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bot.py
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import asyncio
import aioschedule
import os
from sqlalchemy import select, create_engine, Column, Integer, String, Float
from sqlalchemy.orm import sessionmaker
from sqlalchemy.ext.declarative import declarative_base
from telebot.async_telebot import AsyncTeleBot, types
import json
PLAYER_START_DATA = None
TOKEN = ''
bot = AsyncTeleBot(TOKEN)
engine = create_engine('sqlite+pysqlite:///chinook.db', echo=True)
session = None
Session = sessionmaker(bind=engine, future=True, expire_on_commit=False)
Base = declarative_base() # предок для всех моделей (таблиц)
def InitConfigs():
global PLAYER_START_DATA
with open('player_init_data.json', 'r') as f:
PLAYER_START_DATA = json.loads(f.read())
class Players(Base):
__tablename__ = 'players' # имя таблицы
PlayerId = Column(Integer, name='PlayerId', primary_key=True)
Nickname = Column(String)
Level = Column(Integer)
Hp = Column(Integer)
CurHp = Column(Integer)
Money = Column(Integer)
Attack = Column(Integer)
MagicAttack = Column(Integer)
Xp = Column(Integer)
Armour = Column(Integer)
MagicArmour = Column(Integer)
LocationID = Column(Integer)
class Mobs(Base):
__tablename__ = 'mobs' # имя таблицы
MobID = Column(Integer, name='MobID', primary_key=True)
Hp = Column(Integer)
Xp = Column(Integer)
ReqLevel = Column(Integer)
AttackType = Column(Integer)
Attack = Column(Integer)
Armour = Column(Integer)
MagicArmour = Column(Integer)
class Locations(Base):
__tablename__ = 'locations' # имя таблицы
LocationID = Column(Integer, name='LocationID', primary_key=True)
XCoord = Column(Integer)
YCoord = Column(Integer)
LocationType = Column(String)
class Items(Base):
__tablename__ = 'items'
ItemId = Column(Integer, name='ItemID', primary_key=True)
Cost = Column(Integer)
CostToSale = Column(Integer)
ItemType = Column(String)
Hp = Column(Integer)
Mana = Column(Integer)
Attack = Column(Integer)
MagicAttack = Column(Integer)
Armour = Column(Integer)
MagicArmour = Column(Integer)
ReqLevel = Column(Integer)
@bot.message_handler(commands=['start'])
async def send_welcome(message):
await bot.reply_to(message, "Hi! It's time to start your adventure! \n \
Please use /create_character <name> to rise your warrior!")
def get_city_actions_markup():
markup = types.ReplyKeyboardMarkup(resize_keyboard=True, row_width=2)
item_1 = types.KeyboardButton("Check inventory")
item_2 = types.KeyboardButton("Visit shop")
item_3 = types.KeyboardButton("Go fight")
item_4 = types.KeyboardButton("Print character info")
markup.add(item_1, item_2, item_3, item_4)
return markup
def add_player(id, character_name):
new_player = Players(PlayerId=id, \
Nickname=character_name, \
Level=PLAYER_START_DATA['Level'], \
Hp=PLAYER_START_DATA['Hp'], \
CurHp=PLAYER_START_DATA['CurHp'], \
Money=PLAYER_START_DATA['Money'], \
Attack=PLAYER_START_DATA['Attack'], \
MagicAttack=PLAYER_START_DATA['MagicAttack'], \
Xp=PLAYER_START_DATA['Xp'], \
Armour=PLAYER_START_DATA['Armour'], \
MagicArmour=PLAYER_START_DATA['MagicArmour'], \
LocationID=PLAYER_START_DATA['LocationID'])
session.add(new_player)
@bot.message_handler(commands=['create_character'])
async def create_character(message):
args = message.text.split()
print(len(args))
if len(args) != 2:
return await bot.reply_to(message, "Please call this command with single parameter")
character_name = args[1]
query = select(Players).where(Players.Nickname == character_name)
player = session.execute(query).scalar()
print('player', player)
if player != None:
return await bot.reply_to(message, 'Sorry character with such a name already exists')
add_player(message.from_user.id, character_name)
return await bot.send_message(message.chat.id, "Uffff", reply_markup=get_city_actions_markup())
@bot.message_handler(content_types=['text'])
async def message_reply(message):
if message.text == "Check inventory":
pass
elif message.text == "Visit shop":
pass
elif message.text == "Go fight":
await bot.send_message(message.chat.id, "Sorry Skyrim for this platform is not available yet, please wait another year and we'll release it at E3 2023, respectfully Todd")
elif message.text == "Print character info":
# Get character information
pass
return await bot.send_message(message.chat.id, "Please choose your next action", reply_markup=get_city_actions_markup())
async def scheduler():
while True:
await aioschedule.run_pending()
await asyncio.sleep(1)
async def main():
await asyncio.gather(bot.infinity_polling(), scheduler())
if __name__ == '__main__':
InitConfigs()
print(PLAYER_START_DATA)
session = Session()
asyncio.run(main())