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_index.mjs
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import ActorMixin from "./actor.mjs";
import TokenMixin from "./token.mjs";
import TokenConfigMixin from "./token-config.mjs";
import TokenDocumentMixin from "./token-document.mjs";
import TokenHUDMixin from "./token-hud.mjs";
import VisibilityGroupMixin from "./visibility.mjs";
import VisionSourceMixin from "./vision-source.mjs";
import CombatTrackerMixin from "./combat-tracker.mjs";
import DetectionModeBlindsense from "./detection-modes/blindsense.mjs";
import DetectionModeBlindsight from "./detection-modes/blindsight.mjs";
import DetectionModeBloodSense from "./detection-modes/blood-sense.mjs";
import DetectionModeDarkvision from "./detection-modes/darkvision.mjs";
import DetectionModeDetectEvilAndGood from "./detection-modes/detect-evil-and-good.mjs";
import DetectionModeDetectMagic from "./detection-modes/detect-magic.mjs";
import DetectionModeDetectPoisonAndDisease from "./detection-modes/detect-poison-and-disease.mjs";
import DetectionModeDetectThoughts from "./detection-modes/detect-thoughts.mjs";
import DetectionModeDevilsSight from "./detection-modes/devils-sight.mjs";
import DetectionModeDivineSense from "./detection-modes/divine-sense.mjs";
import DetectionModeEtherealSight from "./detection-modes/ethereral-sight.mjs";
import DetectionModeEyesOfTheGrave from "./detection-modes/eyes-of-the-grave.mjs";
import DetectionModeHearing from "./detection-modes/hearing.mjs";
import DetectionModeLifeSense from "./detection-modes/life-sense.mjs";
import DetectionModeLightPerception from "./detection-modes/light-perception.mjs";
import DetectionModeSeeInvisibility from "./detection-modes/see-invisibility.mjs";
import DetectionModeTremorsense from "./detection-modes/tremorsense.mjs";
import DetectionModeTruesight from "./detection-modes/truesight.mjs";
import DetectionModeWitchSight from "./detection-modes/witch-sight.mjs";
import VisionModeBlindsight from "./vision-modes/blindsight.mjs";
import VisionModeDarkvision from "./vision-modes/darkvision.mjs";
import VisionModeDevilsSight from "./vision-modes/devils-sight.mjs";
import VisionModeEtherealness from "./vision-modes/etherealness.mjs";
import VisionModeTruesight from "./vision-modes/truesight.mjs";
Hooks.once("init", () => {
const legacy = foundry.utils.isNewerVersion("4.0.0", game.system.version) || game.settings.get("dnd5e", "rulesVersion") === "legacy";
// Extend Actor, TokenDocument, Token, and TokenHUD
CONFIG.Actor.documentClass = ActorMixin(CONFIG.Actor.documentClass);
CONFIG.Token.documentClass = TokenDocumentMixin(CONFIG.Token.documentClass);
CONFIG.Token.objectClass = TokenMixin(CONFIG.Token.objectClass);
CONFIG.Token.hudClass = TokenHUDMixin(CONFIG.Token.hudClass);
// Extend CanvasVisibility
CONFIG.Canvas.groups.visibility.groupClass = VisibilityGroupMixin(CONFIG.Canvas.groups.visibility.groupClass);
// Extend PointVisionSource
CONFIG.Canvas.visionSourceClass = VisionSourceMixin(CONFIG.Canvas.visionSourceClass);
// Extend CombatTracker
CONFIG.ui.combat = CombatTrackerMixin(CONFIG.ui.combat);
// Register the Inaudible status effect
CONFIG.statusEffects.push({
id: "inaudible",
name: "VISION5E.Inaudible",
img: "modules/vision-5e/icons/inaudible.svg",
_id: dnd5e.utils.staticID("dnd5einaudible"),
});
// Register special status effects
CONFIG.specialStatusEffects.BLEEDING = "bleeding";
CONFIG.specialStatusEffects.BLIND_SENSES = "blindSenses";
CONFIG.specialStatusEffects.BLINDED = "blinded";
CONFIG.specialStatusEffects.BURNING = "burning";
CONFIG.specialStatusEffects.BURROWING = "burrowing";
CONFIG.specialStatusEffects.DEAFENED = "deafened";
CONFIG.specialStatusEffects.DEVILS_SIGHT = "devilsSight";
CONFIG.specialStatusEffects.DISEASED = "diseased";
CONFIG.specialStatusEffects.ECHOLOCATION = "echolocation";
CONFIG.specialStatusEffects.ETHEREAL = "ethereal";
CONFIG.specialStatusEffects.FLYING = "flying";
