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TreeCapitator.cfg
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# Configuration file
general_settings {
#--------------------------------------------------------------------------------------------------------#
# global_settings
#--------------------------------------------------------------------------------------------------------#
# These are the general preference settings. They are used globally to tune how TreeCapitator works.
#--------------------------------------------------------------------------------------------------------#
global_settings {
# [Global] Set to true if you want TreeCapitator to log info about what it's doing, false to disable.
# If you are having an issue with the mod, set this option to true and post the resulting log to the
# TreeCapitator Minecraftforum.net thread along with a detailed description of the issue. [default: false]
B:allowDebugLogging=false
# [Global] Set to true if you want TreeCapitator to tell you what kind of block you have clicked when
# sneaking, false to disable. [default: false]
B:allowDebugOutput=false
# [Global] Enable to cause item damage based on number of blocks destroyed [default: true]
B:allowItemDamage=true
# [Global] Enable to allow chopping down the entire tree even if your item does not have enough damage
# remaining to cover the number of blocks. [default: false]
B:allowMoreBlocksThanDamage=true
# [Global] When useIncreasingItemDamage=true the damage applied per block broken will increase by this
# amount every increaseDamageEveryXBlocks blocks broken in a tree. [range: 0.1 ~ 100.0, default: 1.0]
S:damageIncreaseAmount=1.0
# [Global] Axes and shears will take damage this many times for each log broken. Remaining damage is
# rounded and applied to tools when a tree is finished. [range: 0.1 ~ 50.0, default: 1.0]
S:damageMultiplier=1.0
# [Global] Enabling this will make leaves be destroyed when trees are chopped. [default: true]
B:destroyLeaves=true
# [Global] Flag to disable drops in Creative mode [default: false]
B:disableCreativeDrops=false
# [Global] Flag to disable tree chopping in Creative mode [default: false]
B:disableInCreative=false
# [Global] Toggle for whether or not to use the Treecapitating enchantment as opposed to requiring an item
# to be in the axeIDList to chop a tree. [default: false]
B:enableEnchantmentMode=false
# [Global] The internal ID for the Treecapitating enchantment. Change this if the default ID is conflicting
# with another mod. [range: 0 ~ 255, default: 187]
I:enchantmentID=187
# [Global] When useIncreasingItemDamage=true the damage applied per block broken will increase each time
# this many blocks are broken in a tree. [range: 1 ~ 500, default: 8]
I:increaseDamageEveryXBlocks=8
# [Global] Whether you need an item from the axeIDList to chop down a tree. Disabling will let you chop
# trees with any item. [default: true]
B:needItem=true
# [Global] Whether or not to check the axe ID list for an item when determining if a given item can be
# imbued with the Treecapitating enchantment.
# NOTE: when set to false, any ItemTool type item (pickaxes, shovels, etc) with a high enough
# enchantability level can get the enchantment, not just axes. [default: true]
B:requireItemInAxeListForEnchant=true
# [Global] Enabling this will cause destroyed leaves to be sheared when a shearing item is in the hotbar
# (ignored if destroyLeaves is false). [default: false]
B:shearLeaves=true
# [Global] Enabling this will shear /some/ of the vines on a tree when a shearing item is in the hotbar
# (ignored if destroyLeaves is false). [default: false]
B:shearVines=true
# [Global] Set sneakAction = "disable" to disable tree chopping while sneaking,
# set sneakAction = "enable" to only enable tree chopping while sneaking,
# set sneakAction = "none" to have tree chopping enabled regardless of sneaking. [default: disable]
S:sneakAction=disable
# [Global] When true, the log break speed is equal to original break speed / (tree height * 2)
# When false, the original break speed is multiplied by the breakSpeedModifier value [default: true]
B:treeHeightDecidesBreakSpeed=true
# [Global] Set to true to have the per-block item damage amount increase after every
# increaseDamageEveryXBlocks blocks are broken. [default: false]
B:useIncreasingItemDamage=false
# [Global] Set to true if you want only the log/leaf blocks listed with each log in a tree
# to break when that log type is chopped. When set to false it will break
# any log/leaf type blocks connected to the tree, not just the types for that tree. [default: true]
B:useStrictBlockPairing=true
}
#--------------------------------------------------------------------------------------------------------#
# per_tree_defaults
#--------------------------------------------------------------------------------------------------------#
# These are the default values of settings that can be defined on a per-tree basis. If a
# user-/mod-defined tree sets one of these values it will override the default value here.
#--------------------------------------------------------------------------------------------------------#
