-
Notifications
You must be signed in to change notification settings - Fork 2
/
Copy pathdeskadv.h
111 lines (86 loc) · 2.5 KB
/
deskadv.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef DESKADV_H
#define DESKADV_H
#include "common/random.h"
#include "common/system.h"
#include "common/debug.h"
#include "common/debug-channels.h"
#include "common/textconsole.h"
#include "engines/engine.h"
#include "engines/util.h"
#include "deskadv/console.h"
#include "deskadv/graphics.h"
#include "deskadv/sound.h"
#include "deskadv/resource.h"
namespace Deskadv {
struct DeskadvGameDescription;
class DeskadvEngine;
class DeskadvConsole;
enum GameType {
GType_Indy = 1,
GType_Yoda = 2
};
// Engine Debug Flags
enum {
kDebugResource = (1 << 0),
kDebugSaveLoad = (1 << 1),
kDebugScript = (1 << 2),
kDebugText = (1 << 3),
kDebugCollision = (1 << 4),
kDebugGraphics = (1 << 5),
kDebugSound = (1 << 6)
};
class DeskadvEngine : public Engine {
protected:
Common::Error run();
public:
DeskadvEngine(OSystem *syst, const DeskadvGameDescription *gameDesc);
virtual ~DeskadvEngine();
virtual bool hasFeature(EngineFeature f) const;
int getGameType() const;
const char *getGameId() const;
uint32 getFeatures() const;
Common::Language getLanguage() const;
const DeskadvGameDescription *_gameDescription;
GUI::Debugger *getDebugger() { return _console; }
Gfx *_gfx;
Sound *_snd;
Resource *_resource;
private:
DeskadvConsole *_console;
Common::RandomSource *_rnd;
// TODO: Add Variables For Game State:
// World Size
// Combat Difficulty
// Sound Effects On/Off
// Music On/Off
// Current World Data
// Current Zone
// Ego Position in Zone
// Health Level
// Weapon
// Inventory Contents
};
} // End of namespace Deskadv
#endif