CONFIG.specialStatusEffects.GHOSTLY_GAZE = "ghostlyGaze";
CONFIG.specialStatusEffects.HOVERING = "hovering";
CONFIG.specialStatusEffects.INAUDIBLE = "inaudible";
CONFIG.specialStatusEffects.MAGICAL = "magical";
CONFIG.specialStatusEffects.MATERIAL = "material";
CONFIG.specialStatusEffects.MIND_BLANK = "mindBlank";
CONFIG.specialStatusEffects.NONDETECTION = "nondetection";
CONFIG.specialStatusEffects.OBJECT = "object";
CONFIG.specialStatusEffects.PETRIFIED = "petrified";
CONFIG.specialStatusEffects.POISONED = "poisoned";
CONFIG.specialStatusEffects.POISONOUS = "poisonous";
CONFIG.specialStatusEffects.REVENANCE = "revenance";
CONFIG.specialStatusEffects.SLEEPING = "sleeping";
CONFIG.specialStatusEffects.THINKING = "thinking";
CONFIG.specialStatusEffects.UMBRAL_SIGHT = "umbralSight";
CONFIG.specialStatusEffects.UNCONSCIOUS = "unconscious";
// Shapechanger detection is not needed in PHB'24 at the momement, because Witch Sight has been changed
if (legacy) {
CONFIG.specialStatusEffects.SHAPECHANGER = "shapechanger";
}
// Create aliases for core special status effects
Object.defineProperties(CONFIG.specialStatusEffects, {
BLIND: {
get() {
return this.BLINDED;
},
set(id) {
this.BLINDED = id;
},
configurable: true,
enumerable: false,
},
BURROW: {
get() {
return this.BURROWING;
},
set(id) {
this.BURROWING = id;
},
configurable: true,
enumerable: false,
},
FLY: {
get() {
return this.FLYING;
},
set(id) {
this.FLYING = id;
},
configurable: true,
enumerable: false,
},
HOVER: {
get() {
return this.HOVERING;
},
set(id) {
this.HOVERING = id;
},
configurable: true,
enumerable: false,
},
});
// Register detection modes
for (const detectionModeClass of [
DetectionModeBlindsight,
DetectionModeBloodSense,
DetectionModeDarkvision,
DetectionModeDetectEvilAndGood,
DetectionModeDetectMagic,
DetectionModeDetectPoisonAndDisease,
DetectionModeDetectThoughts,
DetectionModeDevilsSight,
DetectionModeDivineSense,
DetectionModeEtherealSight,
DetectionModeEyesOfTheGrave,
DetectionModeHearing,
DetectionModeLifeSense,
DetectionModeLightPerception,
DetectionModeSeeInvisibility,
DetectionModeTremorsense,
DetectionModeTruesight,
]) {
const mode = new detectionModeClass();
CONFIG.Canvas.detectionModes[mode.id] = mode;
}
// Register legacy detection modes
if (legacy) {
for (const detectionModeClass of [
DetectionModeBlindsense,
DetectionModeWitchSight,
]) {
const mode = new detectionModeClass();
CONFIG.Canvas.detectionModes[mode.id] = mode;
}
}
// Remove core detection modes that do not exist in D&D 5e
delete CONFIG.Canvas.detectionModes.senseAll;
delete CONFIG.Canvas.detectionModes.senseInvisibility;
// Register vision modes
for (const visionModeClass of [
VisionModeBlindsight,
VisionModeDarkvision,
VisionModeDevilsSight,
VisionModeEtherealness,
VisionModeTruesight,
]) {
const mode = new visionModeClass();
CONFIG.Canvas.visionModes[mode.id] = mode;
}
// Hide the basic vision mode
CONFIG.Canvas.visionModes.basic?.updateSource({ tokenConfig: false });
// Remove core vision modes that are not D&D 5e senses
delete CONFIG.Canvas.visionModes.lightAmplification;
delete CONFIG.Canvas.visionModes.monochromatic;
// Tremorsense is not supported as vision mode, because it is an imprecise sense and
// we currently cannot prevent FOV from exploring the fog
delete CONFIG.Canvas.visionModes.tremorsense;
// Legacy Devil's Sight
if (legacy) {
CONFIG.Canvas.visionModes.devilsSight.updateSource({
canvas: {
shader: ColorAdjustmentsSamplerShader,
uniforms: { contrast: -0.15, saturation: 0, exposure: 0 },
},
lighting: {
background: { visibility: VisionMode.LIGHTING_VISIBILITY.REQUIRED },
},
vision: {
darkness: { adaptive: false },
defaults: { contrast: -0.15, saturation: 0, brightness: 0.5 },
},
});
}
});
Hooks.once("ready", () => {
// Extend TokenConfig
for (const config of Object.values(CONFIG.Token.sheetClasses.base)) {
config.cls = TokenConfigMixin(config.cls);
}
CONFIG.Token.prototypeSheetClass = TokenConfigMixin(CONFIG.Token.prototypeSheetClass);
});