end
Panel:toggle()
lastOpen = currentTime
end)
local function bindKey()
RegisterKeyMapping("dashboard", "Dashboard megnyitasa", "keyboard", "HOME")
end
AddEventHandler("onClientResourceStart", function(resourceName)
if resourceName ~= GetCurrentResourceName() then
return
end
if ESX.IsPlayerLoaded() then
Panel:init()
bindKey()
end
end)
RegisterNetEvent("esx:playerLoaded", function()
Panel:init()
bindKey()
end)