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*.sh | ||
*.xcf | ||
TownManager.* | ||
!TownManager.xml | ||
!TownManager.rsf | ||
build/ | ||
ideas/ | ||
tm.conf |
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#--------------------------------------------------------------------------------- | ||
.SUFFIXES: | ||
#--------------------------------------------------------------------------------- | ||
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ifeq ($(strip $(DEVKITARM)),) | ||
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM") | ||
endif | ||
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TOPDIR ?= $(CURDIR) | ||
include $(DEVKITARM)/3ds_rules | ||
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#--------------------------------------------------------------------------------- | ||
# TARGET is the name of the output | ||
# BUILD is the directory where object files & intermediate files will be placed | ||
# SOURCES is a list of directories containing source code | ||
# DATA is a list of directories containing data files | ||
# INCLUDES is a list of directories containing header files | ||
# | ||
# NO_SMDH: if set to anything, no SMDH file is generated. | ||
# ROMFS is the directory which contains the RomFS, relative to the Makefile (Optional) | ||
# APP_TITLE is the name of the app stored in the SMDH file (Optional) | ||
# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional) | ||
# APP_AUTHOR is the author of the app stored in the SMDH file (Optional) | ||
# ICON is the filename of the icon (.png), relative to the project folder. | ||
# If not set, it attempts to use one of the following (in this order): | ||
# - <Project name>.png | ||
# - icon.png | ||
# - <libctru folder>/default_icon.png | ||
#--------------------------------------------------------------------------------- | ||
TARGET := $(notdir $(CURDIR)) | ||
BUILD := build | ||
SOURCES := source | ||
DATA := data | ||
INCLUDES := include | ||
ROMFS := romfs | ||
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APP_TITLE := TownManager | ||
APP_DESCRIPTION := A specialized save manager for AC:NL | ||
APP_AUTHOR := Dragos240 | ||
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#--------------------------------------------------------------------------------- | ||
# options for code generation | ||
#--------------------------------------------------------------------------------- | ||
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft | ||
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#CFLAGS := -g -Wall -O2 -mword-relocations \ | ||
# -ffunction-sections \ | ||
# $(ARCH) | ||
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CFLAGS := -g -Wall -Wextra -O2 -mword-relocations \ | ||
-fomit-frame-pointer -ffunction-sections \ | ||
$(ARCH) | ||
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CFLAGS += $(INCLUDE) -DARM11 -D_3DS | ||
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CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11 | ||
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ASFLAGS := -g $(ARCH) | ||
LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map) | ||
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LIBS := -lsfil -lsftd -lfreetype -lpng -lz -lsf2d -lcitro3d -lctru -lm | ||
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#--------------------------------------------------------------------------------- | ||
# list of directories containing libraries, this must be the top level containing | ||
# include and lib | ||
#--------------------------------------------------------------------------------- | ||
LIBDIRS := $(CTRULIB) $(PORTLIBS) | ||
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#--------------------------------------------------------------------------------- | ||
# no real need to edit anything past this point unless you need to add additional | ||
# rules for different file extensions | ||
#--------------------------------------------------------------------------------- | ||
ifneq ($(BUILD),$(notdir $(CURDIR))) | ||
#--------------------------------------------------------------------------------- | ||
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export GITREV := $(shell git rev-parse HEAD 2>/dev/null | cut -c1-8) | ||
export VERSION_MAJOR := 0 | ||
export VERSION_MINOR := 1 | ||
export VERSION_BUGFIX := 0 | ||
export VERSION := $(VERSION_MAJOR).$(VERSION_MINOR).$(VERSION_BUGFIX)-$(GITREV) | ||
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export OUTPUT := $(CURDIR)/$(TARGET) | ||
export TOPDIR := $(CURDIR) | ||
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ | ||
$(foreach dir,$(DATA),$(CURDIR)/$(dir)) | ||
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export DEPSDIR := $(CURDIR)/$(BUILD) | ||
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) | ||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) | ||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) | ||
PICAFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.v.pica))) | ||
SHLISTFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.shlist))) | ||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) | ||
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#--------------------------------------------------------------------------------- | ||
# use CXX for linking C++ projects, CC for standard C | ||
#--------------------------------------------------------------------------------- | ||
ifeq ($(strip $(CPPFILES)),) | ||
#--------------------------------------------------------------------------------- | ||
export LD := $(CC) | ||
#--------------------------------------------------------------------------------- | ||
