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CHANGELOG.md

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changelog ✨

0.3 - duck 🦆


0.3.13 - TITLE - 00 00 2022

added

  • propper 3d camera controller
  • camera gui
  • debug attachments
  • multisampling (vulkan)

changed

  • rendering api fixes in vulkan

fixed

  • mouse input was not working

0.3.12 - indirect drawing - 23 03 2022

added

  • vulkan indirect drawing
  • improved uniform binding and global uniforms
  • initial support for compute shaders in vulkan
  • storage buffer support
  • automatic reflection for storage and uniform buffers using spirv-cross
  • compute shader support!

changed

  • improved the instanced queue
  • improved uniform set updating with support for more attributes

0.3.11 - instanced rendering - 15 03 2022

added

  • instanced rendering!
  • gpu timestamp gui (not working on moltenvk)
  • loop audio
  • callback and event timers

changed

  • multiple vertex types in attribute description (to allow instance rendering vertices)
  • complete rework of the rendering queue and rendering data

fixed

  • rendering description not loading on web due to path issue

0.3.10 - it's your favourite song - 13 03 2022

added

  • preliminary audio support
  • indexed obj loading

chaged

  • variable size index buffer

fixed

  • cmake include mess

0.3.9 - bip bop bup - 12 03 2022

added

  • gui menu information
  • performance gui with detailed timings
  • font support for imgui

changed

  • renamed callTime to TIME to make it clear it is a debug element

0.3.8 - say my name, say my name - 11 03 2022

added

  • entity serialization, loading from file
  • log can handle std::vectors
  • new experimental reflection
  • reflection can apply functions to members by name
  • serialization now uses the reflection api
  • scene serialization with support for entity templates
  • system init function

0.3.7 - housekeeping - 07 03 2022

added

  • include custom vertex types creating a vertex_list.h file

changed

  • shader names used as id, automatic shader detection
  • improved renderer description
  • component_list.h is now optional (still required to use ecs features)
  • config values are now defined outside of fresa, to be easily modifiable

fixed

  • vulkan memory issue that was not detected before due to xcode's address sanitizer :c

0.3.6 - looking sharp - 11 02 2022

added

  • imgui support
  • orthographic perspective
  • new gui menu
  • multiple sized attachments for scaled rendering
  • bidirectional maps (new and improved)
  • opengl multiple image support
  • renderer description with parser
  • scaled rendering

changed

  • refactored update lists
  • viewport refactoring
  • moved attachment registering to the API
  • improved logging
  • improved modules and imports

fixed

  • hopefully fixed sdl_keycodes not being recognised on linux and web
  • culling was reversed on vulkan

0.3.5 - make make make and make - 24 12 2021

added

  • performance timings to physics and rendering
  • tried to add vulkan timestamps
  • camera struct with projection and view matrices

changed

  • disable validation layers on release
  • filesystem path helper for adding base path (in emscripten it is different)

fixed

  • fixed vulkan render pass dependency flag validation error
  • temporary fix for msvc compilers, disabled logging since there was a compilation error
  • unsupported validations layers no longer crash the program, just issue a warning
  • fixed shader compiling for web
  • fixed an error with opengl input attachments, that seemed to work but it was a coincidence

0.3.4 - all about that state c: - 18 12 2021

added

  • compile time type name generator
  • component list documentation
  • state machine events can now be linked with new event system
  • render system list caller inside r_graphics.h

changed

  • removed macros from state machine name generation and changed it to compile time names
  • changed state machine is() function to remove accidental RTTI

fixed

  • fixed vulkan only working when the xcode address sanitizer was on (errors with use of memory after return)
  • fixed emscripten window and float precision

0.3.3 - hey there! this is an event - 14 12 2021

added

  • publish events
  • observers and permanent callbacks
  • new variant helper functions
  • improved component id generation based on variant index

changed

  • improved event handling
  • reworked input
  • refactored type headers

0.3.2 - component nightmare - 13 12 2021

added

  • heterogeneous poly container

changed

  • improved getID<Component> and added special checks
  • now system definition is independent of the engine, they can be registered in the update lists by template instantiation

0.3.1 - out to the world - 11 12 2012

added

  • readme and new changelog (kinda meta)

changed

  • improved documentation
  • refactored config struct

0.3.0 - the rendering update - 09 12 2021

added

  • brand new rendering api with complete vulkan support
  • shader reflection with spirv-cross
  • multiple subpasses and attachments
  • many more changes to the engine

previously fresa was tied to another of my projects, lume, so the changelog was shared between them. this changelog therefore starts at version 0.3, when fresa was made completely standalone.