per_tree_defaults {
# [Global] Set to false to disable TreeCapitator Smart Tree Detection.
# Smart Tree Detection counts the number of leaf blocks that are adjacent to the
# top-most connected log block at the x, z location of a log you've broken. If
# there are at least minLeavesToID leaf blocks within maxLeafIDDist blocks then
# TreeCapitator considers it a tree and allows chopping.
# WARNING: Disabling Smart Tree Detection will remove the only safeguard against
# accidentally destroying a log structure. Make sure you know what you're doing! [default: true]
B:allowSmartTreeDetection=true
# [Global, PerTree] When using an item that can chop trees, the break speed will by multiplied by this value
# THIS OPTION IS IGNORED WHEN treeHeightDecidesBreakSpeed=true [range: 0.01 ~ 1.0, default: 0.256]
S:breakSpeedModifier=0.256
# [Global, PerTree] The maximum horizontal distance that the leaf breaking effect will travel from the tree (use -1 for no limit). [range: -1 ~ 100, default: 4]
I:maxHorLeafBreakDist=4
# [Global, PerTree] The maximum horizontal distance that the log breaking effect will travel (use -1 for no limit). [range: -1 ~ 100, default: 16]
I:maxHorLogBreakDist=16
# [Global, PerTree] If a tree's top log is not close enough to leaf blocks, the tree will not be chopped.
# Increasing this value will search further. I would try to keep it at or below 3. [range: 1 ~ 8, default: 1]
I:maxLeafIDDist=1
# [Global, PerTree] The maximum vertical distance that the log breaking effect will travel (use -1 for no limit). [range: -1 ~ 255, default: -1]
I:maxVerLogBreakDist=-1
# [Global, PerTree] The minimum number of leaves within maxLeafIDDist of the top log block required to identify a tree. [range: 0 ~ 8, default: 3]
I:minLeavesToID=3
# [Global, PerTree] Setting this to false will allow the chopping to move downward as well as upward (and
# blocks below the one you break will be chopped) [default: true]
B:onlyDestroyUpwards=true
# [Global, PerTree] When true TreeCapitator will only instantly decay leaves that have actually been marked
# for decay. Set to false if you want leaves to be destroyed regardless of their decay status
# (hint: or for "leaf" blocks that are not really leaves). [default: true]
B:requireLeafDecayCheck=true
}
}
#--------------------------------------------------------------------------------------------------------#
# tree_and_mod_configs
#--------------------------------------------------------------------------------------------------------#
# This category is where all your settings live that are related to 3rd party mods. There are two methods
# to set up a 3rd party mod's trees and items:
#
# (1) Config Method: uses the mod's config file to lookup block ID and item ID values. 3rd party config
# settings tell TreeCapitator how to find a mod's config, what config values we need (log/leaf blocks,
# axes, etc), how to use those values to define the mod's trees (if applicable), and what kind of tools the
# items are (if applicable).
#
# (2) Integer IDs Method: alternatively you can always just use the integer block and item IDs to define what
# a tree or axe is.
#
# Keep in mind that you can also include certain settings on a per-tree basis to override the global values.
#
# Format:
# <section_name> { (typically same as modID)
# S:modID=<modID> (this can be found on the Mods screen in game or in mcmod.info)
# S:configPath=<path to config file relative to .minecraft/config/> (most of the time this is the same as <modID>.cfg)
# S:blockConfigKeys=<block config category>:<property name>; block:customLogBlockID; block:customLeafBlockID (config category is usually "block")
# S:itemConfigKeys=<item config category>:<property name>; item:superAwesomeAxeShearsID (config category is usually "item")
# S:axeIDList=<<item config category>:<property name>>; <item:superAwesomeAxeShearsID>
# S:shearsIDList=<item:superAwesomeAxeShearsID>
# B:useShiftedItemID=<(optional, defaults to true) whether or not to use the +256 shifted item ID> (true/false, almost always true)
# B:overrideIMC=<optional, defaults to false) whether or not a mod's user config (this file) should override a mod's IMC config (IMC allows mods to send messages to each other for compatibility)
#
# <tree_name> { (the tree name is just for organization and clarity)
# # logConfigKeys/leafConfigKeys: list of config key tags or raw integer block ID values. "," separates ID and metadata, ";" separates block entries
# S:logConfigKeys=<<block config category>:<property name>>; <block:customLogBlockID>,0; 17,0
# S:leafConfigKeys=<<block config category>:<property name>>; <block:customLeafBlockID>,0; 18
# (per-tree settings)
#
# }
# }
#
# Examples:
# ic2_using_config_method {
# S:modID=IC2
# S:configPath=IC2.cfg
# S:blockConfigKeys=block:blockRubWood; block:blockRubLeaves
# S:itemConfigKeys=item:itemToolBronzeAxe; item:itemToolChainsaw
# S:axeIDList=<item:itemToolBronzeAxe>; <item:itemToolChainsaw>
# S:shearsIDList=<item:itemToolChainsaw>
# B:useShiftedItemID=true
#
# rubber {
# S:logConfigKeys=<block:blockRubWood>
# S:leafConfigKeys=<block:blockRubLeaves>
# }
# }
#
# ic2_using_integer_method {
# S:modID=IC2
# S:configPath=IC2.cfg
# S:blockConfigKeys=
# S:itemConfigKeys=
# S:axeIDList=30199; 30233
# S:shearsIDList=30233
#
# rubber {
# S:logConfigKeys=243
# S:leafConfigKeys=242
# }
# }
#--------------------------------------------------------------------------------------------------------#
tree_and_mod_configs {
# The mod ID value for ID Resolver. [default: IDResolver]
S:idResolverModID=IDResolver
# The mod ID value for Multi-Mine. [default: AS_MultiMine]
S:multiMineID=AS_MultiMine
# This setting controls the default behavior when a mod is both configured manually (in the config file) and
# by the mod itself via IMC (inter-mod communication). [default: false]
B:userConfigOverridesIMC=false
#--------------------------------------------------------------------------------------------------------#
# 1_vanilla_trees_and_items
#--------------------------------------------------------------------------------------------------------#
