diff --git a/README.md b/README.md index cfaf62557..0f4d070ea 100644 --- a/README.md +++ b/README.md @@ -97,6 +97,7 @@ This will return the lowest block placed with AutoMountain until AutoLavacast is ------------------------------------------------------------------------------------- - **RedstoneNuker:** It's just the regular Nuker module from Meteor client, customized for only breaking things that generate redstone signals. Also with included AutoTool. To keep you safer when placing lots of TNT. (Credits to Meteor Client for Nuker code, and AutoTool code inthere.) - **ShulkerDupe:** Duplicates the contents of a shulker when pressing "Dupe" or "Dupe All" in the shulker menu. Only works on Vanilla, Forge, and Fabric servers 1.19 and below. Use multiconnect or viafabric (Credits to Allah-Hack, I just brought back the buttons, and make it dupe slot1 as well.) +- **SuperInstaMine:** This SuperInstaMine originated from the Meteor Rejects Instamine. I added an option called "Break Modes (Range)" which allows you to break more than one block at a time with SuperInstaMine. This option works best against easy-breaking blocks. The option adjusts the positioning and range of the block breaking. (Credits to Meteor Rejects for the original code.) **ORIGINAL INSTAMINE FROM REJECTS WORKS BETTER THAN THIS ONE OVERALL, download meteor rejects for that!** - **Teleport:** Sets your position ontop of targeted block, within a possible reach of 64 blocks. Rarely can cause damage, be careful. ***EXPERIMENTAL*** (Credits to etianl :D) - **TPFly:** It is a purely setPos based flight. PointAndFly mode is based off the ClickTP and AirPlace code, credits to Meteor for that. ***EXPERIMENTAL, movement is a little weird lol.*** (Credits to etianl :D) - **TrailMaker:** Leaves blocks behind you in a trail. Has a place delay option to spread placement further apart. Select the blocks you want to use in the block list setting for it to work. (Credits to etianl :D) @@ -113,8 +114,7 @@ This will return the lowest block placed with AutoMountain until AutoLavacast is - **AutoMountain Bugs** - Some blocks may cause Automountain to attempt to build while not actually placing anything (Torches, walls, and doors did this until I fixed). If a block does not work please make an issue so I can correct it. - **More Bugs** -- BaseFinder can cause chunks to load a bit more slowly due to the immense amount of block checking it has to do. -- NewerNewChunks can rarely boot you from the server when going through a nether portal. (something to do with newchunk loading for the dimension you are entering, I'm not entirely sure.) +- NewerNewChunks can rarely boot you from the server when going back and forth through a nether portal. For example, it sometimes may boot you if you just came out of a portal then you re-enter it immediately after exiting. - .newchunkcount command shows exactly the chunks that are saved in chunk data, so when you are in normal mode or flowbelowY0 mode the returned values are not exactly in correlation to what is rendered on screen. - NewerNewChunks has to be turned on atleast once prior to running .newchunkcount for the counter to work even if you already have data in that world. diff --git a/gradle.properties b/gradle.properties index 48dc565bf..a063e1fb2 100644 --- a/gradle.properties +++ b/gradle.properties @@ -6,7 +6,7 @@ yarn_mappings=1.20.1+build.9 loader_version=0.14.21 # Mod Properties -mod_version=0.6.1-1.20.1 +mod_version=0.6.2-1.20.1 maven_group=pwn.noobs archives_base_name=1trouser-streak diff --git a/src/main/java/pwn/noobs/trouserstreak/Trouser.java b/src/main/java/pwn/noobs/trouserstreak/Trouser.java index d67b9cc01..1d52fdafc 100644 --- a/src/main/java/pwn/noobs/trouserstreak/Trouser.java +++ b/src/main/java/pwn/noobs/trouserstreak/Trouser.java @@ -39,6 +39,7 @@ public void onInitialize() { Modules.get().add(new AutoDrop()); Modules.get().add(new AnHero()); Modules.get().add(new RedstoneNuker()); + Modules.get().add(new SuperInstaMine()); Modules.get().add(new AirstrikePlus()); Modules.get().add(new BoomPlus()); Modules.get().add(new VoiderPlus()); diff --git a/src/main/java/pwn/noobs/trouserstreak/modules/NewerNewChunks.java b/src/main/java/pwn/noobs/trouserstreak/modules/NewerNewChunks.java index 722d25a7f..ca370223f 100644 --- a/src/main/java/pwn/noobs/trouserstreak/modules/NewerNewChunks.java +++ b/src/main/java/pwn/noobs/trouserstreak/modules/NewerNewChunks.java @@ -337,6 +337,30 @@ private void onPreTick(TickEvent.Pre event) { } else if (!load.get()){ loadingticks=0; } + if (!Files.exists(Paths.get("NewChunks/"+serverip+"/"+world+"/OldChunkData.txt"))){ + File file = new File("NewChunks/"+serverip+"/"+world+"/OldChunkData.txt"); + try { + file.createNewFile(); + } catch (IOException e) {} + } + if (!Files.exists(Paths.get("NewChunks/"+serverip+"/"+world+"/NewChunkData.txt"))){ + File file = new File("NewChunks/"+serverip+"/"+world+"/NewChunkData.txt"); + try { + file.createNewFile(); + } catch (IOException e) {} + } + if (!Files.exists(Paths.get("NewChunks/"+serverip+"/"+world+"/FlowIsBelowY0ChunkData.txt"))){ + File file = new File("NewChunks/"+serverip+"/"+world+"/FlowIsBelowY0ChunkData.txt"); + try { + file.createNewFile(); + } catch (IOException e) {} + } + if (!Files.exists(Paths.get("NewChunks/"+serverip+"/"+world+"/TickExploitChunkData.txt"))){ + File file = new File("NewChunks/"+serverip+"/"+world+"/TickExploitChunkData.txt"); + try { + file.createNewFile(); + } catch (IOException e) {} + } if (chunkcounter=true){ chunkcounterticks++; if (chunkcounterticks>=1){ @@ -427,7 +451,7 @@ private void onRender(Render3DEvent event) { if (newChunksLineColor.get().a > 5 || newChunksSideColor.get().a > 5) { synchronized (newChunks) { for (ChunkPos c : newChunks) { - if (mc.getCameraEntity().getBlockPos().isWithinDistance(c.getStartPos(), renderDistance.get()*16)) { + if (c != null && mc.getCameraEntity().getBlockPos().isWithinDistance(c.getStartPos(), renderDistance.get()*16)) { render(new Box(c.getStartPos().add(0, renderHeight.get(), 0), c.getStartPos().add(16, renderHeight.get(), 16)), newChunksSideColor.get(), newChunksLineColor.get(), shapeMode.get(), event); } } @@ -436,7 +460,7 @@ private void onRender(Render3DEvent event) { if (olderoldChunksLineColor.get().a > 5 || olderoldChunksSideColor.get().a > 5) { synchronized (olderoldChunks) { for (ChunkPos c : olderoldChunks) { - if (mc.getCameraEntity().getBlockPos().isWithinDistance(c.getStartPos(), renderDistance.get()*16)) { + if (c != null && mc.getCameraEntity().getBlockPos().isWithinDistance(c.getStartPos(), renderDistance.get()*16)) { if (detectmode.get()== DetectMode.Advanced) { render(new Box(c.getStartPos().add(0, renderHeight.get(), 0), c.getStartPos().add(16, renderHeight.get(), 16)), olderoldChunksSideColor.get(), olderoldChunksLineColor.get(), shapeMode.get(), event); } else if (detectmode.get()== DetectMode.Normal) { @@ -451,7 +475,7 @@ private void onRender(Render3DEvent event) { if (tickexploitChunksLineColor.get().a > 5 || tickexploitChunksSideColor.get().a > 5) { synchronized (tickexploitChunks) { for (ChunkPos c : tickexploitChunks) { - if (mc.getCameraEntity().getBlockPos().isWithinDistance(c.getStartPos(), renderDistance.get()*16)) { + if (c != null && mc.getCameraEntity().getBlockPos().isWithinDistance(c.getStartPos(), renderDistance.get()*16)) { if (detectmode.get()== DetectMode.Advanced && tickexploit.get()) { render(new Box(c.getStartPos().add(0, renderHeight.get(), 0), c.getStartPos().add(16, renderHeight.get(), 16)), tickexploitChunksSideColor.get(), tickexploitChunksLineColor.get(), shapeMode.get(), event); } else if ((detectmode.get()== DetectMode.Normal) && tickexploit.get()) { @@ -469,7 +493,7 @@ private void onRender(Render3DEvent event) { if (oldChunksLineColor.get().a > 5 || oldChunksSideColor.get().a > 5){ synchronized (oldChunks) { for (ChunkPos c : oldChunks) { - if (mc.getCameraEntity().getBlockPos().isWithinDistance(c.getStartPos(), renderDistance.get()*16)) { + if (c != null && mc.getCameraEntity().getBlockPos().isWithinDistance(c.getStartPos(), renderDistance.get()*16)) { render(new Box(c.getStartPos().add(0, renderHeight.get(), 0), c.getStartPos().add(16, renderHeight.get(), 16)), oldChunksSideColor.get(), oldChunksLineColor.get(), shapeMode.get(), event); } } @@ -521,9 +545,9 @@ else if (event.packet instanceof BlockUpdateS2CPacket) { saveTickExploitChunkData(); } } else if (packet.getState().hasRandomTicks() && !tickexploitChunks.contains(chunkPos) && !oldChunks.contains(chunkPos) && !olderoldChunks.contains(chunkPos) && !newChunks.contains(chunkPos)){ - oldChunks.add(chunkPos); + tickexploitChunks.add(chunkPos); if (save.get()){ - saveOldChunkData(); + saveTickExploitChunkData(); } } } @@ -589,11 +613,17 @@ private void loadData() { for (String line : allLines) { String s = line; + if (s !=null){ String[] array = s.split(", "); - int X = Integer.parseInt(array[0].replaceAll("\\[", "").replaceAll("\\]","")); - int Z = Integer.parseInt(array[1].replaceAll("\\[", "").replaceAll("\\]","")); - oldpos = new ChunkPos(X,Z); - oldChunks.add(oldpos); + if (array.length==2) { + int X = Integer.parseInt(array[0].replaceAll("\\[", "").replaceAll("\\]", "")); + int Z = Integer.parseInt(array[1].replaceAll("\\[", "").replaceAll("\\]", "")); + oldpos = new ChunkPos(X, Z); + if (!oldChunks.contains(oldpos) && !tickexploitChunks.contains(oldpos) && !olderoldChunks.contains(oldpos) && !newChunks.contains(oldpos)) { + oldChunks.add(oldpos); + } + } + } } } catch (IOException e) { e.printStackTrace(); @@ -603,12 +633,17 @@ private void loadData() { for (String line : allLines) { String s = line; + if (s !=null){ String[] array = s.split(", "); - int X = Integer.parseInt(array[0].replaceAll("\\[", "").replaceAll("\\]","")); - int Z = Integer.parseInt(array[1].replaceAll("\\[", "").replaceAll("\\]","")); - chunkPos = new ChunkPos(X,Z); - if (!tickexploitChunks.contains(chunkPos) && !newChunks.contains(chunkPos) && !olderoldChunks.contains(chunkPos) && !oldChunks.contains(chunkPos)){ - newChunks.add(chunkPos);} + if (array.length==2) { + int X = Integer.parseInt(array[0].replaceAll("\\[", "").replaceAll("\\]", "")); + int Z = Integer.parseInt(array[1].replaceAll("\\[", "").replaceAll("\\]", "")); + chunkPos = new ChunkPos(X, Z); + if (!tickexploitChunks.contains(chunkPos) && !newChunks.contains(chunkPos) && !olderoldChunks.contains(chunkPos) && !oldChunks.contains(chunkPos)) { + newChunks.add(chunkPos); + } + } + } } } catch (IOException e) { e.printStackTrace(); @@ -618,12 +653,17 @@ private void loadData() { for (String line : allLines) { String s = line; + if (s !=null){ String[] array = s.split(", "); - int X = Integer.parseInt(array[0].replaceAll("\\[", "").replaceAll("\\]","")); - int Z = Integer.parseInt(array[1].replaceAll("\\[", "").replaceAll("\\]","")); - chunkPos = new ChunkPos(X,Z); - if (!tickexploitChunks.contains(chunkPos) && !newChunks.contains(chunkPos) && !olderoldChunks.contains(chunkPos) && !oldChunks.contains(chunkPos)){ - olderoldChunks.add(chunkPos);} + if (array.length==2) { + int X = Integer.parseInt(array[0].replaceAll("\\[", "").replaceAll("\\]", "")); + int Z = Integer.parseInt(array[1].replaceAll("\\[", "").replaceAll("\\]", "")); + chunkPos = new ChunkPos(X, Z); + if (!tickexploitChunks.contains(chunkPos) && !newChunks.contains(chunkPos) && !olderoldChunks.contains(chunkPos) && !oldChunks.contains(chunkPos)) { + olderoldChunks.add(chunkPos); + } + } + } } } catch (IOException e) { e.printStackTrace(); @@ -633,12 +673,16 @@ private void loadData() { for (String line : allLines) { String s = line; + if (s !=null){ String[] array = s.split(", "); - int X = Integer.parseInt(array[0].replaceAll("\\[", "").replaceAll("\\]","")); - int Z = Integer.parseInt(array[1].replaceAll("\\[", "").replaceAll("\\]","")); - chunkPos = new ChunkPos(X,Z); - if (!tickexploitChunks.contains(chunkPos) && !newChunks.contains(chunkPos) && !olderoldChunks.contains(chunkPos) && !oldChunks.contains(chunkPos)){ - tickexploitChunks.add(chunkPos ); + if (array.length==2) { + int X = Integer.parseInt(array[0].replaceAll("\\[", "").replaceAll("\\]", "")); + int Z = Integer.parseInt(array[1].replaceAll("\\[", "").replaceAll("\\]", "")); + chunkPos = new ChunkPos(X, Z); + if (!tickexploitChunks.contains(chunkPos) && !newChunks.contains(chunkPos) && !olderoldChunks.contains(chunkPos) && !oldChunks.contains(chunkPos)) { + tickexploitChunks.add(chunkPos); + } + } } } } catch (IOException e) { diff --git a/src/main/java/pwn/noobs/trouserstreak/modules/SuperInstaMine.java b/src/main/java/pwn/noobs/trouserstreak/modules/SuperInstaMine.java new file mode 100644 index 000000000..72c404c45 --- /dev/null +++ b/src/main/java/pwn/noobs/trouserstreak/modules/SuperInstaMine.java @@ -0,0 +1,959 @@ +package pwn.noobs.trouserstreak.modules; + +import meteordevelopment.meteorclient.events.entity.player.StartBreakingBlockEvent; +import meteordevelopment.meteorclient.events.render.Render3DEvent; +import meteordevelopment.meteorclient.events.world.TickEvent; +import meteordevelopment.meteorclient.renderer.ShapeMode; +import meteordevelopment.meteorclient.settings.*; +import meteordevelopment.meteorclient.systems.modules.Module; +import meteordevelopment.meteorclient.utils.player.Rotations; +import meteordevelopment.meteorclient.utils.render.color.SettingColor; +import meteordevelopment.orbit.EventHandler; +import net.minecraft.block.Blocks; +import net.minecraft.item.Items; +import net.minecraft.network.packet.c2s.play.HandSwingC2SPacket; +import net.minecraft.network.packet.c2s.play.PlayerActionC2SPacket; +import net.minecraft.util.Hand; +import net.minecraft.util.math.BlockPos; +import net.minecraft.util.math.Direction; +import pwn.noobs.trouserstreak.Trouser; + +public class SuperInstaMine extends Module { + + private final SettingGroup sgGeneral = settings.getDefaultGroup(); + private final SettingGroup sgRender = settings.createGroup("Render"); + + private final Setting<Integer> range = sgGeneral.add(new IntSetting.Builder() + .name("Break Modes (Range)") + .description("The range around the center block to break more blocks") + .defaultValue(0) + .sliderRange(-1,7) + .min(-1) + .max(7) + .build() + ); + private final Setting<Integer> tickDelay = sgGeneral.add(new IntSetting.Builder() + .name("delay") + .description("The delay between breaks.") + .defaultValue(0) + .min(0) + .sliderMax(20) + .build() + ); + + private final Setting<Boolean> pick = sgGeneral.add(new BoolSetting.Builder() + .name("only-pick") + .description("Only tries to mine the block if you are holding a pickaxe.") + .defaultValue(false) + .build() + ); + + private final Setting<Boolean> rotate = sgGeneral.add(new BoolSetting.Builder() + .name("rotate") + .description("Faces the blocks being mined server side.") + .defaultValue(true) + .build() + ); + + // Render + + private final Setting<Boolean> render = sgRender.add(new BoolSetting.Builder() + .name("render") + .description("Renders a block overlay on the block being broken.") + .defaultValue(true) + .build() + ); + + private final Setting<ShapeMode> shapeMode = sgRender.add(new EnumSetting.Builder<ShapeMode>() + .name("shape-mode") + .description("How the shapes are rendered.") + .defaultValue(ShapeMode.Both) + .build() + ); + + private final Setting<SettingColor> sideColor = sgRender.add(new ColorSetting.Builder() + .name("side-color") + .description("The color of the sides of the blocks being rendered.") + .defaultValue(new SettingColor(204, 0, 0, 10)) + .build() + ); + + private final Setting<SettingColor> lineColor = sgRender.add(new ColorSetting.Builder() + .name("line-color") + .description("The color of the lines of the blocks being rendered.") + .defaultValue(new SettingColor(204, 0, 0, 255)) + .build() + ); + + private int ticks; + + private final BlockPos.Mutable blockPos = new BlockPos.Mutable(0, -1, 0); + private final BlockPos.Mutable blockPos1 = new BlockPos.Mutable(0, -1, 0); + private final BlockPos.Mutable blockPos2 = new BlockPos.Mutable(0, -1, 0); + private final BlockPos.Mutable blockPos3 = new BlockPos.Mutable(0, -1, 0); + private final BlockPos.Mutable blockPos4 = new BlockPos.Mutable(0, -1, 0); + private final BlockPos.Mutable blockPos5 = new BlockPos.Mutable(0, -1, 0); + private final BlockPos.Mutable blockPos6 = new BlockPos.Mutable(0, -1, 0); + private final BlockPos.Mutable blockPos7 = new BlockPos.Mutable(0, -1, 0); + private final BlockPos.Mutable blockPos8 = new BlockPos.Mutable(0, -1, 0); + private final BlockPos.Mutable blockPos9 = new BlockPos.Mutable(0, -1, 0); + private final BlockPos.Mutable blockPos10 = new BlockPos.Mutable(0, -1, 0); + private final BlockPos.Mutable blockPos11 = new BlockPos.Mutable(0, -1, 0); + private final BlockPos.Mutable blockPos12 = new BlockPos.Mutable(0, -1, 0); + private final BlockPos.Mutable blockPos13 = new BlockPos.Mutable(0, -1, 0); + private final BlockPos.Mutable blockPos14 = new BlockPos.Mutable(0, -1, 0); + private final BlockPos.Mutable blockPos15 = new BlockPos.Mutable(0, -1, 0); + private final BlockPos.Mutable blockPos16 = new BlockPos.Mutable(0, -1, 0); + private final BlockPos.Mutable blockPos17 = new BlockPos.Mutable(0, -1, 0); + private final BlockPos.Mutable blockPos18 = new BlockPos.Mutable(0, -1, 0); + private final BlockPos.Mutable blockPos19 = new BlockPos.Mutable(0, -1, 0); + private final BlockPos.Mutable blockPos20 = new BlockPos.Mutable(0, -1, 0); + private final BlockPos.Mutable blockPos21 = new BlockPos.Mutable(0, -1, 0); + private final BlockPos.Mutable blockPos22 = new BlockPos.Mutable(0, -1, 0); + private final BlockPos.Mutable blockPos23 = new BlockPos.Mutable(0, -1, 0); + private final BlockPos.Mutable blockPos24 = new BlockPos.Mutable(0, -1, 0); + private final BlockPos.Mutable blockPos25 = new BlockPos.Mutable(0, -1, 0); + private final BlockPos.Mutable blockPos26 = new BlockPos.Mutable(0, -1, 0); + + + private Direction direction; + private Direction playermovingdirection; + private int playerpitch; + + public SuperInstaMine() { + super(Trouser.Main, "SuperInstaMine", "Attempts to instantly mine blocks. Modified to be able to break many blocks at a time."); + } + + @Override + public void onActivate() { + ticks = 0; + blockPos.set(0, -128, 0); + blockPos1.set(0, -128, 0); + blockPos2.set(0, -128, 0); + blockPos3.set(0, -128, 0); + blockPos4.set(0, -128, 0); + blockPos5.set(0, -128, 0); + blockPos6.set(0, -128, 0); + blockPos7.set(0, -128, 0); + blockPos8.set(0, -128, 0); + blockPos9.set(0, -128, 0); + blockPos10.set(0, -128, 0); + blockPos11.set(0, -128, 0); + blockPos12.set(0, -128, 0); + blockPos12.set(0, -128, 0); + blockPos14.set(0, -128, 0); + blockPos15.set(0, -128, 0); + blockPos16.set(0, -128, 0); + blockPos17.set(0, -128, 0); + blockPos18.set(0, -128, 0); + blockPos19.set(0, -128, 0); + blockPos20.set(0, -128, 