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Resources.Designer.cs
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// ------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
// ------------------------------------------------------------------------------
using System.Diagnostics;
using System.Drawing;
using Microsoft.VisualBasic;
namespace SpineLabeler.My.Resources
{
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
[System.CodeDom.Compiler.GeneratedCode("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
[DebuggerNonUserCode()]
[System.Runtime.CompilerServices.CompilerGenerated()]
[HideModuleName()]
internal static class Resources
{
private static System.Resources.ResourceManager resourceMan;
private static System.Globalization.CultureInfo resourceCulture;
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Advanced)]
internal static System.Resources.ResourceManager ResourceManager
{
get
{
if (ReferenceEquals(resourceMan, null))
{
var temp = new System.Resources.ResourceManager("SpineLabeler.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Advanced)]
internal static System.Globalization.CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static Bitmap somBkgrnd
{
get
{
var obj = ResourceManager.GetObject("somBkgrnd", resourceCulture);
return (Bitmap)obj;
}
}
}
}