# This special category is the home of the vanilla tree block and item configurations. You can change the
# values in this category to suit your preferences.
#
# WARNING: This config category must not be removed! If this category is renamed or removed TreeCapitator
# will assume your config file is new and reload the default user mod config settings!
#--------------------------------------------------------------------------------------------------------#
1_vanilla_trees_and_items {
S:axeIDList=271; 275; 258; 286; 279
S:modID=TreeCapitator
B:overrideIMC=false
S:shearsIDList=359
vanilla_birch {
S:leafConfigKeys=18, 2; 18, 10
S:logConfigKeys=17, 2; 17, 6; 17, 10; 17, 14
}
vanilla_huge_brown_mushroom {
S:leafConfigKeys=99, 1; 99, 2; 99, 3; 99, 4; 99, 5; 99, 6; 99, 7; 99, 8; 99, 9; 99, 14
S:logConfigKeys=99, 10; 99, 15
I:maxHorLeafBreakDist=6
B:requireLeafDecayCheck=false
}
vanilla_huge_red_mushroom {
S:leafConfigKeys=100, 1; 100, 2; 100, 3; 100, 4; 100, 5; 100, 6; 100, 7; 100, 8; 100, 9; 100, 14
S:logConfigKeys=100, 10; 100, 15
I:maxHorLeafBreakDist=6
B:requireLeafDecayCheck=false
}
vanilla_jungle {
S:leafConfigKeys=18, 3; 18, 11; 18, 0; 18, 8
S:logConfigKeys=17, 3; 17, 7; 17, 11; 17, 15
I:maxHorLeafBreakDist=6
B:requireLeafDecayCheck=false
}
vanilla_oak {
S:leafConfigKeys=18, 0; 18, 8
S:logConfigKeys=17, 0; 17, 4; 17, 8; 17, 12
}
vanilla_spruce {
S:leafConfigKeys=18, 1; 18, 9
S:logConfigKeys=17, 1; 17, 5; 17, 9; 17, 13
}
}
appliedenergistics {
S:axeIDList=<item:appeng.toolQuartzAxe>
S:configPath=AppliedEnergistics.cfg
S:itemConfigKeys=item:appeng.toolQuartzAxe
S:modID=AppliedEnergistics
B:overrideIMC=false
B:useShiftedItemID=true
}
biomesoplenty {
S:axeIDList=<item:Muddy Axe ID>; <item:Amethyst Axe ID>
S:blockConfigKeys=block:Bamboo ID; block:Colourized Leaves ID; block:Fruit Leaf Block ID; block:Leaf Block ID 1; block:Leaf Block ID 2; block:Log Block ID 1; block:Log Block ID 2; block:Log Block ID 3; block:Log Block ID 4; block:Petal ID
S:configPath=BiomesOPlenty.cfg
S:itemConfigKeys=item:Muddy Axe ID; item:Amethyst Axe ID
S:modID=BiomesOPlenty
B:overrideIMC=false
B:useShiftedItemID=true
acacia {
S:leafConfigKeys=<block:Colourized Leaves ID>,0; <block:Colourized Leaves ID>,8
S:logConfigKeys=<block:Log Block ID 1>,0; <block:Log Block ID 1>,4; <block:Log Block ID 1>,8
B:requireLeafDecayCheck=false
}
big_flower {
S:leafConfigKeys=<block:Petal ID>
S:logConfigKeys=<block:Log Block ID 3>,3; <block:Log Block ID 3>,7; <block:Log Block ID 3>,11
}
cherry {
S:leafConfigKeys=<block:Leaf Block ID 2>,1; <block:Leaf Block ID 2>,3; <block:Leaf Block ID 2>,9; <block:Leaf Block ID 2>,11
S:logConfigKeys=<block:Log Block ID 1>,1; <block:Log Block ID 1>,5; <block:Log Block ID 1>,9
B:requireLeafDecayCheck=false
}
darkwood {
S:leafConfigKeys=<block:Leaf Block ID 1>,3; <block:Leaf Block ID 1>,11
S:logConfigKeys=<block:Log Block ID 1>,2; <block:Log Block ID 1>,6; <block:Log Block ID 1>,10
B:requireLeafDecayCheck=false
}
dead {
S:leafConfigKeys=
S:logConfigKeys=<block:Log Block ID 3>,2; <block:Log Block ID 3>,6; <block:Log Block ID 3>,10
}
fir {
S:leafConfigKeys=<block:Leaf Block ID 1>,5; <block:Leaf Block ID 1>,13
S:logConfigKeys=<block:Log Block ID 1>,3; <block:Log Block ID 1>,7; <block:Log Block ID 1>,11
B:requireLeafDecayCheck=false
}
hellbark {
