From e1b5939b3c5b578ea9cd831fff9722a456e77031 Mon Sep 17 00:00:00 2001 From: wkdgmr Date: Wed, 12 Feb 2025 09:18:53 -0500 Subject: [PATCH] Disable New Game and Quit Game menu options when player is Dead --- Source/gamemenu.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/Source/gamemenu.cpp b/Source/gamemenu.cpp index 2cce3d8d66b..984eec5ea32 100644 --- a/Source/gamemenu.cpp +++ b/Source/gamemenu.cpp @@ -20,6 +20,7 @@ #include "pfile.h" #include "qol/floatingnumbers.h" #include "utils/language.h" +#include "player.h" #ifndef USE_SDL1 #include "controls/touch/renderers.h" @@ -98,6 +99,8 @@ void GamemenuUpdateSingle() void GamemenuUpdateMulti() { sgMultiMenu[2].setEnabled(MyPlayerIsDead); + sgMultiMenu[1].setEnabled(!MyPlayerIsDead); + sgMultiMenu[3].setEnabled(!MyPlayerIsDead); } void GamemenuPrevious(bool /*bActivate*/)