0); + blockPos21.set(0, -128, 0); + blockPos22.set(0, -128, 0); + blockPos23.set(0, -128, 0); + blockPos24.set(0, -128, 0); + blockPos25.set(0, -128, 0); + blockPos26.set(0, -128, 0); + } + + @EventHandler + private void onStartBreakingBlock(StartBreakingBlockEvent event) { + direction = event.direction; + playermovingdirection = mc.player.getMovementDirection(); + playerpitch= Math.round(mc.player.getPitch()); + //middle layer 3x3x3 + blockPos.set(event.blockPos); + blockPos1.set(new BlockPos(event.blockPos.getX()+1, event.blockPos.getY(), event.blockPos.getZ())); + blockPos2.set(new BlockPos(event.blockPos.getX()-1, event.blockPos.getY(), event.blockPos.getZ())); + blockPos3.set(new BlockPos(event.blockPos.getX(), event.blockPos.getY(), event.blockPos.getZ()+1)); + blockPos4.set(new BlockPos(event.blockPos.getX(), event.blockPos.getY(), event.blockPos.getZ()-1)); + blockPos5.set(new BlockPos(event.blockPos.getX()+1, event.blockPos.getY(), event.blockPos.getZ()+1)); + blockPos6.set(new BlockPos(event.blockPos.getX()-1, event.blockPos.getY(), event.blockPos.getZ()-1)); + blockPos7.set(new BlockPos(event.blockPos.getX()+1, event.blockPos.getY(), event.blockPos.getZ()-1)); + blockPos8.set(new BlockPos(event.blockPos.getX()-1, event.blockPos.getY(), event.blockPos.getZ()+1)); + //top layer 3x3x3 + blockPos9.set(new BlockPos(event.blockPos.getX(), event.blockPos.getY()+1, event.blockPos.getZ())); + blockPos10.set(new BlockPos(event.blockPos.getX()+1, event.blockPos.getY()+1, event.blockPos.getZ())); + blockPos11.set(new BlockPos(event.blockPos.getX()-1, event.blockPos.getY()+1, event.blockPos.getZ())); + blockPos12.set(new BlockPos(event.blockPos.getX(), event.blockPos.getY()+1, event.blockPos.getZ()+1)); + blockPos13.set(new BlockPos(event.blockPos.getX(), event.blockPos.getY()+1, event.blockPos.getZ()-1)); + blockPos14.set(new BlockPos(event.blockPos.getX()+1, event.blockPos.getY()+1, event.blockPos.getZ()+1)); + blockPos15.set(new BlockPos(event.blockPos.getX()-1, event.blockPos.getY()+1, event.blockPos.getZ()-1)); + blockPos16.set(new BlockPos(event.blockPos.getX()+1, event.blockPos.getY()+1, event.blockPos.getZ()-1)); + blockPos17.set(new BlockPos(event.blockPos.getX()-1, event.blockPos.getY()+1, event.blockPos.getZ()+1)); + //bottom layer 3x3 + blockPos18.set(new BlockPos(event.blockPos.getX(), event.blockPos.getY()-1, event.blockPos.getZ())); + blockPos19.set(new BlockPos(event.blockPos.getX()+1, event.blockPos.getY()-1, event.blockPos.getZ())); + blockPos20.set(new BlockPos(event.blockPos.getX()-1, event.blockPos.getY()-1, event.blockPos.getZ())); + blockPos21.set(new BlockPos(event.blockPos.getX(), event.blockPos.getY()-1, event.blockPos.getZ()+1)); + blockPos22.set(new BlockPos(event.blockPos.getX(), event.blockPos.getY()-1, event.blockPos.getZ()-1)); + blockPos23.set(new BlockPos(event.blockPos.getX()+1, event.blockPos.getY()-1, event.blockPos.getZ()+1)); + blockPos24.set(new BlockPos(event.blockPos.getX()-1, event.blockPos.getY()-1, event.blockPos.getZ()-1)); + blockPos25.set(new BlockPos(event.blockPos.getX()+1, event.blockPos.getY()-1, event.blockPos.getZ()-1)); + blockPos26.set(new BlockPos(event.blockPos.getX()-1, event.blockPos.getY()-1, event.blockPos.getZ()+1)); + } + + @EventHandler + private void onTick(TickEvent.Pre event) { + if (ticks >= tickDelay.get()) { + ticks = 0; + + if (shouldMine() && range.get()==-1) { + if (rotate.get()) { + mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos, direction)); + Rotations.rotate(Rotations.getYaw(blockPos), Rotations.getPitch(blockPos), () -> mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos, direction))); + switch (playermovingdirection){ + case NORTH -> { + if (mc.world.getBlockState(blockPos2).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos2).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos2).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos2, direction)); + if (mc.world.getBlockState(blockPos2).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos2).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos2).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos2, direction)); + } + case SOUTH -> { + if (mc.world.getBlockState(blockPos1).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos1).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos1).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos1, direction)); + if (mc.world.getBlockState(blockPos1).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos1).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos1).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos1, direction)); + } + case EAST -> { + if (mc.world.getBlockState(blockPos4).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos4).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos4).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos4, direction)); + if (mc.world.getBlockState(blockPos4).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos4).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos4).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos4, direction)); + } + case WEST -> { + if (mc.world.getBlockState(blockPos3).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos3).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos3).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos3, direction)); + if (mc.world.getBlockState(blockPos3).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos3).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos3).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos3, direction)); + } + } + } else { + mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos, direction)); + mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos, direction)); + switch (playermovingdirection){ + case NORTH -> { + if (mc.world.getBlockState(blockPos2).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos2).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos2).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos2, direction)); + if (mc.world.getBlockState(blockPos2).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos2).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos2).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos2, direction)); + } + case SOUTH -> { + if (mc.world.getBlockState(blockPos1).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos1).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos1).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos1, direction)); + if (mc.world.getBlockState(blockPos1).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos1).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos1).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos1, direction)); + } + case EAST -> { + if (mc.world.getBlockState(blockPos4).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos4).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos4).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos4, direction)); + if (mc.world.getBlockState(blockPos4).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos4).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos4).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos4, direction)); + } + case WEST -> { + if (mc.world.getBlockState(blockPos3).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos3).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos3).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos3, direction)); + if (mc.world.getBlockState(blockPos3).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos3).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos3).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos3, direction)); + } + } + } + mc.getNetworkHandler().sendPacket(new HandSwingC2SPacket(Hand.MAIN_HAND)); + } + + if (shouldMine() && range.get()==0) { + if (rotate.get()) { + mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos, direction)); + Rotations.rotate(Rotations.getYaw(blockPos), Rotations.getPitch(blockPos), () -> mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos, direction))); + } else { + mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos, direction)); + mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos, direction)); + } + mc.getNetworkHandler().sendPacket(new HandSwingC2SPacket(Hand.MAIN_HAND)); + } + + if (shouldMine() && range.get()==1) { + if (rotate.get()) { + mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos, direction)); + Rotations.rotate(Rotations.getYaw(blockPos), Rotations.getPitch(blockPos), () -> mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos, direction))); + switch (playermovingdirection){ + case NORTH -> { + if (mc.world.getBlockState(blockPos1).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos1).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos1).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos1, direction)); + if (mc.world.getBlockState(blockPos1).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos1).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos1).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos1, direction)); + } + case SOUTH -> { + if (mc.world.getBlockState(blockPos2).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos2).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos2).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos2, direction)); + if (mc.world.getBlockState(blockPos2).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos2).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos2).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos2, direction)); + } + case EAST -> { + if (mc.world.getBlockState(blockPos3).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos3).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos3).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos3, direction)); + if (mc.world.getBlockState(blockPos3).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos3).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos3).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos3, direction)); + } + case WEST -> { + if (mc.world.getBlockState(blockPos4).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos4).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos4).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos4, direction)); + if (mc.world.getBlockState(blockPos4).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos4).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos4).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos4, direction)); + } + } + } else { + mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos, direction)); + mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos, direction)); + switch (playermovingdirection){ + case NORTH -> { + if (mc.world.getBlockState(blockPos1).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos1).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos1).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos1, direction)); + if (mc.world.getBlockState(blockPos1).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos1).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos1).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos1, direction)); + } + case SOUTH -> { + if (mc.world.getBlockState(blockPos2).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos2).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos2).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos2, direction)); + if (mc.world.getBlockState(blockPos2).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos2).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos2).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos2, direction)); + } + case EAST -> { + if (mc.world.getBlockState(blockPos3).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos3).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos3).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos3, direction)); + if (mc.world.getBlockState(blockPos3).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos3).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos3).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos3, direction)); + } + case WEST -> { + if (mc.world.getBlockState(blockPos4).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos4).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos4).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos4, direction)); + if (mc.world.getBlockState(blockPos4).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos4).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos4).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos4, direction)); + } + } + } + + mc.getNetworkHandler().sendPacket(new HandSwingC2SPacket(Hand.MAIN_HAND)); + } + if (shouldMine() && range.get()==2) { + if (rotate.get()) { + mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos, direction)); + Rotations.rotate(Rotations.getYaw(blockPos), Rotations.getPitch(blockPos), () -> mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos, direction))); + if (playermovingdirection == Direction.NORTH || playermovingdirection == Direction.SOUTH) { + if (mc.world.getBlockState(blockPos2).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos2).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos2).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos2, direction)); + if (mc.world.getBlockState(blockPos2).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos2).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos2).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos2, direction)); + if (mc.world.getBlockState(blockPos1).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos1).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos1).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos1, direction)); + if (mc.world.getBlockState(blockPos1).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos1).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos1).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos1, direction)); + } + if (playermovingdirection == Direction.EAST || playermovingdirection == Direction.WEST) { + if (mc.world.getBlockState(blockPos4).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos4).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos4).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos4, direction)); + if (mc.world.getBlockState(blockPos4).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos4).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos4).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos4, direction)); + if (mc.world.getBlockState(blockPos3).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos3).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos3).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos3, direction)); + if (mc.world.getBlockState(blockPos3).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos3).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos3).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos3, direction)); + } + } else { + mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos, direction)); + mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos, direction)); + if (playermovingdirection == Direction.NORTH || playermovingdirection == Direction.SOUTH) { + if (mc.world.getBlockState(blockPos2).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos2).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos2).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos2, direction)); + if (mc.world.getBlockState(blockPos2).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos2).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos2).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos2, direction)); + if (mc.world.getBlockState(blockPos1).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos1).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos1).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos1, direction)); + if (mc.world.getBlockState(blockPos1).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos1).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos1).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos1, direction)); + } + if (playermovingdirection == Direction.EAST || playermovingdirection == Direction.WEST) { + if (mc.world.getBlockState(blockPos4).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos4).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos4).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos4, direction)); + if (mc.world.getBlockState(blockPos4).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos4).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos4).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos4, direction)); + if (mc.world.getBlockState(blockPos3).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos3).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos3).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos3, direction)); + if (mc.world.getBlockState(blockPos3).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos3).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos3).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos3, direction)); + } + } + + mc.getNetworkHandler().sendPacket(new HandSwingC2SPacket(Hand.MAIN_HAND)); + } + if (shouldMine() && range.get()==3) { + if (rotate.get()) { + mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos, direction)); + Rotations.rotate(Rotations.getYaw(blockPos), Rotations.getPitch(blockPos), () -> mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos, direction))); + if (playermovingdirection==Direction.NORTH || playermovingdirection==Direction.SOUTH && (playerpitch<=30 && playerpitch>=-30)) { + if (mc.world.getBlockState(blockPos2).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos2).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos2).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos2, direction)); + if (mc.world.getBlockState(blockPos2).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos2).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos2).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos2, direction)); + if (mc.world.getBlockState(blockPos1).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos1).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos1).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos1, direction)); + if (mc.world.getBlockState(blockPos1).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos1).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos1).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos1, direction)); + if (mc.world.getBlockState(blockPos9).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos9).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos9).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos9, direction)); + if (mc.world.getBlockState(blockPos9).