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[Bug]: Fill to large image, unable to draw fill when the canvas is scaled #10271

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zhe-he opened this issue Nov 14, 2024 · 3 comments
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7 tasks done

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@zhe-he
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zhe-he commented Nov 14, 2024

CheckList

  • I agree to follow this project's Code of Conduct
  • I have read and followed the Contributing Guide
  • I have read and followed the Issue Tracker Guide
  • I have searched and referenced existing issues and discussions
  • I am filing a BUG report.
  • I have managed to reproduce the bug after upgrading to the latest version
  • I have created an accurate and minimal reproduction

Version

6.0.2

In What environments are you experiencing the problem?

No response

Node Version (if applicable)

None

Link To Reproduction

https://codesandbox.io/p/devbox/68gx9w?file=%2Fsrc%2Ftest.tsx%3A24%2C48

Steps To Reproduce

  1. Find a 5M image A.
  2. Create a rectangle and set the fill of the rectangle to A.
  3. Add a mouse wheel zoom event to the canvas.
  4. Zoom the canvas to view the fill of the rectangle.

Expected Behavior

Can display the fill of the rectangle normally

Actual Behavior

2024-11-14.17.09.13.mov

Error Message & Stack Trace

@asturur
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asturur commented Nov 15, 2024

can you swap B.png with a picture so that i can udnerstand what is going on visually? is a bit complicated. i see gray. but i see no gray in that picture at all.

@zhe-he
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zhe-he commented Nov 15, 2024

@asturur
Updated image.

2024-11-15.16.22.54.mov

@asturur
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asturur commented Nov 15, 2024

ok i smell there is some interference between viewport and pattern transform

@asturur asturur added the bug label Nov 15, 2024
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