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event.go
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package spin
type Event interface {
Key() interface{}
}
type AdvanceEvent struct {
ID string
}
func (e AdvanceEvent) Key() interface{} {
return e.ID
}
type BallAddedEvent struct {
BallsInPlay int
Queued int
}
func (e BallAddedEvent) Key() interface{} {
return BallAddedEvent{}
}
type BallDrainEvent struct {
BallsInPlay int
}
func (e BallDrainEvent) Key() interface{} {
return BallDrainEvent{}
}
type BallLaunchReady struct{}
func (e BallLaunchReady) Key() interface{} {
return BallLaunchReady{}
}
type BallWillDrainEvent struct{}
func (e BallWillDrainEvent) Key() interface{} {
return BallWillDrainEvent{}
}
type EndOfBallEvent struct {
Player int
Ball int
}
func (e EndOfBallEvent) Key() interface{} {
return EndOfBallEvent{}
}
type EndOfGameEvent struct{}
func (e EndOfGameEvent) Key() interface{} {
return EndOfGameEvent{}
}
type GameOverEvent struct{}
func (e GameOverEvent) Key() interface{} {
return GameOverEvent{}
}
type Message struct {
ID string
}
func (e Message) Key() interface{} {
return Message{ID: e.ID}
}
type MusicFinishedEvent struct{}
func (e MusicFinishedEvent) Key() interface{} {
return MusicFinishedEvent{}
}
type PlayerAddedEvent struct {
Player int
}
func (e PlayerAddedEvent) Key() interface{} {
return PlayerAddedEvent{}
}
type ScriptStartedEvent struct {
ID string
}
func (e ScriptStartedEvent) Key() interface{} {
return ScriptStartedEvent{ID: e.ID}
}
type ScriptFinishedEvent struct {
ID string
}
func (e ScriptFinishedEvent) Key() interface{} {
return ScriptFinishedEvent{ID: e.ID}
}
type ShotEvent struct {
ID string
}
func (e ShotEvent) Key() interface{} {
return ShotEvent{ID: e.ID}
}
type SoundFinishedEvent struct {
ID string
}
func (e SoundFinishedEvent) Key() interface{} {
return SoundFinishedEvent{ID: e.ID}
}
type SpeechFinishedEvent struct {
ID string
}
func (e SpeechFinishedEvent) Key() interface{} {
return SpeechFinishedEvent{}
}
type StartOfBallEvent struct {
Player int
Ball int
ShootAgain bool
}
func (e StartOfBallEvent) Key() interface{} {
return StartOfBallEvent{}
}
type SwitchEvent struct {
ID string
Released bool
}
func (e SwitchEvent) Key() interface{} {
return SwitchEvent{ID: e.ID, Released: e.Released}
}
type TimeoutEvent struct {
ID string
}
func (e TimeoutEvent) Key() interface{} {
return e.ID
}
type TroughEvent struct {
Balls int
Jam bool
Change int
}
func (e TroughEvent) Key() interface{} {
return TroughEvent{}
}
type Done struct{}
func (e Done) Key() interface{} {
return Done{}
}
func registerEvents(e *Engine) {
e.RegisterEvent(BallDrainEvent{})
e.RegisterEvent(Message{})
e.RegisterEvent(ShotEvent{})
e.RegisterEvent(SwitchEvent{})
}