diff --git a/Explorer/Assets/DCL/AvatarRendering/AvatarShape/Assets/Animations/Animator/CharacterAnimator.controller b/Explorer/Assets/DCL/AvatarRendering/AvatarShape/Assets/Animations/Animator/CharacterAnimator.controller index 4d9301b460..1bcf1cc56f 100644 --- a/Explorer/Assets/DCL/AvatarRendering/AvatarShape/Assets/Animations/Animator/CharacterAnimator.controller +++ b/Explorer/Assets/DCL/AvatarRendering/AvatarShape/Assets/Animations/Animator/CharacterAnimator.controller @@ -25,36 +25,29 @@ AnimatorStateTransition: m_InterruptionSource: 0 m_OrderedInterruption: 1 m_CanTransitionToSelf: 1 ---- !u!1102 &-7971650593490172519 -AnimatorState: - serializedVersion: 6 +--- !u!1101 &-8181677581616605279 +AnimatorStateTransition: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_Name: Jump_Fall_Loop - m_Speed: 1 - m_CycleOffset: 0 - m_Transitions: - - {fileID: 8491331941260048691} - - {fileID: -6366439834632323431} - - {fileID: -6772064413165324157} - m_StateMachineBehaviours: [] - m_Position: {x: 50, y: 50, z: 0} - m_IKOnFeet: 0 - m_WriteDefaultValues: 1 - m_Mirror: 0 - m_SpeedParameterActive: 0 - m_MirrorParameterActive: 0 - m_CycleOffsetParameterActive: 0 - m_TimeParameterActive: 0 - m_Motion: {fileID: -6339910804099402303, guid: a48b74696042ae24393feb18903f870d, type: 3} - m_Tag: - m_SpeedParameter: - m_MirrorParameter: - m_CycleOffsetParameter: - m_TimeParameter: ---- !u!1101 &-7808669481995985866 + m_Name: + m_Conditions: [] + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 8066956773360497299} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.21651052 + m_TransitionOffset: 0 + m_ExitTime: 0.5 + m_HasExitTime: 1 + m_HasFixedDuration: 0 + m_InterruptionSource: 2 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1101 &-8071132623247842876 AnimatorStateTransition: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} @@ -62,24 +55,24 @@ AnimatorStateTransition: m_PrefabAsset: {fileID: 0} m_Name: m_Conditions: - - m_ConditionMode: 4 - m_ConditionEvent: AngleDir + - m_ConditionMode: 1 + m_ConditionEvent: IsGrounded m_EventTreshold: 0 m_DstStateMachine: {fileID: 0} - m_DstState: {fileID: -3189615017533020249} + m_DstState: {fileID: -7171212260115463234} m_Solo: 0 m_Mute: 0 m_IsExit: 0 serializedVersion: 3 - m_TransitionDuration: 0.25 + m_TransitionDuration: 0.062423754 m_TransitionOffset: 0 - m_ExitTime: 0 + m_ExitTime: 1 m_HasExitTime: 0 - m_HasFixedDuration: 1 + m_HasFixedDuration: 0 m_InterruptionSource: 0 m_OrderedInterruption: 1 m_CanTransitionToSelf: 1 ---- !u!1101 &-7656089917312979103 +--- !u!1101 &-7808669481995985866 AnimatorStateTransition: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} @@ -87,21 +80,18 @@ AnimatorStateTransition: m_PrefabAsset: {fileID: 0} m_Name: m_Conditions: - - m_ConditionMode: 1 - m_ConditionEvent: IsGrounded + - m_ConditionMode: 4 + m_ConditionEvent: AngleDir m_EventTreshold: 0 - - m_ConditionMode: 3 - m_ConditionEvent: MovementBlend - m_EventTreshold: 1.5 m_DstStateMachine: {fileID: 0} - m_DstState: {fileID: 801926146404427572} + m_DstState: {fileID: -3189615017533020249} m_Solo: 0 m_Mute: 0 m_IsExit: 0 serializedVersion: 3 - m_TransitionDuration: 0.09 + m_TransitionDuration: 0.25 m_TransitionOffset: 0 - m_ExitTime: 0.375 + m_ExitTime: 0 m_HasExitTime: 0 m_HasFixedDuration: 1 m_InterruptionSource: 0 @@ -157,20 +147,58 @@ AnimatorStateTransition: m_InterruptionSource: 0 m_OrderedInterruption: 1 m_CanTransitionToSelf: 1 ---- !u!1102 &-7142176658783238777 +--- !u!206 &-7284716661535350047 +BlendTree: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: BlendTree + m_Childs: + - serializedVersion: 2 + m_Motion: {fileID: -5664544001123202668, guid: 0623d42dd95c8574c934570b61643c76, type: 3} + m_Threshold: 1.7 + m_Position: {x: 0, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementBlend + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: -3788590001553767378, guid: 0623d42dd95c8574c934570b61643c76, type: 3} + m_Threshold: 2 + m_Position: {x: 0, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementBlend + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: -2115017903740272638, guid: 0623d42dd95c8574c934570b61643c76, type: 3} + m_Threshold: 3 + m_Position: {x: 0, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementBlend + m_Mirror: 0 + m_BlendParameter: MovementBlend + m_BlendParameterY: MovementBlend + m_MinThreshold: 1.7 + m_MaxThreshold: 3 + m_UseAutomaticThresholds: 0 + m_NormalizedBlendValues: 0 + m_BlendType: 0 +--- !u!1102 &-7171212260115463234 AnimatorState: serializedVersion: 6 m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_Name: Long_Fall_Loop + m_Name: Grounded m_Speed: 1 m_CycleOffset: 0 m_Transitions: - - {fileID: 7842504053680224278} - - {fileID: -1751841885376032135} - - {fileID: 1230546818965606551} + - {fileID: -1994978893081598554} + - {fileID: -4949587436361065120} m_StateMachineBehaviours: [] m_Position: {x: 50, y: 50, z: 0} m_IKOnFeet: 0 @@ -180,37 +208,39 @@ AnimatorState: m_MirrorParameterActive: 0 m_CycleOffsetParameterActive: 0 m_TimeParameterActive: 0 - m_Motion: {fileID: 4862214564676672596, guid: a48b74696042ae24393feb18903f870d, type: 3} + m_Motion: {fileID: 4335159024260668230} m_Tag: m_SpeedParameter: m_MirrorParameter: m_CycleOffsetParameter: m_TimeParameter: ---- !u!1101 &-6772064413165324157 -AnimatorStateTransition: +--- !u!1102 &-6606253212520615585 +AnimatorState: + serializedVersion: 6 m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_Name: - m_Conditions: - - m_ConditionMode: 1 - m_ConditionEvent: IsLongJump - m_EventTreshold: 0 - m_DstStateMachine: {fileID: 0} - m_DstState: {fileID: -4222268214509896788} - m_Solo: 0 - m_Mute: 0 - m_IsExit: 0 - serializedVersion: 3 - m_TransitionDuration: 0.25 - m_TransitionOffset: 0 - m_ExitTime: 0.625 - m_HasExitTime: 0 - m_HasFixedDuration: 1 - m_InterruptionSource: 0 - m_OrderedInterruption: 1 - m_CanTransitionToSelf: 1 + m_Name: Up + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: + - {fileID: 5687437399368120697} + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 2713069973875984472} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: --- !u!1107 &-6379408151363090636 AnimatorStateMachine: serializedVersion: 6 @@ -246,8 +276,7 @@ AnimatorStateMachine: m_StateMachine: {fileID: -674502226139900387} m_Position: {x: 600, y: 10, z: 0} m_AnyStateTransitions: - - {fileID: 829476700083872362} - - {fileID: -634055026350536708} + - {fileID: 5808146676334510174} m_EntryTransitions: [] m_StateMachineTransitions: - first: {fileID: -2772301717899763986} @@ -262,44 +291,18 @@ AnimatorStateMachine: m_ExitPosition: {x: 860, y: 200, z: 0} m_ParentStateMachinePosition: {x: 800, y: 20, z: 0} m_DefaultState: {fileID: -4050450968213979288} ---- !u!1101 &-6366439834632323431 -AnimatorStateTransition: - m_ObjectHideFlags: 1 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_Name: - m_Conditions: - - m_ConditionMode: 1 - m_ConditionEvent: IsLongFall - m_EventTreshold: 0 - m_DstStateMachine: {fileID: 0} - m_DstState: {fileID: -7142176658783238777} - m_Solo: 0 - m_Mute: 0 - m_IsExit: 0 - serializedVersion: 3 - m_TransitionDuration: 0.11931819 - m_TransitionOffset: 0 - m_ExitTime: 0.625 - m_HasExitTime: 0 - m_HasFixedDuration: 1 - m_InterruptionSource: 0 - m_OrderedInterruption: 1 - m_CanTransitionToSelf: 1 ---- !u!1102 &-6325159077532337471 +--- !u!1102 &-6139505159844804428 AnimatorState: serializedVersion: 6 m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_Name: Hard_Landing + m_Name: Hard Landing m_Speed: 1 m_CycleOffset: 0 m_Transitions: - - {fileID: 3130297675604714161} - - {fileID: 6813915900561617564} + - {fileID: -803955797360554365} m_StateMachineBehaviours: [] m_Position: {x: 50, y: 50, z: 0} m_IKOnFeet: 0 @@ -309,7 +312,7 @@ AnimatorState: m_MirrorParameterActive: 0 m_CycleOffsetParameterActive: 0 m_TimeParameterActive: 0 - m_Motion: {fileID: 7609485377651515460, guid: a48b74696042ae24393feb18903f870d, type: 3} + m_Motion: {fileID: -3361073683254679215, guid: 0623d42dd95c8574c934570b61643c76, type: 3} m_Tag: m_SpeedParameter: m_MirrorParameter: @@ -337,7 +340,7 @@ AnimatorState: m_MirrorParameterActive: 0 m_CycleOffsetParameterActive: 0 m_TimeParameterActive: 0 - m_Motion: {fileID: 428343333846174001, guid: a48b74696042ae24393feb18903f870d, type: 3} + m_Motion: {fileID: -4135005348903792628, guid: 0623d42dd95c8574c934570b61643c76, type: 3} m_Tag: m_SpeedParameter: m_MirrorParameter: @@ -368,7 +371,7 @@ AnimatorStateTransition: m_InterruptionSource: 0 m_OrderedInterruption: 1 m_CanTransitionToSelf: 1 ---- !u!1101 &-5853840366556280915 +--- !u!1101 &-5723438495062759221 AnimatorStateTransition: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} @@ -379,24 +382,46 @@ AnimatorStateTransition: - m_ConditionMode: 1 m_ConditionEvent: IsGrounded m_EventTreshold: 0 - - m_ConditionMode: 4 - m_ConditionEvent: MovementBlend - m_EventTreshold: 1.5 + - m_ConditionMode: 1 + m_ConditionEvent: IsStunned + m_EventTreshold: 0 m_DstStateMachine: {fileID: 0} - m_DstState: {fileID: -379498412215683776} + m_DstState: {fileID: -6139505159844804428} m_Solo: 0 m_Mute: 0 m_IsExit: 0 serializedVersion: 3 - m_TransitionDuration: 0.061111063 + m_TransitionDuration: 0.058513165 m_TransitionOffset: 0 - m_ExitTime: 0.375 + m_ExitTime: 0.6875 m_HasExitTime: 0 m_HasFixedDuration: 1 m_InterruptionSource: 0 m_OrderedInterruption: 1 m_CanTransitionToSelf: 1 ---- !u!1101 &-5811114124736741105 +--- !u!1101 &-4949587436361065120 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: [] + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 0} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 1 + serializedVersion: 3 + m_TransitionDuration: 0.39824668 + m_TransitionOffset: 0 + m_ExitTime: 0.4778491 + m_HasExitTime: 1 + m_HasFixedDuration: 0 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1101 &-4206392710121453806 AnimatorStateTransition: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} @@ -404,63 +429,44 @@ AnimatorStateTransition: m_PrefabAsset: {fileID: 0} m_Name: m_Conditions: + - m_ConditionMode: 1 + m_ConditionEvent: IsGrounded + m_EventTreshold: 0 - m_ConditionMode: 2 - m_ConditionEvent: IsJumping + m_ConditionEvent: IsStunned m_EventTreshold: 0 m_DstStateMachine: {fileID: 0} - m_DstState: {fileID: -4209529869189421006} + m_DstState: {fileID: -7171212260115463234} m_Solo: 0 m_Mute: 0 m_IsExit: 0 serializedVersion: 3 - m_TransitionDuration: 0.06453482 + m_TransitionDuration: 0.062423754 m_TransitionOffset: 0 - m_ExitTime: 0.15 + m_ExitTime: 1 m_HasExitTime: 0 - m_HasFixedDuration: 1 + m_HasFixedDuration: 0 m_InterruptionSource: 0 m_OrderedInterruption: 1 m_CanTransitionToSelf: 1 ---- !u!1102 &-5532540803618475252 -AnimatorState: - serializedVersion: 6 - m_ObjectHideFlags: 1 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_Name: Jump_Start - m_Speed: 1 - m_CycleOffset: 0 - m_Transitions: - - {fileID: 8105555571835186114} - - {fileID: -4676500294497487215} - m_StateMachineBehaviours: [] - m_Position: {x: 50, y: 50, z: 0} - m_IKOnFeet: 0 - m_WriteDefaultValues: 1 - m_Mirror: 0 - m_SpeedParameterActive: 0 - m_MirrorParameterActive: 0 - m_CycleOffsetParameterActive: 0 - m_TimeParameterActive: 0 - m_Motion: {fileID: 4153404170628974066, guid: a48b74696042ae24393feb18903f870d, type: 3} - m_Tag: - m_SpeedParameter: - m_MirrorParameter: - m_CycleOffsetParameter: - m_TimeParameter: ---- !u!1102 &-5486453788985092544 +--- !u!1102 &-4050450968213979288 AnimatorState: serializedVersion: 6 m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_Name: Run_Jump_Start + m_Name: Movement m_Speed: 1 m_CycleOffset: 0 m_Transitions: - - {fileID: 3877503791469496194} + - {fileID: 4383780169522922668} + - {fileID: 2451241190552152535} + - {fileID: 4302603106001568696} + - {fileID: -2920629328503316622} + - {fileID: -8577727280639969875} + - {fileID: 6810450714207674710} + - {fileID: 1654904969295192315} m_StateMachineBehaviours: [] m_Position: {x: 50, y: 50, z: 0} m_IKOnFeet: 0 @@ -470,13 +476,13 @@ AnimatorState: m_MirrorParameterActive: 0 m_CycleOffsetParameterActive: 0 m_TimeParameterActive: 0 - m_Motion: {fileID: 5616244000331020285, guid: a48b74696042ae24393feb18903f870d, type: 3} + m_Motion: {fileID: 84563272701207001} m_Tag: m_SpeedParameter: m_MirrorParameter: m_CycleOffsetParameter: m_TimeParameter: ---- !u!1101 &-5131256065841469724 +--- !u!1101 &-3850329756945044321 AnimatorStateTransition: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} @@ -485,24 +491,24 @@ AnimatorStateTransition: m_Name: m_Conditions: - m_ConditionMode: 1 - m_ConditionEvent: IsLongFall + m_ConditionEvent: IsGrounded m_EventTreshold: 0 m_DstStateMachine: {fileID: 0} - m_DstState: {fileID: -7142176658783238777} + m_DstState: {fileID: -7171212260115463234} m_Solo: 0 m_Mute: 0 m_IsExit: 0 serializedVersion: 3 - m_TransitionDuration: 0.15975603 - m_TransitionOffset: 0 - m_ExitTime: 0.62500006 + m_TransitionDuration: 0.021802306 + m_TransitionOffset: 0.017173447 + m_ExitTime: 0.43364504 m_HasExitTime: 0 - m_HasFixedDuration: 1 + m_HasFixedDuration: 0 m_InterruptionSource: 0 m_OrderedInterruption: 1 m_CanTransitionToSelf: 1 ---- !u!1101 &-4775268121596964393 -AnimatorStateTransition: +--- !u!1109 &-3841805562703951377 +AnimatorTransition: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} @@ -510,56 +516,46 @@ AnimatorStateTransition: m_Name: m_Conditions: [] m_DstStateMachine: {fileID: 0} - m_DstState: {fileID: 0} + m_DstState: {fileID: -4050450968213979288} m_Solo: 0 m_Mute: 0 - m_IsExit: 1 - serializedVersion: 3 - m_TransitionDuration: 0.099999994 - m_TransitionOffset: 0.0018970076 - m_ExitTime: 0.7261859 - m_HasExitTime: 1 - m_HasFixedDuration: 1 - m_InterruptionSource: 0 - m_OrderedInterruption: 1 - m_CanTransitionToSelf: 1 ---- !u!1101 &-4676500294497487215 + m_IsExit: 0 + serializedVersion: 1 +--- !u!1101 &-3254845168138664480 AnimatorStateTransition: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: - m_Conditions: - - m_ConditionMode: 2 - m_ConditionEvent: IsLongJump - m_EventTreshold: 0 + m_Conditions: [] m_DstStateMachine: {fileID: 0} - m_DstState: {fileID: -4209529869189421006} + m_DstState: {fileID: -4050450968213979288} m_Solo: 0 m_Mute: 0 m_IsExit: 0 serializedVersion: 3 - m_TransitionDuration: 0.030841067 - m_TransitionOffset: 0.002516187 - m_ExitTime: 0.8286604 + m_TransitionDuration: 0.1 + m_TransitionOffset: 0 + m_ExitTime: 0.9 m_HasExitTime: 1 - m_HasFixedDuration: 1 + m_HasFixedDuration: 0 m_InterruptionSource: 0 m_OrderedInterruption: 1 m_CanTransitionToSelf: 1 ---- !u!1102 &-4222268214509896788 +--- !u!1102 &-3189615017533020249 AnimatorState: serializedVersion: 6 m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_Name: Jump_Loop + m_Name: Turn_90_Left m_Speed: 1 m_CycleOffset: 0 m_Transitions: - - {fileID: -5811114124736741105} + - {fileID: 3428822421322772812} + - {fileID: 6890836900214262726} m_StateMachineBehaviours: [] m_Position: {x: 50, y: 50, z: 0} m_IKOnFeet: 0 @@ -569,138 +565,38 @@ AnimatorState: m_MirrorParameterActive: 0 m_CycleOffsetParameterActive: 0 m_TimeParameterActive: 0 - m_Motion: {fileID: 4057599227587518263, guid: a48b74696042ae24393feb18903f870d, type: 3} + m_Motion: {fileID: 6258194753494380480, guid: e9d416506159b9e43aec847e9821c9a9, type: 3} m_Tag: m_SpeedParameter: m_MirrorParameter: m_CycleOffsetParameter: m_TimeParameter: ---- !u!1102 &-4209529869189421006 -AnimatorState: - serializedVersion: 6 - m_ObjectHideFlags: 1 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_Name: Jump_Mid - m_Speed: 1 - m_CycleOffset: 0 - m_Transitions: - - {fileID: 2373400009255983279} - - {fileID: 7904280280945180826} - m_StateMachineBehaviours: [] - m_Position: {x: 50, y: 50, z: 0} - m_IKOnFeet: 0 - m_WriteDefaultValues: 1 - m_Mirror: 0 - m_SpeedParameterActive: 0 - m_MirrorParameterActive: 0 - m_CycleOffsetParameterActive: 0 - m_TimeParameterActive: 0 - m_Motion: {fileID: 6685706964474486047, guid: a48b74696042ae24393feb18903f870d, type: 3} - m_Tag: - m_SpeedParameter: - m_MirrorParameter: - m_CycleOffsetParameter: - m_TimeParameter: ---- !u!1102 &-4050450968213979288 -AnimatorState: - serializedVersion: 6 - m_ObjectHideFlags: 1 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_Name: Movement - m_Speed: 1 - m_CycleOffset: 0 - m_Transitions: - - {fileID: 4383780169522922668} - - {fileID: 2451241190552152535} - - {fileID: 6523002794003186921} - - {fileID: 4615173915622944316} - - {fileID: 4302603106001568696} - - {fileID: -2920629328503316622} - - {fileID: -8577727280639969875} - m_StateMachineBehaviours: [] - m_Position: {x: 50, y: 50, z: 0} - m_IKOnFeet: 0 - m_WriteDefaultValues: 1 - m_Mirror: 0 - m_SpeedParameterActive: 0 - m_MirrorParameterActive: 0 - m_CycleOffsetParameterActive: 0 - m_TimeParameterActive: 0 - m_Motion: {fileID: 84563272701207001} - m_Tag: - m_SpeedParameter: - m_MirrorParameter: - m_CycleOffsetParameter: - m_TimeParameter: ---- !u!1109 &-3841805562703951377 -AnimatorTransition: +--- !u!1101 &-2920629328503316622 +AnimatorStateTransition: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: - m_Conditions: [] - m_DstStateMachine: {fileID: 0} - m_DstState: {fileID: -4050450968213979288} - m_Solo: 0 - m_Mute: 0 - m_IsExit: 0 - serializedVersion: 1 ---- !u!1101 &-3254845168138664480 -AnimatorStateTransition: - m_ObjectHideFlags: 1 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_Name: - m_Conditions: [] + m_Conditions: + - m_ConditionMode: 1 + m_ConditionEvent: WallHit + m_EventTreshold: 0 m_DstStateMachine: {fileID: 0} - m_DstState: {fileID: -4050450968213979288} + m_DstState: {fileID: 6626008193833255465} m_Solo: 0 m_Mute: 0 m_IsExit: 0 serializedVersion: 3 m_TransitionDuration: 0.1 m_TransitionOffset: 0 - m_ExitTime: 0.9 - m_HasExitTime: 1 + m_ExitTime: 0.7619048 + m_HasExitTime: 0 m_HasFixedDuration: 0 m_InterruptionSource: 0 m_OrderedInterruption: 1 m_CanTransitionToSelf: 1 ---- !u!1102 &-3189615017533020249 -AnimatorState: - serializedVersion: 6 - m_ObjectHideFlags: 1 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_Name: Turn_90_Left - m_Speed: 1 - m_CycleOffset: 0 - m_Transitions: - - {fileID: 3428822421322772812} - - {fileID: 6890836900214262726} - m_StateMachineBehaviours: [] - m_Position: {x: 50, y: 50, z: 0} - m_IKOnFeet: 0 - m_WriteDefaultValues: 1 - m_Mirror: 0 - m_SpeedParameterActive: 0 - m_MirrorParameterActive: 0 - m_CycleOffsetParameterActive: 0 - m_TimeParameterActive: 0 - m_Motion: {fileID: 6258194753494380480, guid: e9d416506159b9e43aec847e9821c9a9, type: 3} - m_Tag: - m_SpeedParameter: - m_MirrorParameter: - m_CycleOffsetParameter: - m_TimeParameter: ---- !u!1101 &-2920629328503316622 +--- !u!1101 &-2880351366191016034 AnimatorStateTransition: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} @@ -709,17 +605,20 @@ AnimatorStateTransition: m_Name: m_Conditions: - m_ConditionMode: 1 - m_ConditionEvent: WallHit + m_ConditionEvent: IsLongFall m_EventTreshold: 0 + - m_ConditionMode: 4 + m_ConditionEvent: SlideBlend + m_EventTreshold: 0.5 m_DstStateMachine: {fileID: 0} - m_DstState: {fileID: 6626008193833255465} + m_DstState: {fileID: 7274235473960359602} m_Solo: 0 m_Mute: 0 m_IsExit: 0 serializedVersion: 3 - m_TransitionDuration: 0.1 + m_TransitionDuration: 0.33667788 m_TransitionOffset: 0 - m_ExitTime: 0.7619048 + m_ExitTime: 0.625 m_HasExitTime: 0 m_HasFixedDuration: 0 m_InterruptionSource: 0 @@ -735,52 +634,37 @@ AnimatorStateMachine: m_Name: Jump State m_ChildStates: - serializedVersion: 1 - m_State: {fileID: -5532540803618475252} - m_Position: {x: 580, y: 260, z: 0} - - serializedVersion: 1 - m_State: {fileID: -4222268214509896788} - m_Position: {x: 810, y: 40, z: 0} + m_State: {fileID: 9123101348616776731} + m_Position: {x: 630, y: 480, z: 0} - serializedVersion: 1 - m_State: {fileID: -379498412215683776} - m_Position: {x: 310, y: 40, z: 0} + m_State: {fileID: -6606253212520615585} + m_Position: {x: 940, y: 480, z: 0} - serializedVersion: 1 - m_State: {fileID: -4209529869189421006} - m_Position: {x: 580, y: 40, z: 0} + m_State: {fileID: 8066956773360497299} + m_Position: {x: 940, y: 640, z: 0} - serializedVersion: 1 - m_State: {fileID: -7971650593490172519} - m_Position: {x: 580, y: -100, z: 0} + m_State: {fileID: 8012606287714070732} + m_Position: {x: 940, y: 560, z: 0} - 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m_AnyStatePosition: {x: 500, y: 360, z: 0} - m_EntryPosition: {x: 220, y: 260, z: 0} - m_ExitPosition: {x: 110, y: 130, z: 0} - m_ParentStateMachinePosition: {x: 880, y: -100, z: 0} - m_DefaultState: {fileID: -5532540803618475252} ---- !u!1101 &-2366984573978137308 + m_AnyStatePosition: {x: 650, y: 360, z: 0} + m_EntryPosition: {x: 380, y: 480, z: 0} + m_ExitPosition: {x: 1510, y: 590, z: 0} + m_ParentStateMachinePosition: {x: 530, y: 630, z: 0} + m_DefaultState: {fileID: 9123101348616776731} +--- !u!1101 &-1994978893081598554 AnimatorStateTransition: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} @@ -788,27 +672,49 @@ AnimatorStateTransition: m_PrefabAsset: {fileID: 0} m_Name: m_Conditions: - - m_ConditionMode: 4 + - m_ConditionMode: 3 m_ConditionEvent: MovementBlend - m_EventTreshold: 1.5 + m_EventTreshold: 0.5 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 0} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 1 + serializedVersion: 3 + m_TransitionDuration: 0.35801375 + m_TransitionOffset: 0.025870794 + m_ExitTime: 0.202122 + m_HasExitTime: 0 + m_HasFixedDuration: 0 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1101 &-1813985611195740369 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: - m_ConditionMode: 1 m_ConditionEvent: IsGrounded m_EventTreshold: 0 m_DstStateMachine: {fileID: 0} - m_DstState: {fileID: -379498412215683776} + m_DstState: {fileID: -7171212260115463234} m_Solo: 0 m_Mute: 0 m_IsExit: 0 serializedVersion: 3 - m_TransitionDuration: 0.2348837 - m_TransitionOffset: 0 - m_ExitTime: 0.625 + m_TransitionDuration: 0.021802306 + m_TransitionOffset: 0.017173447 + m_ExitTime: 0.43364504 m_HasExitTime: 0 m_HasFixedDuration: 0 m_InterruptionSource: 0 m_OrderedInterruption: 1 m_CanTransitionToSelf: 1 ---- !u!1101 &-1751841885376032135 +--- !u!1101 &-1777896262015824050 AnimatorStateTransition: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} @@ -816,19 +722,19 @@ AnimatorStateTransition: m_PrefabAsset: {fileID: 0} m_Name: m_Conditions: - - m_ConditionMode: 1 - m_ConditionEvent: IsGrounded + - m_ConditionMode: 2 + m_ConditionEvent: IsLongFall m_EventTreshold: 0 - - m_ConditionMode: 1 - m_ConditionEvent: IsStunned + - m_ConditionMode: 2 + m_ConditionEvent: IsGrounded m_EventTreshold: 0 m_DstStateMachine: {fileID: 0} - m_DstState: {fileID: -6325159077532337471} + m_DstState: {fileID: 8066956773360497299} m_Solo: 0 m_Mute: 0 m_IsExit: 0 serializedVersion: 3 - m_TransitionDuration: 0.058513165 + m_TransitionDuration: 0.25 m_TransitionOffset: 0 m_ExitTime: 0.6875 m_HasExitTime: 0 @@ -883,6 +789,28 @@ AnimatorStateTransition: m_InterruptionSource: 0 m_OrderedInterruption: 1 m_CanTransitionToSelf: 1 +--- !u!1101 &-803955797360554365 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: [] + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 0} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 1 + serializedVersion: 3 + m_TransitionDuration: 0.21558249 + m_TransitionOffset: 0.15222017 + m_ExitTime: 0.7822893 + m_HasExitTime: 1 + m_HasFixedDuration: 0 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 --- !u!1107 &-674502226139900387 AnimatorStateMachine: serializedVersion: 6 @@ -911,62 +839,45 @@ AnimatorStateMachine: m_ExitPosition: {x: 710, y: 140, z: 0} m_ParentStateMachinePosition: {x: 800, y: 20, z: 0} m_DefaultState: {fileID: 2208198833483892981} ---- !u!1101 &-634055026350536708 -AnimatorStateTransition: - 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serializedVersion: 6 - m_ObjectHideFlags: 1 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_Name: Run_Jump_Fall_Loop - m_Speed: 1 - m_CycleOffset: 0 - m_Transitions: - - {fileID: 9212765666947085712} - - {fileID: -2366984573978137308} - - {fileID: -5131256065841469724} - m_StateMachineBehaviours: [] - m_Position: {x: 50, y: 50, z: 0} - m_IKOnFeet: 0 - m_WriteDefaultValues: 1 - m_Mirror: 0 - m_SpeedParameterActive: 0 - m_MirrorParameterActive: 0 - m_CycleOffsetParameterActive: 0 - m_TimeParameterActive: 0 - m_Motion: {fileID: -8135011941508542768, guid: a48b74696042ae24393feb18903f870d, type: 3} - m_Tag: - m_SpeedParameter: - m_MirrorParameter: - m_CycleOffsetParameter: - m_TimeParameter: --- !u!91 &9100000 AnimatorController: m_ObjectHideFlags: 0 @@ -1039,6 +921,12 @@ AnimatorController: m_DefaultInt: 0 m_DefaultBool: 0 m_Controller: {fileID: 0} + - m_Name: SlideBlend + m_Type: 1 + m_DefaultFloat: 0 + m_DefaultInt: 0 + m_DefaultBool: 0 + m_Controller: {fileID: 0} - m_Name: Jump m_Type: 9 m_DefaultFloat: 0 @@ -1151,7 +1039,7 @@ BlendTree: m_Name: Blend Tree m_Childs: - serializedVersion: 2 - m_Motion: {fileID: -5115344659993355237, guid: a48b74696042ae24393feb18903f870d, type: 3} + m_Motion: {fileID: -3100369314251171874, guid: 0623d42dd95c8574c934570b61643c76, type: 3} m_Threshold: 0 m_Position: {x: 0, y: 0} m_TimeScale: 1 @@ -1159,7 +1047,7 @@ BlendTree: m_DirectBlendParameter: Blend m_Mirror: 0 - serializedVersion: 2 - m_Motion: {fileID: -4530368256046214261, guid: a48b74696042ae24393feb18903f870d, type: 3} + m_Motion: {fileID: 2667949614841947897, guid: 0623d42dd95c8574c934570b61643c76, type: 3} m_Threshold: 1 m_Position: {x: 0, y: 0} m_TimeScale: 1 @@ -1167,7 +1055,7 @@ BlendTree: m_DirectBlendParameter: Blend m_Mirror: 0 - serializedVersion: 2 - m_Motion: {fileID: -1386240343848678656, guid: a48b74696042ae24393feb18903f870d, type: 3} + m_Motion: {fileID: -3252914681719383421, guid: 0623d42dd95c8574c934570b61643c76, type: 3} m_Threshold: 2 m_Position: {x: 0, y: 0} m_TimeScale: 1 @@ -1175,7 +1063,7 @@ BlendTree: m_DirectBlendParameter: Blend m_Mirror: 0 - serializedVersion: 2 - m_Motion: {fileID: 8618611825842939396, guid: a48b74696042ae24393feb18903f870d, type: 3} + m_Motion: {fileID: 5522812681064789136, guid: 0623d42dd95c8574c934570b61643c76, type: 3} m_Threshold: 3 m_Position: {x: 0, y: 0} m_TimeScale: 1 @@ -1189,62 +1077,45 @@ BlendTree: m_UseAutomaticThresholds: 0 m_NormalizedBlendValues: 0 m_BlendType: 0 ---- !u!1102 &801926146404427572 -AnimatorState: - serializedVersion: 6 - m_ObjectHideFlags: 1 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_Name: Run_Jump_End - m_Speed: 1 - m_CycleOffset: 0 - m_Transitions: - - {fileID: -4775268121596964393} - - {fileID: 2855506405962065018} - m_StateMachineBehaviours: [] - m_Position: {x: 50, y: 50, z: 0} - m_IKOnFeet: 0 - m_WriteDefaultValues: 1 - m_Mirror: 0 - m_SpeedParameterActive: 0 - m_MirrorParameterActive: 0 - m_CycleOffsetParameterActive: 0 - m_TimeParameterActive: 0 - m_Motion: {fileID: 8242811767509787591, guid: a48b74696042ae24393feb18903f870d, type: 3} - m_Tag: - m_SpeedParameter: - m_MirrorParameter: - m_CycleOffsetParameter: - m_TimeParameter: ---- !u!1101 &829476700083872362 -AnimatorStateTransition: +--- !u!206 &94556097429062471 +BlendTree: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_Name: - m_Conditions: - - m_ConditionMode: 1 - m_ConditionEvent: Jump - m_EventTreshold: 0 - - m_ConditionMode: 4 - m_ConditionEvent: MovementBlend - m_EventTreshold: 2.5 - m_DstStateMachine: {fileID: 0} - m_DstState: {fileID: -5532540803618475252} - m_Solo: 0 - m_Mute: 0 - m_IsExit: 0 - serializedVersion: 3 - m_TransitionDuration: 0.030652285 - m_TransitionOffset: 0.20230909 - m_ExitTime: 1.0202309 - m_HasExitTime: 0 - m_HasFixedDuration: 0 - m_InterruptionSource: 0 - m_OrderedInterruption: 1 - m_CanTransitionToSelf: 0 + m_Name: Blend Tree + m_Childs: + - serializedVersion: 2 + m_Motion: {fileID: -6402709644054655732, guid: 0623d42dd95c8574c934570b61643c76, type: 3} + m_Threshold: 1 + m_Position: {x: 0, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementBlend + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: -2728476725559310490, guid: 0623d42dd95c8574c934570b61643c76, type: 3} + m_Threshold: 2 + m_Position: {x: 0, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementBlend + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: -1218034911837287980, guid: 0623d42dd95c8574c934570b61643c76, type: 3} + m_Threshold: 3 + m_Position: {x: 0, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementBlend + m_Mirror: 0 + m_BlendParameter: MovementBlend + m_BlendParameterY: MovementBlend + m_MinThreshold: 1 + m_MaxThreshold: 3 + m_UseAutomaticThresholds: 0 + m_NormalizedBlendValues: 0 + m_BlendType: 0 --- !u!1101 &1208421492764531611 AnimatorStateTransition: m_ObjectHideFlags: 1 @@ -1270,7 +1141,7 @@ AnimatorStateTransition: m_InterruptionSource: 0 m_OrderedInterruption: 1 m_CanTransitionToSelf: 1 ---- !u!1101 &1230546818965606551 +--- !u!1101 &1654904969295192315 AnimatorStateTransition: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} @@ -1279,23 +1150,20 @@ AnimatorStateTransition: m_Name: m_Conditions: - m_ConditionMode: 1 - m_ConditionEvent: IsGrounded - m_EventTreshold: 0 - - m_ConditionMode: 2 - m_ConditionEvent: IsStunned + m_ConditionEvent: IsFalling m_EventTreshold: 0 m_DstStateMachine: {fileID: 0} - m_DstState: {fileID: -379498412215683776} + m_DstState: {fileID: 8066956773360497299} m_Solo: 0 m_Mute: 0 m_IsExit: 0 serializedVersion: 3 - m_TransitionDuration: 0.062423754 - m_TransitionOffset: 0 - m_ExitTime: 1 + m_TransitionDuration: 0.29039198 + m_TransitionOffset: 0.007114472 + m_ExitTime: 0.7642763 m_HasExitTime: 0 m_HasFixedDuration: 0 - m_InterruptionSource: 0 + m_InterruptionSource: 2 m_OrderedInterruption: 1 m_CanTransitionToSelf: 1 --- !u!1102 &1921928789245954362 @@ -1356,55 +1224,6 @@ AnimatorState: m_MirrorParameter: m_CycleOffsetParameter: m_TimeParameter: ---- !u!1102 &2290894636991540778 -AnimatorState: - serializedVersion: 6 - m_ObjectHideFlags: 1 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_Name: Run_Jump_Rise_Loop - m_Speed: 1 - m_CycleOffset: 0 - m_Transitions: - - {fileID: 4783696485053910622} - m_StateMachineBehaviours: [] - m_Position: {x: 50, y: 50, z: 0} - m_IKOnFeet: 0 - m_WriteDefaultValues: 1 - m_Mirror: 0 - m_SpeedParameterActive: 0 - m_MirrorParameterActive: 0 - m_CycleOffsetParameterActive: 0 - m_TimeParameterActive: 0 - m_Motion: {fileID: 2578037993545427317, guid: a48b74696042ae24393feb18903f870d, type: 3} - m_Tag: - m_SpeedParameter: - m_MirrorParameter: - m_CycleOffsetParameter: - m_TimeParameter: ---- !u!1101 &2373400009255983279 -AnimatorStateTransition: - m_ObjectHideFlags: 1 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_Name: - m_Conditions: [] - m_DstStateMachine: {fileID: 0} - m_DstState: {fileID: -7971650593490172519} - m_Solo: 0 - m_Mute: 0 - m_IsExit: 0 - serializedVersion: 3 - m_TransitionDuration: 0.21651052 - m_TransitionOffset: 0 - m_ExitTime: 0.5 - m_HasExitTime: 1 - m_HasFixedDuration: 0 - m_InterruptionSource: 1 - m_OrderedInterruption: 1 - m_CanTransitionToSelf: 1 --- !u!1101 &2451241190552152535 AnimatorStateTransition: m_ObjectHideFlags: 1 @@ -1419,90 +1238,18 @@ AnimatorStateTransition: m_DstStateMachine: {fileID: -674502226139900387} m_DstState: {fileID: 0} m_Solo: 0 - m_Mute: 1 - m_IsExit: 0 - serializedVersion: 3 - m_TransitionDuration: 0 - m_TransitionOffset: 0 - m_ExitTime: 0.7580645 - m_HasExitTime: 0 - m_HasFixedDuration: 1 - m_InterruptionSource: 0 - m_OrderedInterruption: 1 - m_CanTransitionToSelf: 1 ---- !u!1101 &2638707170455592546 -AnimatorStateTransition: - m_ObjectHideFlags: 1 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_Name: - m_Conditions: - - m_ConditionMode: 3 - m_ConditionEvent: AngleDir - m_EventTreshold: 0 - m_DstStateMachine: {fileID: 0} - m_DstState: {fileID: -354242249286821471} - m_Solo: 0 - m_Mute: 0 - m_IsExit: 0 - serializedVersion: 3 - m_TransitionDuration: 0.25 - m_TransitionOffset: 0 - m_ExitTime: 0 - 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m_Solo: 0 - m_Mute: 0 + m_Mute: 1 m_IsExit: 0 serializedVersion: 3 - m_TransitionDuration: 0.1 + m_TransitionDuration: 0 m_TransitionOffset: 0 - m_ExitTime: 0.75 + m_ExitTime: 0.7580645 m_HasExitTime: 0 m_HasFixedDuration: 1 m_InterruptionSource: 0 m_OrderedInterruption: 1 m_CanTransitionToSelf: 1 ---- !u!1101 &3130297675604714161 +--- !u!1101 &2638707170455592546 AnimatorStateTransition: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} @@ -1511,41 +1258,83 @@ AnimatorStateTransition: m_Name: m_Conditions: - m_ConditionMode: 3 - m_ConditionEvent: MovementBlend - m_EventTreshold: 0.5 + m_ConditionEvent: AngleDir + m_EventTreshold: 0 m_DstStateMachine: {fileID: 0} - m_DstState: {fileID: 0} + m_DstState: {fileID: -354242249286821471} m_Solo: 0 - m_Mute: 1 - m_IsExit: 1 + m_Mute: 0 + m_IsExit: 0 serializedVersion: 3 - m_TransitionDuration: 0.1 - m_TransitionOffset: 0.07671453 - m_ExitTime: 0.8864899 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0 m_HasExitTime: 0 - m_HasFixedDuration: 0 + m_HasFixedDuration: 1 m_InterruptionSource: 0 m_OrderedInterruption: 1 m_CanTransitionToSelf: 1 ---- !u!1101 &3248862944092656737 +--- !u!206 &2713069973875984472 +BlendTree: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Blend Tree + m_Childs: + - serializedVersion: 2 + m_Motion: {fileID: 5159803270247028038, guid: 0623d42dd95c8574c934570b61643c76, type: 3} + m_Threshold: 1 + m_Position: {x: 0, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementBlend + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 8171822943337285728, guid: 0623d42dd95c8574c934570b61643c76, type: 3} + m_Threshold: 2 + m_Position: {x: 0, y: 0} + m_TimeScale: 2 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementBlend + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: 5421656874387047705, guid: 0623d42dd95c8574c934570b61643c76, type: 3} + m_Threshold: 3 + m_Position: {x: 0, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementBlend + m_Mirror: 0 + m_BlendParameter: MovementBlend + m_BlendParameterY: MovementBlend + m_MinThreshold: 1 + m_MaxThreshold: 3 + m_UseAutomaticThresholds: 0 + m_NormalizedBlendValues: 0 + m_BlendType: 0 +--- !u!1101 &2896621179584482374 AnimatorStateTransition: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: - m_Conditions: [] + m_Conditions: + - m_ConditionMode: 2 + m_ConditionEvent: Emote + m_EventTreshold: 0 m_DstStateMachine: {fileID: 0} - m_DstState: {fileID: -83803960619813752} + m_DstState: {fileID: -4050450968213979288} m_Solo: 0 m_Mute: 0 m_IsExit: 0 serializedVersion: 3 - m_TransitionDuration: 0.45230356 + m_TransitionDuration: 0.1 m_TransitionOffset: 0 - m_ExitTime: 0.54769635 - m_HasExitTime: 1 - m_HasFixedDuration: 0 + m_ExitTime: 0.75 + m_HasExitTime: 0 + m_HasFixedDuration: 1 m_InterruptionSource: 0 m_OrderedInterruption: 1 m_CanTransitionToSelf: 1 @@ -1585,28 +1374,6 @@ AnimatorTransition: m_Mute: 0 m_IsExit: 0 serializedVersion: 1 ---- !u!1101 &3877503791469496194 -AnimatorStateTransition: - m_ObjectHideFlags: 1 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_Name: - m_Conditions: [] - m_DstStateMachine: {fileID: 0} - m_DstState: {fileID: 2290894636991540778} - m_Solo: 0 - m_Mute: 0 - m_IsExit: 0 - serializedVersion: 3 - m_TransitionDuration: 0.416113 - m_TransitionOffset: 0 - m_ExitTime: 0.5780735 - m_HasExitTime: 1 - m_HasFixedDuration: 0 - m_InterruptionSource: 0 - m_OrderedInterruption: 1 - m_CanTransitionToSelf: 1 --- !u!1101 &4007857039343994343 AnimatorStateTransition: m_ObjectHideFlags: 1 @@ -1654,31 +1421,6 @@ AnimatorStateTransition: m_InterruptionSource: 0 m_OrderedInterruption: 1 m_CanTransitionToSelf: 1 ---- !u!1101 &4179042176019904068 -AnimatorStateTransition: - m_ObjectHideFlags: 1 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_Name: - m_Conditions: - - m_ConditionMode: 3 - m_ConditionEvent: MovementBlend - m_EventTreshold: 0.5 - m_DstStateMachine: {fileID: 0} - m_DstState: {fileID: 0} - m_Solo: 0 - m_Mute: 0 - m_IsExit: 1 - serializedVersion: 3 - m_TransitionDuration: 0.35801375 - m_TransitionOffset: 0 - m_ExitTime: 0.008091111 - m_HasExitTime: 0 - m_HasFixedDuration: 0 - m_InterruptionSource: 2 - m_OrderedInterruption: 1 - m_CanTransitionToSelf: 1 --- !u!1101 &4302603106001568696 AnimatorStateTransition: m_ObjectHideFlags: 1 @@ -1707,6 +1449,45 @@ AnimatorStateTransition: m_InterruptionSource: 0 m_OrderedInterruption: 1 m_CanTransitionToSelf: 1 +--- !u!206 &4335159024260668230 +BlendTree: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Blend Tree + m_Childs: + - 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m_Name: + m_Name: OnEmoteCancel m_Conditions: - - m_ConditionMode: 1 - m_ConditionEvent: IsJumping + - m_ConditionMode: 2 + m_ConditionEvent: Emote m_EventTreshold: 0 m_DstStateMachine: {fileID: 0} - m_DstState: {fileID: -4222268214509896788} + m_DstState: {fileID: -4050450968213979288} m_Solo: 0 m_Mute: 0 m_IsExit: 0 serializedVersion: 3 - m_TransitionDuration: 0.06466603 + m_TransitionDuration: 0.1 m_TransitionOffset: 0 - m_ExitTime: 0.7619048 + m_ExitTime: 0.75 m_HasExitTime: 0 - m_HasFixedDuration: 0 + m_HasFixedDuration: 1 m_InterruptionSource: 0 m_OrderedInterruption: 1 m_CanTransitionToSelf: 1 ---- !u!1101 &4783696485053910622 +--- !u!1101 &5039725071110043929 AnimatorStateTransition: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} @@ -1765,33 +1546,33 @@ AnimatorStateTransition: m_PrefabAsset: {fileID: 0} m_Name: m_Conditions: - - m_ConditionMode: 2 - m_ConditionEvent: IsJumping - m_EventTreshold: 0 + - m_ConditionMode: 3 + m_ConditionEvent: MovementBlend + m_EventTreshold: 0.1 m_DstStateMachine: {fileID: 0} - m_DstState: {fileID: 6403366932760894525} + m_DstState: {fileID: -4050450968213979288} m_Solo: 0 m_Mute: 0 m_IsExit: 0 serializedVersion: 3 - m_TransitionDuration: 0.08810293 + m_TransitionDuration: 0.09000006 m_TransitionOffset: 0 - m_ExitTime: 0.625 + m_ExitTime: 0.2856109 m_HasExitTime: 0 m_HasFixedDuration: 0 m_InterruptionSource: 0 m_OrderedInterruption: 1 m_CanTransitionToSelf: 1 ---- !u!1101 &4807929103726927979 +--- !u!1101 &5221070625922526324 AnimatorStateTransition: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_Name: OnEmoteCancel + m_Name: m_Conditions: - m_ConditionMode: 2 - m_ConditionEvent: Emote + m_ConditionEvent: EmoteLoop m_EventTreshold: 0 m_DstStateMachine: {fileID: 0} m_DstState: {fileID: -4050450968213979288} @@ -1799,15 +1580,15 @@ AnimatorStateTransition: m_Mute: 0 m_IsExit: 0 serializedVersion: 3 - m_TransitionDuration: 0.1 + m_TransitionDuration: 0.25 m_TransitionOffset: 0 m_ExitTime: 0.75 - m_HasExitTime: 0 + m_HasExitTime: 1 m_HasFixedDuration: 1 m_InterruptionSource: 0 m_OrderedInterruption: 1 m_CanTransitionToSelf: 1 ---- !u!1101 &5039725071110043929 +--- !u!1101 &5687437399368120697 AnimatorStateTransition: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} @@ -1815,24 +1596,24 @@ AnimatorStateTransition: m_PrefabAsset: {fileID: 0} m_Name: m_Conditions: - - m_ConditionMode: 3 - m_ConditionEvent: MovementBlend - m_EventTreshold: 0.1 + - m_ConditionMode: 2 + m_ConditionEvent: IsJumping + m_EventTreshold: 0 m_DstStateMachine: {fileID: 0} - m_DstState: {fileID: -4050450968213979288} + m_DstState: {fileID: 8012606287714070732} m_Solo: 0 m_Mute: 0 m_IsExit: 0 serializedVersion: 3 - m_TransitionDuration: 0.09000006 + m_TransitionDuration: 0.06453482 m_TransitionOffset: 0 - m_ExitTime: 0.2856109 + m_ExitTime: 0.15 m_HasExitTime: 0 - m_HasFixedDuration: 0 - m_InterruptionSource: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 2 m_OrderedInterruption: 1 m_CanTransitionToSelf: 1 ---- !u!1101 &5221070625922526324 +--- !u!1101 &5808146676334510174 AnimatorStateTransition: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} @@ -1840,64 +1621,97 @@ AnimatorStateTransition: m_PrefabAsset: {fileID: 0} m_Name: m_Conditions: - - m_ConditionMode: 2 - m_ConditionEvent: EmoteLoop + - m_ConditionMode: 1 + m_ConditionEvent: Jump m_EventTreshold: 0 m_DstStateMachine: {fileID: 0} - m_DstState: {fileID: -4050450968213979288} + m_DstState: {fileID: 9123101348616776731} m_Solo: 0 m_Mute: 0 m_IsExit: 0 serializedVersion: 3 - m_TransitionDuration: 0.25 - m_TransitionOffset: 0 - m_ExitTime: 0.75 - m_HasExitTime: 1 + m_TransitionDuration: 0.1310842 + m_TransitionOffset: 0.3291167 + m_ExitTime: 0.7346991 + m_HasExitTime: 0 m_HasFixedDuration: 1 - m_InterruptionSource: 0 + m_InterruptionSource: 2 m_OrderedInterruption: 1 - m_CanTransitionToSelf: 1 ---- !u!1102 &6383020052979447455 -AnimatorState: - serializedVersion: 6 + m_CanTransitionToSelf: 0 +--- !u!206 &6027077386426129523 +BlendTree: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_Name: Jog_Stop - m_Speed: 1 - m_CycleOffset: 0 - m_Transitions: - - {fileID: -978003156853360358} - m_StateMachineBehaviours: [] - m_Position: {x: 50, y: 50, z: 0} - m_IKOnFeet: 0 - m_WriteDefaultValues: 1 - m_Mirror: 0 - m_SpeedParameterActive: 0 - m_MirrorParameterActive: 0 - m_CycleOffsetParameterActive: 0 - m_TimeParameterActive: 0 - m_Motion: {fileID: -3692865499512832354, guid: a48b74696042ae24393feb18903f870d, type: 3} - m_Tag: - m_SpeedParameter: - m_MirrorParameter: - m_CycleOffsetParameter: - m_TimeParameter: ---- !u!1102 &6403366932760894525 + m_Name: Blend Tree + m_Childs: + - serializedVersion: 2 + m_Motion: {fileID: -7284716661535350047} + m_Threshold: 0 + m_Position: {x: 0, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementBlend + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: -1192840080986744117, guid: 0623d42dd95c8574c934570b61643c76, type: 3} + m_Threshold: 1 + m_Position: {x: 0, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementBlend + m_Mirror: 0 + m_BlendParameter: SlideBlend + m_BlendParameterY: MovementBlend + m_MinThreshold: 0 + m_MaxThreshold: 1 + m_UseAutomaticThresholds: 0 + m_NormalizedBlendValues: 0 + m_BlendType: 0 +--- !u!206 &6289439487926101618 +BlendTree: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Blend Tree + m_Childs: + - serializedVersion: 2 + m_Motion: {fileID: -6889631340946306175, guid: 0623d42dd95c8574c934570b61643c76, type: 3} + m_Threshold: 0 + m_Position: {x: 0, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementBlend + m_Mirror: 0 + - serializedVersion: 2 + m_Motion: {fileID: -1192840080986744117, guid: 0623d42dd95c8574c934570b61643c76, type: 3} + m_Threshold: 1 + m_Position: {x: 0, y: 0} + m_TimeScale: 1 + m_CycleOffset: 0 + m_DirectBlendParameter: MovementBlend + m_Mirror: 0 + m_BlendParameter: SlideBlend + m_BlendParameterY: MovementBlend + m_MinThreshold: 0 + m_MaxThreshold: 1 + m_UseAutomaticThresholds: 1 + m_NormalizedBlendValues: 0 + m_BlendType: 0 +--- !u!1102 &6383020052979447455 AnimatorState: serializedVersion: 6 m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_Name: Run_Jump_Mid + m_Name: Jog_Stop m_Speed: 1 m_CycleOffset: 0 m_Transitions: - - {fileID: 3248862944092656737} - - {fileID: -5853840366556280915} - - {fileID: -7656089917312979103} + - {fileID: -978003156853360358} m_StateMachineBehaviours: [] m_Position: {x: 50, y: 50, z: 0} m_IKOnFeet: 0 @@ -1907,37 +1721,12 @@ AnimatorState: m_MirrorParameterActive: 0 m_CycleOffsetParameterActive: 0 m_TimeParameterActive: 0 - m_Motion: {fileID: 1361365804901416593, guid: a48b74696042ae24393feb18903f870d, type: 3} + m_Motion: {fileID: 4250069266164705323, guid: 0623d42dd95c8574c934570b61643c76, type: 3} m_Tag: m_SpeedParameter: m_MirrorParameter: m_CycleOffsetParameter: m_TimeParameter: ---- !u!1101 &6523002794003186921 -AnimatorStateTransition: - m_ObjectHideFlags: 1 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_Name: - m_Conditions: - - m_ConditionMode: 1 - m_ConditionEvent: IsFalling - m_EventTreshold: 0 - m_DstStateMachine: {fileID: 0} - m_DstState: {fileID: -7971650593490172519} - m_Solo: 0 - m_Mute: 0 - m_IsExit: 0 - serializedVersion: 3 - m_TransitionDuration: 0.100935996 - m_TransitionOffset: 0.0071146544 - m_ExitTime: 0.7642763 - m_HasExitTime: 0 - m_HasFixedDuration: 0 - m_InterruptionSource: 0 - m_OrderedInterruption: 1 - m_CanTransitionToSelf: 1 --- !u!1101 &6572826713473400948 AnimatorStateTransition: m_ObjectHideFlags: 1 @@ -1990,24 +1779,27 @@ AnimatorState: m_MirrorParameter: m_CycleOffsetParameter: m_TimeParameter: ---- !u!1101 &6813915900561617564 +--- !u!1101 &6810450714207674710 AnimatorStateTransition: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: - m_Conditions: [] + m_Conditions: + - m_ConditionMode: 1 + m_ConditionEvent: IsJumping + m_EventTreshold: 0 m_DstStateMachine: {fileID: 0} - m_DstState: {fileID: 0} + m_DstState: {fileID: -6606253212520615585} m_Solo: 0 m_Mute: 0 - m_IsExit: 1 + m_IsExit: 0 serializedVersion: 3 - m_TransitionDuration: 0.21558249 - m_TransitionOffset: 0.15222017 - m_ExitTime: 0.7822893 - m_HasExitTime: 1 + m_TransitionDuration: 0.06466603 + m_TransitionOffset: 0 + m_ExitTime: 0.7619048 + m_HasExitTime: 0 m_HasFixedDuration: 0 m_InterruptionSource: 0 m_OrderedInterruption: 1 @@ -2037,6 +1829,35 @@ AnimatorStateTransition: m_InterruptionSource: 0 m_OrderedInterruption: 1 m_CanTransitionToSelf: 1 +--- !u!1102 &7274235473960359602 +AnimatorState: + serializedVersion: 6 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Long Fall + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: + - {fileID: -5723438495062759221} + - {fileID: -1777896262015824050} + - {fileID: -4206392710121453806} + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 6289439487926101618} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: --- !u!1101 &7275647829498609101 AnimatorStateTransition: m_ObjectHideFlags: 1 @@ -2059,107 +1880,100 @@ AnimatorStateTransition: m_InterruptionSource: 0 m_OrderedInterruption: 1 m_CanTransitionToSelf: 1 ---- !u!1101 &7842504053680224278 +--- !u!1101 &7327661424714364160 AnimatorStateTransition: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: - m_Conditions: - - m_ConditionMode: 2 - m_ConditionEvent: IsLongFall - m_EventTreshold: 0 - - m_ConditionMode: 2 - m_ConditionEvent: IsGrounded - m_EventTreshold: 0 + m_Conditions: [] m_DstStateMachine: {fileID: 0} - m_DstState: {fileID: -7971650593490172519} + m_DstState: {fileID: -6606253212520615585} m_Solo: 0 m_Mute: 0 m_IsExit: 0 serializedVersion: 3 - m_TransitionDuration: 0.25 + m_TransitionDuration: 0.18402585 m_TransitionOffset: 0 - m_ExitTime: 0.6875 - m_HasExitTime: 0 - m_HasFixedDuration: 1 - m_InterruptionSource: 0 + m_ExitTime: 0.8144884 + m_HasExitTime: 1 + m_HasFixedDuration: 0 + m_InterruptionSource: 2 m_OrderedInterruption: 1 m_CanTransitionToSelf: 1 ---- !u!1101 &7904280280945180826 -AnimatorStateTransition: +--- !u!206 &7499397981341530232 +BlendTree: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_Name: - m_Conditions: - - m_ConditionMode: 1 - m_ConditionEvent: IsGrounded - m_EventTreshold: 0 - m_DstStateMachine: {fileID: 0} - m_DstState: {fileID: -379498412215683776} - m_Solo: 0 - m_Mute: 0 - m_IsExit: 0 - serializedVersion: 3 - m_TransitionDuration: 0.021802306 - m_TransitionOffset: 0.017173447 - m_ExitTime: 0.43364504 - m_HasExitTime: 0 - m_HasFixedDuration: 0 - m_InterruptionSource: 0 - m_OrderedInterruption: 1 - m_CanTransitionToSelf: 1 ---- !u!1101 &8105555571835186114 -AnimatorStateTransition: + m_Name: BlendTree + m_Childs: [] + m_BlendParameter: MovementBlend + m_BlendParameterY: Blend + m_MinThreshold: 0 + m_MaxThreshold: 1 + m_UseAutomaticThresholds: 1 + m_NormalizedBlendValues: 0 + m_BlendType: 0 +--- !u!1102 &8012606287714070732 +AnimatorState: + serializedVersion: 6 m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_Name: - m_Conditions: - - m_ConditionMode: 1 - m_ConditionEvent: IsLongJump - m_EventTreshold: 0 - m_DstStateMachine: {fileID: 0} - m_DstState: {fileID: -4222268214509896788} - m_Solo: 0 - m_Mute: 0 - m_IsExit: 0 - serializedVersion: 3 - m_TransitionDuration: 0.18402585 - m_TransitionOffset: 0 - m_ExitTime: 0.8144884 - m_HasExitTime: 1 - m_HasFixedDuration: 0 - m_InterruptionSource: 0 - m_OrderedInterruption: 1 - m_CanTransitionToSelf: 1 ---- !u!1101 &8279555642216778426 -AnimatorStateTransition: + m_Name: Up To Down + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: + - {fileID: -1813985611195740369} + - {fileID: -8181677581616605279} + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: -421941194223418433} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: +--- !u!1102 &8066956773360497299 +AnimatorState: + serializedVersion: 6 m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_Name: - m_Conditions: [] - m_DstStateMachine: {fileID: 0} - m_DstState: {fileID: 0} - m_Solo: 0 - m_Mute: 0 - m_IsExit: 1 - serializedVersion: 3 - m_TransitionDuration: 0.05 - m_TransitionOffset: 0 - m_ExitTime: 0.85 - m_HasExitTime: 1 - m_HasFixedDuration: 1 - m_InterruptionSource: 0 - m_OrderedInterruption: 1 - m_CanTransitionToSelf: 1 ---- !u!1101 &8285923726485730029 + m_Name: Down + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: + - {fileID: -8071132623247842876} + - {fileID: -2880351366191016034} + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 6027077386426129523} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: +--- !u!1101 &8279555642216778426 AnimatorStateTransition: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} @@ -2173,36 +1987,11 @@ AnimatorStateTransition: m_Mute: 0 m_IsExit: 1 serializedVersion: 3 - m_TransitionDuration: 0.39824668 + m_TransitionDuration: 0.05 m_TransitionOffset: 0 - m_ExitTime: 0.4778491 + m_ExitTime: 0.85 m_HasExitTime: 1 - m_HasFixedDuration: 0 - m_InterruptionSource: 2 - m_OrderedInterruption: 1 - m_CanTransitionToSelf: 1 ---- !u!1101 &8491331941260048691 -AnimatorStateTransition: - m_ObjectHideFlags: 1 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_Name: - m_Conditions: - - m_ConditionMode: 1 - m_ConditionEvent: IsGrounded - m_EventTreshold: 0 - m_DstStateMachine: {fileID: 0} - m_DstState: {fileID: -379498412215683776} - m_Solo: 0 - m_Mute: 0 - m_IsExit: 0 - serializedVersion: 3 - m_TransitionDuration: 0.062423754 - m_TransitionOffset: 0 - m_ExitTime: 1 - m_HasExitTime: 0 - m_HasFixedDuration: 0 + m_HasFixedDuration: 1 m_InterruptionSource: 0 m_OrderedInterruption: 1 m_CanTransitionToSelf: 1 @@ -2261,31 +2050,31 @@ AnimatorState: m_MirrorParameter: m_CycleOffsetParameter: m_TimeParameter: ---- !u!1101 &9212765666947085712 -AnimatorStateTransition: +--- !u!1102 &9123101348616776731 +AnimatorState: + serializedVersion: 6 m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_Name: - m_Conditions: - - m_ConditionMode: 1 - m_ConditionEvent: IsGrounded - m_EventTreshold: 0 - - m_ConditionMode: 3 - m_ConditionEvent: MovementBlend - m_EventTreshold: 1.5 - m_DstStateMachine: {fileID: 0} - m_DstState: {fileID: 801926146404427572} - m_Solo: 0 - m_Mute: 0 - m_IsExit: 0 - serializedVersion: 3 - m_TransitionDuration: 0.038699184 - m_TransitionOffset: 0 - m_ExitTime: 0.46012184 - m_HasExitTime: 0 - m_HasFixedDuration: 0 - m_InterruptionSource: 0 - m_OrderedInterruption: 1 - m_CanTransitionToSelf: 1 + m_Name: Jump + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: + - {fileID: 7327661424714364160} + - {fileID: -3850329756945044321} + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 94556097429062471} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: diff --git a/Explorer/Assets/DCL/AvatarRendering/AvatarShape/Assets/Animations/Avatar_Locomotion.fbx b/Explorer/Assets/DCL/AvatarRendering/AvatarShape/Assets/Animations/Avatar_Locomotion.fbx index eff08f1b63..816405f340 100644 Binary files a/Explorer/Assets/DCL/AvatarRendering/AvatarShape/Assets/Animations/Avatar_Locomotion.fbx and b/Explorer/Assets/DCL/AvatarRendering/AvatarShape/Assets/Animations/Avatar_Locomotion.fbx differ diff --git a/Explorer/Assets/DCL/AvatarRendering/AvatarShape/Assets/Animations/Avatar_Locomotion.fbx.meta b/Explorer/Assets/DCL/AvatarRendering/AvatarShape/Assets/Animations/Avatar_Locomotion.fbx.meta index d66aa73ab6..364b70c955 100644 --- a/Explorer/Assets/DCL/AvatarRendering/AvatarShape/Assets/Animations/Avatar_Locomotion.fbx.meta +++ b/Explorer/Assets/DCL/AvatarRendering/AvatarShape/Assets/Animations/Avatar_Locomotion.fbx.