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Engine.md

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Engine

Properties

Name Type Description Notes
EngineId Pointer to string [optional]
EngineName Pointer to string [optional]

Methods

NewEngine

func NewEngine() *Engine

NewEngine instantiates a new Engine object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewEngineWithDefaults

func NewEngineWithDefaults() *Engine

NewEngineWithDefaults instantiates a new Engine object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetEngineId

func (o *Engine) GetEngineId() string

GetEngineId returns the EngineId field if non-nil, zero value otherwise.

GetEngineIdOk

func (o *Engine) GetEngineIdOk() (*string, bool)

GetEngineIdOk returns a tuple with the EngineId field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetEngineId

func (o *Engine) SetEngineId(v string)

SetEngineId sets EngineId field to given value.

HasEngineId

func (o *Engine) HasEngineId() bool

HasEngineId returns a boolean if a field has been set.

GetEngineName

func (o *Engine) GetEngineName() string

GetEngineName returns the EngineName field if non-nil, zero value otherwise.

GetEngineNameOk

func (o *Engine) GetEngineNameOk() (*string, bool)

GetEngineNameOk returns a tuple with the EngineName field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetEngineName

func (o *Engine) SetEngineName(v string)

SetEngineName sets EngineName field to given value.

HasEngineName

func (o *Engine) HasEngineName() bool

HasEngineName returns a boolean if a field has been set.

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