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos9).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos9).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos9, direction)); + if (mc.world.getBlockState(blockPos18).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos18).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos18).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos18, direction)); + if (mc.world.getBlockState(blockPos18).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos18).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos18).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos18, direction)); + } + if (playermovingdirection==Direction.EAST || playermovingdirection==Direction.WEST && (playerpitch<=30 && playerpitch>=-30)) { + if (mc.world.getBlockState(blockPos4).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos4).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos4).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos4, direction)); + if (mc.world.getBlockState(blockPos4).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos4).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos4).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos4, direction)); + if (mc.world.getBlockState(blockPos3).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos3).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos3).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos3, direction)); + if (mc.world.getBlockState(blockPos3).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos3).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos3).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos3, direction)); + if (mc.world.getBlockState(blockPos9).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos9).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos9).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos9, direction)); + if (mc.world.getBlockState(blockPos9).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos9).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos9).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos9, direction)); + if (mc.world.getBlockState(blockPos18).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos18).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos18).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos18, direction)); + if (mc.world.getBlockState(blockPos18).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos18).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos18).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos18, direction)); + } + if (playerpitch>30 | playerpitch<-30) { + if (mc.world.getBlockState(blockPos1).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos1).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos1).getBlock() != Blocks.LAVA) + mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos1, direction)); + if (mc.world.getBlockState(blockPos1).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos1).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos1).getBlock() != Blocks.LAVA) + mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos1, direction)); + if (mc.world.getBlockState(blockPos2).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos2).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos2).getBlock() != Blocks.LAVA) + mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos2, direction)); + if (mc.world.getBlockState(blockPos2).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos2).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos2).getBlock() != Blocks.LAVA) + mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos2, direction)); + if (mc.world.getBlockState(blockPos3).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos3).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos3).getBlock() != Blocks.LAVA) + mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos3, direction)); + if (mc.world.getBlockState(blockPos3).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos3).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos3).getBlock() != Blocks.LAVA) + mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos3, direction)); + if (mc.world.getBlockState(blockPos4).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos4).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos4).getBlock() != Blocks.LAVA) + mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos4, direction)); + if (mc.world.getBlockState(blockPos4).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos4).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos4).getBlock() != Blocks.LAVA) + mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos4, direction)); + } + } else { + mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos, direction)); + mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos, direction)); + if (playermovingdirection==Direction.NORTH || playermovingdirection==Direction.SOUTH && (playerpitch<=30 && playerpitch>=-30)) { + if (mc.world.getBlockState(blockPos2).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos2).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos2).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos2, direction)); + if (mc.world.getBlockState(blockPos2).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos2).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos2).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos2, direction)); + if (mc.world.getBlockState(blockPos1).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos1).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos1).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos1, direction)); + if (mc.world.getBlockState(blockPos1).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos1).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos1).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos1, direction)); + if (mc.world.getBlockState(blockPos9).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos9).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos9).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos9, direction)); + if (mc.world.getBlockState(blockPos9).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos9).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos9).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos9, direction)); + if (mc.world.getBlockState(blockPos18).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos18).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos18).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos18, direction)); + if (mc.world.getBlockState(blockPos18).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos18).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos18).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos18, direction)); + } + if (playermovingdirection==Direction.EAST || playermovingdirection==Direction.WEST && (playerpitch<=30 && playerpitch>=-30)) { + if (mc.world.getBlockState(blockPos4).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos4).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos4).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos4, direction)); + if (mc.world.getBlockState(blockPos4).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos4).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos4).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos4, direction)); + if (mc.world.getBlockState(blockPos3).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos3).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos3).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos3, direction)); + if (mc.world.getBlockState(blockPos3).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos3).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos3).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos3, direction)); + if (mc.world.getBlockState(blockPos9).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos9).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos9).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos9, direction)); + if (mc.world.getBlockState(blockPos9).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos9).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos9).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos9, direction)); + if (mc.world.getBlockState(blockPos18).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos18).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos18).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos18, direction)); + if (mc.world.getBlockState(blockPos18).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos18).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos18).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos18, direction)); + } + if (playerpitch>30 | playerpitch<-30) { + if (mc.world.getBlockState(blockPos1).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos1).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos1).getBlock() != Blocks.LAVA) + mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos1, direction)); + if (mc.world.getBlockState(blockPos1).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos1).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos1).getBlock() != Blocks.LAVA) + mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos1, direction)); + if (mc.world.getBlockState(blockPos2).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos2).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos2).getBlock() != Blocks.LAVA) + mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos2, direction)); + if (mc.world.getBlockState(blockPos2).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos2).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos2).getBlock() != Blocks.LAVA) + mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos2, direction)); + if (mc.world.getBlockState(blockPos3).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos3).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos3).getBlock() != Blocks.LAVA) + mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos3, direction)); + if (mc.world.getBlockState(blockPos3).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos3).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos3).getBlock() != Blocks.LAVA) + mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos3, direction)); + if (mc.world.getBlockState(blockPos4).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos4).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos4).getBlock() != Blocks.LAVA) + mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos4, direction)); + if (mc.world.getBlockState(blockPos4).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos4).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos4).getBlock() != Blocks.LAVA) + mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos4, direction)); + } + } + + mc.getNetworkHandler().sendPacket(new HandSwingC2SPacket(Hand.MAIN_HAND)); + } + if (shouldMine() && range.get()==4) { + if (rotate.get()) { + mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos, direction)); + Rotations.rotate(Rotations.getYaw(blockPos), Rotations.getPitch(blockPos), () -> mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos, direction))); + if ((playermovingdirection==Direction.NORTH || playermovingdirection==Direction.SOUTH) && playerpitch<=30 && playerpitch>=-30) { + if (mc.world.getBlockState(blockPos2).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos2).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos2).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos2, direction)); + if (mc.world.getBlockState(blockPos2).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos2).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos2).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos2, direction)); + if (mc.world.getBlockState(blockPos1).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos1).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos1).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos1, direction)); + if (mc.world.getBlockState(blockPos1).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos1).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos1).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos1, direction)); + if (mc.world.getBlockState(blockPos9).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos9).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos9).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos9, direction)); + if (mc.world.getBlockState(blockPos9).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos9).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos9).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos9, direction)); + if (mc.world.getBlockState(blockPos18).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos18).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos18).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos18, direction)); + if (mc.world.getBlockState(blockPos18).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos18).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos18).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos18, direction)); + if (mc.world.getBlockState(blockPos10).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos10).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos10).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos10, direction)); + if (mc.world.getBlockState(blockPos10).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos10).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos10).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos10, direction)); + if (mc.world.getBlockState(blockPos11).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos11).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos11).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos11, direction)); + if (mc.world.getBlockState(blockPos11).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos11).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos11).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos11, direction)); + if (mc.world.getBlockState(blockPos19).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos19).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos19).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos19, direction)); + if (mc.world.getBlockState(blockPos19).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos19).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos19).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos19, direction)); + if (mc.world.getBlockState(blockPos20).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos20).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos20).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos20, direction)); + if (mc.world.getBlockState(blockPos20).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos20).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos20).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos20, direction)); + } + if ((playermovingdirection==Direction.EAST || playermovingdirection==Direction.WEST) && playerpitch<=30 && playerpitch>=-30) { + if (mc.world.getBlockState(blockPos4).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos4).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos4).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos4, direction)); + if (mc.world.getBlockState(blockPos4).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos4).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos4).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos4, direction)); + if (mc.world.getBlockState(blockPos3).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos3).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos3).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos3, direction)); + if (mc.world.getBlockState(blockPos3).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos3).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos3).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos3, direction)); + if (mc.world.getBlockState(blockPos9).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos9).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos9).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos9, direction)); + if (mc.world.getBlockState(blockPos9).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos9).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos9).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos9, direction)); + if (mc.world.getBlockState(blockPos18).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos18).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos18).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos18, direction)); + if (mc.world.getBlockState(blockPos18).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos18).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos18).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos18, direction)); + if (mc.world.getBlockState(blockPos12).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos12).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos12).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos12, direction)); + if (mc.world.getBlockState(blockPos12).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos12).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos12).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos12, direction)); + if (mc.world.getBlockState(blockPos13).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos13).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos13).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos13, direction)); + if (mc.world.getBlockState(blockPos13).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos13).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos13).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos13, direction)); + if (mc.world.getBlockState(blockPos21).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos21).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos21).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos21, direction)); + if (mc.world.getBlockState(blockPos21).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos21).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos21).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos21, direction)); + if (mc.world.getBlockState(blockPos22).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos22).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos22).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos22, direction)); + if (mc.world.getBlockState(blockPos22).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos22).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos22).