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: a48b74696042ae24393feb18903f870d +guid: 0623d42dd95c8574c934570b61643c76 ModelImporter: serializedVersion: 22200 internalIDToNameTable: [] @@ -33,9 +33,9 @@ ModelImporter: extraUserProperties: [] clipAnimations: - serializedVersion: 16 - name: Armature|AFK_Action_Armature - takeName: Armature|AFK_Action_Armature - internalID: 428343333846174001 + name: AFK_Action + takeName: AFK_Action + internalID: -4135005348903792628 firstFrame: 0 lastFrame: 120 wrapMode: 0 @@ -62,9 +62,9 @@ ModelImporter: maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 - name: Armature|AFK_End_Armature - takeName: Armature|AFK_End_Armature - internalID: 3197758664726873486 + name: AFK_End + takeName: AFK_End + internalID: 4307405984138299966 firstFrame: 0 lastFrame: 30 wrapMode: 0 @@ -91,9 +91,9 @@ ModelImporter: maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 - name: Armature|AFK_Loop_Armature - takeName: Armature|AFK_Loop_Armature - internalID: 8014179356795328507 + name: AFK_Loop + takeName: AFK_Loop + internalID: -1962035727601620513 firstFrame: 0 lastFrame: 60 wrapMode: 0 @@ -120,9 +120,9 @@ ModelImporter: maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 - name: Armature|AFK_Start_Armature - takeName: Armature|AFK_Start_Armature - internalID: 8483828785554067995 + name: AFK_Start + takeName: AFK_Start + internalID: 2944229713769472619 firstFrame: 0 lastFrame: 30 wrapMode: 0 @@ -149,9 +149,9 @@ ModelImporter: maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 - name: Armature|Hard_Landing_Armature - takeName: Armature|Hard_Landing_Armature - internalID: 7609485377651515460 + name: Hard_Landing + takeName: Hard_Landing + internalID: -3361073683254679215 firstFrame: 0 lastFrame: 30 wrapMode: 0 @@ -178,9 +178,9 @@ ModelImporter: maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 - name: Armature|Idle_Armature - takeName: Armature|Idle_Armature - internalID: -5115344659993355237 + name: Idle + takeName: Idle + internalID: -3100369314251171874 firstFrame: 0 lastFrame: 60 wrapMode: 0 @@ -207,9 +207,9 @@ ModelImporter: maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 - name: Armature|Jog_Armature - takeName: Armature|Jog_Armature - internalID: -1386240343848678656 + name: Jog + takeName: Jog + internalID: -3252914681719383421 firstFrame: 0 lastFrame: 20 wrapMode: 0 @@ -236,9 +236,154 @@ ModelImporter: maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 - name: Armature|Jog_Stop_Armature - takeName: Armature|Jog_Stop_Armature - internalID: -3692865499512832354 + name: Jog_Jump_End + takeName: Jog_Jump_End + internalID: -24523080614277256 + firstFrame: 0 + lastFrame: 12 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 0 + loopBlend: 0 + loopBlendOrientation: 0 + loopBlendPositionY: 0 + loopBlendPositionXZ: 0 + keepOriginalOrientation: 0 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 0 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: [] + maskType: 3 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 + - serializedVersion: 16 + name: Jog_Jump_Fall_Loop + takeName: Jog_Jump_Fall_Loop + internalID: 1061530362692298460 + firstFrame: 0 + lastFrame: 20 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 1 + loopBlend: 0 + loopBlendOrientation: 0 + loopBlendPositionY: 0 + loopBlendPositionXZ: 0 + keepOriginalOrientation: 0 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 0 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: [] + maskType: 3 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 + - serializedVersion: 16 + name: Jog_Jump_Mid + takeName: Jog_Jump_Mid + internalID: -4302223624822514035 + firstFrame: 0 + lastFrame: 12 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 0 + loopBlend: 0 + loopBlendOrientation: 0 + loopBlendPositionY: 0 + loopBlendPositionXZ: 0 + keepOriginalOrientation: 0 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 0 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: [] + maskType: 3 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 + - serializedVersion: 16 + name: Jog_Jump_Rise_Loop + takeName: Jog_Jump_Rise_Loop + internalID: 5421656874387047705 + firstFrame: 0 + lastFrame: 20 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 1 + loopBlend: 0 + loopBlendOrientation: 0 + loopBlendPositionY: 0 + loopBlendPositionXZ: 0 + keepOriginalOrientation: 0 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 0 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: [] + maskType: 3 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 + - serializedVersion: 16 + name: Jog_Jump_Start + takeName: Jog_Jump_Start + internalID: -1218034911837287980 + firstFrame: 0 + lastFrame: 7 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 0 + loopBlend: 0 + loopBlendOrientation: 0 + loopBlendPositionY: 0 + loopBlendPositionXZ: 0 + keepOriginalOrientation: 0 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 0 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: [] + maskType: 3 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 + - 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+ public bool IsVisible; public string ID; public string Name; public Color SkinColor; @@ -31,6 +31,7 @@ public AvatarShapeComponent(string name, string id, BodyShape bodyShape, Promise InstantiatedWearables = new List(); SkinColor = skinColor; HairColor = hairColor; + IsVisible = true; } } } diff --git a/Explorer/Assets/DCL/AvatarRendering/AvatarShape/ComputeShader/ComputeShaderSkinning.cs b/Explorer/Assets/DCL/AvatarRendering/AvatarShape/ComputeShader/ComputeShaderSkinning.cs index c2d46cb8ff..9b866b7eac 100644 --- a/Explorer/Assets/DCL/AvatarRendering/AvatarShape/ComputeShader/ComputeShaderSkinning.cs +++ b/Explorer/Assets/DCL/AvatarRendering/AvatarShape/ComputeShader/ComputeShaderSkinning.cs @@ -16,7 +16,7 @@ public class ComputeShaderSkinning : CustomSkinning { internal static readonly ListObjectPool MATERIAL_POOL = new (defaultCapacity: 50, listInstanceDefaultCapacity: 5); - public override AvatarCustomSkinningComponent Initialize(IReadOnlyList gameObjects, TextureArrayContainer textureArrayContainer, + public override AvatarCustomSkinningComponent Initialize(IList gameObjects, TextureArrayContainer textureArrayContainer, UnityEngine.ComputeShader skinningShader, IObjectPool avatarMaterialPool, SkinnedMeshRenderer baseAvatarSkinnedMeshRenderer, AvatarShapeComponent avatarShapeComponent) { List meshesData = ListPool.Get(); @@ -145,17 +145,18 @@ private void FillMeshArray(Mesh mesh, int currentMeshVertexCount, int vertexCoun return list; } - private void CreateMeshData(List targetList, IReadOnlyList wearables) + private void CreateMeshData(List targetList, IList wearables) { - foreach (CachedWearable cachedWearable in wearables) + for (var i = 0; i < wearables.Count; i++) { + CachedWearable cachedWearable = wearables[i]; GameObject instance = cachedWearable.Instance; using (PoolExtensions.Scope> pooledList = instance.GetComponentsInChildrenIntoPooledList(true)) { - for (var i = 0; i < pooledList.Value.Count; i++) + for (var j = 0; j < pooledList.Value.Count; j++) { - Renderer meshRenderer = pooledList.Value[i]; + Renderer meshRenderer = pooledList.Value[j]; if (!meshRenderer.gameObject.activeSelf) continue; if (meshRenderer is SkinnedMeshRenderer renderer) @@ -163,17 +164,23 @@ private void CreateMeshData(List targetList, IReadOnlyList(), meshRenderer, meshRenderer.transform, instance.transform, - cachedWearable.OriginalAsset.RendererInfos[i].Material)); + cachedWearable.OriginalAsset.RendererInfos[j].Material)); } } } + + wearables[i] = cachedWearable; } } diff --git a/Explorer/Assets/DCL/AvatarRendering/AvatarShape/ComputeShader/CustomSkinning.cs b/Explorer/Assets/DCL/AvatarRendering/AvatarShape/ComputeShader/CustomSkinning.cs index fb39bb5aaa..9695f7db36 100644 --- a/Explorer/Assets/DCL/AvatarRendering/AvatarShape/ComputeShader/CustomSkinning.cs +++ b/Explorer/Assets/DCL/AvatarRendering/AvatarShape/ComputeShader/CustomSkinning.cs @@ -12,7 +12,7 @@ namespace DCL.AvatarRendering.AvatarShape.ComputeShader { public abstract class CustomSkinning { - public abstract AvatarCustomSkinningComponent Initialize(IReadOnlyList gameObjects, TextureArrayContainer textureArrayContainer, + public abstract AvatarCustomSkinningComponent Initialize(IList gameObjects, TextureArrayContainer textureArrayContainer, UnityEngine.ComputeShader skinningShader, IObjectPool avatarMaterial, SkinnedMeshRenderer baseAvatarSkinnedMeshRenderer, AvatarShapeComponent avatarShapeComponent); diff --git a/Explorer/Assets/DCL/AvatarRendering/AvatarShape/Systems/AvatarShapeVisibilitySystem.cs b/Explorer/Assets/DCL/AvatarRendering/AvatarShape/Systems/AvatarShapeVisibilitySystem.cs new file mode 100644 index 0000000000..5794e5f9a0 --- /dev/null +++ b/Explorer/Assets/DCL/AvatarRendering/AvatarShape/Systems/AvatarShapeVisibilitySystem.cs @@ -0,0 +1,69 @@ +using Arch.Core; +using Arch.System; +using Arch.SystemGroups; +using DCL.AvatarRendering.AvatarShape.Components; +using DCL.AvatarRendering.Wearables.Helpers; +using DCL.Character.Components; +using DCL.CharacterCamera; +using ECS.Abstract; +using System.Runtime.CompilerServices; +using UnityEngine; + +namespace DCL.AvatarRendering.AvatarShape.Systems +{ + [UpdateInGroup(typeof(CameraGroup))] + public partial class AvatarShapeVisibilitySystem : BaseUnityLoopSystem + { + private SingleInstanceEntity camera; + + public AvatarShapeVisibilitySystem(World world) : base(world) { } + + public override void Initialize() + { + camera = World.CacheCamera(); + } + + protected override void Update(float t) + { + UpdatePlayerFirstPersonQuery(World, camera.GetCameraComponent(World)); + } + + [Query] + [All(typeof(PlayerComponent))] + private void UpdatePlayerFirstPerson([Data] in CameraComponent camera, ref AvatarShapeComponent avatarShape) + { + bool shouldBeHidden = camera.Mode == CameraMode.FirstPerson; + + switch (avatarShape.IsVisible) + { + case true when shouldBeHidden: + Hide(ref avatarShape); + break; + case false when !shouldBeHidden: + Show(ref avatarShape); + break; + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + private static void Show(ref AvatarShapeComponent avatarShape) + { + ToggleAvatarShape(ref avatarShape, true); + avatarShape.IsVisible = true; + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + private static void Hide(ref AvatarShapeComponent avatarShape) + { + ToggleAvatarShape(ref avatarShape, false); + avatarShape.IsVisible = false; + } + + private static void ToggleAvatarShape(ref AvatarShapeComponent avatarShape, bool toggle) + { + foreach (CachedWearable wearable in avatarShape.InstantiatedWearables) + foreach (Renderer renderer in wearable.Renderers) + renderer.enabled = toggle; + } + } +} diff --git a/Explorer/Assets/DCL/AvatarRendering/AvatarShape/Systems/AvatarShapeVisibilitySystem.cs.meta b/Explorer/Assets/DCL/AvatarRendering/AvatarShape/Systems/AvatarShapeVisibilitySystem.cs.meta new file mode 100644 index 0000000000..114e201f23 --- /dev/null +++ b/Explorer/Assets/DCL/AvatarRendering/AvatarShape/Systems/AvatarShapeVisibilitySystem.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: d7ebff10a5834deaa536a1aa176fff34 +timeCreated: 1701443993 \ No newline at end of file diff --git a/Explorer/Assets/DCL/AvatarRendering/AvatarShape/UnityInterface/AvatarBase.cs b/Explorer/Assets/DCL/AvatarRendering/AvatarShape/UnityInterface/AvatarBase.cs index cc68ae2952..8b1bc9d72d 100644 --- a/Explorer/Assets/DCL/AvatarRendering/AvatarShape/UnityInterface/AvatarBase.cs +++ b/Explorer/Assets/DCL/AvatarRendering/AvatarShape/UnityInterface/AvatarBase.cs @@ -1,4 +1,5 @@ using UnityEngine; +using UnityEngine.Animations.Rigging; namespace DCL.AvatarRendering.AvatarShape.UnityInterface { @@ -7,6 +8,49 @@ public class AvatarBase : MonoBehaviour, IAvatarView [SerializeField] private Animator avatarAnimator; [field: SerializeField] public SkinnedMeshRenderer AvatarSkinnedMeshRenderer { get; private set; } + [field: Header("Feet IK")] + + // This Rig controls the weight of ALL the feet IK constraints + [field: SerializeField] public Rig FeetIKRig { get; private set; } + + //This Transform position has the current position of the right leg feet, after the animation kicks in, before the IK. We raycast from this position + [field: SerializeField] public Transform RightLegConstraint { get; private set; } + + // This transform position decides where we want to put the right leg + [field: SerializeField] public Transform RightLegIKTarget { get; private set; } + [field: SerializeField] public Transform LeftLegConstraint { get; private set; } + [field: SerializeField] public Transform LeftLegIKTarget { get; private set; } + + // Constraint that controls the weight of the leg IK + [field: SerializeField] public TwoBoneIKConstraint RightLegIK { get; private set; } + [field: SerializeField] public TwoBoneIKConstraint LeftLegIK { get; private set; } + + //This constraint Applies an offset to the hips, lowering the avatar position based on the desired feet position + [field: SerializeField] public MultiPositionConstraint HipsConstraint { get; private set; } + + [field: Header("Hands IK")] + [field: SerializeField] public Rig HandsIKRig { get; private set; } + [field: SerializeField] public TwoBoneIKConstraint LeftHandIK { get; private set; } + + // IK target position and rotation, its called subTarget because the real target has a parent constraint based on this transform to fix some offsets + [field: SerializeField] public Transform LeftHandSubTarget { get; private set; } + + // Position where we raycast from + [field: SerializeField] public Transform LeftHandRaycast { get; private set; } + [field: SerializeField] public TwoBoneIKConstraint RightHandIK { get; private set; } + [field: SerializeField] public Transform RightHandSubTarget { get; private set; } + [field: SerializeField] public Transform RightHandRaycast { get; private set; } + + [field: Header("LookAt IK")] + [field: SerializeField] public Rig HeadIKRig { get; private set; } + + // The LookAt IK is based on 2 constraints, one for horizontal rotation and other for vertical rotation in order to control different bone chains for both of them, Horizontal is applied first + [field: SerializeField] public Transform HeadLookAtTargetHorizontal { get; private set; } + [field: SerializeField] public Transform HeadLookAtTargetVertical { get; private set; } + + // Position of the head after the animations + [field: SerializeField] public Transform HeadPositionConstraint { get; private set; } + public void SetAnimatorFloat(int hash, float value) { avatarAnimator.SetFloat(hash, value); diff --git a/Explorer/Assets/DCL/AvatarRendering/AvatarShape/DemoScripts.meta b/Explorer/Assets/DCL/AvatarRendering/DemoScripts.meta similarity index 100% rename from Explorer/Assets/DCL/AvatarRendering/AvatarShape/DemoScripts.meta rename to Explorer/Assets/DCL/AvatarRendering/DemoScripts.meta diff --git a/Explorer/Assets/DCL/AvatarRendering/AvatarShape/DemoScripts/AvatarRandomizer.cs b/Explorer/Assets/DCL/AvatarRendering/DemoScripts/AvatarRandomizer.cs similarity index 98% rename from Explorer/Assets/DCL/AvatarRendering/AvatarShape/DemoScripts/AvatarRandomizer.cs rename to Explorer/Assets/DCL/AvatarRendering/DemoScripts/AvatarRandomizer.cs index 0c9a91862a..a5d126f295 100644 --- a/Explorer/Assets/DCL/AvatarRendering/AvatarShape/DemoScripts/AvatarRandomizer.cs +++ b/Explorer/Assets/DCL/AvatarRendering/DemoScripts/AvatarRandomizer.cs @@ -3,7 +3,7 @@ using System.Collections.Generic; using UnityEngine; -namespace DCL.AvatarRendering +namespace DCL.AvatarRendering.DemoScripts { public class AvatarRandomizer { diff --git a/Explorer/Assets/DCL/AvatarRendering/AvatarShape/DemoScripts/AvatarRandomizer.cs.meta b/Explorer/Assets/DCL/AvatarRendering/DemoScripts/AvatarRandomizer.cs.meta similarity index 100% rename from Explorer/Assets/DCL/AvatarRendering/AvatarShape/DemoScripts/AvatarRandomizer.cs.meta rename to Explorer/Assets/DCL/AvatarRendering/DemoScripts/AvatarRandomizer.cs.meta diff --git a/Explorer/Assets/DCL/AvatarRendering/AvatarShape/DemoScripts/Components.meta b/Explorer/Assets/DCL/AvatarRendering/DemoScripts/Components.meta similarity index 100% rename from Explorer/Assets/DCL/AvatarRendering/AvatarShape/DemoScripts/Components.meta rename to Explorer/Assets/DCL/AvatarRendering/DemoScripts/Components.meta diff --git a/Explorer/Assets/DCL/AvatarRendering/AvatarShape/DemoScripts/Components/RandomAvatarRequest.cs b/Explorer/Assets/DCL/AvatarRendering/DemoScripts/Components/RandomAvatarRequest.cs similarity index 86% rename from Explorer/Assets/DCL/AvatarRendering/AvatarShape/DemoScripts/Components/RandomAvatarRequest.cs rename to Explorer/Assets/DCL/AvatarRendering/DemoScripts/Components/RandomAvatarRequest.cs index 920bc64a8f..adb96822cb 100644 --- a/Explorer/Assets/DCL/AvatarRendering/AvatarShape/DemoScripts/Components/RandomAvatarRequest.cs +++ b/Explorer/Assets/DCL/AvatarRendering/DemoScripts/Components/RandomAvatarRequest.cs @@ -2,7 +2,7 @@ using DCL.AvatarRendering.Wearables.Components.Intentions; using ECS.StreamableLoading.Common; -namespace DCL.AvatarRendering.AvatarShape.Systems +namespace DCL.AvatarRendering.DemoScripts.Components { public class RandomAvatarRequest { diff --git a/Explorer/Assets/DCL/AvatarRendering/AvatarShape/DemoScripts/Components/RandomAvatarRequest.cs.meta b/Explorer/Assets/DCL/AvatarRendering/DemoScripts/Components/RandomAvatarRequest.cs.meta similarity index 100% rename from Explorer/Assets/DCL/AvatarRendering/AvatarShape/DemoScripts/Components/RandomAvatarRequest.cs.meta rename to Explorer/Assets/DCL/AvatarRendering/DemoScripts/Components/RandomAvatarRequest.cs.meta diff --git a/Explorer/Assets/DCL/AvatarRendering/DemoScripts/DemoScripts.asmdef b/Explorer/Assets/DCL/AvatarRendering/DemoScripts/DemoScripts.asmdef new file mode 100644 index 0000000000..883e832ece --- /dev/null +++ b/Explorer/Assets/DCL/AvatarRendering/DemoScripts/DemoScripts.asmdef @@ -0,0 +1,39 @@ +{ + "name": "DemoScripts", + "rootNamespace": "", + "references": [ + "GUID:1b8e1e1bd01505f478f0369c04a4fb2f", + "GUID:3c7b57a14671040bd8c549056adc04f5", + "GUID:5eabe9a3d4dd19d42a16208ea5411062", + "GUID:101b8b6ebaf64668909b49c4b7a1420d", + "GUID:9e314663ce958b746873cb22d57ede55", + "GUID:286980af24684da6acc1caa413039811", + "GUID:f51ebe6a0ceec4240a699833d6309b23", + "GUID:9e24947de15b9834991c9d8411ea37cf", + "GUID:6e2b4bed29ad1c549ab19b744f36f388", + "GUID:4794e238ed0f65142a4aea5848b513e5", + "GUID:fa7b3fdbb04d67549916da7bd2af58ab", + "GUID:d8b63aba1907145bea998dd612889d6b", + "GUID:2665a8d13d1b3f18800f46e256720795", + "GUID:6055be8ebefd69e48b49212b09b47b2f", + "GUID:e0eedfa2deb9406daf86fd8368728e39", + "GUID:e0cd26848372d4e5c891c569017e11f1", + "GUID:4725c02394ab4ce19f889e4e8001f989", + "GUID:7f7d1af65c2641843945d409d28f2e20", + "GUID:3640f3c0b42946b0b8794a1ed8e06ca5", + "GUID:275e22790c04e9b47a5085d7b0c4432a", + "GUID:c80c82a8f4e04453b85fbab973d6774a", + "GUID:d0ec51c740809fd4680d3ea27279dca7", + "GUID:007bff6000804d90ac597452fb69a4ee", + "GUID:d414ef88f3b15f746a4b97636b50dfb4" + ], + "includePlatforms": [], + "excludePlatforms": [], + "allowUnsafeCode": false, + "overrideReferences": false, + "precompiledReferences": [], + "autoReferenced": true, + "defineConstraints": [], + "versionDefines": [], + "noEngineReferences": false +} \ No newline at end of file diff --git a/Explorer/Assets/DCL/AvatarRendering/DemoScripts/DemoScripts.asmdef.meta b/Explorer/Assets/DCL/AvatarRendering/DemoScripts/DemoScripts.asmdef.meta new file mode 100644 index 0000000000..40dc4159e4 --- /dev/null +++ b/Explorer/Assets/DCL/AvatarRendering/DemoScripts/DemoScripts.asmdef.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 913edaf513c8fc04b82cb1f01b93e20d +AssemblyDefinitionImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Explorer/Assets/DCL/AvatarRendering/AvatarShape/DemoScripts/PlayerAnimatorController.cs b/Explorer/Assets/DCL/AvatarRendering/DemoScripts/PlayerAnimatorController.cs similarity index 95% rename from Explorer/Assets/DCL/AvatarRendering/AvatarShape/DemoScripts/PlayerAnimatorController.cs rename to Explorer/Assets/DCL/AvatarRendering/DemoScripts/PlayerAnimatorController.cs index 5cef16e60e..ebb7a93899 100644 --- a/Explorer/Assets/DCL/AvatarRendering/AvatarShape/DemoScripts/PlayerAnimatorController.cs +++ b/Explorer/Assets/DCL/AvatarRendering/DemoScripts/PlayerAnimatorController.cs @@ -1,7 +1,7 @@ using UnityEngine; // TODO: DELETE CLASS, TEMPORARY HELPER TO DEMO LOCOMOTION -namespace DCL.AvatarRendering.AvatarShape.DemoScripts +namespace DCL.AvatarRendering.DemoScripts { public class PlayerAnimatorController : MonoBehaviour { diff --git a/Explorer/Assets/DCL/AvatarRendering/AvatarShape/DemoScripts/PlayerAnimatorController.cs.meta b/Explorer/Assets/DCL/AvatarRendering/DemoScripts/PlayerAnimatorController.cs.meta similarity index 100% rename from Explorer/Assets/DCL/AvatarRendering/AvatarShape/DemoScripts/PlayerAnimatorController.cs.meta rename to Explorer/Assets/DCL/AvatarRendering/DemoScripts/PlayerAnimatorController.cs.meta diff --git a/Explorer/Assets/DCL/AvatarRendering/AvatarShape/DemoScripts/RandomAnimatorController.cs b/Explorer/Assets/DCL/AvatarRendering/DemoScripts/RandomAnimatorController.cs similarity index 93% rename from Explorer/Assets/DCL/AvatarRendering/AvatarShape/DemoScripts/RandomAnimatorController.cs rename to Explorer/Assets/DCL/AvatarRendering/DemoScripts/RandomAnimatorController.cs index 1b82f86b15..78bf0b76e9 100644 --- a/Explorer/Assets/DCL/AvatarRendering/AvatarShape/DemoScripts/RandomAnimatorController.cs +++ b/Explorer/Assets/DCL/AvatarRendering/DemoScripts/RandomAnimatorController.cs @@ -1,7 +1,7 @@ using UnityEngine; // TODO: DELETE CLASS, TEMPORARY HELPER TO DEMO MULTIPLE ANIMATIONS -namespace DCL.AvatarRendering.AvatarShape.DemoScripts +namespace DCL.AvatarRendering.DemoScripts { public class RandomAnimatorController : MonoBehaviour { diff --git a/Explorer/Assets/DCL/AvatarRendering/AvatarShape/DemoScripts/RandomAnimatorController.cs.meta b/Explorer/Assets/DCL/AvatarRendering/DemoScripts/RandomAnimatorController.cs.meta similarity index 100% rename from Explorer/Assets/DCL/AvatarRendering/AvatarShape/DemoScripts/RandomAnimatorController.cs.meta rename to Explorer/Assets/DCL/AvatarRendering/DemoScripts/RandomAnimatorController.cs.meta diff --git a/Explorer/Assets/DCL/AvatarRendering/AvatarShape/DemoScripts/Systems.meta b/Explorer/Assets/DCL/AvatarRendering/DemoScripts/Systems.meta similarity index 100% rename from Explorer/Assets/DCL/AvatarRendering/AvatarShape/DemoScripts/Systems.meta rename to Explorer/Assets/DCL/AvatarRendering/DemoScripts/Systems.meta diff --git a/Explorer/Assets/DCL/AvatarRendering/AvatarShape/DemoScripts/Systems/InstantiateRandomAvatarsSystem.cs b/Explorer/Assets/DCL/AvatarRendering/DemoScripts/Systems/InstantiateRandomAvatarsSystem.cs similarity index 82% rename from Explorer/Assets/DCL/AvatarRendering/AvatarShape/DemoScripts/Systems/InstantiateRandomAvatarsSystem.cs rename to Explorer/Assets/DCL/AvatarRendering/DemoScripts/Systems/InstantiateRandomAvatarsSystem.cs index fcb2edf2ce..79acc492de 100644 --- a/Explorer/Assets/DCL/AvatarRendering/AvatarShape/DemoScripts/Systems/InstantiateRandomAvatarsSystem.cs +++ b/Explorer/Assets/DCL/AvatarRendering/DemoScripts/Systems/InstantiateRandomAvatarsSystem.cs @@ -2,12 +2,18 @@ using Arch.System; using Arch.SystemGroups; using Arch.SystemGroups.DefaultSystemGroups; +using CrdtEcsBridge.Physics; +using DCL.AvatarRendering.AvatarShape.Systems; +using DCL.AvatarRendering.DemoScripts.Components; using DCL.AvatarRendering.Wearables; using DCL.AvatarRendering.Wearables.Components; using DCL.AvatarRendering.Wearables.Components.Intentions; using DCL.AvatarRendering.Wearables.Helpers; using DCL.AvatarRendering.Wearables.Systems; using DCL.CharacterCamera; +using DCL.CharacterMotion; +using DCL.CharacterMotion.Components; +using DCL.CharacterMotion.Settings; using DCL.DebugUtilities; using DCL.DebugUtilities.UIBindings; using DCL.Diagnostics; @@ -21,12 +27,11 @@ using System; using System.Collections.Generic; using UnityEngine; -using PointerPromise = ECS.StreamableLoading.Common.AssetPromise; using ParamPromise = ECS.StreamableLoading.Common.AssetPromise; using Random = UnityEngine.Random; using RaycastHit = UnityEngine.RaycastHit; -namespace DCL.AvatarRendering.AvatarShape.Systems +namespace DCL.AvatarRendering.DemoScripts.Systems { [UpdateInGroup(typeof(PresentationSystemGroup))] [UpdateBefore(typeof(AvatarInstantiatorSystem))] // Updating before AvatarSystem allows it to react as soon as possible @@ -46,6 +51,7 @@ public partial class InstantiateRandomAvatarsSystem : BaseUnityLoopSystem private AvatarRandomizer[] randomizers; private bool randomizerInitialized; + private SingleInstanceEntity settings; internal InstantiateRandomAvatarsSystem(World world, IDebugContainerBuilder debugBuilder, IRealmData realmData, QueryDescription avatarsQuery) : base(world) { @@ -65,6 +71,7 @@ public override void Initialize() { camera = World.CacheCamera(); defaultWearableState = World.CacheDefaultWearablesState(); + settings = World.CacheCharacterSettings(); } private void SetViewActivity() @@ -127,18 +134,22 @@ private void AddRandomAvatar(int number) protected override void Update(float t) { SetViewActivity(); - FinalizeRandomAvatarInstantiationQuery(World, in camera.GetCameraComponent(World)); + FinalizeRandomAvatarInstantiationQuery(World, in camera.GetCameraComponent(World), in settings.GetCharacterSettings(World)); } [Query] - private void FinalizeRandomAvatarInstantiation(in Entity entity, [Data] in CameraComponent cameraComponent, ref RandomAvatarRequest randomAvatarRequest) + private void FinalizeRandomAvatarInstantiation( + in Entity entity, + [Data] in CameraComponent cameraComponent, + [Data] in ICharacterControllerSettings characterControllerSettings, + ref RandomAvatarRequest randomAvatarRequest) { if (randomAvatarRequest.BaseWearablesPromise.TryConsume(World, out StreamableLoadingResult baseWearables)) { if (baseWearables.Succeeded) { GenerateRandomizers(baseWearables); - GenerateRandomAvatars(randomAvatarRequest.RandomAvatarsToInstantiate, cameraComponent.Camera.transform.position); + GenerateRandomAvatars(randomAvatarRequest.RandomAvatarsToInstantiate, cameraComponent.Camera.transform.position, characterControllerSettings); } else ReportHub.LogError(GetReportCategory(), "Base wearables could't be loaded!"); @@ -165,7 +176,7 @@ private void GenerateRandomizers(StreamableLoadingResult baseWearab randomizerInitialized = true; } - private void GenerateRandomAvatars(int randomAvatarsToInstantiate, Vector3 cameraPosition) + private void GenerateRandomAvatars(int randomAvatarsToInstantiate, Vector3 cameraPosition, ICharacterControllerSettings characterControllerSettings) { float startXPosition = cameraPosition.x; float startZPosition = cameraPosition.z; @@ -204,6 +215,13 @@ private void GenerateRandomAvatars(int randomAvatarsToInstantiate, Vector3 camer var transformComp = new TransformComponent(transform); + CharacterController characterController = transform.gameObject.AddComponent(); + characterController.radius = 0.4f; + characterController.height = 2; + characterController.center = Vector3.up; + characterController.slopeLimit = 50f; + characterController.gameObject.layer = PhysicsLayers.CHARACTER_LAYER; + var avatarShape = new PBAvatarShape { BodyShape = currentRandomizer.BodyShape, @@ -212,7 +230,20 @@ private void GenerateRandomAvatars(int randomAvatarsToInstantiate, Vector3 camer HairColor = WearablesConstants.DefaultColors.GetRandomHairColor3(), }; - World.Create(avatarShape, transformComp); + World.Create(avatarShape, + transformComp, + characterController, + new CharacterRigidTransform(), + new CharacterAnimationComponent(), + new CharacterPlatformComponent(), + new StunComponent(), + new FeetIKComponent(), + new HandsIKComponent(), + new HeadIKComponent(), + new JumpInputComponent(), + new MovementInputComponent(), + characterControllerSettings + ); } } } diff --git a/Explorer/Assets/DCL/AvatarRendering/AvatarShape/DemoScripts/Systems/InstantiateRandomAvatarsSystem.cs.meta b/Explorer/Assets/DCL/AvatarRendering/DemoScripts/Systems/InstantiateRandomAvatarsSystem.cs.meta similarity index 100% rename from Explorer/Assets/DCL/AvatarRendering/AvatarShape/DemoScripts/Systems/InstantiateRandomAvatarsSystem.cs.meta rename to Explorer/Assets/DCL/AvatarRendering/DemoScripts/Systems/InstantiateRandomAvatarsSystem.cs.meta diff --git a/Explorer/Assets/DCL/AvatarRendering/Wearables/Helpers/CachedWearable.cs b/Explorer/Assets/DCL/AvatarRendering/Wearables/Helpers/CachedWearable.cs index 6f35dbfb3f..d45ef4e9de 100644 --- a/Explorer/Assets/DCL/AvatarRendering/Wearables/Helpers/CachedWearable.cs +++ b/Explorer/Assets/DCL/AvatarRendering/Wearables/Helpers/CachedWearable.cs @@ -1,4 +1,5 @@ -using UnityEngine; +using System.Collections.Generic; +using UnityEngine; namespace DCL.AvatarRendering.Wearables.Helpers { @@ -8,15 +9,18 @@ namespace DCL.AvatarRendering.Wearables.Helpers public struct CachedWearable { public readonly WearableAsset OriginalAsset; - public GameObject Instance; + public readonly GameObject Instance; + public readonly List Renderers; public CachedWearable(WearableAsset originalAsset, GameObject instance) { OriginalAsset = originalAsset; Instance = instance; + Renderers = new List(); } public static implicit operator GameObject(CachedWearable cachedWearable) => cachedWearable.Instance; + } } diff --git a/Explorer/Assets/DCL/Character/CharacterObject.prefab b/Explorer/Assets/DCL/Character/CharacterObject.prefab index 0a7c5269b5..573b8973a6 100644 --- a/Explorer/Assets/DCL/Character/CharacterObject.prefab +++ b/Explorer/Assets/DCL/Character/CharacterObject.prefab @@ -24,7 +24,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 4812539714431312101} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 1.25, z: 0} + m_LocalPosition: {x: 0, y: 1.75, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] @@ -101,7 +101,7 @@ CharacterController: serializedVersion: 3 m_Height: 2 m_Radius: 0.25 - m_SlopeLimit: 55 + m_SlopeLimit: 50 m_StepOffset: 0.35 m_SkinWidth: 0.001 m_MinMoveDistance: 0 diff --git a/Explorer/Assets/DCL/CharacterCamera/Components/CameraComponent.cs b/Explorer/Assets/DCL/CharacterCamera/Components/CameraComponent.cs index 09e7584295..d60684fca4 100644 --- a/Explorer/Assets/DCL/CharacterCamera/Components/CameraComponent.cs +++ b/Explorer/Assets/DCL/CharacterCamera/Components/CameraComponent.cs @@ -12,11 +12,6 @@ public struct CameraComponent public CameraMode Mode; - /// - /// Indicates if the cursor is locked or not. - /// - public bool CursorIsLocked; - public CameraComponent(Camera camera) : this() { Camera = camera; diff --git a/Explorer/Assets/DCL/CharacterCamera/Components/CursorComponent.cs b/Explorer/Assets/DCL/CharacterCamera/Components/CursorComponent.cs new file mode 100644 index 0000000000..02e8b1f3be --- /dev/null +++ b/Explorer/Assets/DCL/CharacterCamera/Components/CursorComponent.cs @@ -0,0 +1,10 @@ +using UnityEngine; + +namespace DCL.CharacterCamera.Components +{ + public struct CursorComponent + { + public bool CursorIsLocked; + public Vector2 Position; + } +} diff --git a/Explorer/Assets/DCL/CharacterCamera/Components/CursorComponent.cs.meta b/Explorer/Assets/DCL/CharacterCamera/Components/CursorComponent.cs.meta new file mode 100644 index 0000000000..8c745f6560 --- /dev/null +++ b/Explorer/Assets/DCL/CharacterCamera/Components/CursorComponent.