This repo not active, see https://github.com/Gunly/LiarsBarEnhance
Use LGPLv2.1 LICENSE
Please follow open-source license.
Please follow open-source license.
- Remove camera angle restrictions
- Fix display of Chinese player names as
□
when you use Chinese as game language - Remove player name length restrictions (HUD and chat)
- Remove lowercase-only sending restriction
- Remove sensitive word restrictions (required by owner of the room)
- Spin Crazy
- Open Mouth
- Head Movement
- Body Movement
- Body Rotation
- Head Forward/Backward
- Up/Down Movement
Key | Function |
---|---|
I |
Spin Crazy |
O |
Open Mouth |
↑ ↓ ← → |
Head Movement |
Mouse Wheel |
Head Forward/Backward |
W S A D |
Body Movement |
Mouse Right + Turn |
Body Rotation |
LeftShift |
Move Up |
LeftCtrl |
Move Down |
Insert |
Enable Movement |
Delete |
Enable Hint |
Home |
Reset Head |
End |
Reset Body |
- Look at other people's cards
- Modify the hand of cards
- Be Immortal
- Download BepInEx
- Extract
BepInEx
to the game root directory (official installation tutorial) - Download the latest DLL from Releaselatest DLL
- Place the plugin DLL (
com.github.dogdie233.LiarsBarEnhance.dll
) in the plugin folder (i.e.,<game root directory>/BepInEx/plugins
), create theplugins
folder if it doesn't exist
The Release will publish the built plugin, it is not necessary to build it yourself unless you know what you are doing.
- Ensure that you have installed the .NET SDK (compatible with netstandard2.1 SDK such as 6.0 or above)
- In
cmd
orpowershell
terminal, inputgit clone https://github.com/dogdie233/LiarsBarEnhance.git
to clone the repository to your local machine or click the greencode
button and then clickDownload Zip
to download and extract it - Set the environment variable
LiarsBarManaged
to<game root directory>/Liar's Bar_Data/Managed/
or copy all dll files from<game root directory>/Liar's Bar_Data/Managed/
to thelib
folder. - Execute
dotnet build -c Release
in the root directory of the project - The plugin DLL (
com.github.dogdie233.LiarsBarEnhance.dll
) will be generated in theOutput
directory
Continue with the next steps according to Installation