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos22, direction)); + } + if (playerpitch>30 | playerpitch<-30) { + if (mc.world.getBlockState(blockPos1).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos1).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos1).getBlock() != Blocks.LAVA) + mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos1, direction)); + if (mc.world.getBlockState(blockPos1).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos1).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos1).getBlock() != Blocks.LAVA) + mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos1, direction)); + if (mc.world.getBlockState(blockPos2).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos2).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos2).getBlock() != Blocks.LAVA) + mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos2, direction)); + if (mc.world.getBlockState(blockPos2).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos2).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos2).getBlock() != Blocks.LAVA) + mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos2, direction)); + if (mc.world.getBlockState(blockPos3).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos3).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos3).getBlock() != Blocks.LAVA) + mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos3, direction)); + if (mc.world.getBlockState(blockPos3).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos3).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos3).getBlock() != Blocks.LAVA) + mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos3, direction)); + if (mc.world.getBlockState(blockPos4).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos4).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos4).getBlock() != Blocks.LAVA) + mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos4, direction)); + if (mc.world.getBlockState(blockPos4).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos4).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos4).getBlock() != Blocks.LAVA) + mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos4, direction)); + if (mc.world.getBlockState(blockPos5).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos5).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos5).getBlock() != Blocks.LAVA) + mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos5, direction)); + if (mc.world.getBlockState(blockPos5).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos5).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos5).getBlock() != Blocks.LAVA) + mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos5, direction)); + if (mc.world.getBlockState(blockPos6).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos6).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos6).getBlock() != Blocks.LAVA) + mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos6, direction)); + if (mc.world.getBlockState(blockPos6).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos6).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos6).getBlock() != Blocks.LAVA) + mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos6, direction)); + if (mc.world.getBlockState(blockPos7).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos7).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos7).getBlock() != Blocks.LAVA) + mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos7, direction)); + if (mc.world.getBlockState(blockPos7).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos7).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos7).getBlock() != Blocks.LAVA) + mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos7, direction)); + if (mc.world.getBlockState(blockPos8).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos8).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos8).getBlock() != Blocks.LAVA) + mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos8, direction)); + if (mc.world.getBlockState(blockPos8).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos8).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos8).getBlock() != Blocks.LAVA) + mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos8, direction)); + } + } else { + mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos, direction)); + mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos, direction)); + if ((playermovingdirection==Direction.NORTH || playermovingdirection==Direction.SOUTH) && playerpitch<=30 && playerpitch>=-30) { + if (mc.world.getBlockState(blockPos2).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos2).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos2).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos2, direction)); + if (mc.world.getBlockState(blockPos2).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos2).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos2).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos2, direction)); + if (mc.world.getBlockState(blockPos1).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos1).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos1).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos1, direction)); + if (mc.world.getBlockState(blockPos1).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos1).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos1).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos1, direction)); + if (mc.world.getBlockState(blockPos9).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos9).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos9).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos9, direction)); + if (mc.world.getBlockState(blockPos9).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos9).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos9).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos9, direction)); + if (mc.world.getBlockState(blockPos18).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos18).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos18).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos18, direction)); + if (mc.world.getBlockState(blockPos18).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos18).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos18).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos18, direction)); + if (mc.world.getBlockState(blockPos10).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos10).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos10).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos10, direction)); + if (mc.world.getBlockState(blockPos10).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos10).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos10).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos10, direction)); + if (mc.world.getBlockState(blockPos11).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos11).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos11).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos11, direction)); + if (mc.world.getBlockState(blockPos11).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos11).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos11).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos11, direction)); + if (mc.world.getBlockState(blockPos19).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos19).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos19).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos19, direction)); + if (mc.world.getBlockState(blockPos19).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos19).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos19).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos19, direction)); + if (mc.world.getBlockState(blockPos20).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos20).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos20).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos20, direction)); + if (mc.world.getBlockState(blockPos20).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos20).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos20).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos20, direction)); + } + if ((playermovingdirection==Direction.EAST || playermovingdirection==Direction.WEST) && playerpitch<=30 && playerpitch>=-30) { + if (mc.world.getBlockState(blockPos4).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos4).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos4).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos4, direction)); + if (mc.world.getBlockState(blockPos4).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos4).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos4).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos4, direction)); + if (mc.world.getBlockState(blockPos3).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos3).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos3).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos3, direction)); + if (mc.world.getBlockState(blockPos3).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos3).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos3).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos3, direction)); + if (mc.world.getBlockState(blockPos9).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos9).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos9).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos9, direction)); + if (mc.world.getBlockState(blockPos9).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos9).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos9).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos9, direction)); + if (mc.world.getBlockState(blockPos18).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos18).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos18).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos18, direction)); + if (mc.world.getBlockState(blockPos18).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos18).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos18).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos18, direction)); + if (mc.world.getBlockState(blockPos12).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos12).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos12).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos12, direction)); + if (mc.world.getBlockState(blockPos12).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos12).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos12).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos12, direction)); + if (mc.world.getBlockState(blockPos13).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos13).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos13).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos13, direction)); + if (mc.world.getBlockState(blockPos13).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos13).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos13).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos13, direction)); + if (mc.world.getBlockState(blockPos21).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos21).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos21).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos21, direction)); + if (mc.world.getBlockState(blockPos21).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos21).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos21).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos21, direction)); + if (mc.world.getBlockState(blockPos22).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos22).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos22).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos22, direction)); + if (mc.world.getBlockState(blockPos22).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos22).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos22).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos22, direction)); + } + if (playerpitch>30 | playerpitch<-30) { + if (mc.world.getBlockState(blockPos1).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos1).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos1).getBlock() != Blocks.LAVA) + mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos1, direction)); + if (mc.world.getBlockState(blockPos1).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos1).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos1).getBlock() != Blocks.LAVA) + mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos1, direction)); + if (mc.world.getBlockState(blockPos2).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos2).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos2).getBlock() != Blocks.LAVA) + mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos2, direction)); + if (mc.world.getBlockState(blockPos2).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos2).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos2).getBlock() != Blocks.LAVA) + mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos2, direction)); + if (mc.world.getBlockState(blockPos3).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos3).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos3).getBlock() != Blocks.LAVA) + mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos3, direction)); + if (mc.world.getBlockState(blockPos3).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos3).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos3).getBlock() != Blocks.LAVA) + mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos3, direction)); + if (mc.world.getBlockState(blockPos4).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos4).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos4).getBlock() != Blocks.LAVA) + mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos4, direction)); + if (mc.world.getBlockState(blockPos4).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos4).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos4).getBlock() != Blocks.LAVA) + mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos4, direction)); + if (mc.world.getBlockState(blockPos5).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos5).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos5).getBlock() != Blocks.LAVA) + mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos5, direction)); + if (mc.world.getBlockState(blockPos5).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos5).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos5).getBlock() != Blocks.LAVA) + mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos5, direction)); + if (mc.world.getBlockState(blockPos6).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos6).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos6).getBlock() != Blocks.LAVA) + mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos6, direction)); + if (mc.world.getBlockState(blockPos6).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos6).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos6).getBlock() != Blocks.LAVA) + mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos6, direction)); + if (mc.world.getBlockState(blockPos7).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos7).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos7).getBlock() != Blocks.LAVA) + mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos7, direction)); + if (mc.world.getBlockState(blockPos7).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos7).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos7).getBlock() != Blocks.LAVA) + mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos7, direction)); + if (mc.world.getBlockState(blockPos8).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos8).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos8).getBlock() != Blocks.LAVA) + mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos8, direction)); + if (mc.world.getBlockState(blockPos8).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos8).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos8).getBlock() != Blocks.LAVA) + mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos8, direction)); + } + } + + mc.getNetworkHandler().sendPacket(new HandSwingC2SPacket(Hand.MAIN_HAND)); + } + if (shouldMine() && range.get()==5) { + if (rotate.get()) { + mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos, direction)); + Rotations.rotate(Rotations.getYaw(blockPos), Rotations.getPitch(blockPos), () -> mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos, direction))); + if (mc.world.getBlockState(blockPos1).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos1).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos1).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos1, direction)); + if (mc.world.getBlockState(blockPos1).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos1).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos1).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos1, direction)); + if (mc.world.getBlockState(blockPos2).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos2).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos2).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos2, direction)); + if (mc.world.getBlockState(blockPos2).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos2).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos2).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos2, direction)); + if (mc.world.getBlockState(blockPos3).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos3).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos3).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos3, direction)); + if (mc.world.getBlockState(blockPos3).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos3).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos3).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos3, direction)); + if (mc.world.getBlockState(blockPos4).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos4).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos4).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos4, direction)); + if (mc.world.getBlockState(blockPos4).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos4).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos4).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos4, direction)); + if (mc.world.getBlockState(blockPos5).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos5).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos5).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos5, direction)); + if (mc.world.getBlockState(blockPos5).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos5).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos5).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos5, direction)); + if (mc.world.getBlockState(blockPos6).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos6).