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: c64e40619ffc46d4a590719245136df6 +timeCreated: 1701449926 \ No newline at end of file diff --git a/Explorer/Assets/DCL/CharacterCamera/Systems/PrepareExposedCameraDataSystem.cs b/Explorer/Assets/DCL/CharacterCamera/Systems/PrepareExposedCameraDataSystem.cs index fea2451495..aab1d785ab 100644 --- a/Explorer/Assets/DCL/CharacterCamera/Systems/PrepareExposedCameraDataSystem.cs +++ b/Explorer/Assets/DCL/CharacterCamera/Systems/PrepareExposedCameraDataSystem.cs @@ -1,6 +1,7 @@ using Arch.Core; using Arch.System; using Arch.SystemGroups; +using DCL.CharacterCamera.Components; using ECS.Abstract; using UnityEngine; @@ -21,10 +22,10 @@ protected override void Update(float t) } [Query] - private void Prepare(ref CameraComponent cameraComponent, ref ExposedCameraData exposedCameraData) + private void Prepare(ref CameraComponent cameraComponent, ref ExposedCameraData exposedCameraData, in CursorComponent cursorComponent) { exposedCameraData.CameraType = cameraComponent.Mode.ToSDKCameraType(); - exposedCameraData.PointerIsLocked = cameraComponent.CursorIsLocked; + exposedCameraData.PointerIsLocked = cursorComponent.CursorIsLocked; Transform transform = cameraComponent.Camera.transform; exposedCameraData.WorldPosition = transform.position; exposedCameraData.WorldRotation = transform.rotation; diff --git a/Explorer/Assets/DCL/CharacterCamera/Systems/UpdateCameraInputSystem.cs b/Explorer/Assets/DCL/CharacterCamera/Systems/UpdateCameraInputSystem.cs index eee1538afc..76081901f5 100644 --- a/Explorer/Assets/DCL/CharacterCamera/Systems/UpdateCameraInputSystem.cs +++ b/Explorer/Assets/DCL/CharacterCamera/Systems/UpdateCameraInputSystem.cs @@ -26,7 +26,7 @@ protected override void Update(float t) } [Query] - private void UpdateInput(ref CameraInput cameraInput, ref CameraComponent cameraComponent) + private void UpdateInput(ref CameraInput cameraInput, ref CameraComponent cameraComponent, in CursorComponent cursorComponent) { cameraInput.ZoomIn = cameraActions.Zoom.ReadValue().y > 0 || cameraActions.ZoomIn.WasPressedThisFrame(); @@ -34,7 +34,7 @@ private void UpdateInput(ref CameraInput cameraInput, ref CameraComponent camera cameraInput.ZoomOut = cameraActions.Zoom.ReadValue().y < 0 || cameraActions.ZoomOut.WasPressedThisFrame(); - cameraInput.Delta = cameraComponent.CursorIsLocked ? cameraActions.Delta.ReadValue() : Vector2.zero; + cameraInput.Delta = cursorComponent.CursorIsLocked ? cameraActions.Delta.ReadValue() : Vector2.zero; cameraInput.FreeMovement = freeCameraActions.Movement.ReadValue(); } diff --git a/Explorer/Assets/DCL/CharacterCamera/Systems/UpdateCursorInputSystem.cs b/Explorer/Assets/DCL/CharacterCamera/Systems/UpdateCursorInputSystem.cs index 7f25400617..030d575226 100644 --- a/Explorer/Assets/DCL/CharacterCamera/Systems/UpdateCursorInputSystem.cs +++ b/Explorer/Assets/DCL/CharacterCamera/Systems/UpdateCursorInputSystem.cs @@ -7,6 +7,7 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; +using UnityEngine.InputSystem; namespace DCL.CharacterCamera.Systems { @@ -14,15 +15,17 @@ namespace DCL.CharacterCamera.Systems [UpdateInGroup(typeof(InputGroup))] public partial class UpdateCursorInputSystem : UpdateInputSystem { - private readonly IUIRaycaster uiRaycaster; + private readonly IEventSystem eventSystem; private readonly ICursor cursor; private readonly DCLInput.CameraActions cameraActions; + private readonly DCLInput.UIActions uiActions; - internal UpdateCursorInputSystem(World world, DCLInput dclInput, IUIRaycaster uiRaycaster, ICursor cursor) : base(world) + internal UpdateCursorInputSystem(World world, DCLInput dclInput, IEventSystem eventSystem, ICursor cursor) : base(world) { - this.uiRaycaster = uiRaycaster; + this.eventSystem = eventSystem; this.cursor = cursor; cameraActions = dclInput.Camera; + uiActions = dclInput.UI; } protected override void Update(float t) @@ -31,36 +34,56 @@ protected override void Update(float t) } [Query] - private void UpdateInput(ref CameraComponent cameraComponent) + private void UpdateInput(ref CursorComponent cursorComponent) { - Vector2 mousePos = cameraActions.Point.ReadValue(); + Vector2 mousePos = Mouse.current.position.value; + Vector2 controllerDelta = uiActions.ControllerDelta.ReadValue(); + + UpdateCursorPositionForControllers(ref cursorComponent, controllerDelta, mousePos); bool inputWantsToLock = cameraActions.Lock.WasPerformedThisFrame() || cameraActions.TemporalLock.WasPressedThisFrame(); bool inputWantsToUnlock = cameraActions.Unlock.WasPerformedThisFrame() || cameraActions.TemporalLock.WasReleasedThisFrame(); - if (inputWantsToLock && !cameraComponent.CursorIsLocked) + if (inputWantsToLock && !cursorComponent.CursorIsLocked) { - IReadOnlyList results = uiRaycaster.RaycastAll(mousePos); + IReadOnlyList results = eventSystem.RaycastAll(mousePos); if (results.Count == 0) { - cameraComponent.CursorIsLocked = true; + cursorComponent.CursorIsLocked = true; cursor.Lock(); } } - - if (inputWantsToUnlock && cameraComponent.CursorIsLocked) - { - cameraComponent.CursorIsLocked = false; - cursor.Unlock(); - } + else if (inputWantsToUnlock && cursorComponent.CursorIsLocked) + UnlockCursor(ref cursorComponent); // in case the cursor was unlocked externally - if (!cursor.IsLocked() && cameraComponent.CursorIsLocked) + if (!cursor.IsLocked() && cursorComponent.CursorIsLocked) + UnlockCursor(ref cursorComponent); + + return; + + void UnlockCursor(ref CursorComponent cursorComponent) { - cameraComponent.CursorIsLocked = false; + cursorComponent.CursorIsLocked = false; cursor.Unlock(); + cursorComponent.Position = mousePos; } } + + private void UpdateCursorPositionForControllers(ref CursorComponent cursorComponent, Vector2 controllerDelta, Vector2 mousePos) + { + if (!(controllerDelta.sqrMagnitude > 0) || cursorComponent.CursorIsLocked) return; + + // If we unlock for the first time we update the mouse position + if (Mathf.Approximately(cursorComponent.Position.x, 0) && + Mathf.Approximately(cursorComponent.Position.y, 0)) + cursorComponent.Position = mousePos; + + // Todo: extract the +1 to sensitivity settings for controllers + float fastCursor = uiActions.ControllerFastCursor.ReadValue() + 1; + cursorComponent.Position += controllerDelta * fastCursor; + Mouse.current.WarpCursorPosition(cursorComponent.Position); + } } } diff --git a/Explorer/Assets/DCL/CharacterCamera/Tests/UpdateCursorInputSystemShould.cs b/Explorer/Assets/DCL/CharacterCamera/Tests/UpdateCursorInputSystemShould.cs index a2ab6ad042..cc8bb55a91 100644 --- a/Explorer/Assets/DCL/CharacterCamera/Tests/UpdateCursorInputSystemShould.cs +++ b/Explorer/Assets/DCL/CharacterCamera/Tests/UpdateCursorInputSystemShould.cs @@ -1,4 +1,5 @@ using Arch.Core; +using DCL.CharacterCamera.Components; using DCL.CharacterCamera.Systems; using DCL.Input; using NSubstitute; @@ -25,11 +26,11 @@ public void CreateCameraSetup() var dlcInput = new DCLInput(); dlcInput.Enable(); - entity = world.Create(new CameraComponent()); - uiRaycaster = Substitute.For(); + entity = world.Create(new CursorComponent()); + eventSystem = Substitute.For(); cursor = Substitute.For(); - system = new UpdateCursorInputSystem(world, dlcInput, uiRaycaster, cursor); + system = new UpdateCursorInputSystem(world, dlcInput, eventSystem, cursor); system.Initialize(); } @@ -45,59 +46,59 @@ public void Teardown() private Entity entity; private Keyboard keyboard; private Mouse mouse; - private IUIRaycaster uiRaycaster; + private IEventSystem eventSystem; private ICursor cursor; [Test] public void DontLockCursorWhenOverUI() { - world.Set(entity, new CameraComponent { CursorIsLocked = false }); + world.Set(entity, new CursorComponent { CursorIsLocked = false }); - uiRaycaster.RaycastAll(Arg.Any()).Returns(new List { new () }); + eventSystem.RaycastAll(Arg.Any()).Returns(new List { new () }); Press(mouse.leftButton); system.Update(0); - Assert.IsFalse(world.Get(entity).CursorIsLocked); + Assert.IsFalse(world.Get(entity).CursorIsLocked); cursor.DidNotReceive().Lock(); } [Test] public void LockCursorWhenNotClickingUI() { - world.Set(entity, new CameraComponent { CursorIsLocked = false }); + world.Set(entity, new CursorComponent { CursorIsLocked = false }); cursor.IsLocked().Returns(true); Press(mouse.leftButton); system.Update(0); - Assert.IsTrue(world.Get(entity).CursorIsLocked); + Assert.IsTrue(world.Get(entity).CursorIsLocked); cursor.Received(1).Lock(); } [Test] public void DontRaycastUIWhileLocked() { - world.Set(entity, new CameraComponent { CursorIsLocked = true }); + world.Set(entity, new CursorComponent { CursorIsLocked = true }); Press(mouse.leftButton); system.Update(0); - uiRaycaster.DidNotReceive().RaycastAll(Arg.Any()); + eventSystem.DidNotReceive().RaycastAll(Arg.Any()); } [Test] public void UnlockCursor() { - world.Set(entity, new CameraComponent { CursorIsLocked = true }); + world.Set(entity, new CursorComponent { CursorIsLocked = true }); Press(keyboard.escapeKey); system.Update(0); - Assert.IsFalse(world.Get(entity).CursorIsLocked); + Assert.IsFalse(world.Get(entity).CursorIsLocked); cursor.Received(1).Unlock(); } @@ -105,14 +106,14 @@ public void UnlockCursor() public void LockAndUnlockCursorWithTemporalLock() { //setup press - world.Set(entity, new CameraComponent { CursorIsLocked = false }); + world.Set(entity, new CursorComponent { CursorIsLocked = false }); Press(mouse.rightButton); cursor.IsLocked().Returns(true); system.Update(0); - Assert.IsTrue(world.Get(entity).CursorIsLocked); + Assert.IsTrue(world.Get(entity).CursorIsLocked); cursor.Received(1).Lock(); // setup release @@ -121,19 +122,19 @@ public void LockAndUnlockCursorWithTemporalLock() system.Update(0); - Assert.IsFalse(world.Get(entity).CursorIsLocked); + Assert.IsFalse(world.Get(entity).CursorIsLocked); cursor.Received(1).Unlock(); } [Test] public void AutomaticallyUnlockCursorByExternalUnlock() { - world.Set(entity, new CameraComponent { CursorIsLocked = true }); + world.Set(entity, new CursorComponent { CursorIsLocked = true }); cursor.IsLocked().Returns(false); system.Update(0); - Assert.IsFalse(world.Get(entity).CursorIsLocked); + Assert.IsFalse(world.Get(entity).CursorIsLocked); cursor.Received(1).Unlock(); } } diff --git a/Explorer/Assets/DCL/CharacterMotion/Animation/AnimationHashes.cs b/Explorer/Assets/DCL/CharacterMotion/Animation/AnimationHashes.cs index a30aeb9e47..83777d5315 100644 --- a/Explorer/Assets/DCL/CharacterMotion/Animation/AnimationHashes.cs +++ b/Explorer/Assets/DCL/CharacterMotion/Animation/AnimationHashes.cs @@ -18,6 +18,7 @@ public static class AnimationHashes public static readonly int ANGLE_DIR = Animator.StringToHash("AngleDir"); public static readonly int LONG_FALL = Animator.StringToHash("IsLongFall"); public static readonly int STUNNED = Animator.StringToHash("IsStunned"); + public static readonly int SLIDE_BLEND = Animator.StringToHash("SlideBlend"); public static readonly int AFK = Animator.StringToHash("AFK"); } } diff --git a/Explorer/Assets/DCL/CharacterMotion/Animation/ApplyAnimationMovementBlend.cs b/Explorer/Assets/DCL/CharacterMotion/Animation/ApplyAnimationMovementBlend.cs new file mode 100644 index 0000000000..e9363c528e --- /dev/null +++ b/Explorer/Assets/DCL/CharacterMotion/Animation/ApplyAnimationMovementBlend.cs @@ -0,0 +1,62 @@ +using DCL.AvatarRendering.AvatarShape.UnityInterface; +using DCL.CharacterMotion.Components; +using DCL.CharacterMotion.Settings; +using DCL.CharacterMotion.Utils; +using System.Runtime.CompilerServices; +using UnityEngine; + +namespace DCL.CharacterMotion.Animation +{ + public static class ApplyAnimationMovementBlend + { + // The animation state is completely decoupled from the actual velocity, it feels much nicer and has no weird fluctuations + // state idle ----- walk ----- jog ----- run + // blend 0 ----- 1 ----- 2 ----- 3 + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static void Execute( + float dt, + ref CharacterAnimationComponent animationComponent, + in ICharacterControllerSettings settings, + in CharacterRigidTransform rigidTransform, + in MovementInputComponent movementInput, + in IAvatarView view) + { + var velocity = rigidTransform.MoveVelocity.Velocity; + float maxVelocity = SpeedLimit.Get(settings, movementInput.Kind); + + int movementBlendId = GetMovementBlendId(velocity, movementInput.Kind); + + var targetBlend = 0f; + + if (maxVelocity > 0) + { + float velocityMagnitude = velocity.magnitude; + targetBlend = velocityMagnitude / maxVelocity * movementBlendId; + } + + animationComponent.States.MovementBlendValue = Mathf.MoveTowards(animationComponent.States.MovementBlendValue, targetBlend, dt * settings.MovAnimBlendSpeed); + + // we avoid updating the animator value when not grounded to avoid changing the blend tree states based on our speed + if (!rigidTransform.IsGrounded) + return; + + view.SetAnimatorFloat(AnimationHashes.MOVEMENT_BLEND, animationComponent.States.MovementBlendValue); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + private static int GetMovementBlendId(Vector3 velocity, MovementKind speedState) + { + if (velocity.sqrMagnitude <= 0) + return 0; + + return speedState switch + { + MovementKind.Walk => 1, + MovementKind.Jog => 2, + MovementKind.Run => 3, + _ => 0, + }; + } + } +} diff --git a/Explorer/Assets/DCL/CharacterMotion/Animation/ApplyAnimationMovementBlend.cs.meta b/Explorer/Assets/DCL/CharacterMotion/Animation/ApplyAnimationMovementBlend.cs.meta new file mode 100644 index 0000000000..fd4d8ab87d --- /dev/null +++ b/Explorer/Assets/DCL/CharacterMotion/Animation/ApplyAnimationMovementBlend.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: b05fc1a4e62b49adbd6bd5fecea43672 +timeCreated: 1697813870 \ No newline at end of file diff --git a/Explorer/Assets/DCL/CharacterMotion/Animation/ApplyAnimationSlideBlend.cs b/Explorer/Assets/DCL/CharacterMotion/Animation/ApplyAnimationSlideBlend.cs new file mode 100644 index 0000000000..474cba09d3 --- /dev/null +++ b/Explorer/Assets/DCL/CharacterMotion/Animation/ApplyAnimationSlideBlend.cs @@ -0,0 +1,28 @@ +using DCL.AvatarRendering.AvatarShape.UnityInterface; +using DCL.CharacterMotion.Components; +using DCL.CharacterMotion.Settings; +using System.Runtime.CompilerServices; +using UnityEngine; + +namespace DCL.CharacterMotion.Animation +{ + public static class ApplyAnimationSlideBlend + { + // Going downwards can be also caused by sliding from steep slopes, so the downward animation blends the slide state with the fall blend state + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static void Execute(float dt, + ref CharacterAnimationComponent animationComponent, + in CharacterRigidTransform rigidTransform, + in IAvatarView view, + in ICharacterControllerSettings settings) + { + int targetSlideBlend = rigidTransform.IsOnASteepSlope ? 1 : 0; + + if (rigidTransform.SteepSlopeAngle < settings.MaxSlopeAngle) + targetSlideBlend = 0; + + animationComponent.States.SlideBlendValue = Mathf.MoveTowards(animationComponent.States.SlideBlendValue, targetSlideBlend, settings.SlideAnimationBlendSpeed * dt); + view.SetAnimatorFloat(AnimationHashes.SLIDE_BLEND, animationComponent.States.SlideBlendValue); + } + } +} diff --git a/Explorer/Assets/DCL/CharacterMotion/Animation/ApplyAnimationSlideBlend.cs.meta b/Explorer/Assets/DCL/CharacterMotion/Animation/ApplyAnimationSlideBlend.cs.meta new file mode 100644 index 0000000000..b8ae8dbe40 --- /dev/null +++ b/Explorer/Assets/DCL/CharacterMotion/Animation/ApplyAnimationSlideBlend.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 9320eb5dfac84791bceff4e869b9c9d3 +timeCreated: 1700687531 \ No newline at end of file diff --git a/Explorer/Assets/DCL/CharacterMotion/Animation/ApplyAnimationState.cs b/Explorer/Assets/DCL/CharacterMotion/Animation/ApplyAnimationState.cs new file mode 100644 index 0000000000..6a37a0eef8 --- /dev/null +++ b/Explorer/Assets/DCL/CharacterMotion/Animation/ApplyAnimationState.cs @@ -0,0 +1,41 @@ +using DCL.AvatarRendering.AvatarShape.UnityInterface; +using DCL.CharacterMotion.Components; +using DCL.CharacterMotion.Settings; +using System.Runtime.CompilerServices; +using UnityEngine; + +namespace DCL.CharacterMotion.Animation +{ + public static class ApplyAnimationState + { + // General Animation Controller flags update + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static void Execute( + ref CharacterAnimationComponent animationComponent, + in ICharacterControllerSettings settings, + in CharacterRigidTransform rigidTransform, + in IAvatarView view, + in StunComponent stunComponent) + { + bool isGrounded = (rigidTransform.IsGrounded && !rigidTransform.IsOnASteepSlope) || rigidTransform.IsStuck; + float verticalVelocity = rigidTransform.GravityVelocity.y + rigidTransform.MoveVelocity.Velocity.y; + + animationComponent.States.IsGrounded = isGrounded; + animationComponent.States.IsFalling = !isGrounded && verticalVelocity < settings.AnimationFallSpeed; + animationComponent.States.IsLongFall = !isGrounded && verticalVelocity < settings.AnimationLongFallSpeed; + animationComponent.States.IsLongJump = verticalVelocity > settings.RunJumpHeight * settings.RunJumpHeight * settings.JumpGravityFactor; + + if (rigidTransform.JustJumped && !animationComponent.States.IsJumping) + view.SetAnimatorTrigger(AnimationHashes.JUMP); + + animationComponent.States.IsJumping = rigidTransform.JustJumped; + + view.SetAnimatorBool(AnimationHashes.STUNNED, stunComponent.IsStunned); + view.SetAnimatorBool(AnimationHashes.GROUNDED, animationComponent.States.IsGrounded); + view.SetAnimatorBool(AnimationHashes.JUMPING, animationComponent.States.IsJumping); + view.SetAnimatorBool(AnimationHashes.FALLING, animationComponent.States.IsFalling); + view.SetAnimatorBool(AnimationHashes.LONG_JUMP, animationComponent.States.IsLongJump); + view.SetAnimatorBool(AnimationHashes.LONG_FALL, animationComponent.States.IsLongFall); + } + } +} diff --git a/Explorer/Assets/DCL/CharacterMotion/Animation/ApplyJumpState.cs.meta b/Explorer/Assets/DCL/CharacterMotion/Animation/ApplyAnimationState.cs.meta similarity index 100% rename from Explorer/Assets/DCL/CharacterMotion/Animation/ApplyJumpState.cs.meta rename to Explorer/Assets/DCL/CharacterMotion/Animation/ApplyAnimationState.cs.meta diff --git a/Explorer/Assets/DCL/CharacterMotion/Animation/ApplyJumpState.cs b/Explorer/Assets/DCL/CharacterMotion/Animation/ApplyJumpState.cs deleted file mode 100644 index 40439e3355..0000000000 --- a/Explorer/Assets/DCL/CharacterMotion/Animation/ApplyJumpState.cs +++ /dev/null @@ -1,41 +0,0 @@ -using DCL.AvatarRendering.AvatarShape.UnityInterface; -using DCL.CharacterMotion.Components; -using DCL.CharacterMotion.Settings; -using System.Runtime.CompilerServices; - -namespace DCL.CharacterMotion.Animation -{ - public static class ApplyJumpState - { - [MethodImpl(MethodImplOptions.AggressiveInlining)] - public static void Execute(ref CharacterAnimationComponent animationComponent, - in ICharacterControllerSettings settings, - in CharacterRigidTransform rigidTransform, - in IAvatarView view, - in StunComponent stunComponent) - { - animationComponent.States.IsGrounded = rigidTransform.IsGrounded; - animationComponent.States.IsFalling = !rigidTransform.IsGrounded && rigidTransform.NonInterpolatedVelocity.y < settings.AnimationFallSpeed; - animationComponent.States.IsLongFall = !rigidTransform.IsGrounded && rigidTransform.NonInterpolatedVelocity.y < settings.AnimationLongFallSpeed; - animationComponent.States.IsLongJump = rigidTransform.NonInterpolatedVelocity.y > settings.RunJumpHeight * settings.RunJumpHeight * settings.JumpGravityFactor; - - bool jumpState = !rigidTransform.IsGrounded && (rigidTransform.NonInterpolatedVelocity.y > -settings.AnimationFallSpeed || animationComponent.States.IsLongJump); - - if (jumpState && !animationComponent.States.IsJumping) - view.SetAnimatorTrigger(AnimationHashes.JUMP); - - animationComponent.States.IsJumping = jumpState; - - if (stunComponent.IsStunned && !animationComponent.States.IsStunned) - view.SetAnimatorTrigger(AnimationHashes.STUNNED); - - animationComponent.States.IsStunned = stunComponent.IsStunned; - - view.SetAnimatorBool(AnimationHashes.GROUNDED, animationComponent.States.IsGrounded); - view.SetAnimatorBool(AnimationHashes.JUMPING, animationComponent.States.IsJumping); - view.SetAnimatorBool(AnimationHashes.FALLING, animationComponent.States.IsFalling); - view.SetAnimatorBool(AnimationHashes.LONG_JUMP, animationComponent.States.IsLongJump); - view.SetAnimatorBool(AnimationHashes.LONG_FALL, animationComponent.States.IsLongFall); - } - } -} diff --git a/Explorer/Assets/DCL/CharacterMotion/Animation/ApplyMovementBlend.cs.meta b/Explorer/Assets/DCL/CharacterMotion/Animation/ApplyMovementBlend.cs.meta index fd4d8ab87d..1bcaa6dff8 100644 --- a/Explorer/Assets/DCL/CharacterMotion/Animation/ApplyMovementBlend.cs.meta +++ b/Explorer/Assets/DCL/CharacterMotion/Animation/ApplyMovementBlend.cs.meta @@ -1,3 +1,3 @@ fileFormatVersion: 2 -guid: b05fc1a4e62b49adbd6bd5fecea43672 +guid: 2257fa04cc3554a45986c2be55cc321f timeCreated: 1697813870 \ No newline at end of file diff --git a/Explorer/Assets/DCL/CharacterMotion/CharacterMotion.asmdef b/Explorer/Assets/DCL/CharacterMotion/CharacterMotion.asmdef index a35d47415c..a9431e722a 100644 --- a/Explorer/Assets/DCL/CharacterMotion/CharacterMotion.asmdef +++ b/Explorer/Assets/DCL/CharacterMotion/CharacterMotion.asmdef @@ -4,15 +4,15 @@ "references": [ "GUID:1b8e1e1bd01505f478f0369c04a4fb2f", "GUID:4794e238ed0f65142a4aea5848b513e5", - "GUID:fa0cb088e184452c8a89ecdeff7c731d", "GUID:fa7b3fdbb04d67549916da7bd2af58ab", "GUID:d414ef88f3b15f746a4b97636b50dfb4", "GUID:ac3295688c7c22745a96e6ac34718181", "GUID:75469ad4d38634e559750d17036d5f7c", - "GUID:953d5e095891497cac0979e077cb1ee0", "GUID:c80c82a8f4e04453b85fbab973d6774a", "GUID:101b8b6ebaf64668909b49c4b7a1420d", "GUID:d0ec51c740809fd4680d3ea27279dca7", + "GUID:7f7d1af65c2641843945d409d28f2e20", + "GUID:4725c02394ab4ce19f889e4e8001f989", "GUID:78e0b5197588c4841a6544409324031c", "GUID:275e22790c04e9b47a5085d7b0c4432a" ], diff --git a/Explorer/Assets/DCL/CharacterMotion/Components/CharacterAnimationComponent.cs b/Explorer/Assets/DCL/CharacterMotion/Components/CharacterAnimationComponent.cs index fdff088575..0ac9d777ab 100644 --- a/Explorer/Assets/DCL/CharacterMotion/Components/CharacterAnimationComponent.cs +++ b/Explorer/Assets/DCL/CharacterMotion/Components/CharacterAnimationComponent.cs @@ -5,15 +5,16 @@ namespace DCL.CharacterMotion.Components { public struct CharacterAnimationComponent { + // buffer values for animation states public struct AnimationStates { public float MovementBlendValue; + public float SlideBlendValue; public bool IsGrounded; public bool IsJumping; public bool IsLongJump; public bool IsLongFall; public bool IsFalling; - public bool IsStunned; } public AnimationStates States; diff --git a/Explorer/Assets/DCL/CharacterMotion/Components/CharacterRigidTransform.cs b/Explorer/Assets/DCL/CharacterMotion/Components/CharacterRigidTransform.cs index 41ee1beb3c..b103ea31b1 100644 --- a/Explorer/Assets/DCL/CharacterMotion/Components/CharacterRigidTransform.cs +++ b/Explorer/Assets/DCL/CharacterMotion/Components/CharacterRigidTransform.cs @@ -16,53 +16,56 @@ public class CharacterRigidTransform { public MovementVelocity MoveVelocity; - /// - /// Whether the character is grounded - /// + // General physics flags public bool IsGrounded; + public bool IsOnASteepSlope; + public float SteepSlopeTime; + public float SteepSlopeAngle; + public bool IsCollidingWithWall; + // Buffers used to decide if the character can jump public int LastGroundedFrame; - public int LastJumpFrame; + public bool JustJumped; + + // Current velocity of the gravity + public Vector3 GravityVelocity; + + // This is a modifier to the gravity direction, used by slope falling to ensure a smooth slide + public Vector3 GravityDirection; - /// - /// Every velocity that is applied as is - /// - public Vector3 NonInterpolatedVelocity; + // The result gravity when on a slope + public Vector3 SlopeGravity; + // Current Look direction of the character public Vector3 LookDirection = Vector3.forward; + // Current Normal of the slope + public Vector3 CurrentSlopeNormal; + + // This flag is set when the rigidTransform is between 2 slopes + public bool IsStuck; + public struct MovementVelocity { - /// - /// Current sideways velocity - /// + // Current sideways velocity public float XVelocity; - /// - /// Current frontal velocity - /// + // Current frontal velocity public float ZVelocity; - /// - /// Sideways velocity dampening - /// + // Sideways velocity dampening public float XDamp; - /// - /// Frontal velocity dampening - /// + // Frontal velocity dampening public float ZDamp; - /// - /// Current acceleration weight (0 to 1) to decide which acceleration we have based on a curve - /// + // Current acceleration weight (0 to 1) to decide which acceleration we have based on a curve public float AccelerationWeight; - /// - /// Set by physics system in FixedUpdate - /// + // Current Velocity public Vector3 Velocity; } + } } diff --git a/Explorer/Assets/DCL/CharacterMotion/Components/FeetIKComponent.cs b/Explorer/Assets/DCL/CharacterMotion/Components/FeetIKComponent.cs new file mode 100644 index 0000000000..e407ad1e10 --- /dev/null +++ b/Explorer/Assets/DCL/CharacterMotion/Components/FeetIKComponent.cs @@ -0,0 +1,21 @@ +using UnityEngine; + +namespace DCL.CharacterMotion.Components +{ + public struct FeetIKComponent + { + public FeetComponent Left; + public FeetComponent Right; + public bool Initialized; + public bool IsDisabled; + + public struct FeetComponent + { + public Vector3 TargetInitialPosition; + public Quaternion TargetInitialRotation; + public bool IsGrounded; + public bool IsInsideMesh; + public float Distance; + } + } +} diff --git a/Explorer/Assets/DCL/CharacterMotion/Components/FeetIKComponent.cs.meta b/Explorer/Assets/DCL/CharacterMotion/Components/FeetIKComponent.cs.meta new file mode 100644 index 0000000000..aaf876c7bb --- /dev/null +++ b/Explorer/Assets/DCL/CharacterMotion/Components/FeetIKComponent.