-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathbuff.go
351 lines (324 loc) · 7.56 KB
/
buff.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
package buff
import (
"container/list"
"fmt"
"sync"
)
type BufferPool struct {
numInstances int
size int
diskManager *DiskManager
pages []Page
pageTable map[int]*Page
replacer Replacer
freeList *list.List
// Page table map[page-id] frame id
// Replacer
mu *sync.Mutex
nextNewPage int
}
func NewBufferPool(size int, d *DiskManager) *BufferPool {
pages := make([]Page, size)
freeList := list.New()
for idx := range pages {
pages[idx].mu = &sync.RWMutex{}
pages[idx].frameID = idx
pages[idx].pageID = invalidPageID
freeList.PushFront(idx)
}
return &BufferPool{
size: size,
diskManager: d,
pages: pages,
replacer: NewLRUReplacer(size),
freeList: freeList,
mu: &sync.Mutex{},
pageTable: map[int]*Page{},
numInstances: 1,
}
}
func (b *BufferPool) lockedAllocatePage() int {
newpage := b.nextNewPage
b.nextNewPage += b.numInstances
return newpage
}
func (b *Page) GetPageID() int {
return b.pageID
}
func (b *BufferPool) Close() error {
return b.diskManager.f.Close()
}
func (b *BufferPool) NewPage() *Page {
var (
pageID int
page *Page
unavailable bool
victimed bool
freeFrame int
)
locked(b.mu, func() {
// new frame available
if b.freeList.Len() != 0 {
free := b.freeList.Front()
b.freeList.Remove(free)
freeFrame = free.Value.(int)
} else {
// try finding new frame from replacer
frameID, ok := b.replacer.Victim()
if !ok {
unavailable = true
return
}
freeFrame = frameID
victimed = true
}
// b.replacer.Pin()
page = &b.pages[freeFrame]
if page.pageID != invalidPageID {
delete(b.pageTable, page.pageID)
}
pageID = b.lockedAllocatePage()
b.pageTable[pageID] = page
// now we need to lock, releasing big lock, but still prevent
// other thread that fetching this page from modifying it
page.mu.Lock()
})
if unavailable {
return nil
}
defer page.mu.Unlock()
if victimed && page.dirty {
err := b.diskManager.WritePage(int64(page.pageID), page.data)
if err != nil {
panic(fmt.Sprintf("todo: %s", err))
}
}
page.assignNew(pageID, freeFrame)
page.pin()
return page
// 0. Make sure you call AllocatePage!
// 1. If all the pages in the buffer pool are pinned, return nullptr.
// 2. Pick a victim page P from either the free list or the replacer. Always pick from the free list first.
// 3. Update P's metadata, zero out memory and add P to the page table.
// 4. Set the page ID output parameter. Return a pointer to P.
}
func (b *BufferPool) FetchPage(pageID int) (*Page, error) {
var (
page *Page
unavailable bool
inBuffer bool
victimed bool
freeFrame int
)
locked(b.mu, func() {
page = b.pageTable[pageID]
// page already in buffer, pin++ and return
if page != nil {
locked(page.mu, func() {
page.pinCount++
})
b.replacer.Pin(page.frameID)
inBuffer = true
return
}
// new frame available
if b.freeList.Len() != 0 {
free := b.freeList.Front()
b.freeList.Remove(free)
freeFrame = free.Value.(int)
} else {
// try finding new frame from replacer
frameID, ok := b.replacer.Victim()
if !ok {
unavailable = true
return
}
freeFrame = frameID
victimed = true
}
// b.replacer.Pin()
page = &b.pages[freeFrame]
// don't need to use lock here, we are the only one using this free page
if page.pageID != invalidPageID {
delete(b.pageTable, page.pageID)
}
b.pageTable[pageID] = page
// now we need to lock, releasing big lock, but still prevent
// other thread that fetching this page from modifying it
page.mu.Lock()
})
if unavailable {
return nil, fmt.Errorf("buffer full")
}
if inBuffer {
return page, nil
}
defer page.mu.Unlock()
if victimed && page.dirty {
err := b.diskManager.WritePage(int64(page.pageID), page.data)
if err != nil {
panic(fmt.Sprintf("todo: %s", err))
}
}
page.assignNew(pageID, freeFrame)
err := b.diskManager.ReadPage(int64(pageID), page.data)
if err != nil {
return nil, err
}
page.pin()
return page, nil
// 1. Search the page table for the requested page (P).