S:leafConfigKeys=<block:Leaf Block ID 2>,4; <block:Leaf Block ID 2>,12
S:logConfigKeys=<block:Log Block ID 4>,1; <block:Log Block ID 4>,5; <block:Log Block ID 4>,9
B:requireLeafDecayCheck=false
}
holy {
S:leafConfigKeys=<block:Leaf Block ID 1>,6; <block:Leaf Block ID 1>,14
S:logConfigKeys=<block:Log Block ID 2>,0; <block:Log Block ID 2>,4; <block:Log Block ID 2>,8
B:requireLeafDecayCheck=false
}
jacaranda {
S:leafConfigKeys=<block:Leaf Block ID 2>,5; <block:Leaf Block ID 2>,13
S:logConfigKeys=<block:Log Block ID 4>,2; <block:Log Block ID 4>,6; <block:Log Block ID 4>,10
B:requireLeafDecayCheck=false
}
magic {
S:leafConfigKeys=<block:Leaf Block ID 1>,2; <block:Leaf Block ID 1>,10
S:logConfigKeys=<block:Log Block ID 2>,1; <block:Log Block ID 2>,5; <block:Log Block ID 2>,9
B:requireLeafDecayCheck=false
}
mangrove {
S:leafConfigKeys=<block:Colourized Leaves ID>,1; <block:Colourized Leaves ID>,9
S:logConfigKeys=<block:Log Block ID 2>,2; <block:Log Block ID 2>,6; <block:Log Block ID 2>,10
B:requireLeafDecayCheck=false
}
palm {
S:leafConfigKeys=<block:Colourized Leaves ID>,2; <block:Colourized Leaves ID>,10
S:logConfigKeys=<block:Log Block ID 2>,3; <block:Log Block ID 2>,7; <block:Log Block ID 2>,11
B:requireLeafDecayCheck=false
}
pine {
S:leafConfigKeys=<block:Colourized Leaves ID>,5; <block:Colourized Leaves ID>,13
S:logConfigKeys=<block:Log Block ID 4>,0; <block:Log Block ID 4>,4; <block:Log Block ID 4>,8
B:requireLeafDecayCheck=false
}
redwood {
S:leafConfigKeys=<block:Colourized Leaves ID>,3; <block:Colourized Leaves ID>,11
S:logConfigKeys=<block:Log Block ID 3>,0; <block:Log Block ID 3>,4; <block:Log Block ID 3>,8
B:requireLeafDecayCheck=false
}
vanilla_birch {
S:leafConfigKeys=<block:Leaf Block ID 1>,0; <block:Leaf Block ID 1>,8
S:logConfigKeys=
}
vanilla_jungle {
S:leafConfigKeys=
S:logConfigKeys=
I:maxLeafIDDist=3
}
vanilla_oak {
S:leafConfigKeys=<block:Leaf Block ID 1>,4; <block:Leaf Block ID 1>,7; <block:Leaf Block ID 1>,12; <block:Leaf Block ID 1>,15; <block:Fruit Leaf Block ID>; <block:Leaf Block ID 2>,0; <block:Leaf Block ID 2>,8; <block:Leaf Block ID 2>,2; <block:Leaf Block ID 2>,10; 18,2; 18,10
S:logConfigKeys=
}
willow {
S:leafConfigKeys=<block:Colourized Leaves ID>,4; <block:Colourized Leaves ID>,12
S:logConfigKeys=<block:Log Block ID 3>,1; <block:Log Block ID 3>,5; <block:Log Block ID 3>,9
B:requireLeafDecayCheck=false
}
}
divinerpg {
S:axeIDList=<item:Bedrock Axe>; <item:Crystal Axe>; <item:Realmite Axe>; <item:azuriteaxe>; <item:corruptedaxe>; <item:denseaxe>; <item:divineaxe>; <item:donatoraxe>; <item:energyaxe>; <item:mythrilaxe>; <item:plasmaaxe>; <item:serenityaxe>; <item:twilightaxe>
S:blockConfigKeys=block:eucalyptus
S:configPath=DivineRPG.cfg
S:itemConfigKeys=item:Bedrock Axe; item:Crystal Axe; item:Realmite Axe; item:azuriteaxe; item:corruptedaxe; item:denseaxe; item:divineaxe; item:donatoraxe; item:energyaxe; item:mythrilaxe; item:plasmaaxe; item:serenityaxe; item:twilightaxe
S:modID=DivineRPG
B:overrideIMC=false
B:useShiftedItemID=true
eucalyptus {
S:leafConfigKeys=18
S:logConfigKeys=<block:eucalyptus>
}
}
extrabiomesxl {
S:blockConfigKeys=block:customlog.id; block:quarterlog0.id; block:quarterlog1.id; block:quarterlog2.id; block:quarterlog3.id; block:autumnleaves.id; block:greenleaves.id
S:configPath=extrabiomes/extrabiomes.cfg
S:modID=ExtrabiomesXL
