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QOL In Multiplayer games only, Disable new game and quit game menu options when player is Dead #10519

QOL In Multiplayer games only, Disable new game and quit game menu options when player is Dead

QOL In Multiplayer games only, Disable new game and quit game menu options when player is Dead #10519

Workflow file for this run

name: iOS
on:
push:
branches:
- master
paths-ignore:
- '*.md'
- 'docs/**'
pull_request:
types: [opened, synchronize]
paths-ignore:
- '*.md'
- 'docs/**'
release:
types: [published]
paths-ignore:
- '*.md'
- 'docs/**'
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
jobs:
build:
# The CMake configure and build commands are platform agnostic and should work equally
# well on Windows or Mac. You can convert this to a matrix build if you need
# cross-platform coverage.
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
runs-on: macos-13
steps:
- uses: actions/checkout@v4
with:
fetch-depth: 0
- name: Cache CMake build folder
uses: actions/cache@v4
with:
path: build
key: ${{ github.workflow }}-v4-${{ github.sha }}
restore-keys: ${{ github.workflow }}-v4-
- name: Configure CMake
# Use a bash shell so we can use the same syntax for environment variable
# access regardless of the host operating system
shell: bash
working-directory: ${{github.workspace}}
run: cmake -S. -Bbuild -DCMAKE_TOOLCHAIN_FILE=../CMake/platforms/ios.toolchain.cmake -DENABLE_BITCODE=0 -DPLATFORM=OS64
- name: Build
working-directory: ${{github.workspace}}
shell: bash
run: >
cmake --build build -j $(sysctl -n hw.physicalcpu) --config Release &&
cd build &&
mkdir Payload &&
mv devilutionx.app Payload &&
zip -r devilutionx-iOS.ipa Payload
- name: Upload-Package
if: ${{ !env.ACT }}
uses: actions/upload-artifact@v4
with:
name: devilutionx-iOS.ipa
path: build/devilutionx-iOS.ipa
- name: Update Release
if: ${{ github.event_name == 'release' && !env.ACT }}
uses: svenstaro/upload-release-action@v2
with:
file: build/devilutionx-iOS.ipa
overwrite: true
- name: Clean up artifacts
run: rm -rf build/Payload build/*.ipa