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runing the LVGL demo with a slight modification (AEGHB-638) #94
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Hi @ganindu7, did you copy the component |
Thanks will do and let you know
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…On Tue, 7 May 2024 at 02:51, Zhongwei Liu ***@***.***> wrote:
Hi @ganindu7 <https://github.com/ganindu7>, did you copy the component
lvgl__lvgl from the folder
{............}/examples/lvgl_demos/managed_components to the folder
{............}/examples/lvgl_demos/components? If so, please also delete
the file {............}/examples/lvgl_demos/dependencies.lock and build
again. Otherwise, the project will always use the lvgl in the folder
{............}/examples/lvgl_demos/managed_components.
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Hi I have deleted the lock but it still builds the same way (with the default demo not changing) I have added my folder structure from my workspace(with depeth limited to 3 for clarity) can you splot anything wrong here.
for example should I be able to delete the lvgl_lvgl foldr in may managed_componsnts folder ? (currently If I delete that I get teh following error )
|
Yes, the component |
Hi Liu, That fixed part of the problem, Now it is building the demo from the but the original problem (the graphic not changing) is still present. To remind what I have done to see this change is to just change the the I wonder if this is pre built and optimised Cheers, |
For LVGL, it's usually necessary to use tools to convert images into arrays. What you need to replace is the |
HI Liu,
Thanks a lot! That essentially fixed the original issue. There are other
stuff like the image looking different. I reckon that is a settings issue.
Thanks a lot for your time!
…On Tue, 7 May 2024 at 14:06, Zhongwei Liu ***@***.***> wrote:
For LVGL, it's usually necessary to use tools
<https://lvgl.io/tools/imageconverter> to convert images into arrays.
What you need to replace is the img_demo_widgets_avatar.c file, not the
image itself.
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*Best RegardsGanindu Nanayakkara*
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You are welcome! |
Answers checklist.
General issue report
I'm trying to run the lvgl demo with a slight modification tot he graphics asset. (just to understand how this works becase I am not familiar with ESP32 at all.
all I did was simply modify the .png file
{............}/examples/lvgl_demos/components/lvgl__lvgl/demos/widgets/assets/avatar.png
then I ran
idf.py fullclean
and
bit I keep getting the old
avarar.png
I guess that this is becase this is coming from a binary blob being used instead of my changes.my question is how do I get to the point where my changes get reflected downstream.
is there a setting to force rebuild including my changes.
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