B:overrideIMC=false
acacia {
S:leafConfigKeys=<block:greenleaves.id>,2
S:logConfigKeys=<block:customlog.id>,1
}
fir {
S:leafConfigKeys=<block:greenleaves.id>,0; <block:greenleaves.id>,8
S:logConfigKeys=<block:customlog.id>,0; <block:quarterlog0.id>,1; <block:quarterlog1.id>,1; <block:quarterlog2.id>,1; <block:quarterlog3.id>,1
I:maxHorLeafBreakDist=10
B:requireLeafDecayCheck=false
}
redwood {
S:leafConfigKeys=<block:greenleaves.id>,1; <block:greenleaves.id>,9
S:logConfigKeys=<block:quarterlog0.id>,0; <block:quarterlog1.id>,0; <block:quarterlog2.id>,0; <block:quarterlog3.id>,0
I:maxHorLeafBreakDist=10
B:requireLeafDecayCheck=false
}
vanilla_oak {
S:leafConfigKeys=<block:autumnleaves.id>
S:logConfigKeys=<block:quarterlog0.id>,2; <block:quarterlog1.id>,2; <block:quarterlog2.id>,2; <block:quarterlog3.id>,2;
}
vanilla_spruce {
S:leafConfigKeys=<block:autumnleaves.id>
S:logConfigKeys=
}
}
forestry {
S:blockConfigKeys=block:log1; block:log2; block:log3; block:log4; block:log5; block:log6; block:log7; block:leaves
S:configPath=forestry/base.conf
S:modID=Forestry
B:overrideIMC=false
acacia {
S:leafConfigKeys=<block:leaves>,0; <block:leaves>,8
S:logConfigKeys=<block:log1>,2; <block:log1>,6; <block:log1>,10
B:requireLeafDecayCheck=false
}
balsa {
S:leafConfigKeys=<block:leaves>,0; <block:leaves>,8
S:logConfigKeys=<block:log3>,3; <block:log3>,7; <block:log3>,11
B:requireLeafDecayCheck=false
}
baobab {
S:leafConfigKeys=<block:leaves>,0; <block:leaves>,8
S:logConfigKeys=<block:log2>,2; <block:log2>,6; <block:log2>,10
B:requireLeafDecayCheck=false
}
bluemahoe {
S:leafConfigKeys=<block:leaves>,0; <block:leaves>,8
S:logConfigKeys=<block:log5>,0; <block:log5>,4; <block:log5>,8
B:requireLeafDecayCheck=false
}
boojum {
S:leafConfigKeys=<block:leaves>,0; <block:leaves>,8
S:logConfigKeys=<block:log4>,2; <block:log4>,6; <block:log4>,10
B:requireLeafDecayCheck=false
}
bullpine {
S:leafConfigKeys=<block:leaves>,0; <block:leaves>,8
S:logConfigKeys=<block:log6>,0; <block:log6>,4; <block:log6>,8
B:requireLeafDecayCheck=false
}
cherry {
S:leafConfigKeys=<block:leaves>,0; <block:leaves>,8
S:logConfigKeys=<block:log4>,3; <block:log4>,7; <block:log4>,11
B:requireLeafDecayCheck=false
}
chestnut {
S:leafConfigKeys=<block:leaves>,0; <block:leaves>,8
S:logConfigKeys=<block:log2>,0; <block:log2>,4; <block:log2>,8
B:requireLeafDecayCheck=false
}
datepalm {
S:leafConfigKeys=<block:leaves>,0; <block:leaves>,8
S:logConfigKeys=<block:log5>,2; block:log5>,6; block:log5>,10
B:requireLeafDecayCheck=false
}
ebony {
S:leafConfigKeys=<block:leaves>,0; <block:leaves>,8
S:logConfigKeys=<block:log3>,1; <block:log3>,5; <block:log3>,9
B:requireLeafDecayCheck=false
}
giant_sequoia {
S:leafConfigKeys=<block:leaves>,0; <block:leaves>,8
S:logConfigKeys=<block:log7>,0; <block:log7>,4; <block:log7>,8
B:requireLeafDecayCheck=false
}
kapok {
S:leafConfigKeys=<block:leaves>,0; <block:leaves>,8
S:logConfigKeys=<block:log3>,0; <block:log3>,4; <block:log3>,8
B:requireLeafDecayCheck=false
}
larch {
S:leafConfigKeys=<block:leaves>,0; <block:leaves>,8
S:logConfigKeys=<block:log1>,0; <block:log1>,4; <block:log1>,8
B:requireLeafDecayCheck=false
}
lemon {
S:leafConfigKeys=<block:leaves>,0; <block:leaves>,8
S:logConfigKeys=<block:log6>,3; <block:log6>,7; <block:log6>,11
B:requireLeafDecayCheck=false
}
lime {
