Name | Type | Description | Notes |
---|---|---|---|
EngineId | Pointer to string | [optional] | |
EngineName | Pointer to string | [optional] |
func NewEngine() *Engine
NewEngine instantiates a new Engine object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed
func NewEngineWithDefaults() *Engine
NewEngineWithDefaults instantiates a new Engine object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set
func (o *Engine) GetEngineId() string
GetEngineId returns the EngineId field if non-nil, zero value otherwise.
func (o *Engine) GetEngineIdOk() (*string, bool)
GetEngineIdOk returns a tuple with the EngineId field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *Engine) SetEngineId(v string)
SetEngineId sets EngineId field to given value.
func (o *Engine) HasEngineId() bool
HasEngineId returns a boolean if a field has been set.
func (o *Engine) GetEngineName() string
GetEngineName returns the EngineName field if non-nil, zero value otherwise.
func (o *Engine) GetEngineNameOk() (*string, bool)
GetEngineNameOk returns a tuple with the EngineName field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.
func (o *Engine) SetEngineName(v string)
SetEngineName sets EngineName field to given value.
func (o *Engine) HasEngineName() bool
HasEngineName returns a boolean if a field has been set.