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos6).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos6, direction)); + if (mc.world.getBlockState(blockPos6).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos6).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos6).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos6, direction)); + if (mc.world.getBlockState(blockPos7).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos7).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos7).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos7, direction)); + if (mc.world.getBlockState(blockPos7).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos7).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos7).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos7, direction)); + if (mc.world.getBlockState(blockPos8).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos8).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos8).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos8, direction)); + if (mc.world.getBlockState(blockPos8).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos8).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos8).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos8, direction)); + if (mc.world.getBlockState(blockPos9).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos9).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos9).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos9, direction)); + if (mc.world.getBlockState(blockPos9).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos9).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos9).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos9, direction)); + if (mc.world.getBlockState(blockPos18).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos18).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos18).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos18, direction)); + if (mc.world.getBlockState(blockPos18).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos18).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos18).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos18, direction)); + } else { + mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos, direction)); + mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos, direction)); + if (mc.world.getBlockState(blockPos1).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos1).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos1).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos1, direction)); + if (mc.world.getBlockState(blockPos1).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos1).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos1).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos1, direction)); + if (mc.world.getBlockState(blockPos2).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos2).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos2).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos2, direction)); + if (mc.world.getBlockState(blockPos2).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos2).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos2).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos2, direction)); + if (mc.world.getBlockState(blockPos3).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos3).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos3).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos3, direction)); + if (mc.world.getBlockState(blockPos3).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos3).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos3).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos3, direction)); + if (mc.world.getBlockState(blockPos4).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos4).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos4).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos4, direction)); + if (mc.world.getBlockState(blockPos4).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos4).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos4).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos4, direction)); + if (mc.world.getBlockState(blockPos5).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos5).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos5).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos5, direction)); + if (mc.world.getBlockState(blockPos5).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos5).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos5).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos5, direction)); + if (mc.world.getBlockState(blockPos6).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos6).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos6).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos6, direction)); + if (mc.world.getBlockState(blockPos6).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos6).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos6).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos6, direction)); + if (mc.world.getBlockState(blockPos7).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos7).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos7).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos7, direction)); + if (mc.world.getBlockState(blockPos7).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos7).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos7).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos7, direction)); + if (mc.world.getBlockState(blockPos8).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos8).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos8).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos8, direction)); + if (mc.world.getBlockState(blockPos8).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos8).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos8).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos8, direction)); + if (mc.world.getBlockState(blockPos9).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos9).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos9).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos9, direction)); + if (mc.world.getBlockState(blockPos9).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos9).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos9).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos9, direction)); + if (mc.world.getBlockState(blockPos18).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos18).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos18).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos18, direction)); + if (mc.world.getBlockState(blockPos18).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos18).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos18).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos18, direction)); + } + + mc.getNetworkHandler().sendPacket(new HandSwingC2SPacket(Hand.MAIN_HAND)); + } + if (shouldMine() && range.get()==6) { + if (rotate.get()) { + mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos, direction)); + Rotations.rotate(Rotations.getYaw(blockPos), Rotations.getPitch(blockPos), () -> mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos, direction))); + if (mc.world.getBlockState(blockPos1).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos1).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos1).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos1, direction)); + if (mc.world.getBlockState(blockPos1).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos1).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos1).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos1, direction)); + if (mc.world.getBlockState(blockPos2).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos2).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos2).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos2, direction)); + if (mc.world.getBlockState(blockPos2).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos2).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos2).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos2, direction)); + if (mc.world.getBlockState(blockPos3).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos3).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos3).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos3, direction)); + if (mc.world.getBlockState(blockPos3).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos3).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos3).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos3, direction)); + if (mc.world.getBlockState(blockPos4).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos4).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos4).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos4, direction)); + if (mc.world.getBlockState(blockPos4).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos4).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos4).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos4, direction)); + if (mc.world.getBlockState(blockPos5).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos5).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos5).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos5, direction)); + if (mc.world.getBlockState(blockPos5).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos5).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos5).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos5, direction)); + if (mc.world.getBlockState(blockPos6).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos6).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos6).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos6, direction)); + if (mc.world.getBlockState(blockPos6).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos6).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos6).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos6, direction)); + if (mc.world.getBlockState(blockPos7).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos7).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos7).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos7, direction)); + if (mc.world.getBlockState(blockPos7).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos7).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos7).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos7, direction)); + if (mc.world.getBlockState(blockPos8).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos8).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos8).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos8, direction)); + if (mc.world.getBlockState(blockPos8).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos8).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos8).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos8, direction)); + if (mc.world.getBlockState(blockPos9).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos9).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos9).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos9, direction)); + if (mc.world.getBlockState(blockPos9).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos9).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos9).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos9, direction)); + if (mc.world.getBlockState(blockPos10).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos10).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos10).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos10, direction)); + if (mc.world.getBlockState(blockPos10).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos10).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos10).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos10, direction)); + if (mc.world.getBlockState(blockPos11).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos11).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos11).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos11, direction)); + if (mc.world.getBlockState(blockPos11).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos11).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos11).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos11, direction)); + if (mc.world.getBlockState(blockPos12).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos12).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos12).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos12, direction)); + if (mc.world.getBlockState(blockPos12).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos12).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos12).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos12, direction)); + if (mc.world.getBlockState(blockPos13).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos13).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos13).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos13, direction)); + if (mc.world.getBlockState(blockPos13).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos13).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos13).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos13, direction)); + if (mc.world.getBlockState(blockPos18).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos18).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos18).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos18, direction)); + if (mc.world.getBlockState(blockPos18).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos18).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos18).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos18, direction)); + if (mc.world.getBlockState(blockPos19).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos19).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos19).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos19, direction)); + if (mc.world.getBlockState(blockPos19).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos19).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos19).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos19, direction)); + if (mc.world.getBlockState(blockPos20).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos20).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos20).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos20, direction)); + if (mc.world.getBlockState(blockPos20).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos20).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos20).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos20, direction)); + if (mc.world.getBlockState(blockPos21).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos21).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos21).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos21, direction)); + if (mc.world.getBlockState(blockPos21).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos21).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos21).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos21, direction)); + if (mc.world.getBlockState(blockPos22).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos22).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos22).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos22, direction)); + if (mc.world.getBlockState(blockPos22).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos22).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos22).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos22, direction)); + } else { + mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos, direction)); + mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos, direction)); + if (mc.world.getBlockState(blockPos1).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos1).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos1).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos1, direction)); + if (mc.world.getBlockState(blockPos1).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos1).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos1).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos1, direction)); + if (mc.world.getBlockState(blockPos2).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos2).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos2).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos2, direction)); + if (mc.world.getBlockState(blockPos2).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos2).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos2).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos2, direction)); + if (mc.world.getBlockState(blockPos3).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos3).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos3).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos3, direction)); + if (mc.world.getBlockState(blockPos3).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos3).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos3).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos3, direction)); + if (mc.world.getBlockState(blockPos4).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos4).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos4).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos4, direction)); + if (mc.world.getBlockState(blockPos4).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos4).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos4).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos4, direction)); + if (mc.world.getBlockState(blockPos5).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos5).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos5).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos5, direction)); + if (mc.world.getBlockState(blockPos5).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos5).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos5).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos5, direction)); + if (mc.world.getBlockState(blockPos6).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos6).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos6).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos6, direction)); + if (mc.world.getBlockState(blockPos6).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos6).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos6).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos6, direction)); + if (mc.world.getBlockState(blockPos7).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos7).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos7).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos7, direction)); + if (mc.world.getBlockState(blockPos7).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos7).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos7).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos7, direction)); + if (mc.world.getBlockState(blockPos8).