else | ||
#--------------------------------------------------------------------------------- | ||
export LD := $(CXX) | ||
#--------------------------------------------------------------------------------- | ||
endif | ||
#--------------------------------------------------------------------------------- | ||
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export OFILES := $(addsuffix .o,$(BINFILES)) \ | ||
$(PICAFILES:.v.pica=.shbin.o) $(SHLISTFILES:.shlist=.shbin.o) \ | ||
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) | ||
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export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ | ||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \ | ||
-I$(CURDIR)/$(BUILD) | ||
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export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) | ||
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ifeq ($(strip $(ICON)),) | ||
icons := $(wildcard *.png) | ||
ifneq (,$(findstring $(TARGET).png,$(icons))) | ||
export APP_ICON := $(TOPDIR)/$(TARGET).png | ||
else | ||
ifneq (,$(findstring icon.png,$(icons))) | ||
export APP_ICON := $(TOPDIR)/icon.png | ||
endif | ||
endif | ||
else | ||
export APP_ICON := $(TOPDIR)/$(ICON) | ||
endif | ||
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ifeq ($(strip $(NO_SMDH)),) | ||
export _3DSXFLAGS += --smdh=$(CURDIR)/$(TARGET).smdh | ||
endif | ||
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ifneq ($(ROMFS),) | ||
export _3DSXFLAGS += --romfs=$(CURDIR)/$(ROMFS) | ||
endif | ||
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.PHONY: $(BUILD) clean all | ||
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#--------------------------------------------------------------------------------- | ||
all: $(BUILD) | ||
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$(BUILD): | ||
@[ -d $@ ] || mkdir -p $@ | ||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile | ||
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#--------------------------------------------------------------------------------- | ||
clean: | ||
echo clean ... | ||
rm -rf $(BUILD) $(TARGET).3dsx $(OUTPUT).smdh $(TARGET).elf $(TARGET).cia | ||
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citra: | ||
citra-qt $(TARGET).3dsx | ||
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cia: | ||
bannertool makebanner -i res/banner\ icon.png -a res/audio.wav -o banner.bnr | ||
bannertool makesmdh -s "TownManager" -l "TownManager" -p "Dragos240" -i icon.png -o icon.icn | ||
makerom -f cia -o TownManager.cia -rsf res/TownManager.rsf -target t -exefslogo -elf TownManager.elf \ | ||
-ver "$(VERSION)" -icon icon.icn -banner banner.bnr | ||
rm -f banner.bnr icon.icn | ||
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zip: | ||
rm -rf TownManager-latest | ||
mkdir TownManager-latest | ||
cp $(TARGET).3dsx $(OUTPUT).smdh TownManager-latest | ||
zip -r TownManager-latest.zip TownManager-latest/ | ||
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#--------------------------------------------------------------------------------- | ||
else | ||
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DEPENDS := $(OFILES:.o=.d) | ||
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#--------------------------------------------------------------------------------- | ||
# main targets | ||
#--------------------------------------------------------------------------------- | ||
ifeq ($(strip $(NO_SMDH)),) | ||
$(OUTPUT).3dsx : $(OUTPUT).elf $(OUTPUT).smdh | ||
else | ||
$(OUTPUT).3dsx : $(OUTPUT).elf | ||
endif | ||
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$(OUTPUT).elf : $(OFILES) | ||
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#--------------------------------------------------------------------------------- | ||
# you need a rule like this for each extension you use as binary data | ||
#--------------------------------------------------------------------------------- | ||
%.bin.o : %.bin | ||
#--------------------------------------------------------------------------------- | ||
@echo $(notdir $<) | ||
@$(bin2o) | ||
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#--------------------------------------------------------------------------------- | ||
%.png.o : %.png | ||
#--------------------------------------------------------------------------------- | ||
@echo $(notdir $<) | ||
@$(bin2o) | ||
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#--------------------------------------------------------------------------------- | ||
# rules for assembling GPU shaders | ||
#--------------------------------------------------------------------------------- | ||
define shader-as | ||
$(eval CURBIN := $(patsubst %.shbin.o,%.shbin,$(notdir $@))) | ||
picasso -o $(CURBIN) $1 | ||
bin2s $(CURBIN) | $(AS) -o $@ | ||
echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(CURBIN) | tr . _)`.h | ||
echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(CURBIN) | tr . _)`.h | ||
echo "extern const u32" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(CURBIN) | tr . _)`.h | ||
endef | ||
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%.shbin.o : %.v.pica %.g.pica | ||
@echo $(notdir $^) | ||
@$(call shader-as,$^) | ||
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%.shbin.o : %.v.pica | ||
@echo $(notdir $<) | ||
@$(call shader-as,$<) | ||
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%.shbin.o : %.shlist | ||
@echo $(notdir $<) | ||
@$(call shader-as,$(foreach file,$(shell cat $<),$(dir $<)/$(file))) | ||
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-include $(DEPENDS) | ||
