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Galaxy.cpp
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/* Galaxy.cpp
Copyright (c) 2015 by Michael Zahniser
Endless Sky is free software: you can redistribute it and/or modify it under the
terms of the GNU General Public License as published by the Free Software
Foundation, either version 3 of the License, or (at your option) any later version.
Endless Sky is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU General Public License for more details.
*/
#include "Galaxy.h"
#include "DataNode.h"
#include "DataWriter.h"
#include <QString>
using namespace std;
Galaxy::Galaxy(const DataNode &node)
{
Load(node);
}
void Galaxy::Load(const DataNode &node)
{
if(node.Size() >= 2)
name = node.Token(1);
for(const DataNode &child : node)
{
if(child.Token(0) == "pos" && child.Size() >= 3)
position = QVector2D(child.Value(1), child.Value(2));
else if(child.Token(0) == "sprite" && child.Size() >= 2)
sprite = child.Token(1);
else
unparsed.push_back(child);
}
}
void Galaxy::Save(DataWriter &file) const
{
if(name.isEmpty())
file.Write("galaxy");
else
file.Write("galaxy", name);
file.BeginChild();
{
file.Write("pos", position.x(), position.y());
if(!sprite.isEmpty())
file.Write("sprite", sprite);
for(const DataNode &node : unparsed)
file.Write(node);
}
file.EndChild();
}
const QVector2D &Galaxy::Position() const
{
return position;
}
const QString &Galaxy::Sprite() const
{
return sprite;
}