S:leafConfigKeys=<block:leaves>,0; <block:leaves>,8
S:logConfigKeys=<block:log1>,3; <block:log1>,7; <block:log1>,11
B:requireLeafDecayCheck=false
}
mahogany {
S:leafConfigKeys=<block:leaves>,0; <block:leaves>,8
S:logConfigKeys=<block:log3>,2; <block:log3>,6; <block:log3>,10
B:requireLeafDecayCheck=false
}
papaya {
S:leafConfigKeys=<block:leaves>,0; <block:leaves>,8
S:logConfigKeys=<block:log5>,3; <block:log5>,7; <block:log5>,11
B:requireLeafDecayCheck=false
}
plum {
S:leafConfigKeys=<block:leaves>,0; <block:leaves>,8
S:logConfigKeys=<block:log6>,1; <block:log6>,5; <block:log6>,9
B:requireLeafDecayCheck=false
}
sequoia {
S:leafConfigKeys=<block:leaves>,0; <block:leaves>,8
S:logConfigKeys=<block:log2>,3; <block:log2>,7; <block:log2>,11
B:requireLeafDecayCheck=false
}
sugar_maple {
S:leafConfigKeys=<block:leaves>,0; <block:leaves>,8
S:logConfigKeys=<block:log6>,2; <block:log6>,6; <block:log6>,10
B:requireLeafDecayCheck=false
}
teak {
S:leafConfigKeys=<block:leaves>,0; <block:leaves>,8
S:logConfigKeys=<block:log1>,1; <block:log1>,5; <block:log1>,9
B:requireLeafDecayCheck=false
}
walnut {
S:leafConfigKeys=<block:leaves>,0; <block:leaves>,8
S:logConfigKeys=<block:log4>,1; <block:log4>,5; <block:log4>,9
B:requireLeafDecayCheck=false
}
wenge {
S:leafConfigKeys=<block:leaves>,0; <block:leaves>,8
S:logConfigKeys=<block:log2>,1; <block:log2>,5; <block:log2>,9
B:requireLeafDecayCheck=false
}
white_poplar {
S:leafConfigKeys=<block:leaves>,0; <block:leaves>,8
S:logConfigKeys=<block:log5>,1; <block:log5>,5; <block:log5>,9
B:requireLeafDecayCheck=false
}
willow {
S:leafConfigKeys=<block:leaves>,0; <block:leaves>,8
S:logConfigKeys=<block:log4>,0; <block:log4>,4; <block:log4>,8
B:requireLeafDecayCheck=false
}
}
gems_plus {
S:axeIDList=<item:AgateAxe>; <item:AmethystAxe>; <item:ChrysocollaAxe>; <item:CitrineAxe>; <item:EmeraldAxe>; <item:GarnetAxe>; <item:JadeAxe>; <item:JasperAxe>; <item:MalachiteAxe>; <item:OnyxAxe>; <item:PhoenixiteAxe>; <item:QuartzAxe>; <item:RubyAxe>; <item:SapphireAxe>; <item:SpinelAxe>; <item:SugiliteAxe>; <item:TopazAxe>; <item:TourmalineAxe>
S:configPath=GP.cfg
S:itemConfigKeys=item:AgateAxe; item:AmethystAxe; item:ChrysocollaAxe; item:CitrineAxe; item:EmeraldAxe; item:GarnetAxe; item:JadeAxe; item:JasperAxe; item:MalachiteAxe; item:OnyxAxe; item:PhoenixiteAxe; item:QuartzAxe; item:RubyAxe; item:SapphireAxe; item:SpinelAxe; item:SugiliteAxe; item:TopazAxe; item:TourmalineAxe
S:modID=GP
B:overrideIMC=false
B:useShiftedItemID=true
}
gravisuite {
S:axeIDList=<items:advChainsawID>
S:configPath=GraviSuite.cfg
S:itemConfigKeys=items:advChainsawID
S:modID=GraviSuite
B:overrideIMC=false
B:useShiftedItemID=true
}
ic2 {
S:axeIDList=<item:itemToolBronzeAxe>; <item:itemToolChainsaw>
S:blockConfigKeys=block:blockRubWood; block:blockRubLeaves
S:configPath=IC2.cfg
S:itemConfigKeys=item:itemToolBronzeAxe; item:itemToolChainsaw
S:modID=IC2
B:overrideIMC=false
S:shearsIDList=<item:itemToolChainsaw>
B:useShiftedItemID=true
rubber {
S:leafConfigKeys=<block:blockRubLeaves>
S:logConfigKeys=<block:blockRubWood>
}
}
mekanism {
S:axeIDList=<item:BronzeAxe>; <item:BronzePaxel>; <item:DiamondPaxel>; <item:GlowstoneAxe>; <item:GlowstonePaxel>; <item:GoldPaxel>; <item:IronPaxel>; <item:LazuliAxe>; <item:LazuliPaxel>; <item:ObsidianAxe>; <item:ObsidianPaxel>; <item:PlatinumAxe>; <item:PlatinumPaxel>; <item:SteelAxe>; <item:SteelPaxel>; <item:StonePaxel>; <item:WoodPaxel>; <item:OsmiumAxe>; <item:OsmiumPaxel>
