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Server fatal crashed: Vulkan: qvkQueueSubmit #312
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Could you record demo and post it along with |
I swear I've just posted a video and the q3config file. Let me try again: |
According to stack overflow at least one person had this happen when there were indices larger than the given vertex vector/array. Could be some out of bounds thing with the map that needs a guard |
I have this issue in other maps too. I just realised that it was easy to replicate the issue in that specific area. |
I've tested the same thing with an NVIDIA card (4070 Ti Super) and I had no issues whatsoever. So it seems to be a problem with integrated GPUs. |
I can't reproduce it on various Intel iGPUs. |
Sure thing mate! Here it is: https://drive.google.com/file/d/1G1AhkNuXM_oFaaJwEVKHTcLXuvlwpaMo/view?usp=sharing I removed the extra packages (which improve visuals) from that build but you can download them here: https://drive.google.com/drive/folders/1HheSapMEsrNVWuAKGKr1e0GmKu-7mGw4?usp=sharing But bear in mind that I have the same issue without them, so those can't be causing the problem. Although I must say, I feel that with those packages added, the vulkan error pops up faster but it could have been just a coincidence. |
I found that just by doing this, I can replicate the error very fast It usually drops the error in less than 30 seconds. |
Hi!
I've tried running quake3e-vulkan.x64.exe on 3 different systems with integrated GPUs (both Intel and AMD) and I always end up crashing with the following error:
The performance is flawless and substantially better than on quake3e.x64.exe (opengl) but the gl version never crashes. Am I doing something wrong or is this behaviour to be expected if I don't have a dedicated GPU?
BTW, I've been able to replicate this issue very fast by simply strafe jumping on the bottom part of Q3DM17, around the jumpers. I was using the default graphic settings to make sure it wasn't config related (I did a cvar_restart + vid_restart).
Thanks for the help!
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