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos8).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos8).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos8, direction)); + if (mc.world.getBlockState(blockPos8).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos8).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos8).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos8, direction)); + if (mc.world.getBlockState(blockPos9).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos9).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos9).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos9, direction)); + if (mc.world.getBlockState(blockPos9).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos9).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos9).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos9, direction)); + if (mc.world.getBlockState(blockPos10).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos10).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos10).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos10, direction)); + if (mc.world.getBlockState(blockPos10).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos10).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos10).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos10, direction)); + if (mc.world.getBlockState(blockPos11).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos11).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos11).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos11, direction)); + if (mc.world.getBlockState(blockPos11).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos11).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos11).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos11, direction)); + if (mc.world.getBlockState(blockPos12).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos12).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos12).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos12, direction)); + if (mc.world.getBlockState(blockPos12).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos12).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos12).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos12, direction)); + if (mc.world.getBlockState(blockPos13).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos13).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos13).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos13, direction)); + if (mc.world.getBlockState(blockPos13).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos13).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos13).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos13, direction)); + if (mc.world.getBlockState(blockPos18).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos18).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos18).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos18, direction)); + if (mc.world.getBlockState(blockPos18).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos18).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos18).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos18, direction)); + if (mc.world.getBlockState(blockPos19).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos19).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos19).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos19, direction)); + if (mc.world.getBlockState(blockPos19).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos19).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos19).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos19, direction)); + if (mc.world.getBlockState(blockPos20).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos20).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos20).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos20, direction)); + if (mc.world.getBlockState(blockPos20).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos20).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos20).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos20, direction)); + if (mc.world.getBlockState(blockPos21).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos21).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos21).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos21, direction)); + if (mc.world.getBlockState(blockPos21).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos21).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos21).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos21, direction)); + if (mc.world.getBlockState(blockPos22).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos22).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos22).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos22, direction)); + if (mc.world.getBlockState(blockPos22).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos22).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos22).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos22, direction)); + } + + mc.getNetworkHandler().sendPacket(new HandSwingC2SPacket(Hand.MAIN_HAND)); + } + if (shouldMine() && range.get()==7) { + if (rotate.get()) { + mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos, direction)); + Rotations.rotate(Rotations.getYaw(blockPos), Rotations.getPitch(blockPos), () -> mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos, direction))); + if (mc.world.getBlockState(blockPos1).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos1).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos1).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos1, direction)); + if (mc.world.getBlockState(blockPos1).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos1).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos1).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos1, direction)); + if (mc.world.getBlockState(blockPos2).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos2).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos2).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos2, direction)); + if (mc.world.getBlockState(blockPos2).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos2).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos2).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos2, direction)); + if (mc.world.getBlockState(blockPos3).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos3).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos3).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos3, direction)); + if (mc.world.getBlockState(blockPos3).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos3).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos3).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos3, direction)); + if (mc.world.getBlockState(blockPos4).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos4).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos4).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos4, direction)); + if (mc.world.getBlockState(blockPos4).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos4).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos4).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos4, direction)); + if (mc.world.getBlockState(blockPos5).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos5).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos5).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos5, direction)); + if (mc.world.getBlockState(blockPos5).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos5).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos5).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos5, direction)); + if (mc.world.getBlockState(blockPos6).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos6).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos6).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos6, direction)); + if (mc.world.getBlockState(blockPos6).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos6).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos6).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos6, direction)); + if (mc.world.getBlockState(blockPos7).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos7).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos7).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos7, direction)); + if (mc.world.getBlockState(blockPos7).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos7).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos7).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos7, direction)); + if (mc.world.getBlockState(blockPos8).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos8).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos8).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos8, direction)); + if (mc.world.getBlockState(blockPos8).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos8).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos8).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos8, direction)); + if (mc.world.getBlockState(blockPos9).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos9).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos9).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos9, direction)); + if (mc.world.getBlockState(blockPos9).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos9).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos9).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos9, direction)); + if (mc.world.getBlockState(blockPos10).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos10).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos10).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos10, direction)); + if (mc.world.getBlockState(blockPos10).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos10).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos10).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos10, direction)); + if (mc.world.getBlockState(blockPos11).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos11).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos11).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos11, direction)); + if (mc.world.getBlockState(blockPos11).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos11).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos11).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos11, direction)); + if (mc.world.getBlockState(blockPos12).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos12).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos12).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos12, direction)); + if (mc.world.getBlockState(blockPos12).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos12).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos12).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos12, direction)); + if (mc.world.getBlockState(blockPos13).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos13).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos13).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos13, direction)); + if (mc.world.getBlockState(blockPos13).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos13).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos13).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos13, direction)); + if (mc.world.getBlockState(blockPos14).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos14).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos14).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos14, direction)); + if (mc.world.getBlockState(blockPos14).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos14).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos14).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos14, direction)); + if (mc.world.getBlockState(blockPos15).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos15).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos15).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos15, direction)); + if (mc.world.getBlockState(blockPos15).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos15).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos15).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos15, direction)); + if (mc.world.getBlockState(blockPos16).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos16).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos16).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos16, direction)); + if (mc.world.getBlockState(blockPos16).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos16).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos16).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos16, direction)); + if (mc.world.getBlockState(blockPos17).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos17).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos17).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos17, direction)); + if (mc.world.getBlockState(blockPos17).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos17).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos17).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos17, direction)); + if (mc.world.getBlockState(blockPos18).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos18).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos18).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos18, direction)); + if (mc.world.getBlockState(blockPos18).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos18).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos18).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos18, direction)); + if (mc.world.getBlockState(blockPos19).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos19).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos19).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos19, direction)); + if (mc.world.getBlockState(blockPos19).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos19).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos19).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos19, direction)); + if (mc.world.getBlockState(blockPos20).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos20).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos20).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos20, direction)); + if (mc.world.getBlockState(blockPos20).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos20).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos20).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos20, direction)); + if (mc.world.getBlockState(blockPos21).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos21).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos21).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos21, direction)); + if (mc.world.getBlockState(blockPos21).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos21).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos21).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos21, direction)); + if (mc.world.getBlockState(blockPos22).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos22).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos22).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos22, direction)); + if (mc.world.getBlockState(blockPos22).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos22).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos22).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos22, direction)); + if (mc.world.getBlockState(blockPos23).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos23).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos23).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos23, direction)); + if (mc.world.getBlockState(blockPos23).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos23).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos23).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos23, direction)); + if (mc.world.getBlockState(blockPos24).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos24).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos24).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos24, direction)); + if (mc.world.getBlockState(blockPos24).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos24).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos24).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos24, direction)); + if (mc.world.getBlockState(blockPos25).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos25).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos25).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos25, direction)); + if (mc.world.getBlockState(blockPos25).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos25).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos25).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos25, direction)); + if (mc.world.getBlockState(blockPos26).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos26).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos26).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos26, direction)); + if (mc.world.getBlockState(blockPos26).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos26).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos26).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos26, direction)); + } else { + mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos, direction)); + mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos, direction)); + if (mc.world.getBlockState(blockPos1).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos1).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos1).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos1, direction)); + if (mc.world.getBlockState(blockPos1).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos1).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos1).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos1, direction)); + if (mc.world.getBlockState(blockPos2).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos2).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos2).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos2, direction)); + if (mc.world.getBlockState(blockPos2).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos2).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos2).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos2, direction)); + if (mc.world.getBlockState(blockPos3).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos3).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos3).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos3, direction)); + if (mc.world.getBlockState(blockPos3).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos3).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos3).