S:configPath=Mekanism.cfg
S:itemConfigKeys=item:BronzeAxe; item:BronzePaxel; item:DiamondPaxel; item:GlowstoneAxe; item:GlowstonePaxel; item:GoldPaxel; item:IronPaxel; item:LazuliAxe; item:LazuliPaxel; item:ObsidianAxe; item:ObsidianPaxel; item:platinumAxe; item:platinumPaxel; item:SteelAxe; item:SteelPaxel; item:StonePaxel; item:WoodPaxel; item:OsmiumAxe; item:OsmiumPaxel
S:modID=Mekanism
B:overrideIMC=false
B:useShiftedItemID=true
}
minefactoryreloaded {
S:blockConfigKeys=block:ID.RubberWood; block:ID.RubberLeaves; block:ID.RubberSapling
S:configPath=powercrystals/minefactoryreloaded/common.cfg
S:modID=MineFactoryReloaded
B:overrideIMC=false
rubber {
S:leafConfigKeys=<block:ID.RubberLeaves>
S:logConfigKeys=<block:ID.RubberWood>
}
}
natura {
S:blockConfigKeys=block:Bloodwood Block; block:Flora Leaves; block:Redwood Block; block:Sakura Leaves; block:Wood Block; block:Rare Log; block:Rare Leaves; block:Willow Log
S:configPath=Natura.txt
S:modID=Natura
B:overrideIMC=false
amaranth {
S:leafConfigKeys=<block:Rare Leaves>,2; <block:Rare Leaves>,10
S:logConfigKeys=<block:Rare Log>,2; <block:Rare Log>,6; <block:Rare Log>,10
}
bloodwood {
S:leafConfigKeys=<block:Sakura Leaves>,2
S:logConfigKeys=<block:Bloodwood Block>
}
eucalyptus {
S:leafConfigKeys=<block:Flora Leaves>,1; <block:Flora Leaves>,9
S:logConfigKeys=<block:Wood Block>,0; <block:Wood Block>,4; <block:Wood Block>,8
}
ghostwood {
S:leafConfigKeys=<block:Sakura Leaves>,1
S:logConfigKeys=<block:Wood Block>,2; <block:Wood Block>, 6; <block:Wood Block>, 10
}
hopseed {
S:leafConfigKeys=<block:Flora Leaves>,2
S:logConfigKeys=<block:Wood Block>,3; <block:Wood Block>, 7; <block:Wood Block>, 11
}
maple {
S:leafConfigKeys=<block:Rare Leaves>,0; <block:Rare Leaves>,8
S:logConfigKeys=<block:Rare Log>,0; <block:Rare Log>,4; <block:Rare Log>,8
}
redwood {
S:leafConfigKeys=<block:Flora Leaves>,0
S:logConfigKeys=<block:Redwood Block>
}
sakura {
S:leafConfigKeys=<block:Sakura Leaves>,0; <block:Sakura Leaves>,8
S:logConfigKeys=<block:Wood Block>, 1; <block:Wood Block>, 5; <block:Wood Block>, 9
}
siverbell {
S:leafConfigKeys=<block:Rare Leaves>,1; <block:Rare Leaves>,9
S:logConfigKeys=<block:Rare Log>,1; <block:Rare Log>,5; <block:Rare Log>,9
}
tigerwood {
S:leafConfigKeys=<block:Rare Leaves>,3; <block:Rare Leaves>,11
S:logConfigKeys=<block:Rare Log>,3; <block:Rare Log>,7; <block:Rare Log>,11
}
willow {
S:leafConfigKeys=<block:Sakura Leaves>,3; <block:Sakura Leaves>,11; <block:Sakura Leaves>,15
S:logConfigKeys=<block:Willow Log>
I:maxHorLeafBreakDist=5
}
}
railcraft {
S:axeIDList=<item:tool.steel.axe>
S:configPath=railcraft/railcraft.cfg
S:itemConfigKeys=item:tool.steel.axe
S:modID=Railcraft
B:overrideIMC=false
B:useShiftedItemID=true
}
redpowerworld {
S:axeIDList=<items.world:axeRuby.id>; <items.world:axeGreenSapphire.id>; <items.world:axeSapphire.id>
S:blockConfigKeys=blocks.world:log.id; blocks.world:leaves.id
S:configPath=redpower/redpower.cfg
S:itemConfigKeys=items.world:axeRuby.id; items.world:axeGreenSapphire.id; items.world:axeSapphire.id
S:modID=RedPowerWorld
B:overrideIMC=false
B:useShiftedItemID=true
rubber {
S:leafConfigKeys=<blocks.world:leaves.id>
S:logConfigKeys=<blocks.world:log.id>