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: c38c4a0bfdf34b4ca8daa728efdb3f06 +timeCreated: 1698860819 \ No newline at end of file diff --git a/Explorer/Assets/DCL/CharacterMotion/Components/HandsIKComponent.cs b/Explorer/Assets/DCL/CharacterMotion/Components/HandsIKComponent.cs new file mode 100644 index 0000000000..a39ec82cfc --- /dev/null +++ b/Explorer/Assets/DCL/CharacterMotion/Components/HandsIKComponent.cs @@ -0,0 +1,8 @@ +namespace DCL.CharacterMotion.Components +{ + public struct HandsIKComponent + { + public bool IsDisabled; + public bool Initialized; + } +} diff --git a/Explorer/Assets/DCL/CharacterMotion/Components/HandsIKComponent.cs.meta b/Explorer/Assets/DCL/CharacterMotion/Components/HandsIKComponent.cs.meta new file mode 100644 index 0000000000..077412cf49 --- /dev/null +++ b/Explorer/Assets/DCL/CharacterMotion/Components/HandsIKComponent.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: e8aeee3842a74329a7280af17e041836 +timeCreated: 1698954113 \ No newline at end of file diff --git a/Explorer/Assets/DCL/CharacterMotion/Components/HeadIKComponent.cs b/Explorer/Assets/DCL/CharacterMotion/Components/HeadIKComponent.cs new file mode 100644 index 0000000000..576b87ffdb --- /dev/null +++ b/Explorer/Assets/DCL/CharacterMotion/Components/HeadIKComponent.cs @@ -0,0 +1,7 @@ +namespace DCL.CharacterMotion.Components +{ + public struct HeadIKComponent + { + public bool IsDisabled; + } +} diff --git a/Explorer/Assets/DCL/CharacterMotion/Components/HeadIKComponent.cs.meta b/Explorer/Assets/DCL/CharacterMotion/Components/HeadIKComponent.cs.meta new file mode 100644 index 0000000000..cdfe0d214c --- /dev/null +++ b/Explorer/Assets/DCL/CharacterMotion/Components/HeadIKComponent.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 93d1a54de72d4cbb9e5fd1faad228032 +timeCreated: 1699293284 \ No newline at end of file diff --git a/Explorer/Assets/DCL/CharacterMotion/Components/JumpTrigger.cs b/Explorer/Assets/DCL/CharacterMotion/Components/JumpTrigger.cs index 29edb97b47..dcf4ac4e8d 100644 --- a/Explorer/Assets/DCL/CharacterMotion/Components/JumpTrigger.cs +++ b/Explorer/Assets/DCL/CharacterMotion/Components/JumpTrigger.cs @@ -3,6 +3,7 @@ namespace DCL.CharacterMotion.Components public struct JumpTrigger { public int TickWhenJumpOccurred; + public int TickWhenJumpWasConsumed; public readonly bool IsAvailable(int physicsTick, int bonusFrames) => physicsTick == TickWhenJumpOccurred || physicsTick <= TickWhenJumpOccurred + bonusFrames; diff --git a/Explorer/Assets/DCL/CharacterMotion/Components/MovementInputComponent.cs b/Explorer/Assets/DCL/CharacterMotion/Components/MovementInputComponent.cs index 477b096863..691b75bd03 100644 --- a/Explorer/Assets/DCL/CharacterMotion/Components/MovementInputComponent.cs +++ b/Explorer/Assets/DCL/CharacterMotion/Components/MovementInputComponent.cs @@ -5,6 +5,7 @@ namespace DCL.CharacterMotion.Components { public struct MovementInputComponent : IInputComponent { + public bool AutoWalk; public MovementKind Kind; /// diff --git a/Explorer/Assets/DCL/CharacterMotion/IK.meta b/Explorer/Assets/DCL/CharacterMotion/IK.meta new file mode 100644 index 0000000000..d4c09d5365 --- /dev/null +++ b/Explorer/Assets/DCL/CharacterMotion/IK.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: c033cc9aae4445beb752cd4b77b13e0a +timeCreated: 1699457722 \ No newline at end of file diff --git a/Explorer/Assets/DCL/CharacterMotion/IK/ApplyHeadLookAt.cs b/Explorer/Assets/DCL/CharacterMotion/IK/ApplyHeadLookAt.cs new file mode 100644 index 0000000000..9707d2c370 --- /dev/null +++ b/Explorer/Assets/DCL/CharacterMotion/IK/ApplyHeadLookAt.cs @@ -0,0 +1,60 @@ +using DCL.AvatarRendering.AvatarShape.UnityInterface; +using DCL.CharacterMotion.Settings; +using System.Runtime.CompilerServices; +using UnityEngine; + +namespace DCL.CharacterMotion.IK +{ + public static class ApplyHeadLookAt + { + // This method updates the head IK targets (horizontal and vertical) based on a target look-at direction + [MethodImpl(MethodImplOptions.AggressiveInlining)] + internal static void Execute(Vector3 targetDirection, AvatarBase avatarBase, float dt, ICharacterControllerSettings settings) + { + Transform reference = avatarBase.HeadPositionConstraint; + + Vector3 referenceAngle = Quaternion.LookRotation(reference.forward).eulerAngles; + Vector3 targetAngle = Quaternion.LookRotation(targetDirection).eulerAngles; + + float horizontalAngle = Mathf.DeltaAngle(referenceAngle.y, targetAngle.y); + float currentHorizontalAngle = Mathf.DeltaAngle(referenceAngle.y, avatarBase.HeadLookAtTargetHorizontal.eulerAngles.y); + + horizontalAngle = Mathf.Clamp(horizontalAngle, -settings.HeadIKHorizontalAngleLimit, + settings.HeadIKHorizontalAngleLimit); + + // No Vertical rotation, see below + var horizontalTargetRotation = Quaternion.AngleAxis(horizontalAngle, Vector3.up); + + // To avoid breaking the avatar's spine when going from left to right, we slowly move towards the correct angle instead of directly rotating towards the target rotation + if (horizontalAngle >= 0 && currentHorizontalAngle < 0) + horizontalTargetRotation = Quaternion.AngleAxis(dt * settings.HeadIKRotationSpeed, Vector3.up); + else if (horizontalAngle < 0 && currentHorizontalAngle >= 0) + horizontalTargetRotation = Quaternion.AngleAxis(-(dt * settings.HeadIKRotationSpeed), Vector3.up); + + Quaternion newHorizontalRotation = avatarBase.HeadLookAtTargetHorizontal.localRotation; + newHorizontalRotation = Quaternion.RotateTowards(newHorizontalRotation, horizontalTargetRotation, dt * settings.HeadIKRotationSpeed); + + avatarBase.HeadLookAtTargetHorizontal.localRotation = newHorizontalRotation; + + UpdateVerticalRotation(avatarBase, dt, settings, referenceAngle, targetAngle, horizontalTargetRotation); + } + + + + // In order to avoid moving the character hands backwards when bending the spine while looking up/down we implemented a second IK pass + // This second pass contains the current horizontal target rotation and also applies the vertical rotation + [MethodImpl(MethodImplOptions.AggressiveInlining)] + private static void UpdateVerticalRotation(AvatarBase avatarBase, float dt, ICharacterControllerSettings settings, + Vector3 referenceAngle, Vector3 targetAngle, Quaternion horizontalTargetRotation) + { + Quaternion currentVerticalRotation = avatarBase.HeadLookAtTargetVertical.localRotation; + float verticalAngle = Mathf.DeltaAngle(referenceAngle.x, targetAngle.x); + verticalAngle = Mathf.Clamp(verticalAngle, -settings.HeadIKVerticalAngleLimit, settings.HeadIKVerticalAngleLimit); + Quaternion verticalRotation = horizontalTargetRotation * Quaternion.AngleAxis(verticalAngle, Vector3.right); + currentVerticalRotation = Quaternion.RotateTowards(currentVerticalRotation, verticalRotation, dt * settings.HeadIKRotationSpeed); + avatarBase.HeadLookAtTargetVertical.localRotation = currentVerticalRotation; + } + + + } +} diff --git a/Explorer/Assets/DCL/CharacterMotion/IK/ApplyHeadLookAt.cs.meta b/Explorer/Assets/DCL/CharacterMotion/IK/ApplyHeadLookAt.cs.meta new file mode 100644 index 0000000000..7c0ea116e1 --- /dev/null +++ b/Explorer/Assets/DCL/CharacterMotion/IK/ApplyHeadLookAt.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 134464a1c62441809836d00251dbc409 +timeCreated: 1699457735 \ No newline at end of file diff --git a/Explorer/Assets/DCL/CharacterMotion/Platforms/SaveLocalPosition.cs b/Explorer/Assets/DCL/CharacterMotion/Platforms/PlatformSaveLocalPosition.cs similarity index 91% rename from Explorer/Assets/DCL/CharacterMotion/Platforms/SaveLocalPosition.cs rename to Explorer/Assets/DCL/CharacterMotion/Platforms/PlatformSaveLocalPosition.cs index f5f67aa0af..980662e848 100644 --- a/Explorer/Assets/DCL/CharacterMotion/Platforms/SaveLocalPosition.cs +++ b/Explorer/Assets/DCL/CharacterMotion/Platforms/PlatformSaveLocalPosition.cs @@ -4,7 +4,7 @@ namespace DCL.CharacterMotion.Platforms { - public static class SaveLocalPosition + public static class PlatformSaveLocalPosition { [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void Execute(ref CharacterPlatformComponent platformComponent, Vector3 position) diff --git a/Explorer/Assets/DCL/CharacterMotion/Platforms/SaveLocalPosition.cs.meta b/Explorer/Assets/DCL/CharacterMotion/Platforms/PlatformSaveLocalPosition.cs.meta similarity index 100% rename from Explorer/Assets/DCL/CharacterMotion/Platforms/SaveLocalPosition.cs.meta rename to Explorer/Assets/DCL/CharacterMotion/Platforms/PlatformSaveLocalPosition.cs.meta diff --git a/Explorer/Assets/DCL/CharacterMotion/Platforms/SaveLocalRotation.cs b/Explorer/Assets/DCL/CharacterMotion/Platforms/PlatformSaveLocalRotation.cs similarity index 91% rename from Explorer/Assets/DCL/CharacterMotion/Platforms/SaveLocalRotation.cs rename to Explorer/Assets/DCL/CharacterMotion/Platforms/PlatformSaveLocalRotation.cs index ca1cf25a67..b8de12eef2 100644 --- a/Explorer/Assets/DCL/CharacterMotion/Platforms/SaveLocalRotation.cs +++ b/Explorer/Assets/DCL/CharacterMotion/Platforms/PlatformSaveLocalRotation.cs @@ -4,7 +4,7 @@ namespace DCL.CharacterMotion.Platforms { - public static class SaveLocalRotation + public static class PlatformSaveLocalRotation { [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void Execute(ref CharacterPlatformComponent platformComponent, Vector3 forward) diff --git a/Explorer/Assets/DCL/CharacterMotion/Platforms/SaveLocalRotation.cs.meta b/Explorer/Assets/DCL/CharacterMotion/Platforms/PlatformSaveLocalRotation.cs.meta similarity index 100% rename from Explorer/Assets/DCL/CharacterMotion/Platforms/SaveLocalRotation.cs.meta rename to Explorer/Assets/DCL/CharacterMotion/Platforms/PlatformSaveLocalRotation.cs.meta diff --git a/Explorer/Assets/DCL/CharacterMotion/Settings/CharacterControllerSettings.asset b/Explorer/Assets/DCL/CharacterMotion/Settings/CharacterControllerSettings.asset index 8503711792..3043ba9906 100644 --- a/Explorer/Assets/DCL/CharacterMotion/Settings/CharacterControllerSettings.asset +++ b/Explorer/Assets/DCL/CharacterMotion/Settings/CharacterControllerSettings.asset @@ -68,20 +68,78 @@ MonoBehaviour: k__BackingField: 20 k__BackingField: 25 k__BackingField: 0.5 - k__BackingField: 7 - k__BackingField: 10 + k__BackingField: 15 + k__BackingField: 20 k__BackingField: 0.12 k__BackingField: 0.5 k__BackingField: 0.5 k__BackingField: 4 k__BackingField: 0.15 - k__BackingField: 10 + k__BackingField: 8 k__BackingField: 0.75 - k__BackingField: 0.15 - k__BackingField: 7 + k__BackingField: 0.1 + k__BackingField: 2 + k__BackingField: 0.4 + k__BackingField: 0.45 + k__BackingField: 0.55 + k__BackingField: 7 + k__BackingField: 50 + k__BackingField: 80 + k__BackingField: 0.05 + k__BackingField: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: -55 + value: 1.35 + inSlope: -0.006363637 + outSlope: -0.006363637 + tangentMode: 34 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: -0.006363637 + outSlope: -0.006363637 + tangentMode: 34 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 55 + value: 0.65 + inSlope: -0.006363637 + outSlope: -0.006363637 + tangentMode: 34 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + k__BackingField: 0.5 + k__BackingField: 0 + k__BackingField: 0.35 k__BackingField: 400 k__BackingField: 5 + k__BackingField: -3 + k__BackingField: -8 + k__BackingField: 0.3 k__BackingField: 20 - k__BackingField: 60 + k__BackingField: 30 + k__BackingField: 0.6 + k__BackingField: 0.1 + k__BackingField: 10 + k__BackingField: 10 + k__BackingField: {x: -30, y: 50} + k__BackingField: {x: -30, y: 15} + k__BackingField: 0.5 + k__BackingField: 5 + k__BackingField: {x: 25.6, y: 38.8, z: -53.5} + k__BackingField: 0 + k__BackingField: 0 + k__BackingField: 0 k__BackingField: 50 k__BackingField: 1 diff --git a/Explorer/Assets/DCL/CharacterMotion/Settings/CharacterControllerSettings.cs b/Explorer/Assets/DCL/CharacterMotion/Settings/CharacterControllerSettings.cs index abb7a31f77..75c540f1ba 100644 --- a/Explorer/Assets/DCL/CharacterMotion/Settings/CharacterControllerSettings.cs +++ b/Explorer/Assets/DCL/CharacterMotion/Settings/CharacterControllerSettings.cs @@ -5,16 +5,16 @@ namespace DCL.CharacterMotion.Settings [CreateAssetMenu(menuName = "Create Character Controller Settings", fileName = "CharacterControllerSettings", order = 0)] public class CharacterControllerSettings : ScriptableObject, ICharacterControllerSettings { - [field: SerializeField, Header("General config")] public float WalkSpeed { get; private set; } = 1; - [field: SerializeField] public float JogSpeed { get; private set; } = 3; - [field: SerializeField] public float RunSpeed { get; private set; } = 5; - [field: SerializeField] public float Gravity { get; private set; } = -9.8f; - [field: SerializeField] public float JogJumpHeight { get; private set; } = 3f; - [field: SerializeField] public float RunJumpHeight { get; private set; } = 5f; + [field: SerializeField] [field: Header("General config")] public float WalkSpeed { get; set; } = 1; + [field: SerializeField] public float JogSpeed { get; set; } = 3; + [field: SerializeField] public float RunSpeed { get; set; } = 5; + [field: SerializeField] public float Gravity { get; set; } = -9.8f; + [field: SerializeField] public float JogJumpHeight { get; set; } = 3f; + [field: SerializeField] public float RunJumpHeight { get; set; } = 5f; [field: SerializeField] public float CharacterControllerRadius { get; private set; } = 0.5f; [field: SerializeField, Header("Impulse Specifics")] public float GroundDrag { get; private set; } = 0.5f; - [field: SerializeField] public float AirDrag { get; private set; } = 0.25f; + [field: SerializeField] public float AirDrag { get; set; } = 0.25f; [field: SerializeField] public float MinImpulse { get; private set; } = 1f; [field: SerializeField, Header("Velocity Drag")] public float JumpVelocityDrag { get; private set; } = 3f; @@ -23,13 +23,13 @@ public class CharacterControllerSettings : ScriptableObject, ICharacterControlle [field: SerializeField] public float Acceleration { get; private set; } = 5; [field: SerializeField] public float MaxAcceleration { get; private set; } = 25f; [field: SerializeField] public float AccelerationTime { get; private set; } = 0.5f; - [field: SerializeField] public float AirAcceleration { get; private set; } = 7; - [field: SerializeField] public float MaxAirAcceleration { get; private set; } = 10; + [field: SerializeField] public float AirAcceleration { get; set; } = 7; + [field: SerializeField] public float MaxAirAcceleration { get; set; } = 10; - [field: SerializeField, Header("De-acceleration dampening")] public float StopTimeSec { get; private set; } = 0.12f; + [field: SerializeField] [field: Header("De-acceleration dampening")] public float StopTimeSec { get; set; } = 0.12f; - [field: SerializeField, Header("Long Jump")] public float LongJumpTime { get; private set; } = 0.5f; - [field: SerializeField] public float LongJumpGravityScale { get; private set; } = 0.5f; + [field: SerializeField] [field: Header("Long Jump")] public float LongJumpTime { get; set; } = 0.5f; + [field: SerializeField] public float LongJumpGravityScale { get; set; } = 0.5f; [field: SerializeField, Header("Faster Jumps")] public float JumpGravityFactor { get; private set; } = 2; @@ -38,11 +38,19 @@ public class CharacterControllerSettings : ScriptableObject, ICharacterControlle [field: SerializeField, Header("Hard fall stun")] public float JumpHeightStun { get; private set; } = 10f; [field: SerializeField] public float LongFallStunTime { get; private set; } = 0.75f; - [field: SerializeField, Header("Edge slip")] public float NoSlipDistance { get; private set; } = 0.1f; + [field: SerializeField] [field: Header("Edges and Slopes")] public float NoSlipDistance { get; private set; } = 0.1f; [field: SerializeField] public float EdgeSlipSpeed { get; private set; } = 1.2f; - + [field: SerializeField] public float EdgeSlipSafeDistance { get; private set; } = 0.4f; [field: SerializeField] public float DownwardsSlopeJogRaycastDistance { get; private set; } = 0.45f; [field: SerializeField] public float DownwardsSlopeRunRaycastDistance { get; private set; } = 0.55f; + [field: SerializeField] public float SlideAnimationBlendSpeed { get; private set; } = 7; + [field: SerializeField] public float MinSlopeAngle { get; private set; } = 50; + [field: SerializeField] public float MaxSlopeAngle { get; private set; } = 80; + [field: SerializeField] public float SlopeCharacterRotationDelay { get; private set; } = 0.25f; + [field: SerializeField] public AnimationCurve SlopeVelocityModifier { get; private set; } + [field: SerializeField] public float WallSlideDetectionDistance { get; private set; } = 0.5f; + [field: SerializeField] public float WallSlideMaxMoveSpeedMultiplier { get; private set; } + [field: SerializeField] public float StepOffset { get; set; } = 0.35f; [field: SerializeField, Header("Animation")] public float RotationSpeed { get; private set; } = 360f; [field: SerializeField] public float MovAnimBlendSpeed { get; private set; } = 3f; [field: SerializeField] public float AnimationFallSpeed { get; private set; } = -5f; @@ -50,8 +58,21 @@ public class CharacterControllerSettings : ScriptableObject, ICharacterControlle [field: SerializeField] [field: Header("Platforms")] public float PlatformRaycastLength { get; private set; } = 0.3f; - [field: SerializeField] [field: Header("Camera")] public float CameraFOVWhileRunning { get; private set; } = 15; - [field: SerializeField] public float FOVChangeSpeed { get; private set; } = 15; + [field: SerializeField] [field: Header("Camera")] public float CameraFOVWhileRunning { get; set; } = 15; + [field: SerializeField] public float FOVChangeSpeed { get; set; } = 15; + + [field: SerializeField] [field: Header("Feet IK")] public float FeetIKHipsPullMaxDistance { get; set; } = 0.5f; + [field: SerializeField] public float FeetIKSphereSize { get; set; } = 0.15f; + [field: SerializeField] public float IKWeightSpeed { get; set; } = 2f; + [field: SerializeField] public float IKPositionSpeed { get; set; } = 1f; + [field: SerializeField] public Vector2 FeetIKVerticalAngleLimits { get; set; } = new (-50, 20); + [field: SerializeField] public Vector2 FeetIKTwistAngleLimits { get; set; } = new (-30, 15); + [field: SerializeField] [field: Header("Hands IK")] public float HandsIKWallHitDistance { get; set; } = 0.5f; + [field: SerializeField] public float HandsIKWeightSpeed { get; set; } = 0.5f; + [field: SerializeField] public Vector3 HandsIKElbowOffset { get; set; } = Vector3.zero; + [field: SerializeField] [field: Header("Head IK")] public float HeadIKVerticalAngleLimit { get; set; } = 75; + [field: SerializeField] public float HeadIKHorizontalAngleLimit { get; set; } = 120; + [field: SerializeField] public float HeadIKRotationSpeed { get; set; } = 45; [field: SerializeField, Header("Cheat/Debug/Misc")] public float JumpPadForce { get; private set; } = 50f; [field: SerializeField] public float AnimationSpeed { get; private set; } = 1; diff --git a/Explorer/Assets/DCL/CharacterMotion/Settings/ICharacterControllerSettings.cs b/Explorer/Assets/DCL/CharacterMotion/Settings/ICharacterControllerSettings.cs index 5226722200..1f4a3e03cf 100644 --- a/Explorer/Assets/DCL/CharacterMotion/Settings/ICharacterControllerSettings.cs +++ b/Explorer/Assets/DCL/CharacterMotion/Settings/ICharacterControllerSettings.cs @@ -7,42 +7,63 @@ namespace DCL.CharacterMotion.Settings /// public interface ICharacterControllerSettings { - float WalkSpeed { get; } - float JogSpeed { get; } - float RunSpeed { get; } - float AirAcceleration { get; } - float MaxAirAcceleration { get; } - float Gravity { get; } - float JogJumpHeight { get; } - float RunJumpHeight { get; } + float WalkSpeed { get; set; } + float JogSpeed { get; set; } + float RunSpeed { get; set; } + float AirAcceleration { get; set; } + float MaxAirAcceleration { get; set; } + float Gravity { get; set; } + float JogJumpHeight { get; set; } + float RunJumpHeight { get; set; } float CharacterControllerRadius { get; } float GroundDrag { get; } - float AirDrag { get; } + float AirDrag { get; set; } float MinImpulse { get; } float JumpVelocityDrag { get; } float Acceleration { get; } float MaxAcceleration { get; } float AccelerationTime { get; } - float StopTimeSec { get; } - float LongJumpTime { get; } - float LongJumpGravityScale { get; } + float StopTimeSec { get; set; } + float LongJumpTime { get; set; } + float LongJumpGravityScale { get; set; } float JumpGravityFactor { get; } float JumpGraceTime { get; } float JumpHeightStun { get; } float LongFallStunTime { get; } float NoSlipDistance { get; } float EdgeSlipSpeed { get; } + float EdgeSlipSafeDistance { get; } float RotationSpeed { get; } float MovAnimBlendSpeed { get; } float JumpPadForce { get; } float AnimationSpeed { get; } public AnimationCurve AccelerationCurve { get; } - float CameraFOVWhileRunning { get; } - float FOVChangeSpeed { get; } + float CameraFOVWhileRunning { get; set; } + float FOVChangeSpeed { get; set; } + float FeetIKHipsPullMaxDistance { get; set; } + float FeetIKSphereSize { get; set; } + float IKWeightSpeed { get; set; } + float IKPositionSpeed { get; set; } + Vector2 FeetIKVerticalAngleLimits { get; set; } + Vector2 FeetIKTwistAngleLimits { get; set; } + float HandsIKWallHitDistance { get; set; } + float HandsIKWeightSpeed { get; set; } + Vector3 HandsIKElbowOffset { get; set; } float AnimationFallSpeed { get; } float AnimationLongFallSpeed { get; } float PlatformRaycastLength { get; } float DownwardsSlopeJogRaycastDistance { get; } float DownwardsSlopeRunRaycastDistance { get; } + float HeadIKVerticalAngleLimit { get; set; } + float HeadIKHorizontalAngleLimit { get; set; } + float HeadIKRotationSpeed { get; set; } + AnimationCurve SlopeVelocityModifier { get; } + float SlideAnimationBlendSpeed { get; } + float MinSlopeAngle { get; } + float MaxSlopeAngle { get; } + float SlopeCharacterRotationDelay { get; } + float WallSlideDetectionDistance { get; } + float WallSlideMaxMoveSpeedMultiplier { get; } + float StepOffset { get; set; } } } diff --git a/Explorer/Assets/DCL/CharacterMotion/Systems/CalculateCharacterVelocitySystem.cs b/Explorer/Assets/DCL/CharacterMotion/Systems/CalculateCharacterVelocitySystem.cs index b7e6771b10..58467bef5f 100644 --- a/Explorer/Assets/DCL/CharacterMotion/Systems/CalculateCharacterVelocitySystem.cs +++ b/Explorer/Assets/DCL/CharacterMotion/Systems/CalculateCharacterVelocitySystem.cs @@ -5,9 +5,12 @@ using DCL.CharacterCamera; using DCL.CharacterMotion.Components; using DCL.CharacterMotion.Settings; +using DCL.DebugUtilities; +using DCL.DebugUtilities.UIBindings; using DCL.Input; using DCL.Time.Systems; using ECS.Abstract; +using UnityEngine; namespace DCL.CharacterMotion.Systems { @@ -20,17 +23,85 @@ public partial class CalculateCharacterVelocitySystem : BaseUnityLoopSystem { private SingleInstanceEntity camera; private SingleInstanceEntity fixedTick; + private SingleInstanceEntity entitySettings; - public CalculateCharacterVelocitySystem(World world) : base(world) { } + private readonly ElementBinding cameraRunFov; + private readonly ElementBinding cameraFovSpeed; + private readonly ElementBinding walkSpeed; + private readonly ElementBinding jogSpeed; + private readonly ElementBinding runSpeed; + private readonly ElementBinding jogJumpHeight; + private readonly ElementBinding runJumpHeight; + private readonly ElementBinding jumpHold; + private readonly ElementBinding jumpHoldGravity; + private