-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathgfx.asm
310 lines (265 loc) · 4.66 KB
/
gfx.asm
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
.segment "BOOT"
.export ClearBothNametables
.export LoadGraphicsNt0, LoadGraphicsNt1, LoadPalette, LoadSpritelist
.export LoadChrRamCompressed, LoadGraphicsCompressed, RenderGraphicsCompressed
.export EnableNmi, WaitNewFrame, WaitVblankFlag, EnableDisplay
.export EnableNmiThenWaitNewFrameThenEnableDisplay
.export DisableDisplay, DisableDisplayAndNmi, TintApplyToPpuMask
.export PrepareRenderVertical, PrepareRenderHorizontal
.import chr_data
.importzp ppu_mask_current, ppu_ctrl_current, main_yield, color
.importzp decompress_count, decompress_limit
.include "include.branch-macros.asm"
.include "include.mov-macros.asm"
.include "include.sys.asm"
.importzp NMI_pointer
.importzp NMI_values
pointer = NMI_pointer
next = NMI_values + $00
.proc ClearBothNametables
bit PPU_STATUS
ldx #8
ldy #0
mov PPU_ADDR, #$20
mov PPU_ADDR, #$00
Loop:
sta PPU_DATA
iny
bne Loop
dex
bne Loop
rts
.endproc
.proc LoadGraphicsNt0
lda #$20
jmp LoadGraphicsSingleNametable
.endproc
.proc LoadGraphicsNt1
lda #$24
fallt LoadGraphicsSingleNametable
.endproc
.proc LoadGraphicsSingleNametable
bit PPU_STATUS
stx pointer+0
sty pointer+1
ldx #4
ldy #0
sta PPU_ADDR
mov PPU_ADDR, #0
Loop:
lda (pointer),y
sta PPU_DATA
iny
bne Loop
inc pointer+1
dex
bne Loop
rts
.endproc
.proc LoadGraphicsCompressed
bit PPU_STATUS
stx pointer+0
sty pointer+1
mov decompress_limit, #$ff
mov PPU_ADDR, #$20
mov PPU_ADDR, #$00
jmp Decompressor
.endproc
.proc LoadChrRamCompressed
stx pointer+0
sty pointer+1
mov decompress_limit, #$ff
jmp Decompressor
.endproc
.proc RenderGraphicsCompressed
sta decompress_limit
mov decompress_count, #$00
jmp Decompressor
.endproc
.proc Decompressor
ldy #0
OuterLoop:
lda decompress_limit
bmi GetSequenceType
cmp decompress_count
beq OuterDone
blt OuterDone
GetSequenceType:
lda (pointer),y
beq OuterDone
bmi RepeatSequence
cmp #$40
bge IncSequence
LiteralSequence:
tax
clc
adc decompress_count
sta decompress_count
iny
LiteralLoop:
lda (pointer),y
sta PPU_DATA
iny
dex
bne LiteralLoop
beq OuterNext
IncSequence:
iny
and #$3f
tax
clc
adc decompress_count
sta decompress_count
lda (pointer),y
iny
IncLoop:
sta PPU_DATA
clc
adc #1
dex
bne IncLoop
beq OuterNext
RepeatSequence:
iny
and #$3f
beq SetPpuAddrSequence
tax
clc
adc decompress_count
sta decompress_count
lda (pointer),y
iny
RepeatLoop:
sta PPU_DATA
dex
bne RepeatLoop
beq OuterNext
SetPpuAddrSequence:
lda (pointer),y
iny
sta PPU_ADDR
lda (pointer),y
iny
sta PPU_ADDR
OuterNext:
sty next
lda pointer+0
clc
adc next
sta pointer+0
lda pointer+1
adc #0
sta pointer+1
ldy #0
jmp OuterLoop
OuterDone:
rts
.endproc
.proc LoadPalette
bit PPU_STATUS
stx pointer+0
sty pointer+1
lda #$3f
sta PPU_ADDR
lda #$00
sta PPU_ADDR
ldy #0
Loop:
lda (pointer),y
sta PPU_DATA
iny
cpy #$20
bne Loop
rts
.endproc
.proc LoadSpritelist
stx pointer+0
sty pointer+1
ldy #0
Loop:
lda (pointer),y
cmp #$ff
beq Done
sta $200,y
iny
bne Loop
Done:
rts
.endproc
; Turn on the nmi, then wait for the next frame before enabling the display.
; This prevents a partially rendered frame from appearing at start-up.
.proc EnableNmiThenWaitNewFrameThenEnableDisplay
jsr EnableNmi
jsr WaitNewFrame
fallt EnableDisplay
.endproc
.proc EnableDisplay
lda ppu_mask_current
ora #(PPU_MASK_SHOW_SPRITES | PPU_MASK_SHOW_BG | PPU_MASK_NOCLIP_SPRITES | PPU_MASK_NOCLIP_BG)
sta PPU_MASK
sta ppu_mask_current
rts
.endproc
.proc EnableNmi
lda #(PPU_CTRL_NMI_ENABLE | PPU_CTRL_SPRITE_1000)
sta PPU_CTRL
sta ppu_ctrl_current
cli
rts
.endproc
.proc WaitVblankFlag
Wait:
bit PPU_STATUS
bpl Wait
rts
.endproc
.proc WaitNewFrame
mov main_yield, #0
WaitLoop:
bit main_yield
bpl WaitLoop
mov main_yield, #0
rts
.endproc
.proc DisableDisplay
lda ppu_mask_current
and #($ff & ~PPU_MASK_SHOW_SPRITES & ~PPU_MASK_SHOW_BG)
sta PPU_MASK
sta ppu_mask_current
rts
.endproc
.proc DisableDisplayAndNmi
lda #0
sta PPU_MASK
sta ppu_mask_current
lda ppu_ctrl_current
and #($ff & ~PPU_CTRL_NMI_ENABLE)
sta PPU_CTRL
sta ppu_ctrl_current
rts
.endproc
.proc TintApplyToPpuMask
sta color
lda ppu_mask_current
and #PPU_MASK_TINT_DISABLE
ora color
sta PPU_MASK
sta ppu_mask_current
rts
.endproc
.proc PrepareRenderVertical
bit PPU_STATUS
lda ppu_ctrl_current
ora #PPU_CTRL_VRAM_INC_32
sta ppu_ctrl_current
sta PPU_CTRL
rts
.endproc
.proc PrepareRenderHorizontal
bit PPU_STATUS
lda ppu_ctrl_current
and #($ff & ~PPU_CTRL_VRAM_INC_32)
sta ppu_ctrl_current
sta PPU_CTRL
rts
.endproc