}
}
tconstruct {
S:axeIDList=<tools:Axe>; <tools:Lumber Axe>; <tools:Mattock>
S:configPath=TinkersWorkshop.txt
S:itemConfigKeys=tools:Axe; tools:Lumber Axe; tools:Mattock
S:modID=TConstruct
B:overrideIMC=false
B:useShiftedItemID=true
}
thaumcraft {
S:axeIDList=<item:Thaumaxe>
S:blockConfigKeys=block:BlockMagicalLog; block:BlockMagicalLeaves
S:configPath=Thaumcraft.cfg
S:itemConfigKeys=item:Thaumaxe
S:modID=Thaumcraft
B:overrideIMC=false
B:useShiftedItemID=true
greatwood {
S:leafConfigKeys=<block:BlockMagicalLeaves>,0; <block:BlockMagicalLeaves>,8
S:logConfigKeys=<block:BlockMagicalLog>,0; <block:BlockMagicalLog>,4; <block:BlockMagicalLog>,8
}
silverwood {
S:leafConfigKeys=<block:BlockMagicalLeaves>,1; <block:BlockMagicalLeaves>,9
S:logConfigKeys=<block:BlockMagicalLog>,1; <block:BlockMagicalLog>,5; <block:BlockMagicalLog>,9
}
}
twilightforest {
S:axeIDList=<item:IronwoodAxe>; <item:SteeleafAxe>; <item:MinotaurAxe>
S:blockConfigKeys=block:Log; block:MagicLog; block:Leaves; block:MagicLeaves; block:MagicLogSpecial; block:Hedge
S:configPath=TwilightForest.cfg
S:itemConfigKeys=item:IronwoodAxe; item:SteeleafAxe; item:MinotaurAxe
S:modID=TwilightForest
B:overrideIMC=false
B:useShiftedItemID=true
canopy {
S:leafConfigKeys=<block:Leaves>, 1; <block:Leaves>,9
S:logConfigKeys=<block:Log>,1; <block:Log>,5; <block:Log>,9; <block:Log>,13
}
darkwood {
S:leafConfigKeys=<block:Hedge>,1
S:logConfigKeys=<block:Log>,3; <block:Log>,7; <block:Log>,11; <block:Log>,15
I:maxHorLeafBreakDist=5
I:maxLeafIDDist=2
B:requireLeafDecayCheck=false
}
mangrove {
S:leafConfigKeys=<block:Leaves>, 2; <block:Leaves>,10
S:logConfigKeys=<block:Log>,2; <block:Log>,6; <block:Log>,10; <block:Log>,14
}
miner {
S:leafConfigKeys=<block:MagicLeaves>,2; <block:MagicLeaves>,10
S:logConfigKeys=<block:MagicLog>,2; <block:MagicLog>,6; <block:MagicLog>,10; <block:MagicLog>,14; <block:MagicLogSpecial>,2
B:onlyDestroyUpwards=false
}
oak {
S:leafConfigKeys=<block:Leaves>,0; <block:Leaves>,3; <block:Leaves>,8; <block:Leaves>,11
S:logConfigKeys=<block:Log>,0; <block:Log>,4; <block:Log>,8; <block:Log>,12
}
sorting {
S:leafConfigKeys=<block:MagicLeaves>,3; <block:MagicLeaves>,11
S:logConfigKeys=<block:MagicLog>,3; <block:MagicLog>,7; <block:MagicLog>,11; <block:MagicLog>,15; <block:MagicLogSpecial>,3
}
time {
S:leafConfigKeys=<block:MagicLeaves>,0; <block:MagicLeaves>,8
S:logConfigKeys=<block:MagicLog>,0; <block:MagicLog>,4; <block:MagicLog>,8; <block:MagicLog>,12; <block:MagicLogSpecial>,0
}
transformation {
S:leafConfigKeys=<block:MagicLeaves>,1; <block:MagicLeaves>,9
S:logConfigKeys=<block:MagicLog>,1; <block:MagicLog>,5; <block:MagicLog>,9; <block:MagicLog>,13; <block:MagicLogSpecial>,1
}
}
simpleores {
S:axeIDList=<tools:Copper Axe>; <tools:Tin Axe>; <tools:Bronze Axe>; <tools:Mythril Axe>; <tools:Adamantium Axe>; <tools:Onyx Axe>; <tools:Thyrium Axe>; <tools:Sinisite Axe>
S:configPath=SimpleOres Configuration/SimpleOresIDs.cfg
S:itemConfigKeys=tools:Copper Axe; tools:Tin Axe; tools:Tin Shears; tools:Bronze Axe; tools:Mythril Axe; tools:Adamantium Axe; tools:Adamantium Shears; tools:Onyx Axe; tools:Onyx Shears; tools:Thyrium Axe; tools:Sinisite Axe
S:modID=simpleores
B:overrideIMC=false
S:shearsIDList=<tools:Tin Shears>; <tools:Adamantium Shears>; <tools:Onyx Shears>
B:useShiftedItemID=true
}
}