readonly ElementBinding gravity; + private readonly ElementBinding airAcc; + private readonly ElementBinding maxAirAcc; + private readonly ElementBinding airDrag; + private readonly ElementBinding stopTime; + + public CalculateCharacterVelocitySystem(World world, IDebugContainerBuilder debugBuilder) : base(world) + { + debugBuilder.AddWidget("Locomotion: Base") + .AddFloatField("Camera Run FOV", cameraRunFov = new ElementBinding(0)) + .AddFloatField("Camera FOV Speed", cameraFovSpeed = new ElementBinding(0)) + .AddFloatField("Walk Speed", walkSpeed = new ElementBinding(0)) + .AddFloatField("Jog Speed", jogSpeed = new ElementBinding(0)) + .AddFloatField("Run Speed", runSpeed = new ElementBinding(0)) + .AddFloatField("Jog Jump Height", jogJumpHeight = new ElementBinding(0)) + .AddFloatField("Run Jump Height", runJumpHeight = new ElementBinding(0)) + .AddFloatField("Jump Hold Time", jumpHold = new ElementBinding(0)) + .AddFloatField("Jump Hold Gravity Scale", jumpHoldGravity = new ElementBinding(0)) + .AddFloatField("Gravity", gravity = new ElementBinding(0)) + .AddFloatField("Air Acceleration", airAcc = new ElementBinding(0)) + .AddFloatField("Max Air Acceleration", maxAirAcc = new ElementBinding(0)) + .AddFloatField("Air Drag", airDrag = new ElementBinding(0)) + .AddFloatField("Grounded Stop Time", stopTime = new ElementBinding(0)) + ; + } public override void Initialize() { camera = World.CacheCamera(); fixedTick = World.CachePhysicsTick(); + entitySettings = World.CacheCharacterSettings(); + + ICharacterControllerSettings settings = entitySettings.GetCharacterSettings(World); + cameraRunFov.Value = settings.CameraFOVWhileRunning; + cameraFovSpeed.Value = settings.FOVChangeSpeed; + walkSpeed.Value = settings.WalkSpeed; + jogSpeed.Value = settings.JogSpeed; + runSpeed.Value = settings.RunSpeed; + jogJumpHeight.Value = settings.JogJumpHeight; + runJumpHeight.Value = settings.RunJumpHeight; + jumpHold.Value = settings.LongJumpTime; + jumpHoldGravity.Value = settings.LongJumpGravityScale; + gravity.Value = settings.Gravity; + airAcc.Value = settings.AirAcceleration; + maxAirAcc.Value = settings.MaxAirAcceleration; + airDrag.Value = settings.AirDrag; + stopTime.Value = settings.StopTimeSec; } protected override void Update(float t) { + ICharacterControllerSettings settings = entitySettings.GetCharacterSettings(World); + + settings.CameraFOVWhileRunning = cameraRunFov.Value; + settings.FOVChangeSpeed = cameraFovSpeed.Value; + settings.WalkSpeed = walkSpeed.Value; + settings.JogSpeed = jogSpeed.Value; + settings.RunSpeed = runSpeed.Value; + settings.JogJumpHeight = jogJumpHeight.Value; + settings.RunJumpHeight = runJumpHeight.Value; + settings.LongJumpTime = jumpHold.Value; + settings.LongJumpGravityScale = jumpHoldGravity.Value; + settings.Gravity = gravity.Value; + settings.AirAcceleration = airAcc.Value; + settings.MaxAirAcceleration = maxAirAcc.Value; + settings.AirDrag = airDrag.Value; + settings.StopTimeSec = stopTime.Value; + ResolveVelocityQuery(World, t, fixedTick.GetPhysicsTickComponent(World).Tick, in camera.GetCameraComponent(World)); } @@ -38,17 +109,29 @@ protected override void Update(float t) private void ResolveVelocity( [Data] float dt, [Data] int physicsTick, - [Data] in CameraComponent camera, - ref ICharacterControllerSettings characterControllerSettings, + [Data] in CameraComponent cameraComponent, + ref ICharacterControllerSettings settings, ref CharacterRigidTransform rigidTransform, - in JumpInputComponent jump, + ref CharacterController characterController, + ref JumpInputComponent jump, in MovementInputComponent movementInput) { - // Apply all velocities - ApplyCharacterMovementVelocity.Execute(characterControllerSettings, ref rigidTransform, in camera, in movementInput, dt); - ApplyJump.Execute(characterControllerSettings, ref rigidTransform, in jump, in movementInput, physicsTick); - ApplyGravity.Execute(characterControllerSettings, ref rigidTransform, in jump, physicsTick, dt); - ApplyAirDrag.Execute(characterControllerSettings, ref rigidTransform, dt); + // Apply velocity based on input + ApplyCharacterMovementVelocity.Execute(settings, ref rigidTransform, in cameraComponent, in movementInput, dt); + + // Apply velocity based on edge slip + ApplyEdgeSlip.Execute(dt, settings, ref rigidTransform, characterController); + + // Apply velocity multiplier based on walls + ApplyWallSlide.Execute(ref rigidTransform, characterController, in settings); + + // Apply vertical velocity + ApplyJump.Execute(settings, ref rigidTransform, ref jump, in movementInput, physicsTick); + ApplyGravity.Execute(settings, ref rigidTransform, in jump, physicsTick, dt); + ApplyAirDrag.Execute(settings, ref rigidTransform, dt); + + // Update look direction based on the final velocity + ApplyLookDirection.Execute(rigidTransform, in movementInput, in settings); } } } diff --git a/Explorer/Assets/DCL/CharacterMotion/Systems/CharacterAnimationSystem.cs b/Explorer/Assets/DCL/CharacterMotion/Systems/CharacterAnimationSystem.cs index ff39eead9f..3361ed4dee 100644 --- a/Explorer/Assets/DCL/CharacterMotion/Systems/CharacterAnimationSystem.cs +++ b/Explorer/Assets/DCL/CharacterMotion/Systems/CharacterAnimationSystem.cs @@ -31,8 +31,14 @@ private void UpdateAnimation( in StunComponent stunComponent ) { - ApplyMovementBlend.Execute(dt, ref animationComponent, in settings, in rigidTransform, in movementInput, in view); - ApplyJumpState.Execute(ref animationComponent, in settings, in rigidTransform, in view, in stunComponent); + // Update the movement blend value, ranges from 0 to 3 (Idle = 0, Walk = 1, Jog = 2, Run = 3) + ApplyAnimationMovementBlend.Execute(dt, ref animationComponent, in settings, in rigidTransform, in movementInput, in view); + + // Update slide blend value, ranges from 0 to 1 + ApplyAnimationSlideBlend.Execute(dt, ref animationComponent, in rigidTransform, in view, in settings); + + // Apply other states + ApplyAnimationState.Execute(ref animationComponent, in settings, in rigidTransform, in view, in stunComponent); } } } diff --git a/Explorer/Assets/DCL/CharacterMotion/Systems/FeetIKSystem.cs b/Explorer/Assets/DCL/CharacterMotion/Systems/FeetIKSystem.cs new file mode 100644 index 0000000000..8d8e73025c --- /dev/null +++ b/Explorer/Assets/DCL/CharacterMotion/Systems/FeetIKSystem.cs @@ -0,0 +1,247 @@ +using Arch.Core; +using Arch.System; +using Arch.SystemGroups; +using Arch.SystemGroups.DefaultSystemGroups; +using CrdtEcsBridge.Physics; +using DCL.AvatarRendering.AvatarShape.UnityInterface; +using DCL.CharacterMotion.Components; +using DCL.CharacterMotion.Settings; +using DCL.DebugUtilities; +using DCL.DebugUtilities.UIBindings; +using DCL.Diagnostics; +using ECS.Abstract; +using System.Drawing; +using System.Runtime.CompilerServices; +using UnityEngine; +using UnityEngine.Animations.Rigging; + +namespace DCL.CharacterMotion.Systems +{ + [LogCategory(ReportCategory.MOTION)] + [UpdateInGroup(typeof(PresentationSystemGroup))] + [UpdateAfter(typeof(InterpolateCharacterSystem))] + public partial class FeetIKSystem : BaseUnityLoopSystem + { + // The feet bone never touches the ground at Idle position, this is the average height of the idle animation and we use it to decide whether the bone is on the ground or not + private const float FEET_HEIGHT_CORRECTION = 0.08f; + private const float FEET_HEIGHT_DISABLE_IK = 0.10f; + + private bool disableWasToggled; + private readonly ElementBinding ikWeightChangeSpeed; + private readonly ElementBinding ikPositionChangeSpeed; + private readonly ElementBinding ikDistance; + private readonly ElementBinding spherecastWidth; + private readonly ElementBinding twistLimitX; + private readonly ElementBinding twistLimitY; + private SingleInstanceEntity settingsEntity; + + private FeetIKSystem(World world, IDebugContainerBuilder debugBuilder) : base(world) + { + debugBuilder.AddWidget("Locomotion: Feet IK") + .AddSingleButton("Toggle Enable", () => disableWasToggled = true) + .AddFloatField("IK Change Speed", ikWeightChangeSpeed = new ElementBinding(0)) + .AddFloatField("IK Position Speed", ikPositionChangeSpeed = new ElementBinding(0)) + .AddFloatField("IK Distance", ikDistance = new ElementBinding(0)) + .AddFloatField("Spherecast Width", spherecastWidth = new ElementBinding(0)) + .AddFloatField("Twist Limit X", twistLimitX = new ElementBinding(0)) + .AddFloatField("Twist Limit Y", twistLimitY = new ElementBinding(0)); + } + + public override void Initialize() + { + settingsEntity = World.CacheCharacterSettings(); + + ICharacterControllerSettings settings = settingsEntity.GetCharacterSettings(World); + + Vector2 twistLimits = settings.FeetIKTwistAngleLimits; + ikWeightChangeSpeed.Value = settings.IKWeightSpeed; + ikPositionChangeSpeed.Value = settings.IKPositionSpeed; + ikDistance.Value = settings.FeetIKHipsPullMaxDistance; + spherecastWidth.Value = settings.FeetIKSphereSize; + twistLimitX.Value = twistLimits.x; + twistLimitY.Value = twistLimits.y; + } + + protected override void Update(float t) + { + ICharacterControllerSettings settings = settingsEntity.GetCharacterSettings(World); + + Vector2 twistLimits = settings.FeetIKTwistAngleLimits; + settings.IKWeightSpeed = ikWeightChangeSpeed.Value; + settings.IKPositionSpeed = ikPositionChangeSpeed.Value; + settings.FeetIKHipsPullMaxDistance = ikDistance.Value; + settings.FeetIKSphereSize = spherecastWidth.Value; + twistLimits.x = twistLimitX.Value; + twistLimits.y = twistLimitY.Value; + settings.FeetIKTwistAngleLimits = twistLimits; + + UpdateIKQuery(World, t); + } + + [Query] + private void UpdateIK( + [Data] float dt, + ref FeetIKComponent feetIKComponent, + ref AvatarBase avatarBase, + in CharacterRigidTransform rigidTransform, + in ICharacterControllerSettings settings, + in StunComponent stunComponent + ) + { + // Debug stuff and enable/disable mechanic + UpdateToggleStatus(ref feetIKComponent, avatarBase); + if (feetIKComponent.IsDisabled) return; + if (!feetIKComponent.Initialized) + InitializeFeetComponent(ref feetIKComponent, avatarBase); + + Transform rightLegConstraint = avatarBase.RightLegConstraint; + Transform leftLegConstraint = avatarBase.LeftLegConstraint; + + // Enable flags: when disabled we lerp the IK weight towards 0 + bool isEnabled = rigidTransform.IsGrounded + && (!rigidTransform.IsOnASteepSlope || rigidTransform.IsStuck) + && !stunComponent.IsStunned; + + // && !emotes? + + // First: Raycast down from right/left constraints and update IK targets + ApplyLegIK(rightLegConstraint, rightLegConstraint.forward, avatarBase.RightLegIKTarget, ref feetIKComponent.Right, settings, dt, settings.FeetIKVerticalAngleLimits, settings.FeetIKTwistAngleLimits); + ApplyLegIK(leftLegConstraint, leftLegConstraint.forward, avatarBase.LeftLegIKTarget, ref feetIKComponent.Left, settings, dt, settings.FeetIKVerticalAngleLimits, new Vector2(settings.FeetIKTwistAngleLimits.y, settings.FeetIKTwistAngleLimits.x)); + + // Second: Calculate IK feet weight based on the constrained local-Y + ApplyIKWeight(avatarBase.RightLegIK, rightLegConstraint.localPosition, ref feetIKComponent.Right, isEnabled, settings, dt); + ApplyIKWeight(avatarBase.LeftLegIK, leftLegConstraint.localPosition, ref feetIKComponent.Left, isEnabled, settings, dt); + + // Third: Calculate the "pull" distance and update the hips, in order to extend the feet downwards so the character can have one feet a step higher depending on the ground complexity + ApplyHipsHeightCorrection(dt, ref feetIKComponent, avatarBase, settings); + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + private void UpdateToggleStatus(ref FeetIKComponent feetIKComponent, AvatarBase avatarBase) + { + if (disableWasToggled) + { + disableWasToggled = false; + feetIKComponent.IsDisabled = !feetIKComponent.IsDisabled; + avatarBase.FeetIKRig.weight = feetIKComponent.IsDisabled ? 0 : 1; + } + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + private static void InitializeFeetComponent(ref FeetIKComponent feetIKComponent, AvatarBase avatarBase) + { + feetIKComponent.Initialized = true; + feetIKComponent.Left.TargetInitialPosition = avatarBase.LeftLegIKTarget.localPosition; + feetIKComponent.Left.TargetInitialRotation = avatarBase.LeftLegIKTarget.localRotation; + feetIKComponent.Right.TargetInitialPosition = avatarBase.RightLegIKTarget.localPosition; + feetIKComponent.Right.TargetInitialRotation = avatarBase.RightLegIKTarget.localRotation; + avatarBase.FeetIKRig.weight = 1; + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + private static void ApplyIKWeight( + TwoBoneIKConstraint ik, + Vector3 rightLegPosition, + ref FeetIKComponent.FeetComponent feetComponent, + bool isEnabled, + ICharacterControllerSettings settings, + float dt) + { + // FEET_HEIGHT_CORRECTION is the distance between the ground and the foot bone when "standing still" + // FEET_HEIGHT_DISABLE_IK is the height when we dont want the foot to have IK enabled + // Games configure this weight trough Animation Curves on each animation, but since we cant do that here, we just do magic math + float ikWeightRight = !feetComponent.IsGrounded ? 0 : 1f - ((rightLegPosition.y - FEET_HEIGHT_CORRECTION) / FEET_HEIGHT_DISABLE_IK); + ikWeightRight = feetComponent.IsInsideMesh ? 1 : ikWeightRight; + float targetWeight = Mathf.RoundToInt(ikWeightRight) * (isEnabled ? 1 : 0); + + // We apply ik weight speed only if its increasing, decreasing it is instant, this avoids being partially snapped into the ground when suddenly jumping + if (ik.weight < targetWeight) + ik.weight = Mathf.MoveTowards(ik.weight, targetWeight, settings.IKWeightSpeed * dt); + else + ik.weight = targetWeight; + } + + // We do a SphereCast downwards from the current feet position (after animated) and then apply the position and rotation to the IK Target + [MethodImpl(MethodImplOptions.AggressiveInlining)] + private static void ApplyLegIK( + Transform legConstraintPosition, + Vector3 legConstraintForward, + Transform legIKTarget, + ref FeetIKComponent.FeetComponent feetComponent, + ICharacterControllerSettings settings, + float dt, + Vector2 verticalLimits, Vector2 twistLimits) + { + float pullDist = settings.FeetIKHipsPullMaxDistance; + Vector3 origin = legConstraintPosition.position; + + // Since we are pulling the hips down in order to have our feet past our human limit, we add that height to the raycast origin to avoid casting from within meshes + Vector3 rayOrigin = origin + (Vector3.up * pullDist); + Vector3 rayDirection = Vector3.down; + float rayDistance = pullDist * 2; + + if (Physics.SphereCast(rayOrigin, settings.FeetIKSphereSize, rayDirection, out RaycastHit hitInfo, rayDistance, PhysicsLayers.CHARACTER_ONLY_MASK)) + { + // lerp towards the target position + legIKTarget.position = Vector3.MoveTowards(legIKTarget.position, hitInfo.point, settings.IKPositionSpeed * dt); + var rotationCorrection = Quaternion.FromToRotation(Vector3.up, hitInfo.normal); + legConstraintForward.y = 0; + Quaternion targetRotation = rotationCorrection * Quaternion.LookRotation(legConstraintForward, Vector3.up); + + // we first apply the rotation + legIKTarget.rotation = targetRotation; + + // then we limit the angles using the local rotations + ApplyRotationLimit(legIKTarget, verticalLimits, twistLimits); + + feetComponent.IsGrounded = true; + feetComponent.IsInsideMesh = hitInfo.point.y > origin.y; + feetComponent.Distance = FEET_HEIGHT_CORRECTION + hitInfo.distance - pullDist - legConstraintPosition.localPosition.y; + return; + } + + legIKTarget.localPosition = feetComponent.TargetInitialPosition; + legIKTarget.localRotation = feetComponent.TargetInitialRotation; + feetComponent.IsGrounded = false; + feetComponent.Distance = 0; + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + private static void ApplyRotationLimit(Transform legIKTarget, Vector2 verticalLimits, Vector2 twistLimits) + { + Vector3 eulerAngles = legIKTarget.localEulerAngles; + + // euler angles range from 0 to 360, so we use DeltaAngle to turn them into 180 to -180 + eulerAngles.x = Mathf.Clamp(-Mathf.DeltaAngle(eulerAngles.x, 0), verticalLimits.x, verticalLimits.y); + + // left and right legs have their limits inverted so we deal with that logic with Min and Max + eulerAngles.z = Mathf.Clamp(-Mathf.DeltaAngle(eulerAngles.z, 0), Mathf.Min(twistLimits.x, twistLimits.y), + Mathf.Max(twistLimits.x, twistLimits.y)); + + // we dont have a horizontal limit since the feet horizontal angle is based on the animation + + legIKTarget.localEulerAngles = eulerAngles; + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + private static void ApplyHipsHeightCorrection( + float dt, + ref FeetIKComponent feetIKComponent, + AvatarBase avatarBase, + ICharacterControllerSettings settings) + { + // Get the most stretched feet distance + float highestDist = Mathf.Max(feetIKComponent.Right.Distance, feetIKComponent.Left.Distance); + + // Calculate the target weight based ond both feet weight + float weight = (avatarBase.RightLegIK.weight + avatarBase.LeftLegIK.weight) / 2; + + MultiPositionConstraintData data = avatarBase.HipsConstraint.data; + Vector3 offset = data.offset; + offset.y = Mathf.MoveTowards(offset.y, -highestDist, settings.IKPositionSpeed * dt); + data.offset = offset; + avatarBase.HipsConstraint.data = data; + avatarBase.HipsConstraint.weight = weight; + } + } +} diff --git a/Explorer/Assets/DCL/CharacterMotion/Systems/FeetIKSystem.cs.meta b/Explorer/Assets/DCL/CharacterMotion/Systems/FeetIKSystem.cs.meta new file mode 100644 index 0000000000..596b0c2b8c --- /dev/null +++ b/Explorer/Assets/DCL/CharacterMotion/Systems/FeetIKSystem.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: ac9c1365fa2a48429b03f48b9a74e976 +timeCreated: 1698855790 \ No newline at end of file diff --git a/Explorer/Assets/DCL/CharacterMotion/Systems/HandsIKSystem.cs b/Explorer/Assets/DCL/CharacterMotion/Systems/HandsIKSystem.cs new file mode 100644 index 0000000000..dbd08a7d55 --- /dev/null +++ b/Explorer/Assets/DCL/CharacterMotion/Systems/HandsIKSystem.cs @@ -0,0 +1,119 @@ +using Arch.Core; +using Arch.System; +using Arch.SystemGroups; +using Arch.SystemGroups.DefaultSystemGroups; +using CrdtEcsBridge.Physics; +using DCL.AvatarRendering.AvatarShape.UnityInterface; +using DCL.CharacterMotion.Components; +using DCL.CharacterMotion.Settings; +using DCL.DebugUtilities; +using DCL.DebugUtilities.UIBindings; +using DCL.Diagnostics; +using ECS.Abstract; +using System.Runtime.CompilerServices; +using UnityEngine; +using UnityEngine.Animations.Rigging; + +namespace DCL.CharacterMotion.Systems +{ + [LogCategory(ReportCategory.MOTION)] + [UpdateInGroup(typeof(PresentationSystemGroup))] + [UpdateAfter(typeof(InterpolateCharacterSystem))] + public partial class HandsIKSystem : BaseUnityLoopSystem + { + private bool disableWasToggled; + private readonly ElementBinding wallDistance; + private readonly ElementBinding ikWeightSpeed; + + private SingleInstanceEntity settingsEntity; + + private HandsIKSystem(World world, IDebugContainerBuilder debugBuilder) : base(world) + { + debugBuilder.AddWidget("Locomotion: Hands IK") + .AddSingleButton("Toggle Enable", () => disableWasToggled = true) + .AddFloatField("Wall Distance", wallDistance = new ElementBinding(0)) + .AddFloatField("IK Weight Speed", ikWeightSpeed = new ElementBinding(0)); + } + + public override void Initialize() + { + settingsEntity = World.CacheCharacterSettings(); + + ICharacterControllerSettings settings = settingsEntity.GetCharacterSettings(World); + + wallDistance.Value = settings.HandsIKWallHitDistance; + ikWeightSpeed.Value = settings.HandsIKWeightSpeed; + } + + protected override void Update(float t) + { + ICharacterControllerSettings settings = settingsEntity.GetCharacterSettings(World); + settings.HandsIKWallHitDistance = wallDistance.Value; + settings.HandsIKWeightSpeed = ikWeightSpeed.Value; + + UpdateIKQuery(World, t); + } + + [Query] + private void UpdateIK( + [Data] float dt, + ref HandsIKComponent handsIKComponent, + ref AvatarBase avatarBase, + in CharacterRigidTransform rigidTransform, + in ICharacterControllerSettings settings + ) + { + if (disableWasToggled) + { + disableWasToggled = false; + handsIKComponent.IsDisabled = !handsIKComponent.IsDisabled; + } + + // To avoid using the Hands IK during any special state we update this + bool isEnabled = !handsIKComponent.IsDisabled + && rigidTransform.IsGrounded + && (!rigidTransform.IsOnASteepSlope || rigidTransform.IsStuck); + + avatarBase.HandsIKRig.weight = Mathf.MoveTowards(avatarBase.HandsIKRig.weight, isEnabled ? 1 : 0, settings.HandsIKWeightSpeed * dt); + + if (handsIKComponent.IsDisabled) return; + + ApplyHandIK(avatarBase.LeftHandRaycast, avatarBase.LeftHandSubTarget, avatarBase.LeftHandIK, settings, dt); + ApplyHandIK(avatarBase.RightHandRaycast, avatarBase.RightHandSubTarget, avatarBase.RightHandIK, settings, dt); + + Transform leftHint = avatarBase.LeftHandIK.data.hint; + Vector3 leftPosition = settings.HandsIKElbowOffset; + leftPosition.x = -leftPosition.x; + leftHint.localPosition = leftPosition; + + Transform rightHint = avatarBase.RightHandIK.data.hint; + Vector3 rightPosition = settings.HandsIKElbowOffset; + rightHint.localPosition = rightPosition; + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + private static void ApplyHandIK( + Transform raycastTransform, + Transform handIKTarget, + TwoBoneIKConstraint handIK, + ICharacterControllerSettings settings, + float dt) + { + Vector3 origin = raycastTransform.position; + Vector3 rayOrigin = origin; + Vector3 rayDirection = raycastTransform.forward; + float rayDistance = settings.HandsIKWallHitDistance; + + var targetWeight = 0; + + if (Physics.SphereCast(rayOrigin, settings.FeetIKSphereSize, rayDirection, out RaycastHit hitInfo, rayDistance, PhysicsLayers.CHARACTER_ONLY_MASK)) + { + handIKTarget.position = Vector3.MoveTowards(handIKTarget.position, hitInfo.point, settings.IKPositionSpeed * dt); + handIKTarget.forward = -hitInfo.normal; + targetWeight = 1; + } + + handIK.weight = Mathf.MoveTowards(handIK.weight, targetWeight, settings.HandsIKWeightSpeed * dt); + } + } +} diff --git a/Explorer/Assets/DCL/CharacterMotion/Systems/HandsIKSystem.cs.meta b/Explorer/Assets/DCL/CharacterMotion/Systems/HandsIKSystem.cs.meta new file mode 100644 index 0000000000..488726ba55 --- /dev/null +++ b/Explorer/Assets/DCL/CharacterMotion/Systems/HandsIKSystem.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: e35248aac2b14503a21c616d23f7acfc +timeCreated: 1698954205 \ No newline at end of file diff --git a/Explorer/Assets/DCL/CharacterMotion/Systems/HeadIKSystem.cs b/Explorer/Assets/DCL/CharacterMotion/Systems/HeadIKSystem.cs new file mode 100644 index 0000000000..a195ecc9d3 --- /dev/null +++ b/Explorer/Assets/DCL/CharacterMotion/Systems/HeadIKSystem.cs @@ -0,0 +1,103 @@ +using Arch.Core; +using Arch.System; +using Arch.SystemGroups; +using Arch.SystemGroups.DefaultSystemGroups; +using DCL.AvatarRendering.AvatarShape.UnityInterface; +using DCL.CharacterCamera; +using DCL.CharacterMotion.Components; +using DCL.CharacterMotion.IK; +using DCL.CharacterMotion.Settings; +using DCL.DebugUtilities; +using DCL.DebugUtilities.UIBindings; +using DCL.Diagnostics; +using ECS.Abstract; +using System.Runtime.CompilerServices; +using UnityEngine; + +namespace DCL.CharacterMotion.Systems +{ + [LogCategory(ReportCategory.MOTION)] + [UpdateInGroup(typeof(PresentationSystemGroup))] + [UpdateAfter(typeof(InterpolateCharacterSystem))] + public partial class HeadIKSystem : BaseUnityLoopSystem + { + private bool disableWasToggled; + private SingleInstanceEntity camera; + private readonly ElementBinding verticalLimit; + private readonly ElementBinding horizontalLimit; + private readonly ElementBinding speed; + private SingleInstanceEntity settingsEntity; + + private HeadIKSystem(World world, IDebugContainerBuilder builder) : base(world) + { + builder.AddWidget("Locomotion: Head IK") + .AddSingleButton("Toggle Enable", () => disableWasToggled = true) + .AddFloatField("Vertical Limit", verticalLimit = new ElementBinding(0)) + .AddFloatField("Horizontal Limit", horizontalLimit = new ElementBinding(0)) + .AddFloatField("Rotation Speed", speed = new ElementBinding(0)); + } + + public override void Initialize() + { + camera = World.CacheCamera(); + settingsEntity = World.CacheCharacterSettings(); + } + + protected override void Update(float t) + { + UpdateDebugValues(); + UpdateIKQuery(World, t, in camera.GetCameraComponent(World)); + + ICharacterControllerSettings charSettings = settingsEntity.GetCharacterSettings(World); + verticalLimit.Value = charSettings.HeadIKVerticalAngleLimit; + horizontalLimit.Value = charSettings.HeadIKHorizontalAngleLimit; + speed.Value = charSettings.HeadIKRotationSpeed; + + // TODO: Remove this once this system is properly tied up to a look-up system, this flag will just disable it by default + disableWasToggled = true; + } + + [MethodImpl(MethodImplOptions.AggressiveInlining)] + private void UpdateDebugValues() + { + ICharacterControllerSettings charSettings = settingsEntity.GetCharacterSettings(World); + charSettings.HeadIKVerticalAngleLimit = verticalLimit.Value; + charSettings.HeadIKHorizontalAngleLimit = horizontalLimit.Value; + charSettings.HeadIKRotationSpeed = speed.Value; + } + + [Query] + private void UpdateIK( + [Data] float dt, + [Data] in CameraComponent cameraComponent, + ref HeadIKComponent headIK, + ref AvatarBase avatarBase, + in ICharacterControllerSettings settings, + in CharacterRigidTransform rigidTransform, + in StunComponent stunComponent + ) + { + if (disableWasToggled) + { + headIK.IsDisabled = !headIK.IsDisabled; + disableWasToggled = false; + } + + bool isEnabled = !stunComponent.IsStunned + && rigidTransform.IsGrounded + && !rigidTransform.IsOnASteepSlope + && !headIK.IsDisabled + && !(rigidTransform.MoveVelocity.Velocity.sqrMagnitude > 0.5f); + + avatarBase.HeadIKRig.weight = Mathf.MoveTowards(avatarBase.HeadIKRig.weight, isEnabled ? 1 : 0, 2 * dt); + + // TODO: When enabling and disabling we should reset the reference position + if (headIK.IsDisabled) return; + + // TODO: Tie this to a proper look-at system to decide what to look at + Vector3 targetDirection = cameraComponent.Camera.transform.forward; + + ApplyHeadLookAt.Execute(targetDirection, avatarBase, dt, settings); + } + } +} diff --git a/Explorer/Assets/DCL/CharacterMotion/Systems/HeadIKSystem.cs.meta b/Explorer/Assets/DCL/CharacterMotion/Systems/HeadIKSystem.cs.meta new file mode 100644 index 0000000000..f437e154d0 --- /dev/null +++ b/Explorer/Assets/DCL/CharacterMotion/Systems/HeadIKSystem.