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos3, direction)); + if (mc.world.getBlockState(blockPos4).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos4).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos4).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos4, direction)); + if (mc.world.getBlockState(blockPos4).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos4).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos4).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos4, direction)); + if (mc.world.getBlockState(blockPos5).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos5).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos5).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos5, direction)); + if (mc.world.getBlockState(blockPos5).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos5).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos5).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos5, direction)); + if (mc.world.getBlockState(blockPos6).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos6).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos6).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos6, direction)); + if (mc.world.getBlockState(blockPos6).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos6).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos6).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos6, direction)); + if (mc.world.getBlockState(blockPos7).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos7).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos7).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos7, direction)); + if (mc.world.getBlockState(blockPos7).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos7).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos7).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos7, direction)); + if (mc.world.getBlockState(blockPos8).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos8).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos8).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos8, direction)); + if (mc.world.getBlockState(blockPos8).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos8).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos8).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos8, direction)); + if (mc.world.getBlockState(blockPos9).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos9).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos9).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos9, direction)); + if (mc.world.getBlockState(blockPos9).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos9).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos9).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos9, direction)); + if (mc.world.getBlockState(blockPos10).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos10).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos10).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos10, direction)); + if (mc.world.getBlockState(blockPos10).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos10).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos10).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos10, direction)); + if (mc.world.getBlockState(blockPos11).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos11).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos11).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos11, direction)); + if (mc.world.getBlockState(blockPos11).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos11).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos11).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos11, direction)); + if (mc.world.getBlockState(blockPos12).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos12).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos12).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos12, direction)); + if (mc.world.getBlockState(blockPos12).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos12).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos12).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos12, direction)); + if (mc.world.getBlockState(blockPos13).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos13).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos13).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos13, direction)); + if (mc.world.getBlockState(blockPos13).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos13).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos13).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos13, direction)); + if (mc.world.getBlockState(blockPos14).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos14).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos14).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos14, direction)); + if (mc.world.getBlockState(blockPos14).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos14).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos14).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos14, direction)); + if (mc.world.getBlockState(blockPos15).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos15).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos15).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos15, direction)); + if (mc.world.getBlockState(blockPos15).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos15).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos15).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos15, direction)); + if (mc.world.getBlockState(blockPos16).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos16).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos16).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos16, direction)); + if (mc.world.getBlockState(blockPos16).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos16).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos16).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos16, direction)); + if (mc.world.getBlockState(blockPos17).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos17).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos17).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos17, direction)); + if (mc.world.getBlockState(blockPos17).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos17).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos17).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos17, direction)); + if (mc.world.getBlockState(blockPos18).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos18).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos18).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos18, direction)); + if (mc.world.getBlockState(blockPos18).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos18).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos18).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos18, direction)); + if (mc.world.getBlockState(blockPos19).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos19).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos19).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos19, direction)); + if (mc.world.getBlockState(blockPos19).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos19).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos19).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos19, direction)); + if (mc.world.getBlockState(blockPos20).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos20).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos20).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos20, direction)); + if (mc.world.getBlockState(blockPos20).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos20).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos20).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos20, direction)); + if (mc.world.getBlockState(blockPos21).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos21).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos21).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos21, direction)); + if (mc.world.getBlockState(blockPos21).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos21).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos21).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos21, direction)); + if (mc.world.getBlockState(blockPos22).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos22).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos22).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos22, direction)); + if (mc.world.getBlockState(blockPos22).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos22).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos22).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos22, direction)); + if (mc.world.getBlockState(blockPos23).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos23).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos23).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos23, direction)); + if (mc.world.getBlockState(blockPos23).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos23).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos23).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos23, direction)); + if (mc.world.getBlockState(blockPos24).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos24).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos24).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos24, direction)); + if (mc.world.getBlockState(blockPos24).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos24).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos24).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos24, direction)); + if (mc.world.getBlockState(blockPos25).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos25).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos25).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos25, direction)); + if (mc.world.getBlockState(blockPos25).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos25).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos25).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos25, direction)); + if (mc.world.getBlockState(blockPos26).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos26).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos26).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.START_DESTROY_BLOCK, blockPos26, direction)); + if (mc.world.getBlockState(blockPos26).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos26).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos26).getBlock() != Blocks.LAVA)mc.getNetworkHandler().sendPacket(new PlayerActionC2SPacket(PlayerActionC2SPacket.Action.STOP_DESTROY_BLOCK, blockPos26, direction)); + } + + mc.getNetworkHandler().sendPacket(new HandSwingC2SPacket(Hand.MAIN_HAND)); + } + } else { + ticks++; + } + } + + private boolean shouldMine() { + if (blockPos.getY() == -128) return false; + return !pick.get() || (mc.player.getMainHandStack().getItem() == Items.DIAMOND_PICKAXE || mc.player.getMainHandStack().getItem() == Items.NETHERITE_PICKAXE); + } + + @EventHandler + private void onRender(Render3DEvent event) { + if (!render.get() || !shouldMine()) return; + if (mc.world.getBlockState(blockPos).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos).getBlock() != Blocks.LAVA)event.renderer.box(blockPos, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (((range.get()==-1 && playermovingdirection==Direction.SOUTH) || (range.get()==1 && playermovingdirection==Direction.NORTH) || (range.get()==2 && (playermovingdirection==Direction.NORTH | playermovingdirection==Direction.SOUTH))) && mc.world.getBlockState(blockPos1).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos1).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos1).getBlock() != Blocks.LAVA)event.renderer.box(blockPos1, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (((range.get()==-1 && playermovingdirection==Direction.NORTH) || (range.get()==1 && playermovingdirection==Direction.SOUTH) || (range.get()==2 && (playermovingdirection==Direction.NORTH | playermovingdirection==Direction.SOUTH))) && mc.world.getBlockState(blockPos2).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos2).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos2).getBlock() != Blocks.LAVA)event.renderer.box(blockPos2, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (((range.get()==-1 && playermovingdirection==Direction.WEST) || (range.get()==1 && playermovingdirection==Direction.EAST) || (range.get()==2 && (playermovingdirection==Direction.EAST | playermovingdirection==Direction.WEST))) && mc.world.getBlockState(blockPos3).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos3).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos3).getBlock() != Blocks.LAVA)event.renderer.box(blockPos3, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (((range.get()==-1 && playermovingdirection==Direction.EAST) || (range.get()==1 && playermovingdirection==Direction.WEST) || (range.get()==2 && (playermovingdirection==Direction.EAST | playermovingdirection==Direction.WEST))) && mc.world.getBlockState(blockPos4).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos4).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos4).getBlock() != Blocks.LAVA)event.renderer.box(blockPos4, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (range.get()==3){ + if ((playermovingdirection==Direction.NORTH || playermovingdirection==Direction.SOUTH) && playerpitch<=30 && playerpitch>=-30){ + if (mc.world.getBlockState(blockPos1).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos1).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos1).getBlock() != Blocks.LAVA)event.renderer.box(blockPos1, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (mc.world.getBlockState(blockPos2).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos2).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos2).getBlock() != Blocks.LAVA)event.renderer.box(blockPos2, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (mc.world.getBlockState(blockPos9).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos9).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos9).getBlock() != Blocks.LAVA)event.renderer.box(blockPos9, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (mc.world.getBlockState(blockPos18).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos18).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos18).getBlock() != Blocks.LAVA)event.renderer.box(blockPos18, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + } + if ((playermovingdirection==Direction.EAST|| playermovingdirection==Direction.WEST) && playerpitch<=30 && playerpitch>=-30){ + if (mc.world.getBlockState(blockPos9).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos9).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos9).getBlock() != Blocks.LAVA)event.renderer.box(blockPos9, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (mc.world.getBlockState(blockPos18).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos18).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos18).getBlock() != Blocks.LAVA)event.renderer.box(blockPos18, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (mc.world.getBlockState(blockPos3).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos3).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos3).getBlock() != Blocks.LAVA)event.renderer.box(blockPos3, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (mc.world.getBlockState(blockPos4).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos4).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos4).getBlock() != Blocks.LAVA)event.renderer.box(blockPos4, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + } + if (playerpitch>30 | playerpitch<-30){ + if (mc.world.getBlockState(blockPos1).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos1).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos1).getBlock() != Blocks.LAVA)event.renderer.box(blockPos1, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (mc.world.getBlockState(blockPos2).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos2).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos2).getBlock() != Blocks.LAVA)event.renderer.box(blockPos2, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (mc.world.getBlockState(blockPos3).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos3).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos3).getBlock() != Blocks.LAVA)event.renderer.box(blockPos3, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (mc.world.getBlockState(blockPos4).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos4).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos4).getBlock() != Blocks.LAVA)event.renderer.box(blockPos4, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + } + } + if (range.get()==4){ + if ((playermovingdirection==Direction.NORTH || playermovingdirection==Direction.SOUTH) && playerpitch<=30 && playerpitch>=-30){ + if (mc.world.getBlockState(blockPos1).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos1).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos1).getBlock() != Blocks.LAVA)event.renderer.box(blockPos1, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (mc.world.getBlockState(blockPos2).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos2).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos2).getBlock() != Blocks.LAVA)event.renderer.box(blockPos2, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (mc.world.getBlockState(blockPos9).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos9).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos9).getBlock() != Blocks.LAVA)event.renderer.box(blockPos9, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (mc.world.getBlockState(blockPos18).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos18).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos18).getBlock() != Blocks.LAVA)event.renderer.box(blockPos18, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (mc.world.getBlockState(blockPos10).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos10).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos10).getBlock() != Blocks.LAVA)event.renderer.box(blockPos10, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (mc.world.getBlockState(blockPos11).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos11).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos11).getBlock() != Blocks.LAVA)event.renderer.box(blockPos11, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (mc.world.getBlockState(blockPos19).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos19).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos19).getBlock() != Blocks.LAVA)event.renderer.box(blockPos19, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (mc.world.getBlockState(blockPos20).