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#--------------------------------------------------------------------------------------- | ||
endif | ||
#--------------------------------------------------------------------------------------- |
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<targets selectable="true" /> |
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<targets selectable="true" /> |
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#ifndef TM_BACKUP_H | ||
#define TM_BACKUP_H | ||
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u64 filesize_to_u64(FS_Archive arch, char* filepath); | ||
int buffer_to_file(FS_Archive arch, char* buffer, u64 size, char* dirpath, char* filename); | ||
char* file_to_buffer(FS_Archive arch, char* dirpath, char* filename); | ||
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void backup_to_prev_folder(char* dirname); | ||
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#endif |
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#ifndef TM_COMMON_H | ||
#define TM_COMMON_H | ||
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#include <3ds.h> | ||
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#define GAMEID 0x0004000000086300 | ||
#define SECOND_IN_NS (1000*1000*1000) | ||
#define SIZE_GARDEN 522752 | ||
#define __FILENAME__ (strrchr(__FILE__, '/') ? strrchr(__FILE__, '/') + 1 : __FILE__) | ||
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extern bool is3dsx; | ||
extern int debug; | ||
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void setIs3dsx(); | ||
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char* u16str2str(u16* wstr); | ||
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#endif |
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#ifndef TM_FS_H | ||
#define TM_FS_H | ||
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typedef struct{ | ||
int numdirs; | ||
char** dirs; | ||
} dir_t; | ||
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typedef struct{ | ||
int numfiles; | ||
char** files; | ||
} file_t; | ||
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extern FS_Archive game_arch; | ||
extern FS_Archive sdmc_arch; | ||
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Result fs_init(); | ||
Result fs_fini(); | ||
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dir_t get_dirs(char* path); | ||
file_t get_files(FS_Archive arch, char* path); | ||
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#endif |
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#ifndef TM_GFX_H | ||
#define TM_GFX_H | ||
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#include <3ds.h> | ||
#include <sf2d.h> | ||
#include <sftd.h> | ||
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extern sf2d_texture* arrow; | ||
extern sftd_font* font; | ||
extern sftd_font* font_bold; | ||
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typedef struct{ | ||
int x; | ||
int y; | ||
} pos_t; | ||
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extern pos_t current_pos; | ||
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extern const int COLOR_WHITE; | ||
extern const int COLOR_BLACK; | ||
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void gfx_init(); | ||
void gfx_fini(); | ||
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void gfx_waitbutton(); | ||
int gfx_prompt(char* message, char* keymsg); | ||
int gfx_prompt3(char* message, char* keymsg); | ||
void gfx_error(Result ret, char* file, int line); | ||
void gfx_displaymessage(char* msg, ...); | ||
void gfx_waitmessage(char* msg, ...); | ||
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#endif |
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#ifndef TM_KB_H | ||
#define TM_KB_H | ||
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char* get_string(char* hint); | ||
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#endif |
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#ifndef TM_LAUNCHER_H | ||
#define TM_LAUNCHER_H | ||
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Result launcher_init(); | ||
Result launcher_fini(); | ||
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int prepare_to_launch(char* dirname); | ||
Result NSS_Reboot(u32 pid_low, u32 pid_high, u8 mediatype, u8 flag); | ||
void launch_game(); | ||
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#endif |
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#ifndef TM_MENU_H | ||
#define TM_MENU_H | ||
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void display_menu(char **menu_entries, int total_entries, int *menupos, char *headerstr); | ||
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#endif |
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#ifndef TM_TESTS_H | ||
#define TM_TESTS_H | ||
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void run_tests(); | ||
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void text_test(); | ||
void simple_gfx_test(); | ||
void gfx_test(); | ||
void menu_test(); | ||
void kb_test(); | ||
void launcher_test(); | ||
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#endif |
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#ifndef TM_TOWN_H | ||
#define TM_TOWN_H | ||
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void populate_menu_entries(char*** menu_entries, int* menucount); | ||
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void create_town(); | ||
void init_save_folder(); | ||
void load_tm_config(char** current); | ||
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void town_opts(char* dirname); | ||
void delete_town(char* dirname); | ||
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#endif |
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