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 0d08b56ca7724210876588497ffaa325 +timeCreated: 1699294023 \ No newline at end of file diff --git a/Explorer/Assets/DCL/CharacterMotion/Systems/InterpolateCharacterSystem.cs b/Explorer/Assets/DCL/CharacterMotion/Systems/InterpolateCharacterSystem.cs index 79f78fa575..467b130311 100644 --- a/Explorer/Assets/DCL/CharacterMotion/Systems/InterpolateCharacterSystem.cs +++ b/Explorer/Assets/DCL/CharacterMotion/Systems/InterpolateCharacterSystem.cs @@ -24,16 +24,8 @@ namespace DCL.CharacterMotion.Systems [UpdateBefore(typeof(CameraGroup))] public partial class InterpolateCharacterSystem : BaseUnityLoopSystem { - private SingleInstanceEntity fixedTick; - private SingleInstanceEntity time; - private InterpolateCharacterSystem(World world) : base(world) { } - public override void Initialize() - { - time = World.CacheTime(); - } - protected override void Update(float t) { InterpolateQuery(World, t); @@ -50,25 +42,36 @@ private void Interpolate( in JumpInputComponent jump, in MovementInputComponent movementInput) { + Transform transform = characterController.transform; Vector3 slopeModifier = ApplySlopeModifier.Execute(in settings, in rigidTransform, in movementInput, in jump, characterController, dt); ApplyVelocityStun.Execute(ref rigidTransform, in stunComponent); - Vector3 movementDelta = (rigidTransform.MoveVelocity.Velocity + rigidTransform.NonInterpolatedVelocity) * dt; + Vector3 movementDelta = rigidTransform.MoveVelocity.Velocity * dt; + Vector3 finalGravity = rigidTransform.IsOnASteepSlope && !rigidTransform.IsStuck ? rigidTransform.SlopeGravity : rigidTransform.GravityVelocity; + Vector3 gravityDelta = finalGravity * dt; - CollisionFlags collisionFlags = characterController.Move(movementDelta + slopeModifier); + // In order for some systems to work correctly we move the character horizontally and then vertically + CollisionFlags horizontalCollisionFlags = characterController.Move(movementDelta); + Vector3 prevPos = transform.position; + CollisionFlags verticalCollisionFlags = characterController.Move(gravityDelta + slopeModifier); + Vector3 fallDiff = transform.position - prevPos; - bool hasGroundedFlag = EnumUtils.HasFlag(collisionFlags, CollisionFlags.Below); + bool hasGroundedFlag = EnumUtils.HasFlag(verticalCollisionFlags, CollisionFlags.Below) || EnumUtils.HasFlag(horizontalCollisionFlags, CollisionFlags.Below); - if (!Mathf.Approximately(movementDelta.y, 0f)) - { + if (!Mathf.Approximately(gravityDelta.y, 0f)) rigidTransform.IsGrounded = hasGroundedFlag || characterController.isGrounded; - if (rigidTransform.IsGrounded) - rigidTransform.LastGroundedFrame = Mathf.CeilToInt(time.GetTimeComponent(World).Time / UnityEngine.Time.fixedDeltaTime); - } + rigidTransform.IsCollidingWithWall = EnumUtils.HasFlag(horizontalCollisionFlags, CollisionFlags.Sides); + + // If we are on a platform we save our local position + PlatformSaveLocalPosition.Execute(ref platformComponent, transform.position); - SaveLocalPosition.Execute(ref platformComponent, characterController.transform.position); + // In order to detect if we got stuck between 2 slopes we just check if our vertical delta movement is zero when on a slope + if (rigidTransform.IsOnASteepSlope && Mathf.Approximately(fallDiff.sqrMagnitude, 0f)) + rigidTransform.IsStuck = true; + else + rigidTransform.IsStuck = false; } } } diff --git a/Explorer/Assets/DCL/CharacterMotion/Systems/RotateCharacterSystem.cs b/Explorer/Assets/DCL/CharacterMotion/Systems/RotateCharacterSystem.cs index 3387c74822..1406100b9e 100644 --- a/Explorer/Assets/DCL/CharacterMotion/Systems/RotateCharacterSystem.cs +++ b/Explorer/Assets/DCL/CharacterMotion/Systems/RotateCharacterSystem.cs @@ -35,13 +35,20 @@ private void LerpRotation( ref ICharacterControllerSettings settings, ref CharacterRigidTransform rigidTransform, ref TransformComponent transform, - ref CharacterPlatformComponent platformComponent) + ref CharacterPlatformComponent platformComponent, + in StunComponent stunComponent) { Transform characterTransform = transform.Transform; + + if (Mathf.Approximately(rigidTransform.LookDirection.sqrMagnitude, 0)) return; + var targetRotation = Quaternion.LookRotation(rigidTransform.LookDirection); - characterTransform.rotation = Quaternion.RotateTowards(characterTransform.rotation, targetRotation, settings.RotationSpeed * dt); - SaveLocalRotation.Execute(ref platformComponent, characterTransform.forward); + if (!stunComponent.IsStunned) + characterTransform.rotation = Quaternion.RotateTowards(characterTransform.rotation, targetRotation, settings.RotationSpeed * dt); + + // If we are on a platform we save our local rotation + PlatformSaveLocalRotation.Execute(ref platformComponent, characterTransform.forward); } } diff --git a/Explorer/Assets/DCL/CharacterMotion/Systems/StunCharacterSystem.cs b/Explorer/Assets/DCL/CharacterMotion/Systems/StunCharacterSystem.cs index ae793047c1..9c40c279f5 100644 --- a/Explorer/Assets/DCL/CharacterMotion/Systems/StunCharacterSystem.cs +++ b/Explorer/Assets/DCL/CharacterMotion/Systems/StunCharacterSystem.cs @@ -26,18 +26,17 @@ public override void Initialize() protected override void Update(float t) { - CheckStunStatusQuery(World); + CheckStunStatusQuery(World, time.GetTimeComponent(World).Time); } [Query] private void CheckStunStatus( + [Data] float currentTime, ref CharacterRigidTransform rigidTransform, ref CharacterController characterController, ref ICharacterControllerSettings characterControllerSettings, ref StunComponent stunComponent) { - float currentTime = time.GetTimeComponent(World).Time; - if (!stunComponent.IsStunned) { Vector3 currentPosition = characterController.transform.position; @@ -55,7 +54,7 @@ private void CheckStunStatus( } } - float currentVerticalVelocity = rigidTransform.NonInterpolatedVelocity.y; + float currentVerticalVelocity = rigidTransform.GravityVelocity.y; if (stunComponent.LastVerticalVelocity >= 0 && currentVerticalVelocity < 0) stunComponent.TopUngroundedHeight = currentPosition.y; diff --git a/Explorer/Assets/DCL/CharacterMotion/Systems/UpdateInputMovementSystem.cs b/Explorer/Assets/DCL/CharacterMotion/Systems/UpdateInputMovementSystem.cs index 672c28840d..05f53d88ee 100644 --- a/Explorer/Assets/DCL/CharacterMotion/Systems/UpdateInputMovementSystem.cs +++ b/Explorer/Assets/DCL/CharacterMotion/Systems/UpdateInputMovementSystem.cs @@ -16,12 +16,14 @@ public partial class UpdateInputMovementSystem : UpdateInputSystem(); + if (autoWalkAction.WasPerformedThisFrame()) { inputToUpdate.AutoWalk = !inputToUpdate.AutoWalk; } + + if (inputToUpdate.Axes.sqrMagnitude > 0.1f) { inputToUpdate.AutoWalk = false; } + // Running action wins over walking inputToUpdate.Kind = sprintAction.IsPressed() ? MovementKind.Run : walkAction.IsPressed() ? MovementKind.Walk : MovementKind.Jog; + + if (inputToUpdate.AutoWalk) + { + inputToUpdate.Axes = new Vector2(0, 1); + inputToUpdate.Kind = MovementKind.Walk; + } } } } diff --git a/Explorer/Assets/DCL/CharacterMotion/Tests/CoyoteTimerShould.cs b/Explorer/Assets/DCL/CharacterMotion/Tests/CoyoteTimerShould.cs index dcaf664aff..9219942789 100644 --- a/Explorer/Assets/DCL/CharacterMotion/Tests/CoyoteTimerShould.cs +++ b/Explorer/Assets/DCL/CharacterMotion/Tests/CoyoteTimerShould.cs @@ -35,18 +35,18 @@ public void JumpWhenTriggeredBeforeGrounding() SetupJumpFrameAt(8); // We check that we are not jumping before being grounded - ApplyJump.Execute(settings, ref characterRigidTransform, in jumpInputComponent, in movementInputComponent, physicsTick); + ApplyJump.Execute(settings, ref characterRigidTransform, ref jumpInputComponent, in movementInputComponent, physicsTick); Assert.IsFalse(characterRigidTransform.IsGrounded, "Is Grounded"); - Assert.IsTrue(characterRigidTransform.NonInterpolatedVelocity.y < 0, "Is Falling"); + Assert.IsTrue(characterRigidTransform.GravityVelocity.y < 0, "Is Falling"); characterRigidTransform.IsGrounded = true; // At this frame we get grounded, and the jump is triggered thanks to the bonus frames - ApplyJump.Execute(settings, ref characterRigidTransform, in jumpInputComponent, in movementInputComponent, physicsTick + 1); + ApplyJump.Execute(settings, ref characterRigidTransform, ref jumpInputComponent, in movementInputComponent, physicsTick + 1); Assert.AreEqual(physicsTick + 1, characterRigidTransform.LastJumpFrame, "Jump Frame"); - Assert.IsTrue(characterRigidTransform.NonInterpolatedVelocity.y > 0, "Is Jumping"); + Assert.IsTrue(characterRigidTransform.GravityVelocity.y > 0, "Is Jumping"); } // Coyote Timer: Pressing Jump before touching ground @@ -59,7 +59,7 @@ public void NotJumpWhenTriggeredBeforeGroundingTooEarly() // We get grounded at frame 10, the bonus frames were not enough to make us jump characterRigidTransform.IsGrounded = true; - ApplyJump.Execute(settings, ref characterRigidTransform, in jumpInputComponent, in movementInputComponent, physicsTick); + ApplyJump.Execute(settings, ref characterRigidTransform, ref jumpInputComponent, in movementInputComponent, physicsTick); Assert.IsTrue(characterRigidTransform.IsGrounded, "Is Grounded"); } @@ -74,10 +74,10 @@ public void JumpWhenTriggeredAfterFallingEarly() // Setup the last grounded frame to be inside the bonus frames range characterRigidTransform.LastGroundedFrame = physicsTick - BONUS_FRAMES + 1; - ApplyJump.Execute(settings, ref characterRigidTransform, in jumpInputComponent, in movementInputComponent, physicsTick); + ApplyJump.Execute(settings, ref characterRigidTransform, ref jumpInputComponent, in movementInputComponent, physicsTick); Assert.AreEqual(physicsTick, characterRigidTransform.LastJumpFrame, "Jump Frame"); - Assert.IsTrue(characterRigidTransform.NonInterpolatedVelocity.y > 0, "Is Jumping"); + Assert.IsTrue(characterRigidTransform.GravityVelocity.y > 0, "Is Jumping"); } // Coyote Timer: Pressing Jump after being ungrounded @@ -90,9 +90,9 @@ public void NotJumpWhenTriggeredAfterFallingLate() // Setup the last grounded frame to be outside the bonus frames range characterRigidTransform.LastGroundedFrame = physicsTick - BONUS_FRAMES - 1; - ApplyJump.Execute(settings, ref characterRigidTransform, in jumpInputComponent, in movementInputComponent, physicsTick); + ApplyJump.Execute(settings, ref characterRigidTransform, ref jumpInputComponent, in movementInputComponent, physicsTick); - Assert.IsFalse(characterRigidTransform.NonInterpolatedVelocity.y > 0, "Is Jumping"); + Assert.IsFalse(characterRigidTransform.GravityVelocity.y > 0, "Is Jumping"); } // Coyote Timer: Pressing Jump after being ungrounded @@ -104,7 +104,7 @@ public void NotJumpWhenTriggeredAfterJumpingInsideBonusFrames() var physicsTick = 10; SetupJumpFrameAt(physicsTick); - characterRigidTransform.NonInterpolatedVelocity = Vector3.up; + characterRigidTransform.GravityVelocity = Vector3.up; // Setup the last grounded frame to be inside the bonus frames range characterRigidTransform.LastGroundedFrame = physicsTick - BONUS_FRAMES + 1; @@ -112,10 +112,10 @@ public void NotJumpWhenTriggeredAfterJumpingInsideBonusFrames() // Setup LastJumpFrame to be the last frame characterRigidTransform.LastJumpFrame = characterRigidTransform.LastGroundedFrame - 1; - ApplyJump.Execute(settings, ref characterRigidTransform, in jumpInputComponent, in movementInputComponent, physicsTick); + ApplyJump.Execute(settings, ref characterRigidTransform, ref jumpInputComponent, in movementInputComponent, physicsTick); Assert.AreEqual(characterRigidTransform.LastGroundedFrame - 1, characterRigidTransform.LastJumpFrame, "Jump Frame"); - Assert.IsTrue(characterRigidTransform.NonInterpolatedVelocity.magnitude < 1.5f, "Velocity didn't Change"); + Assert.IsTrue(characterRigidTransform.GravityVelocity.magnitude < 1.5f, "Velocity didn't Change"); } private void SetupJumpFrameAt(int frame) @@ -128,7 +128,7 @@ private void SetupFallingPlayer() characterRigidTransform = new CharacterRigidTransform { IsGrounded = false, - NonInterpolatedVelocity = new Vector3(0, -10, 0), + GravityVelocity = new Vector3(0, -10, 0), }; jumpInputComponent = new JumpInputComponent(); diff --git a/Explorer/Assets/DCL/CharacterMotion/Velocity/ApplyAirDrag.cs b/Explorer/Assets/DCL/CharacterMotion/Velocity/ApplyAirDrag.cs index f1fedaa0ec..61b9cf3a72 100644 --- a/Explorer/Assets/DCL/CharacterMotion/Velocity/ApplyAirDrag.cs +++ b/Explorer/Assets/DCL/CharacterMotion/Velocity/ApplyAirDrag.cs @@ -12,7 +12,7 @@ public static void Execute(ICharacterControllerSettings characterControllerSetti ref CharacterRigidTransform characterPhysics, float deltaTime) { - if (!characterPhysics.IsGrounded) + if (!characterPhysics.IsGrounded || characterPhysics.IsOnASteepSlope) { var tempVelocity = characterPhysics.MoveVelocity.Velocity; tempVelocity.y = 0; diff --git a/Explorer/Assets/DCL/CharacterMotion/Velocity/ApplyCharacterMovementVelocity.cs b/Explorer/Assets/DCL/CharacterMotion/Velocity/ApplyCharacterMovementVelocity.cs index ab38e735c7..cd5456ec78 100644 --- a/Explorer/Assets/DCL/CharacterMotion/Velocity/ApplyCharacterMovementVelocity.cs +++ b/Explorer/Assets/DCL/CharacterMotion/Velocity/ApplyCharacterMovementVelocity.cs @@ -26,6 +26,13 @@ public static void Execute(ICharacterControllerSettings settings, cameraRight.y = 0; float speedLimit = SpeedLimit.Get(settings, input.Kind); + + // Apply movement speed increase/decrease based on the current slope angle + var slopeForward = Vector3.Cross(rigidTransform.CurrentSlopeNormal, Vector3.Cross(rigidTransform.LookDirection, rigidTransform.CurrentSlopeNormal)); + float slopeAngle = Vector3.SignedAngle(rigidTransform.LookDirection, slopeForward, Vector3.Cross(rigidTransform.LookDirection, Vector3.up)); + float movementSpeedModifier = settings.SlopeVelocityModifier.Evaluate(slopeAngle); + speedLimit *= movementSpeedModifier; + float yAxis = speedLimit * input.Axes.y; float xAxis = speedLimit * input.Axes.x; @@ -53,7 +60,7 @@ public static void Execute(ICharacterControllerSettings settings, Vector3 targetForward = (cameraForward * rigidTransform.MoveVelocity.ZVelocity) + (cameraRight * rigidTransform.MoveVelocity.XVelocity); targetForward = Vector3.ClampMagnitude(targetForward, speedLimit); - if (rigidTransform.IsGrounded) + if (rigidTransform.IsGrounded && !rigidTransform.IsOnASteepSlope) { // Grounded velocity change is instant rigidTransform.MoveVelocity.Velocity = targetForward; @@ -63,15 +70,13 @@ public static void Execute(ICharacterControllerSettings settings, // Air velocity change is updated slowly in order for drag to work, in the real world the velocity should not increase every frame because we cant "move" in the air, but we do here rigidTransform.MoveVelocity.Velocity = Vector3.MoveTowards(rigidTransform.MoveVelocity.Velocity, targetForward, currentAcceleration * dt); } - - if (Mathf.Abs(input.Axes.x) > 0 || Mathf.Abs(input.Axes.y) > 0) - rigidTransform.LookDirection = rigidTransform.MoveVelocity.Velocity.normalized; } + [MethodImpl(MethodImplOptions.AggressiveInlining)] private static float GetAcceleration(CharacterRigidTransform rigidTransform, ICharacterControllerSettings settings, CharacterRigidTransform.MovementVelocity moveVelocity) { - if (rigidTransform.IsGrounded) + if (rigidTransform.IsGrounded && !rigidTransform.IsOnASteepSlope) return Mathf.Lerp(settings.Acceleration, settings.MaxAcceleration, settings.AccelerationCurve.Evaluate(moveVelocity.AccelerationWeight)); else return Mathf.Lerp(settings.AirAcceleration, settings.MaxAirAcceleration, settings.AccelerationCurve.Evaluate(moveVelocity.AccelerationWeight)); diff --git a/Explorer/Assets/DCL/CharacterMotion/Velocity/ApplyEdgeSlip.cs b/Explorer/Assets/DCL/CharacterMotion/Velocity/ApplyEdgeSlip.cs new file mode 100644 index 0000000000..255e15bca5 --- /dev/null +++ b/Explorer/Assets/DCL/CharacterMotion/Velocity/ApplyEdgeSlip.cs @@ -0,0 +1,87 @@ +using CrdtEcsBridge.Physics; +using DCL.CharacterMotion.Components; +using DCL.CharacterMotion.Settings; +using System.Runtime.CompilerServices; +using UnityEngine; + +namespace DCL.CharacterMotion +{ + // Edge slip mechanic + // We utilize a downward spherecast to calculate in which part of our capsule we are hitting the ground, if its too far away from the threshold, we move towards the distance, making us move towards the edge + public static class ApplyEdgeSlip + { + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static void Execute( + float dt, + in ICharacterControllerSettings settings, + ref CharacterRigidTransform rigidTransform, + CharacterController characterController) + { + + rigidTransform.IsOnASteepSlope = false; + + if (!rigidTransform.IsGrounded) return; + + Vector3 currentPosition = characterController.transform.position; + + // spherecast downwards to check edges + Vector3 rayPosition = currentPosition + characterController.center; + Vector3 rayDirection = Vector3.down * characterController.height * 0.6f; + + if (!Physics.SphereCast(rayPosition, characterController.radius, rayDirection.normalized, out RaycastHit sphereCastHitInfo, characterController.height * 0.6f, PhysicsLayers.CHARACTER_ONLY_MASK)) + { + ReduceSlopeTime(dt, settings, ref rigidTransform); + return; + } + + rigidTransform.CurrentSlopeNormal = sphereCastHitInfo.normal; + + Vector3 relativeHitPoint = sphereCastHitInfo.point - (currentPosition + characterController.center); + relativeHitPoint.y = 0; + + // if the distance is not enough, we bail out + if (!(relativeHitPoint.magnitude > settings.NoSlipDistance)) + { + ReduceSlopeTime(dt, settings, ref rigidTransform); + return; + } + + Vector3 hitNormal = sphereCastHitInfo.normal; + float angle = Vector3.Angle(Vector3.up, hitNormal); + + if (angle > characterController.slopeLimit) + rigidTransform.IsOnASteepSlope = true; + + // raycast downwards to check if there's nothing, to avoid sliding on edges + var groundRay = new Ray + { + origin = currentPosition, + direction = Vector3.down, + }; + + // to avoid sliding on slopes, we added an additional raycast check + if (!rigidTransform.IsOnASteepSlope && Physics.Raycast(groundRay, settings.EdgeSlipSafeDistance, PhysicsLayers.CHARACTER_ONLY_MASK)) + { + ReduceSlopeTime(dt, settings, ref rigidTransform); + return; + } + + // in order to slide correctly we change the gravity direction using the perpendicular direction of the normal based on the global up vector + if (!rigidTransform.IsStuck) + rigidTransform.GravityDirection = -Vector3.Cross(hitNormal, Vector3.Cross(Vector3.up, hitNormal)).normalized; + + AddSlopeTime(dt, settings, ref rigidTransform); + rigidTransform.SteepSlopeAngle = angle; + } + + private static void AddSlopeTime(float dt, ICharacterControllerSettings settings, ref CharacterRigidTransform rigidTransform) + { + rigidTransform.SteepSlopeTime = Mathf.Clamp(rigidTransform.SteepSlopeTime + dt, 0, settings.SlopeCharacterRotationDelay + 0.1f); + } + + private static void ReduceSlopeTime(float dt, ICharacterControllerSettings settings, ref CharacterRigidTransform rigidTransform) + { + rigidTransform.SteepSlopeTime = Mathf.Clamp(rigidTransform.SteepSlopeTime - dt, 0, settings.SlopeCharacterRotationDelay + 0.1f); + } + } +} diff --git a/Explorer/Assets/DCL/CharacterMotion/Velocity/ApplyEdgeSlip.cs.meta b/Explorer/Assets/DCL/CharacterMotion/Velocity/ApplyEdgeSlip.cs.meta new file mode 100644 index 0000000000..af2ea4f636 --- /dev/null +++ b/Explorer/Assets/DCL/CharacterMotion/Velocity/ApplyEdgeSlip.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: bd8c45309c5140a5a8be3f46e7fa02ab +timeCreated: 1700056501 \ No newline at end of file diff --git a/Explorer/Assets/DCL/CharacterMotion/Velocity/ApplyGravity.cs b/Explorer/Assets/DCL/CharacterMotion/Velocity/ApplyGravity.cs index eab0d717d8..cf97f8faba 100644 --- a/Explorer/Assets/DCL/CharacterMotion/Velocity/ApplyGravity.cs +++ b/Explorer/Assets/DCL/CharacterMotion/Velocity/ApplyGravity.cs @@ -1,5 +1,6 @@ using DCL.CharacterMotion.Components; using DCL.CharacterMotion.Settings; +using System; using System.Runtime.CompilerServices; using UnityEngine; @@ -14,23 +15,38 @@ public static void Execute(ICharacterControllerSettings settings, int physicsTick, float deltaTime) { - if (!characterPhysics.IsGrounded) + Vector3 gravityDirection = characterPhysics.IsOnASteepSlope ? characterPhysics.GravityDirection : Vector3.down; + + // when grounded and on a steep slope, we tilt the gravity towards the slope downwards direction using the current magnitude to maintain momentum + if (characterPhysics.IsOnASteepSlope && characterPhysics.IsGrounded && !characterPhysics.IsStuck) + { + float currentGravityMagnitude = characterPhysics.GravityVelocity.magnitude; + characterPhysics.SlopeGravity = gravityDirection * currentGravityMagnitude; + } + + // If we are falling + if (!characterPhysics.IsGrounded || characterPhysics.JustJumped || (characterPhysics.IsOnASteepSlope && !characterPhysics.IsStuck)) { - float gravity = settings.Gravity; + // gravity in settings is negative, since we now use directions, we need it to be absolute + float gravity = Math.Abs(settings.Gravity); - if (jumpInputComponent.IsPressed && PhysicsToDeltaTime(physicsTick - jumpInputComponent.Trigger.TickWhenJumpOccurred) < settings.LongJumpTime) + // In order to jump higher when pressing the jump button, we reduce the gravity + if (jumpInputComponent.IsPressed && PhysicsToDeltaTime(physicsTick - jumpInputComponent.Trigger.TickWhenJumpWasConsumed) < settings.LongJumpTime) gravity *= settings.LongJumpGravityScale; - if (characterPhysics.NonInterpolatedVelocity.y > 0) + // In order to feel less floaty when jumping, we increase the gravity when going up ( the jump velocity is also scaled up ) + if (characterPhysics.GravityVelocity.y > 0) gravity *= settings.JumpGravityFactor; - // Gravity is already negative - characterPhysics.NonInterpolatedVelocity += Vector3.up * gravity * deltaTime; + characterPhysics.GravityVelocity += gravityDirection * gravity * deltaTime; + characterPhysics.SlopeGravity += gravityDirection * gravity * deltaTime; } else - + { // Gravity should always affect the character, otherwise we are unable to ground it properly - characterPhysics.NonInterpolatedVelocity.y = settings.Gravity * deltaTime; + characterPhysics.GravityVelocity = gravityDirection * Math.Abs(settings.Gravity) * deltaTime; + characterPhysics.SlopeGravity = characterPhysics.GravityVelocity; + } } private static float PhysicsToDeltaTime(int ticks) => diff --git a/Explorer/Assets/DCL/CharacterMotion/Velocity/ApplyJump.cs b/Explorer/Assets/DCL/CharacterMotion/Velocity/ApplyJump.cs index 1835d6cc78..5c03efe7d2 100644 --- a/Explorer/Assets/DCL/CharacterMotion/Velocity/ApplyJump.cs +++ b/Explorer/Assets/DCL/CharacterMotion/Velocity/ApplyJump.cs @@ -12,16 +12,24 @@ public static class ApplyJump public static void Execute( ICharacterControllerSettings settings, ref CharacterRigidTransform characterPhysics, - in JumpInputComponent jump, + ref JumpInputComponent jump, in MovementInputComponent inputComponent, int physicsTick) { + characterPhysics.JustJumped = false; + + bool isJumpDisabled = characterPhysics.IsOnASteepSlope && !characterPhysics.IsStuck; + + // update the grounded frame from last frame + if (characterPhysics.IsGrounded && !isJumpDisabled) + characterPhysics.LastGroundedFrame = physicsTick; + // (Coyote Timer: Pressing Jump before touching ground) // We calculate the bonus frames that we have after we decide to jump, settings.JumpGraceTime is in seconds, we convert it into physics ticks int bonusFrames = Mathf.RoundToInt(settings.JumpGraceTime / UnityEngine.Time.fixedDeltaTime); // no bonus frames if we are already going up - if (characterPhysics.NonInterpolatedVelocity.y > 0) + if (characterPhysics.GravityVelocity.y > 0) bonusFrames = 0; // avoid triggering jump on the first frames @@ -34,16 +42,21 @@ public static void Execute( // (Coyote Timer: Pressing Jump late after starting to fall, to give the player a chance to jump after not being grounded) - if (canJump && wantsToJump) + if (canJump && wantsToJump && !isJumpDisabled) { float jumpHeight = GetJumpHeight(characterPhysics.MoveVelocity.Velocity, settings, inputComponent); float gravity = settings.Gravity * settings.JumpGravityFactor; // Override velocity in a jump direction - characterPhysics.NonInterpolatedVelocity.y = Mathf.Sqrt(-2 * jumpHeight * gravity); + characterPhysics.GravityVelocity.y = Mathf.Sqrt(-2 * jumpHeight * gravity); characterPhysics.IsGrounded = false; characterPhysics.LastJumpFrame = physicsTick; + + // We "consume" the jump input + jump.Trigger.TickWhenJumpOccurred = int.MinValue; + jump.Trigger.TickWhenJumpWasConsumed = physicsTick; + characterPhysics.JustJumped = true; } } diff --git a/Explorer/Assets/DCL/CharacterMotion/Velocity/ApplyLookDirection.cs b/Explorer/Assets/DCL/CharacterMotion/Velocity/ApplyLookDirection.cs new file mode 100644 index 0000000000..8c94882fa8 --- /dev/null +++ b/Explorer/Assets/DCL/CharacterMotion/Velocity/ApplyLookDirection.cs @@ -0,0 +1,34 @@ +using DCL.CharacterMotion.Components; +using DCL.CharacterMotion.Settings; +using System.Runtime.CompilerServices; +using UnityEngine; + +namespace DCL.CharacterMotion +{ + public static class ApplyLookDirection + { + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static void Execute(CharacterRigidTransform rigidTransform, in MovementInputComponent input, in ICharacterControllerSettings settings) + { + if (Mathf.Abs(input.Axes.x) > 0 || Mathf.Abs(input.Axes.y) > 0) + { + Vector3 flatVelocity = rigidTransform.MoveVelocity.Velocity; + flatVelocity.y = 0; + rigidTransform.LookDirection = flatVelocity.normalized; + } + + if (rigidTransform.IsStuck) + return; + + bool isTimeToRotate = rigidTransform.SteepSlopeTime >= settings.SlopeCharacterRotationDelay; + bool angleIsTooSteep = rigidTransform.SteepSlopeAngle >= settings.MaxSlopeAngle; + + if (!isTimeToRotate || angleIsTooSteep) + return; + + Vector3 gravityDirection = rigidTransform.GravityDirection; + gravityDirection.y = 0; + rigidTransform.LookDirection = gravityDirection.normalized; + } + } +} diff --git a/Explorer/Assets/DCL/CharacterMotion/Velocity/ApplyLookDirection.cs.meta b/Explorer/Assets/DCL/CharacterMotion/Velocity/ApplyLookDirection.cs.meta new file mode 100644 index 0000000000..9f022e8a45 --- /dev/null +++ b/Explorer/Assets/DCL/CharacterMotion/Velocity/ApplyLookDirection.