diff --git a/README.md b/README.md index 4a4945b..969ce21 100644 --- a/README.md +++ b/README.md @@ -9,7 +9,7 @@ This library makes it easier to quickly prototype WebGL applications. It's lower * `python build.py release`: minify the library using [UglifyJS](https://github.com/mishoo/UglifyJS2), which assumes there is an `uglifyjs` command in your path * `docco src/*.js`: build the documentation, which is generated in the `docs` directory -The latest lightgl.js build can be found at http://evanw.github.com/lightgl.js/lightgl.js. +The latest lightgl.js build can be found at http://evanw.github.io/lightgl.js/lightgl.js. ## Sample code ```html @@ -56,25 +56,25 @@ The latest lightgl.js build can be found at http://evanw.github.com/lightgl.js/l The documentation is automatically generated using [Docco](http://jashkenas.github.com/docco/): -* [main.js](http://evanw.github.com/lightgl.js/docs/main.html): `GL` -* [matrix.js](http://evanw.github.com/lightgl.js/docs/matrix.html): `GL.Matrix` -* [mesh.js](http://evanw.github.com/lightgl.js/docs/mesh.html): `GL.Indexer`, `GL.Buffer`, `GL.Mesh` -* [raytracer.js](http://evanw.github.com/lightgl.js/docs/raytracer.html): `GL.HitTest`, `GL.Raytracer` -* [shader.js](http://evanw.github.com/lightgl.js/docs/shader.html): `GL.Shader` -* [texture.js](http://evanw.github.com/lightgl.js/docs/texture.html): `GL.Texture` -* [vector.js](http://evanw.github.com/lightgl.js/docs/vector.html): `GL.Vector` +* [main.js](http://evanw.github.io/lightgl.js/docs/main.html): `GL` +* [matrix.js](http://evanw.github.io/lightgl.js/docs/matrix.html): `GL.Matrix` +* [mesh.js](http://evanw.github.io/lightgl.js/docs/mesh.html): `GL.Indexer`, `GL.Buffer`, `GL.Mesh` +* [raytracer.js](http://evanw.github.io/lightgl.js/docs/raytracer.html): `GL.HitTest`, `GL.Raytracer` +* [shader.js](http://evanw.github.io/lightgl.js/docs/shader.html): `GL.Shader` +* [texture.js](http://evanw.github.io/lightgl.js/docs/texture.html): `GL.Texture` +* [vector.js](http://evanw.github.io/lightgl.js/docs/vector.html): `GL.Vector` ## Examples Available examples: -* [Simple rotating cube](http://evanw.github.com/lightgl.js/tests/readme.html) -* [Multitexturing](http://evanw.github.com/lightgl.js/tests/multitexture.html) -* [First person camera](http://evanw.github.com/lightgl.js/tests/camera.html) -* [Scene manipulation](http://evanw.github.com/lightgl.js/tests/scenemanip.html) -* [OpenGL immediate mode](http://evanw.github.com/lightgl.js/tests/immediatemode.html) -* [Rendering to a texture](http://evanw.github.com/lightgl.js/tests/rtt.html) -* [Shadow map from a point light](http://evanw.github.com/lightgl.js/tests/shadowmap.html) -* [Realtime raytracing](http://evanw.github.com/lightgl.js/tests/raytracing.html) -* [Constructive solid geometry](http://evanw.github.com/lightgl.js/tests/csg.html) -* [GPU lightmap generation](http://evanw.github.com/lightgl.js/tests/gpulightmap.html) +* [Simple rotating cube](http://evanw.github.io/lightgl.js/tests/readme.html) +* [Multitexturing](http://evanw.github.io/lightgl.js/tests/multitexture.html) +* [First person camera](http://evanw.github.io/lightgl.js/tests/camera.html) +* [Scene manipulation](http://evanw.github.io/lightgl.js/tests/scenemanip.html) +* [OpenGL immediate mode](http://evanw.github.io/lightgl.js/tests/immediatemode.html) +* [Rendering to a texture](http://evanw.github.io/lightgl.js/tests/rtt.html) +* [Shadow map from a point light](http://evanw.github.io/lightgl.js/tests/shadowmap.html) +* [Realtime raytracing](http://evanw.github.io/lightgl.js/tests/raytracing.html) +* [Constructive solid geometry](http://evanw.github.io/lightgl.js/tests/csg.html) +* [GPU lightmap generation](http://evanw.github.io/lightgl.js/tests/gpulightmap.html)