Releases: firebelley/godot-export
Releases · firebelley/godot-export
v4.2.0
- Adds Godot 4 support #85 (thanks @AntonioDell!)
- Fixes missing input #86
v4.1.1
Fixes the race condition detailed in #43
Thanks to @knightofiam and @coelhucas for contributing to this one!
v4.1.0
Breaking Changes
use_preset_export_path
now uses preset export paths relative to the project.godot location, rather than the git root. If you were relying on this behavior you should either update your workflow or stay on an older version.
Additions
- Optional input
archive_root_folder
is available to create a root file within created archives. See #38 for more details
Fixes
- Fixed a race condition when writing wine settings to
editor_settings-3.tres
which may resolve #52
v4.0.0
Notes
This is a significant overhaul of this action. This action now no longer:
- Creates releases
- Generates release notes
Instead, one of many other release actions can be used to generate releases. The documentation for this action shows an example of how this can be done.
Other major changes:
- Overhauled documentation
- Added example projects for quick testing
- Renamed and removed some inputs (refer to the documentation for the updated inputs)
- Added optional input
verbose
which will allow using verbose Godot logging output - Added output
build_directory
which is set to the path to the directory containing raw exported files after export (see documentation) - Added output
archive_directory
which is set to the path to the directory containing archived files (if applicable, see documentation)
Big thanks to @manuel3108 for collaborating with me on this release!
v3.0.0
- Removed
update_windows_icons
input in favor ofwine_path
- This is a step toward making this action able to run on MacOS hosts, which could be used for properly signed MacOS exports.
- Added documentation for installing Wine in a separate path
- When
wine_path
is specified, Godot will use this Wine to run rcedit on Windows executables to update the exe icon.
v2.8.1
- Fixes an issue with custom build version numbers (#65)
- Thanks @IsjaslawEisenstadt for the contribution!
v2.8.0
- Installs Wine in a better way when
update_windows_icons
is set totrue
. This now makes Wine install onubuntu-latest
functional.- This appears to also drastically reduce the install times.
v2.7.0
- Improved documentation around Mono and Android builds.
- Added documentation for supplying a custom
editor_settings-3.tres
file. - Removed the mono build tool line from the default
editor_settings-3.tres
file.
v2.6.1
- No longer overwrites existing
editor_settings-3.tres
files in~/.config/godot
#42
v2.6.0
- Added default Android SDK paths to editor settings #37