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos20).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos20).getBlock() != Blocks.LAVA)event.renderer.box(blockPos20, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + } + if ((playermovingdirection==Direction.EAST || playermovingdirection==Direction.WEST) && playerpitch<=30 && playerpitch>=-30){ + if (mc.world.getBlockState(blockPos9).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos9).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos9).getBlock() != Blocks.LAVA)event.renderer.box(blockPos9, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (mc.world.getBlockState(blockPos18).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos18).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos18).getBlock() != Blocks.LAVA)event.renderer.box(blockPos18, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (mc.world.getBlockState(blockPos3).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos3).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos3).getBlock() != Blocks.LAVA)event.renderer.box(blockPos3, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (mc.world.getBlockState(blockPos4).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos4).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos4).getBlock() != Blocks.LAVA)event.renderer.box(blockPos4, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (mc.world.getBlockState(blockPos12).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos12).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos12).getBlock() != Blocks.LAVA)event.renderer.box(blockPos12, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (mc.world.getBlockState(blockPos13).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos13).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos13).getBlock() != Blocks.LAVA)event.renderer.box(blockPos13, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (mc.world.getBlockState(blockPos21).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos21).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos21).getBlock() != Blocks.LAVA)event.renderer.box(blockPos21, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (mc.world.getBlockState(blockPos22).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos22).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos22).getBlock() != Blocks.LAVA)event.renderer.box(blockPos22, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + } + if (playerpitch>30 | playerpitch<-30){ + if (mc.world.getBlockState(blockPos1).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos1).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos1).getBlock() != Blocks.LAVA)event.renderer.box(blockPos1, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (mc.world.getBlockState(blockPos2).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos2).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos2).getBlock() != Blocks.LAVA)event.renderer.box(blockPos2, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (mc.world.getBlockState(blockPos3).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos3).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos3).getBlock() != Blocks.LAVA)event.renderer.box(blockPos3, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (mc.world.getBlockState(blockPos4).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos4).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos4).getBlock() != Blocks.LAVA)event.renderer.box(blockPos4, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (mc.world.getBlockState(blockPos5).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos5).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos5).getBlock() != Blocks.LAVA)event.renderer.box(blockPos5, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (mc.world.getBlockState(blockPos6).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos6).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos6).getBlock() != Blocks.LAVA)event.renderer.box(blockPos6, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (mc.world.getBlockState(blockPos7).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos7).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos7).getBlock() != Blocks.LAVA)event.renderer.box(blockPos7, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (mc.world.getBlockState(blockPos8).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos8).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos8).getBlock() != Blocks.LAVA)event.renderer.box(blockPos8, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + } + } + if (range.get()==5){ + if (mc.world.getBlockState(blockPos1).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos1).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos1).getBlock() != Blocks.LAVA)event.renderer.box(blockPos1, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (mc.world.getBlockState(blockPos2).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos2).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos2).getBlock() != Blocks.LAVA)event.renderer.box(blockPos2, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (mc.world.getBlockState(blockPos3).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos3).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos3).getBlock() != Blocks.LAVA)event.renderer.box(blockPos3, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (mc.world.getBlockState(blockPos4).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos4).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos4).getBlock() != Blocks.LAVA)event.renderer.box(blockPos4, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (mc.world.getBlockState(blockPos5).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos5).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos5).getBlock() != Blocks.LAVA)event.renderer.box(blockPos5, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (mc.world.getBlockState(blockPos6).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos6).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos6).getBlock() != Blocks.LAVA)event.renderer.box(blockPos6, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (mc.world.getBlockState(blockPos7).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos7).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos7).getBlock() != Blocks.LAVA)event.renderer.box(blockPos7, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (mc.world.getBlockState(blockPos8).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos8).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos8).getBlock() != Blocks.LAVA)event.renderer.box(blockPos8, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (mc.world.getBlockState(blockPos9).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos9).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos9).getBlock() != Blocks.LAVA)event.renderer.box(blockPos9, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (mc.world.getBlockState(blockPos18).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos18).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos18).getBlock() != Blocks.LAVA)event.renderer.box(blockPos18, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + } + if (range.get()==6){ + if (mc.world.getBlockState(blockPos1).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos1).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos1).getBlock() != Blocks.LAVA)event.renderer.box(blockPos1, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (mc.world.getBlockState(blockPos2).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos2).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos2).getBlock() != Blocks.LAVA)event.renderer.box(blockPos2, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (mc.world.getBlockState(blockPos3).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos3).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos3).getBlock() != Blocks.LAVA)event.renderer.box(blockPos3, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (mc.world.getBlockState(blockPos4).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos4).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos4).getBlock() != Blocks.LAVA)event.renderer.box(blockPos4, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (mc.world.getBlockState(blockPos5).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos5).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos5).getBlock() != Blocks.LAVA)event.renderer.box(blockPos5, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (mc.world.getBlockState(blockPos6).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos6).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos6).getBlock() != Blocks.LAVA)event.renderer.box(blockPos6, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (mc.world.getBlockState(blockPos7).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos7).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos7).getBlock() != Blocks.LAVA)event.renderer.box(blockPos7, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (mc.world.getBlockState(blockPos8).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos8).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos8).getBlock() != Blocks.LAVA)event.renderer.box(blockPos8, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (mc.world.getBlockState(blockPos9).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos9).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos9).getBlock() != Blocks.LAVA)event.renderer.box(blockPos9, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (mc.world.getBlockState(blockPos10).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos10).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos10).getBlock() != Blocks.LAVA)event.renderer.box(blockPos10, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (mc.world.getBlockState(blockPos11).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos11).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos11).getBlock() != Blocks.LAVA)event.renderer.box(blockPos11, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (mc.world.getBlockState(blockPos12).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos12).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos12).getBlock() != Blocks.LAVA)event.renderer.box(blockPos12, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (mc.world.getBlockState(blockPos13).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos13).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos13).getBlock() != Blocks.LAVA)event.renderer.box(blockPos13, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (mc.world.getBlockState(blockPos18).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos18).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos18).getBlock() != Blocks.LAVA)event.renderer.box(blockPos18, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (mc.world.getBlockState(blockPos19).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos19).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos19).getBlock() != Blocks.LAVA)event.renderer.box(blockPos19, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (mc.world.getBlockState(blockPos20).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos20).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos20).getBlock() != Blocks.LAVA)event.renderer.box(blockPos20, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (mc.world.getBlockState(blockPos21).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos21).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos21).getBlock() != Blocks.LAVA)event.renderer.box(blockPos21, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (mc.world.getBlockState(blockPos22).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos22).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos22).getBlock() != Blocks.LAVA)event.renderer.box(blockPos22, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + } + if (range.get()==7){ + if (mc.world.getBlockState(blockPos1).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos1).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos1).getBlock() != Blocks.LAVA)event.renderer.box(blockPos1, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (mc.world.getBlockState(blockPos2).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos2).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos2).getBlock() != Blocks.LAVA)event.renderer.box(blockPos2, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (mc.world.getBlockState(blockPos3).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos3).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos3).getBlock() != Blocks.LAVA)event.renderer.box(blockPos3, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (mc.world.getBlockState(blockPos4).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos4).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos4).getBlock() != Blocks.LAVA)event.renderer.box(blockPos4, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (mc.world.getBlockState(blockPos5).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos5).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos5).getBlock() != Blocks.LAVA)event.renderer.box(blockPos5, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (mc.world.getBlockState(blockPos6).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos6).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos6).getBlock() != Blocks.LAVA)event.renderer.box(blockPos6, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (mc.world.getBlockState(blockPos7).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos7).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos7).getBlock() != Blocks.LAVA)event.renderer.box(blockPos7, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (mc.world.getBlockState(blockPos8).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos8).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos8).getBlock() != Blocks.LAVA)event.renderer.box(blockPos8, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (mc.world.getBlockState(blockPos9).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos9).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos9).getBlock() != Blocks.LAVA)event.renderer.box(blockPos9, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (mc.world.getBlockState(blockPos10).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos10).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos10).getBlock() != Blocks.LAVA)event.renderer.box(blockPos10, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (mc.world.getBlockState(blockPos11).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos11).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos11).getBlock() != Blocks.LAVA)event.renderer.box(blockPos11, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (mc.world.getBlockState(blockPos12).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos12).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos12).getBlock() != Blocks.LAVA)event.renderer.box(blockPos12, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (mc.world.getBlockState(blockPos13).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos13).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos13).getBlock() != Blocks.LAVA)event.renderer.box(blockPos13, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (mc.world.getBlockState(blockPos14).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos14).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos14).getBlock() != Blocks.LAVA)event.renderer.box(blockPos14, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (mc.world.getBlockState(blockPos15).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos15).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos15).getBlock() != Blocks.LAVA)event.renderer.box(blockPos15, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (mc.world.getBlockState(blockPos16).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos16).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos16).getBlock() != Blocks.LAVA)event.renderer.box(blockPos16, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (mc.world.getBlockState(blockPos17).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos17).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos17).getBlock() != Blocks.LAVA)event.renderer.box(blockPos17, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (mc.world.getBlockState(blockPos18).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos18).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos18).getBlock() != Blocks.LAVA)event.renderer.box(blockPos18, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (mc.world.getBlockState(blockPos19).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos19).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos19).getBlock() != Blocks.LAVA)event.renderer.box(blockPos19, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (mc.world.getBlockState(blockPos20).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos20).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos20).getBlock() != Blocks.LAVA)event.renderer.box(blockPos20, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (mc.world.getBlockState(blockPos21).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos21).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos21).getBlock() != Blocks.LAVA)event.renderer.box(blockPos21, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (mc.world.getBlockState(blockPos22).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos22).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos22).getBlock() != Blocks.LAVA)event.renderer.box(blockPos22, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (mc.world.getBlockState(blockPos23).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos23).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos23).getBlock() != Blocks.LAVA)event.renderer.box(blockPos23, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (mc.world.getBlockState(blockPos24).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos24).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos24).getBlock() != Blocks.LAVA)event.renderer.box(blockPos24, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (mc.world.getBlockState(blockPos25).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos25).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos25).getBlock() != Blocks.LAVA)event.renderer.box(blockPos25, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + if (mc.world.getBlockState(blockPos26).getBlock() != Blocks.AIR && mc.world.getBlockState(blockPos26).getBlock() != Blocks.WATER && mc.world.getBlockState(blockPos26).getBlock() != Blocks.LAVA)event.renderer.box(blockPos26, sideColor.get(), lineColor.get(), shapeMode.get(), 0); + } + } +} \ No newline at end of file