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fft.js
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/*
* Free FFT and convolution (JavaScript)
*
* Copyright (c) 2014 Project Nayuki
* http://www.nayuki.io/page/free-small-fft-in-multiple-languages
*
* (MIT License)
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
* - The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
* - The Software is provided "as is", without warranty of any kind, express or
* implied, including but not limited to the warranties of merchantability,
* fitness for a particular purpose and noninfringement. In no event shall the
* authors or copyright holders be liable for any claim, damages or other
* liability, whether in an action of contract, tort or otherwise, arising from,
* out of or in connection with the Software or the use or other dealings in the
* Software.
*/
"use strict";
/*
* Computes the discrete Fourier transform (DFT) of the given complex vector, storing the result back into the vector.
* The vector can have any length. This is a wrapper function.
*/
function transform(real, imag) {
if (imag != undefined && real.length != imag.length && imag.length != 0)
throw "Mismatched lengths";
var n = real.length;
if (n == 0)
return;
else if ((n & (n - 1)) == 0) // Is power of 2
transformRadix2(real, imag);
else // More complicated algorithm for arbitrary sizes
transformBluestein(real, imag);
}
/*
* Computes the inverse discrete Fourier transform (IDFT) of the given complex vector, storing the result back into the vector.
* The vector can have any length. This is a wrapper function. This transform does not perform scaling, so the inverse is not a true inverse.
*/
function inverseTransform(real, imag) {
transform(imag, real);
}
/*
* Computes the discrete Fourier transform (DFT) of the given complex vector, storing the result back into the vector.
* The vector's length must be a power of 2. Uses the Cooley-Tukey decimation-in-time radix-2 algorithm.
*/
function transformRadix2(real, imag) {
// Initialization
if (imag != undefined && real.length != imag.length && imag.length != 0)
throw "Mismatched lengths";
var n = real.length;
if (n == 1) // Trivial transform
return;
var levels = -1;
for (var i = 0; i < 32; i++) {
if (1 << i == n)
levels = i; // Equal to log2(n)
}
if (levels == -1)
throw "Length is not a power of 2";
var cosTable = new Array(n / 2);
var sinTable = new Array(n / 2);
for (var i = 0; i < n / 2; i++) {
cosTable[i] = Math.cos(2 * Math.PI * i / n);
sinTable[i] = Math.sin(2 * Math.PI * i / n);
}
// Bit-reversed addressing permutation
for (var i = 0; i < n; i++) {
var j = reverseBits(i, levels);
if (j > i) {
var temp = real[i];
real[i] = real[j];
real[j] = temp;
temp = imag[i];
imag[i] = imag[j];
imag[j] = temp;
}
}
// Cooley-Tukey decimation-in-time radix-2 FFT
for (var size = 2; size <= n; size *= 2) {
var halfsize = size / 2;
var tablestep = n / size;
for (var i = 0; i < n; i += size) {
for (var j = i, k = 0; j < i + halfsize; j++, k += tablestep) {
imag[j+halfsize] = (imag[j+halfsize]==undefined)? 0 : imag[j+halfsize];
imag[j] = (imag[j]==undefined)? 0 : imag[j];
var tpre = real[j+halfsize] * cosTable[k] + imag[j+halfsize] * sinTable[k];
var tpim = -real[j+halfsize] * sinTable[k] + imag[j+halfsize] * cosTable[k];
real[j + halfsize] = real[j] - tpre;
imag[j + halfsize] = imag[j] - tpim;
real[j] += tpre;
imag[j] += tpim;
}
}
}
// Returns the integer whose value is the reverse of the lowest 'bits' bits of the integer 'x'.
function reverseBits(x, bits) {
var y = 0;
for (var i = 0; i < bits; i++) {
y = (y << 1) | (x & 1);
x >>>= 1;
}
return y;
}
}
/*
* Computes the discrete Fourier transform (DFT) of the given complex vector, storing the result back into the vector.
* The vector can have any length. This requires the convolution function, which in turn requires the radix-2 FFT function.
* Uses Bluestein's chirp z-transform algorithm.
*/
function transformBluestein(real, imag) {
// Find a power-of-2 convolution length m such that m >= n * 2 + 1
if (real.length != imag.length)
throw "Mismatched lengths";
var n = real.length;
var m = 1;
while (m < n * 2 + 1)
m *= 2;
// Trignometric tables
var cosTable = new Array(n);
var sinTable = new Array(n);
for (var i = 0; i < n; i++) {
var j = i * i % (n * 2); // This is more accurate than j = i * i
cosTable[i] = Math.cos(Math.PI * j / n);
sinTable[i] = Math.sin(Math.PI * j / n);
}
// Temporary vectors and preprocessing
var areal = new Array(m);
var aimag = new Array(m);
for (var i = 0; i < n; i++) {
areal[i] = real[i] * cosTable[i] + imag[i] * sinTable[i];
aimag[i] = -real[i] * sinTable[i] + imag[i] * cosTable[i];
}
for (var i = n; i < m; i++)
areal[i] = aimag[i] = 0;
var breal = new Array(m);
var bimag = new Array(m);
breal[0] = cosTable[0];
bimag[0] = sinTable[0];
for (var i = 1; i < n; i++) {
breal[i] = breal[m - i] = cosTable[i];
bimag[i] = bimag[m - i] = sinTable[i];
}
for (var i = n; i <= m - n; i++)
breal[i] = bimag[i] = 0;
// Convolution
var creal = new Array(m);
var cimag = new Array(m);
convolveComplex(areal, aimag, breal, bimag, creal, cimag);
// Postprocessing
for (var i = 0; i < n; i++) {
real[i] = creal[i] * cosTable[i] + cimag[i] * sinTable[i];
imag[i] = -creal[i] * sinTable[i] + cimag[i] * cosTable[i];
}
}
/*
* Computes the circular convolution of the given real vectors. Each vector's length must be the same.
*/
function convolveReal(x, y, out) {
if (x.length != y.length || x.length != out.length)
throw "Mismatched lengths";
var zeros = new Array(x.length);
for (var i = 0; i < zeros.length; i++)
zeros[i] = 0;
convolveComplex(x, zeros, y, zeros.slice(0), out, zeros.slice(0));
}
/*
* Computes the circular convolution of the given complex vectors. Each vector's length must be the same.
*/
function convolveComplex(xreal, ximag, yreal, yimag, outreal, outimag) {
if (xreal.length != ximag.length || xreal.length != yreal.length || yreal.length != yimag.length || xreal.length != outreal.length || outreal.length != outimag.length)
throw "Mismatched lengths";
var n = xreal.length;
xreal = xreal.slice(0);
ximag = ximag.slice(0);
yreal = yreal.slice(0);
yimag = yimag.slice(0);
transform(xreal, ximag);
transform(yreal, yimag);
for (var i = 0; i < n; i++) {
var temp = xreal[i] * yreal[i] - ximag[i] * yimag[i];
ximag[i] = ximag[i] * yreal[i] + xreal[i] * yimag[i];
xreal[i] = temp;
}
inverseTransform(xreal, ximag);
for (var i = 0; i < n; i++) { // Scaling (because this FFT implementation omits it)
outreal[i] = xreal[i] / n;
outimag[i] = ximag[i] / n;
}
}