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Slot.gd
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extends Panel
# Slot that stores item stacks
signal left_single_click
signal stack_in(stack, grid_position)
signal stack_out(grid_position)
var stack = []
var definitions
var grid_position
var is_free = true # TODO
var left_mouse_pressed = false
var _left_mouse_release_probe = false
func _process(_delta):
if left_mouse_pressed:
_left_mouse_release_probe = true
elif _left_mouse_release_probe:
emit_signal("left_single_click")
_left_mouse_release_probe = false
func add_item(item):
if not stack:
get_node("TextureRect").texture = \
load(definitions[item.item_id]["icon_path"])
stack.append(item)
func clear_stack():
stack = []
get_node("TextureRect").texture = null
func add_stack(new_stack):
if not stack:
get_node("TextureRect").texture = \
load(definitions[new_stack[0].item_id]["icon_path"])
stack.append_array(new_stack)
func _gui_input(event):
if event is InputEventMouseButton:
if event.button_index == BUTTON_LEFT:
left_mouse_pressed = event.pressed
func _on_Slot_left_single_click():
if _backpackbus.selected_stack: # drop, item on mouse
add_stack(_backpackbus.selected_stack)
_backpackbus.selected_stack = []
_backpackbus.icon = null
emit_signal("stack_in", stack , grid_position)
elif stack: # take, item on slot
_backpackbus.selected_stack = stack
_backpackbus.icon = get_node("TextureRect").texture
clear_stack()
emit_signal("stack_out", grid_position)
func _on_Slot_mouse_entered():
print("mouse entered ", name, " ", grid_position)
func _on_Slot_mouse_exited():
print("mouse exited ", name, " ", grid_position)