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QOL In Multiplayer games only, Disable new game and quit game menu options when player is Dead #3966

QOL In Multiplayer games only, Disable new game and quit game menu options when player is Dead

QOL In Multiplayer games only, Disable new game and quit game menu options when player is Dead #3966

Workflow file for this run

name: Linux x86_64 (x86_64-linux-gnu)
on:
push:
branches:
- master
paths-ignore:
- '*.md'
- 'docs/**'
pull_request:
types: [opened, synchronize]
paths-ignore:
- '*.md'
- 'docs/**'
release:
types: [published]
paths-ignore:
- '*.md'
- 'docs/**'
workflow_dispatch:
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
jobs:
build:
runs-on: ubuntu-20.04
steps:
- name: Checkout
uses: actions/checkout@v4
with:
fetch-depth: 0
- name: Add gcc repo
run: sudo add-apt-repository ppa:ubuntu-toolchain-r/test
# Installs dependencies and runs `sudo apt-get update` as part of it.
- name: Install dependencies
run: Packaging/nix/debian-host-prep.sh --no-gcc
- name: Install gcc-13
run: |
sudo apt-get install -yq --no-install-recommends gcc-13 g++-13 && \
sudo update-alternatives --install \
/usr/bin/gcc gcc /usr/bin/gcc-13 13 \
--slave /usr/bin/g++ g++ /usr/bin/g++-13
- name: Create Build Environment
run: Packaging/nix/debian-host-prep.sh --no-gcc
- name: Cache CMake build folder
uses: actions/cache@v4
with:
path: build
key: ${{ github.workflow }}-v5-${{ github.sha }}
restore-keys: ${{ github.workflow }}-v5-
- name: Build
working-directory: ${{github.workspace}}
shell: bash
env:
CMAKE_BUILD_TYPE: ${{github.event_name == 'release' && 'Release' || 'RelWithDebInfo'}}
# We set DEVILUTIONX_SYSTEM_LIBFMT=OFF because its soversion changes frequently.
# We set DEVILUTIONX_SYSTEM_LIBSODIUM=OFF because its soversion changes frequently.
# We set DEVILUTIONX_SYSTEM_BZIP2=OFF because Fedora and Debian do not agree on how to link it.
run: |
cmake -S. -Bbuild -DCMAKE_BUILD_TYPE=${{env.CMAKE_BUILD_TYPE}} -DCMAKE_INSTALL_PREFIX=/usr -DCPACK=ON \
-DDISCORD_INTEGRATION=ON -DBUILD_TESTING=OFF -DDEVILUTIONX_SYSTEM_LIBFMT=OFF \
-DDEVILUTIONX_SYSTEM_LIBSODIUM=OFF -DDEVILUTIONX_SYSTEM_BZIP2=OFF && \
cmake --build build -j $(getconf _NPROCESSORS_ONLN) --target package
- name: Package
run: Packaging/nix/LinuxReleasePackaging.sh && mv devilutionx.tar.xz devilutionx-x86_64-linux-gnu.tar.xz
- name: Package AppImage
run: Packaging/nix/AppImage.sh && mv devilutionx.appimage devilutionx-x86_64-linux-gnu.appimage
- name: Upload Package
if: ${{ !env.ACT }}
uses: actions/upload-artifact@v4
with:
name: devilutionx-x86_64-linux-gnu.tar.xz
path: devilutionx-x86_64-linux-gnu.tar.xz
- name: Upload AppImage
if: ${{ !env.ACT }}
uses: actions/upload-artifact@v4
with:
name: devilutionx-x86_64-linux-gnu.appimage
path: devilutionx-x86_64-linux-gnu.appimage
- name: Update Release
if: ${{ github.event_name == 'release' && !env.ACT }}
uses: svenstaro/upload-release-action@v2
with:
file: devilutionx-x86_64-linux-gnu.*
file_glob: true
overwrite: true
- name: Clean up artifacts
run: rm -rf build/_CPack_Packages build/package build/*.deb build/*.rpm build/*.appimage build/*.tar.xz