// 1.1 If P exists, pin it and return it immediately.
// 1.2 If P does not exist, find a replacement page (R) from either the free list or the replacer.
// Note that pages are always found from the free list first.
// 2. If R is dirty, write it back to the disk.
// 3. Delete R from the page table and insert P.
// 4. Update P's metadata, read in the page content from disk, and then return a pointer to P.
}
func (b *BufferPool) DeletePage(pageID int) bool {
// TODO: call deallocate page, future NewPage call can reuse this free page on disk
var (
page *Page
frameID int
deleted bool
)
locked(b.mu, func() {
page = b.pageTable[pageID]
if page != nil {
// page is loaded in buffer, need to reclaim the frame
var (
pinCount int
)
locked(page.mu, func() {
pinCount = page.pinCount
if pinCount > 1 {
return
}
// can safely delete page
deleted = true
page.reset()
frameID = page.frameID
})
if deleted {
delete(b.pageTable, pageID)
}
}
})
// page is not loaded in buffer, safe to return now
// TODO: even if page is not loaded in buffer, need to make its content empty or mark tombstone on disk
if page == nil {
return true
}
if deleted {
locked(b.mu, func() {
b.freeList.PushFront(frameID)
})
}
return true
// 0. Make sure you call DeallocatePage!
// 1. Search the page table for the requested page (P).
// 1. If P does not exist, return true.
// 2. If P exists, but has a non-zero pin-count, return false. Someone is using the page.
// 3. Otherwise, P can be deleted. Remove P from the page table, reset its metadata and return it to the free list.
}
func (b *BufferPool) UnpinPage(pageID int, isDirty bool) bool {
var (
page *Page
ret bool
)
locked(b.mu, func() {
page = b.pageTable[pageID]
if page != nil {
var (
frameID int
prevPin int
)
locked(page.mu, func() {
prevPin = page.pinCount
page.pinCount--
frameID = page.frameID
page.dirty = isDirty
})
if prevPin == 1 {
b.replacer.Unpin(frameID)
}
ret = prevPin > 0
}
})
return ret
}
func (b *BufferPool) FlushPage(pageID int) {
var (
page *Page
)
locked(b.mu, func() {
page = b.pageTable[pageID]
// page already in buffer, pin++ and return
if page != nil {
page.mu.Lock()
return
}
})
if page == nil {
return
}
defer page.mu.Unlock()
err := b.diskManager.WritePage(int64(pageID), page.data)
if err != nil {
panic(err)
}
}
const (
invalidPageID = -1
)
type Page struct {
frameID int
pageID int
pinCount int
data []byte
dataSize int
dirty bool
mu *sync.RWMutex
}
func (p *Page) GetLock() *sync.RWMutex {
return p.mu
}
func (p *Page) flushIfIsDirty() bool {
var ret bool
p.mu.Lock()
ret = p.dirty
p.mu.Unlock()
return ret
}
// TODO: this is meaningless
func (p *Page) Write(data []byte) error {
if len(data) > PageSize {
return fmt.Errorf("cannot write more than page size %d", PageSize)
}
p.mu.Lock()
defer p.mu.Unlock()
p.dataSize = copy(p.data, data)
return nil
}
func (p *Page) GetData() []byte {
return p.data
}
func (p *Page) reset() {
p.data = make([]byte, PageSize) //todo: reuse somehow
p.dirty = false
p.pageID = invalidPageID
}
func (p *Page) assignNew(pageID int, frameID int) {
p.pageID = pageID
p.frameID = frameID
p.data = make([]byte, PageSize) //todo: reuse somehow
p.dirty = false
}
func (p *Page) pin() {
p.pinCount++
}
func locked(m sync.Locker, h func()) {
m.Lock()
defer m.Unlock()
h()
}