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 0be1ad832dee42c0b25e9c412c5c47f4 +timeCreated: 1700232768 \ No newline at end of file diff --git a/Explorer/Assets/DCL/CharacterMotion/Velocity/ApplySlopeModifier.cs b/Explorer/Assets/DCL/CharacterMotion/Velocity/ApplySlopeModifier.cs index 1ffe0cb32f..1b77fe8fa6 100644 --- a/Explorer/Assets/DCL/CharacterMotion/Velocity/ApplySlopeModifier.cs +++ b/Explorer/Assets/DCL/CharacterMotion/Velocity/ApplySlopeModifier.cs @@ -1,12 +1,15 @@ using CrdtEcsBridge.Physics; using DCL.CharacterMotion.Components; using DCL.CharacterMotion.Settings; +using System.Runtime.CompilerServices; using UnityEngine; namespace DCL.CharacterMotion { public static class ApplySlopeModifier { + // This function returns the height modifier of the velocity for the character to stick to downward slopes + [MethodImpl(MethodImplOptions.AggressiveInlining)] public static Vector3 Execute( in ICharacterControllerSettings settings, in CharacterRigidTransform rigidTransform, @@ -15,8 +18,11 @@ public static Vector3 Execute( CharacterController characterController, float dt) { + // before moving we check if we are able to step up + characterController.stepOffset = settings.StepOffset; + // disabled when jumping or not grounded - if (!rigidTransform.IsGrounded || jump.IsPressed) + if (!rigidTransform.IsGrounded || jump.IsPressed || rigidTransform.IsOnASteepSlope) return Vector3.zero; Vector3 position = characterController.transform.position; diff --git a/Explorer/Assets/DCL/CharacterMotion/Velocity/ApplyVelocityStun.cs b/Explorer/Assets/DCL/CharacterMotion/Velocity/ApplyVelocityStun.cs index b6372af90c..0672245867 100644 --- a/Explorer/Assets/DCL/CharacterMotion/Velocity/ApplyVelocityStun.cs +++ b/Explorer/Assets/DCL/CharacterMotion/Velocity/ApplyVelocityStun.cs @@ -1,10 +1,12 @@ using DCL.CharacterMotion.Components; +using System.Runtime.CompilerServices; using UnityEngine; namespace DCL.CharacterMotion { public static class ApplyVelocityStun { + [MethodImpl(MethodImplOptions.AggressiveInlining)] public static void Execute(ref CharacterRigidTransform rigidTransform, in StunComponent stunComponent) { if (stunComponent.IsStunned) diff --git a/Explorer/Assets/DCL/CharacterMotion/Velocity/ApplyWallSlide.cs b/Explorer/Assets/DCL/CharacterMotion/Velocity/ApplyWallSlide.cs new file mode 100644 index 0000000000..2680150a44 --- /dev/null +++ b/Explorer/Assets/DCL/CharacterMotion/Velocity/ApplyWallSlide.cs @@ -0,0 +1,46 @@ +using CrdtEcsBridge.Physics; +using DCL.CharacterMotion.Components; +using DCL.CharacterMotion.Settings; +using System.Runtime.CompilerServices; +using UnityEngine; + +namespace DCL.CharacterMotion +{ + public static class ApplyWallSlide + { + // We apply a multiplier to the current speed based on the dot product of the forward direction and the normal of the wall, + // to get this normal we do a sphere cast forward form our character center using the characterController radius + [MethodImpl(MethodImplOptions.AggressiveInlining)] + public static void Execute(ref CharacterRigidTransform rigidTransform, CharacterController characterController, in ICharacterControllerSettings settings) + { + if (!rigidTransform.IsGrounded || !rigidTransform.IsCollidingWithWall) + return; + + if (rigidTransform.IsOnASteepSlope && rigidTransform.SteepSlopeAngle > settings.MaxSlopeAngle) + return; + + Transform transform = characterController.transform; + + // To avoid doing the capsule cast from inside a mesh we reduce the size just a bit + Vector3 smallOffset = Vector3.up * 0.1f; + Vector3 point1 = transform.position + smallOffset; + Vector3 point2 = point1 + (Vector3.up * characterController.height) - smallOffset; + + if (!Physics.CapsuleCast( + point1, + point2, + characterController.radius - 0.09f, // radius reduction to avoid casting from inside meshes + transform.forward, + out RaycastHit hit, + settings.WallSlideDetectionDistance, + PhysicsLayers.CHARACTER_ONLY_MASK)) + return; + + Vector3 hitInfoNormal = hit.normal; + hitInfoNormal.y = 0; + float dot = Mathf.Abs(Vector3.Dot(transform.forward, hitInfoNormal.normalized)); + float moveSpeedMultiplier = Mathf.Lerp(1f, settings.WallSlideMaxMoveSpeedMultiplier, dot); + rigidTransform.MoveVelocity.Velocity *= moveSpeedMultiplier; + } + } +} diff --git a/Explorer/Assets/DCL/CharacterMotion/Velocity/ApplyWallSlide.cs.meta b/Explorer/Assets/DCL/CharacterMotion/Velocity/ApplyWallSlide.cs.meta new file mode 100644 index 0000000000..7389d99703 --- /dev/null +++ b/Explorer/Assets/DCL/CharacterMotion/Velocity/ApplyWallSlide.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 6732da343f0c42f48ad9e8606a355875 +timeCreated: 1700741044 \ No newline at end of file diff --git a/Explorer/Assets/DCL/CharacterMotion/WorldExtensions.cs b/Explorer/Assets/DCL/CharacterMotion/WorldExtensions.cs index a269b614ea..5b199c4f2f 100644 --- a/Explorer/Assets/DCL/CharacterMotion/WorldExtensions.cs +++ b/Explorer/Assets/DCL/CharacterMotion/WorldExtensions.cs @@ -1,4 +1,5 @@ using Arch.Core; +using DCL.CharacterMotion.Settings; using DCL.Time.Components; using ECS.Abstract; @@ -6,11 +7,27 @@ namespace DCL.CharacterMotion { public static class WorldExtensions { - private static readonly QueryDescription PHYSICS_TICK_QUERY = new QueryDescription().WithAll(); + private static readonly QueryDescription TIME_COMPONENT_QUERY = new QueryDescription().WithAll(); + private static readonly QueryDescription CHARACTER_SETTINGS_QUERY = new QueryDescription().WithAll(); - public static SingleInstanceEntity CacheTime(this World world) => + private static readonly QueryDescription PHYSICS_TICK_QUERY = new QueryDescription().WithAll(); + + public static SingleInstanceEntity CachePhysicsTick(this World world) => new (in PHYSICS_TICK_QUERY, world); + public static ref readonly PhysicsTickComponent GetPhysicsTickComponent(this in SingleInstanceEntity instance, World world) => + ref world.Get(instance); + + + public static SingleInstanceEntity CacheCharacterSettings(this World world) => + new (in CHARACTER_SETTINGS_QUERY, world); + + public static ref readonly ICharacterControllerSettings GetCharacterSettings(this in SingleInstanceEntity instance, World world) => + ref world.Get(instance); + + public static SingleInstanceEntity CacheTime(this World world) => + new (in TIME_COMPONENT_QUERY, world); + public static ref readonly TimeComponent GetTimeComponent(this in SingleInstanceEntity instance, World world) => ref world.Get(instance); } diff --git a/Explorer/Assets/DCL/Input/UIRaycaster.cs b/Explorer/Assets/DCL/Input/UnityEventSystem.cs similarity index 90% rename from Explorer/Assets/DCL/Input/UIRaycaster.cs rename to Explorer/Assets/DCL/Input/UnityEventSystem.cs index fa0cdf3d52..118adc11c8 100644 --- a/Explorer/Assets/DCL/Input/UIRaycaster.cs +++ b/Explorer/Assets/DCL/Input/UnityEventSystem.cs @@ -4,14 +4,14 @@ namespace DCL.Input { - public class UIRaycaster : IUIRaycaster + public class UnityEventSystem : IEventSystem { private const int SCREEN_SAFE_MARGIN = 15; private readonly EventSystem eventSystem; private readonly PointerEventData pointerEventData; private readonly List raycastResults; - public UIRaycaster(EventSystem eventSystem) + public UnityEventSystem(EventSystem eventSystem) { this.eventSystem = eventSystem; pointerEventData = new PointerEventData(eventSystem); @@ -37,7 +37,7 @@ public IReadOnlyList RaycastAll(Vector2 position) } } - public interface IUIRaycaster + public interface IEventSystem { IReadOnlyList RaycastAll(Vector2 position); } diff --git a/Explorer/Assets/DCL/Input/UIRaycaster.cs.meta b/Explorer/Assets/DCL/Input/UnityEventSystem.cs.meta similarity index 100% rename from Explorer/Assets/DCL/Input/UIRaycaster.cs.meta rename to Explorer/Assets/DCL/Input/UnityEventSystem.cs.meta diff --git a/Explorer/Assets/DCL/Input/UnityInputSystem/DCLInput.cs b/Explorer/Assets/DCL/Input/UnityInputSystem/DCLInput.cs index f9cb9ae05e..cb320b97c4 100644 --- a/Explorer/Assets/DCL/Input/UnityInputSystem/DCLInput.cs +++ b/Explorer/Assets/DCL/Input/UnityInputSystem/DCLInput.cs @@ -161,6 +161,15 @@ public @DCLInput() ""processors"": """", ""interactions"": """", ""initialStateCheck"": false + }, + { + ""name"": ""AutoWalk"", + ""type"": ""Button"", + ""id"": ""b4656ae5-6783-44e3-aab6-f47c82bbb0b5"", + ""expectedControlType"": ""Button"", + ""processors"": """", + ""interactions"": """", + ""initialStateCheck"": false } ], ""bindings"": [ @@ -175,6 +184,28 @@ public @DCLInput() ""isComposite"": false, ""isPartOfComposite"": false }, + { + ""name"": """", + ""id"": ""c14420b8-b3c1-4933-878f-ff4f949ed542"", + ""path"": ""/buttonSouth"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Jump"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""7c748012-80e6-453b-892f-f5e4f23a83a9"", + ""path"": ""/buttonSouth"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Jump"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, { ""name"": ""WASD"", ""id"": ""d13e3bbd-8a95-443f-91b4-42eedfc76296"", @@ -285,6 +316,28 @@ public @DCLInput() ""isComposite"": false, ""isPartOfComposite"": true }, + { + ""name"": """", + ""id"": ""590111ce-1281-4985-96cc-aa092ea7eacd"", + ""path"": ""/leftStick"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Movement"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""cb26c763-da79-4913-bb9c-15f9a71977ce"", + ""path"": ""/leftStick"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Movement"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, { ""name"": """", ""id"": ""60c30dbf-df20-44e8-a5d3-7b2427f1079b"", @@ -296,6 +349,28 @@ public @DCLInput() ""isComposite"": false, ""isPartOfComposite"": false }, + { + ""name"": """", + ""id"": ""e6cd25d0-de23-40b1-b58b-5dd72174b4ff"", + ""path"": ""/rightTrigger"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Sprint"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""4b9cc9f5-c9b2-4d9a-8787-fbd113ce51d9"", + ""path"": ""/rightTrigger"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Sprint"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, { ""name"": """", ""id"": ""e15b4e87-1f7c-49d5-a185-5b818d211467"", @@ -504,6 +579,39 @@ public @DCLInput() ""action"": ""Walk"", ""isComposite"": false, ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""b7f1b820-ff61-468c-816e-71581046975b"", + ""path"": ""/leftTrigger"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Walk"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""26951b0c-1b72-4379-b29d-1da8d701b42d"", + ""path"": ""/leftTrigger"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Walk"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""ce03bf46-b4a6-4780-b639-6cf34b8a35cc"", + ""path"": ""/capsLock"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""AutoWalk"", + ""isComposite"": false, + ""isPartOfComposite"": false } ] }, @@ -596,6 +704,28 @@ public @DCLInput() ""isComposite"": false, ""isPartOfComposite"": false }, + { + ""name"": """", + ""id"": ""eada956f-dc86-4f10-a3d7-d619e2d92dec"", + ""path"": ""/dpad/down"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""ZoomOut"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""2d4d0135-3d7e-4f5b-8741-6698f13531ed"", + ""path"": ""/dpad/down"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""ZoomOut"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, { ""name"": """", ""id"": ""dfd2a1d5-7682-48b2-bd85-e7a416901a45"", @@ -618,6 +748,28 @@ public @DCLInput() ""isComposite"": false, ""isPartOfComposite"": false }, + { + ""name"": """", + ""id"": ""08846d8b-078e-4e84-89ee-eb2e9155c4dc"", + ""path"": ""/dpad/up"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""ZoomIn"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""c15fb03b-2230-463b-a1ec-d1ec547983a8"", + ""path"": ""/dpad/up"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""ZoomIn"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, { ""name"": """", ""id"": ""12a8cc85-ac90-425f-9120-421f75f08442"", @@ -629,6 +781,28 @@ public @DCLInput() ""isComposite"": false, ""isPartOfComposite"": false }, + { + ""name"": """", + ""id"": ""54360843-5d86-4efb-a37d-a4617b08b373"", + ""path"": ""/rightStickPress"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Lock"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""4b0f106f-7c48-4cb3-ace2-977e83ec55a0"", + ""path"": ""/rightStickPress"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Lock"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, { ""name"": """", ""id"": ""b3508dda-328c-4d7b-89dd-abcc86f65324"", @@ -640,6 +814,28 @@ public @DCLInput() ""isComposite"": false, ""isPartOfComposite"": false }, + { + ""name"": """", + ""id"": ""f063ffb0-d412-4c8c-ba53-8d2dd8441109"", + ""path"": ""/rightStickPress"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Unlock"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""bf8e44a5-7783-4076-972c-6ea991b5a90b"", + ""path"": ""/rightStickPress"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Unlock"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, { ""name"": """", ""id"": ""23c53fed-7805-479d-a78c-d08cf85ce660"", @@ -673,6 +869,28 @@ public @DCLInput() ""isComposite"": false, ""isPartOfComposite"": false }, + { + ""name"": """", + ""id"": ""5fd30aef-33b9-4c94-9459-789cf0d692b9"", + ""path"": ""/rightStick"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Point"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""93a2875e-58ba-44c0-a411-d6643155e086"", + ""path"": ""/rightStick"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Point"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, { ""name"": """", ""id"": ""01152821-4d2b-4b89-842a-bc8dacac9131"", @@ -684,6 +902,28 @@ public @DCLInput() ""isComposite"": false, ""isPartOfComposite"": false }, + { + ""name"": """", + ""id"": ""8029af43-d88b-48fc-b62e-ac14aa18224f"", + ""path"": ""/rightStick"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Delta"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""043c7666-1fb8-415d-830f-105507ac56d5"", + ""path"": ""/rightStick"", + ""interactions"": """", + ""processors"": ""ScaleVector2(x=2,y=2)"", + ""groups"": """", + ""action"": ""Delta"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, { ""name"": """", ""id"": ""1887f5bd-1bc4-4854-8445-052b432614c1"", @@ -776,6 +1016,28 @@ public @DCLInput() ""isComposite"": false, ""isPartOfComposite"": true }, + { + ""name"": """", + ""id"": ""60051089-9b74-4cbb-b91f-3d964dc46400"", + ""path"": ""/leftStick"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Movement"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""349d2764-18d2-4d45-b5e4-e0dcc4ccc7d0"", + ""path"": ""/leftStick"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Movement"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, { ""name"": """", ""id"": ""6eedd85b-6875-43a8-87e9-abfae67d1f9c"", @@ -786,35 +1048,689 @@ public @DCLInput() ""action"": ""DropPlayer"", ""isComposite"": false, ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""b5bfd49e-4998-4483-9177-6bddc841e85e"", + ""path"": ""/buttonSouth"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""DropPlayer"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""df2a482b-3a1b-4952-a3a6-c2dc3476065f"", + ""path"": ""/buttonSouth"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""DropPlayer"", + ""isComposite"": false, + ""isPartOfComposite"": false } ] - } - ], - ""controlSchemes"": [ + }, { - ""name"": ""Desktop"", - ""bindingGroup"": ""Desktop"", - ""devices"": [] - } - ] -}"); - // Player - m_Player = asset.FindActionMap("Player", throwIfNotFound: true); - m_Player_Jump = m_Player.FindAction("Jump", throwIfNotFound: true); - m_Player_Movement = m_Player.FindAction("Movement", throwIfNotFound: true); - m_Player_Walk = m_Player.FindAction("Walk", throwIfNotFound: true); - m_Player_Sprint = m_Player.FindAction("Sprint", throwIfNotFound: true); - m_Player_Pointer = m_Player.FindAction("Pointer", throwIfNotFound: true); - m_Player_Primary = m_Player.FindAction("Primary", throwIfNotFound: true); - m_Player_Secondary = m_Player.FindAction("Secondary", throwIfNotFound: true); - m_Player_ActionButton3 = m_Player.FindAction("ActionButton3", throwIfNotFound: true); - m_Player_ActionButton4 = m_Player.FindAction("ActionButton4", throwIfNotFound: true); - m_Player_ActionButton5 = m_Player.FindAction("ActionButton5", throwIfNotFound: true); - m_Player_ActionButton6 = m_Player.FindAction("ActionButton6", throwIfNotFound: true); - m_Player_ActionForward = m_Player.FindAction("ActionForward", throwIfNotFound: true); - m_Player_ActionBackward = m_Player.FindAction("ActionBackward", throwIfNotFound: true); - m_Player_ActionRight = m_Player.FindAction("ActionRight", throwIfNotFound: true); + ""name"": ""UI"", + ""id"": ""60fcb4e1-d248-4e24-9cbe-e3d5482c0682"", + ""actions"": [ + { + ""name"": ""Navigate"", + ""type"": ""PassThrough"", + ""id"": ""1c0319e5-3010-484d-8bce-2c2a7d953086"", + ""expectedControlType"": ""Vector2"", + ""processors"": """", + ""interactions"": """", + ""initialStateCheck"": false + }, + { + ""name"": ""Submit"", + ""type"": ""Button"", + ""id"": ""71506014-7297-4064-8fa5-cbf7ff21d68e"", + ""expectedControlType"": ""Button"", + ""processors"": """", + ""interactions"": """", + ""initialStateCheck"": false + }, + { + ""name"": ""Cancel"", + ""type"": ""Button"", + ""id"": ""bc61527c-d1ae-468e-a808-b37dc03afcd6"", + ""expectedControlType"": ""Button"", + ""processors"": """", + ""interactions"": """", + ""initialStateCheck"": false + }, + { + ""name"": ""Point"", + ""type"": ""PassThrough"", + ""id"": ""2325d476-9b1b-4d4b-bbdd-188bd1e29973"", + ""expectedControlType"": ""Vector2"", + ""processors"": """", + ""interactions"": """", + ""initialStateCheck"": true + }, + { + ""name"": ""Click"", + ""type"": ""PassThrough"", + ""id"": ""bf7f82b8-050b-4872-bc87-bc178b4f3549"", + ""expectedControlType"": ""Button"", + ""processors"": """", + ""interactions"": """", + ""initialStateCheck"": true + }, + { + ""name"": ""ScrollWheel"", + ""type"": ""PassThrough"", + ""id"": ""3a685cd1-b6bd-4339-b0ef-d93d79a93547"", + ""expectedControlType"": ""Vector2"", + ""processors"": """", + ""interactions"": """", + ""initialStateCheck"": false + }, + { + ""name"": ""MiddleClick"", + ""type"": ""PassThrough"", + ""id"": ""fad0fde8-9cc9-46f5-b036-250e6fec8f36"", + ""expectedControlType"": ""Button"", + ""processors"": """", + ""interactions"": """", + ""initialStateCheck"": false + }, + { + ""name"": ""RightClick"", + ""type"": ""PassThrough"", + ""id"": ""9495d1f7-38e6-4f18-b8e0-dae2434f236d"", + ""expectedControlType"": ""Button"", + ""processors"": """", + ""interactions"": """", + ""initialStateCheck"": false + }, + { + ""name"": ""TrackedDevicePosition"", + ""type"": ""PassThrough"", + ""id"": ""781ac535-25c3-4dae-81f8-e774d7a0f2d7"", + ""expectedControlType"": ""Vector3"", + ""processors"": """", + ""interactions"": """", + ""initialStateCheck"": false + }, + { + ""name"": ""TrackedDeviceOrientation"", + ""type"": ""PassThrough"", + ""id"": ""4cd6c80b-5a56-46ef-9540-1402b6941b53"", + ""expectedControlType"": ""Quaternion"", + ""processors"": """", + ""interactions"": """", + ""initialStateCheck"": false + }, + { + ""name"": ""ControllerClick"", + ""type"": ""Button"", + ""id"": ""cc9b5f82-208f-4948-bfd9-76cb744e5a1b"", + ""expectedControlType"": ""Button"", + ""processors"": """", + ""interactions"": """", + ""initialStateCheck"": false + }, + { + ""name"": ""ControllerDelta"", + ""type"": ""Value"", + ""id"": ""99867a71-c766-4189-924d-fff983554ca4"", + ""expectedControlType"": ""Vector2"", + ""processors"": ""ScaleVector2(x=2,y=2)"", + ""interactions"": """", + ""initialStateCheck"": true + }, + { + ""name"": ""ControllerFastCursor"", + ""type"": ""Button"", + ""id"": ""702087f6-0a1d-4b73-9ee5-f927d260cee1"", + ""expectedControlType"": ""Button"", + ""processors"": """", + ""interactions"": """", + ""initialStateCheck"": false + } + ], + ""bindings"": [ + { + ""name"": ""Gamepad"", + ""id"": ""3481a3ef-5fb8-411b-ad76-ae06727f2385"", + ""path"": ""2DVector"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Navigate"", + ""isComposite"": true, + ""isPartOfComposite"": false + }, + { + ""name"": ""up"", + ""id"": ""5749bdda-9e69-4cd1-b9fc-65dac9d1d0e7"", + ""path"": ""/leftStick/up"", + ""interactions"": """", + ""processors"": """", + ""groups"": "";Gamepad"", + ""action"": ""Navigate"", + ""isComposite"": false, + ""isPartOfComposite"": true + }, + { + ""name"": ""up"", + ""id"": ""97eb3425-92ee-4a79-b211-3ddfa15fb696"", + ""path"": ""/rightStick/up"", + ""interactions"": """", + ""processors"": """", + ""groups"": "";Gamepad"", + ""action"": ""Navigate"", + ""isComposite"": false, + ""isPartOfComposite"": true + }, + { + ""name"": ""down"", + ""id"": ""4a060ce8-5a3e-4419-b309-9653bea74b11"", + ""path"": ""/leftStick/down"", + ""interactions"": """", + ""processors"": """", + ""groups"": "";Gamepad"", + ""action"": ""Navigate"", + ""isComposite"": false, + ""isPartOfComposite"": true + }, + { + ""name"": ""down"", + ""id"": ""69e78820-608c-42df-ab60-4a7db72b843d"", + ""path"": ""/rightStick/down"", + ""interactions"": """", + ""processors"": """", + ""groups"": "";Gamepad"", + ""action"": ""Navigate"", + ""isComposite"": false, + ""isPartOfComposite"": true + }, + { + ""name"": ""left"", + ""id"": ""8d016dd1-0879-455d-a29a-a9cd1ab3f2b8"", + ""path"": ""/leftStick/left"", + ""interactions"": """", + ""processors"": """", + ""groups"": "";Gamepad"", + ""action"": ""Navigate"", + ""isComposite"": false, + ""isPartOfComposite"": true + }, + { + ""name"": ""left"", + ""id"": ""5ad1426b-30b2-41f1-9afe-902201314df3"", + ""path"": ""/rightStick/left"", + ""interactions"": """", + ""processors"": """", + ""groups"": "";Gamepad"", + ""action"": ""Navigate"", + ""isComposite"": false, + ""isPartOfComposite"": true + }, + { + ""name"": ""right"", + ""id"": ""29d4c9f9-2032-42e1-8004-22e92d33b2b5"", + ""path"": ""/leftStick/right"", + ""interactions"": """", + ""processors"": """", + ""groups"": "";Gamepad"", + ""action"": ""Navigate"", + ""isComposite"": false, + ""isPartOfComposite"": true + }, + { + ""name"": ""right"", + ""id"": ""59c33401-0e7b-4c84-a5e4-2374e56d239e"", + ""path"": ""/rightStick/right"", + ""interactions"": """", + ""processors"": """", + ""groups"": "";Gamepad"", + ""action"": ""Navigate"", + ""isComposite"": false, + ""isPartOfComposite"": true + }, + { + ""name"": """", + ""id"": ""63b8bd98-5c7c-460d-9fd9-5a53be1bd118"", + ""path"": ""/dpad"", + ""interactions"": """", + ""processors"": """", + ""groups"": "";Gamepad"", + ""action"": ""Navigate"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": ""Joystick"", + ""id"": ""3abb3362-e63c-4495-bd70-920b0efea326"", + ""path"": ""2DVector"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Navigate"", + ""isComposite"": true, + ""isPartOfComposite"": false + }, + { + ""name"": ""up"", + ""id"": ""2129611f-fe47-424e-b04d-145e3b8ef064"", + ""path"": ""/stick/up"", + ""interactions"": """", + ""processors"": """", + ""groups"": ""Joystick"", + ""action"": ""Navigate"", + ""isComposite"": false, + ""isPartOfComposite"": true + }, + { + ""name"": ""down"", + ""id"": ""48cb8a9b-c9d3-4621-9017-4dab4b838fef"", + ""path"": ""/stick/down"", + ""interactions"": """", + ""processors"": """", + ""groups"": ""Joystick"", + ""action"": ""Navigate"", + ""isComposite"": false, + ""isPartOfComposite"": true + }, + { + ""name"": ""left"", + ""id"": ""ffebded0-3598-475b-bd46-e169370f1cbd"", + ""path"": ""/stick/left"", + ""interactions"": """", + ""processors"": """", + ""groups"": ""Joystick"", + ""action"": ""Navigate"", + ""isComposite"": false, + ""isPartOfComposite"": true + }, + { + ""name"": ""right"", + ""id"": ""d997039b-a9b4-4bce-b2df-1e2f8b4749e8"", + ""path"": ""/stick/right"", + ""interactions"": """", + ""processors"": """", + ""groups"": ""Joystick"", + ""action"": ""Navigate"", + ""isComposite"": false, + ""isPartOfComposite"": true + }, + { + ""name"": ""Keyboard"", + ""id"": ""8cb1a515-7cc9-442d-b42b-13021500568a"", + ""path"": ""2DVector"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Navigate"", + ""isComposite"": true, + ""isPartOfComposite"": false + }, + { + ""name"": ""up"", + ""id"": ""13c9381d-e565-47a6-a06d-1501f9a29759"", + ""path"": ""/w"", + ""interactions"": """", + ""processors"": """", + ""groups"": ""Keyboard&Mouse"", + ""action"": ""Navigate"", + ""isComposite"": false, + ""isPartOfComposite"": true + }, + { + ""name"": ""up"", + ""id"": ""1b00babf-3aa5-4631-b527-61a98e5f47e7"", + ""path"": ""/upArrow"", + ""interactions"": """", + ""processors"": """", + ""groups"": ""Keyboard&Mouse"", + ""action"": ""Navigate"", + ""isComposite"": false, + ""isPartOfComposite"": true + }, + { + ""name"": ""down"", + ""id"": ""6a3b75ba-c7bb-4fd9-be87-a610725ba243"", + ""path"": ""/s"", + ""interactions"": """", + ""processors"": """", + ""groups"": ""Keyboard&Mouse"", + ""action"": ""Navigate"", + ""isComposite"": false, + ""isPartOfComposite"": true + }, + { + ""name"": ""down"", + ""id"": ""49e24317-f6d8-41da-830e-a51f33aba92e"", + ""path"": ""/downArrow"", + ""interactions"": """", + ""processors"": """", + ""groups"": ""Keyboard&Mouse"", + ""action"": ""Navigate"", + ""isComposite"": false, + ""isPartOfComposite"": true + }, + { + ""name"": ""left"", + ""id"": ""8f5ba69c-c5d0-473c-9b4c-3ed1ba7cbc7d"", + ""path"": ""/a"", + ""interactions"": """", + ""processors"": """", + ""groups"": ""Keyboard&Mouse"", + ""action"": ""Navigate"", + ""isComposite"": false, + ""isPartOfComposite"": true + }, + { + ""name"": ""left"", + ""id"": ""b304089c-d679-4114-8b12-f14d8ed7848a"", + ""path"": ""/leftArrow"", + ""interactions"": """", + ""processors"": """", + ""groups"": ""Keyboard&Mouse"", + ""action"": ""Navigate"", + ""isComposite"": false, + ""isPartOfComposite"": true + }, + { + ""name"": ""right"", + ""id"": ""dc0476b4-6d75-479a-9cf6-719abc578797"", + ""path"": ""/d"", + ""interactions"": """", + ""processors"": """", + ""groups"": ""Keyboard&Mouse"", + ""action"": ""Navigate"", + ""isComposite"": false, + ""isPartOfComposite"": true + }, + { + ""name"": ""right"", + ""id"": ""ad77618c-4b6f-4ebe-a444-a7f5f3453b02"", + ""path"": ""/rightArrow"", + ""interactions"": """", + ""processors"": """", + ""groups"": ""Keyboard&Mouse"", + ""action"": ""Navigate"", + ""isComposite"": false, + ""isPartOfComposite"": true + }, + { + ""name"": """", + ""id"": ""9e67da5b-8eaa-4e21-9ef3-29c1e6603e89"", + ""path"": ""*/{Submit}"", + ""interactions"": """", + ""processors"": """", + ""groups"": ""Keyboard&Mouse;Gamepad;Touch;Joystick;XR"", + ""action"": ""Submit"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""189346e5-9eff-42e6-ad3d-f686936c3416"", + ""path"": ""*/{Cancel}"", + ""interactions"": """", + ""processors"": """", + ""groups"": ""Keyboard&Mouse;Gamepad;Touch;Joystick;XR"", + ""action"": ""Cancel"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""0bc8e58b-76ff-442e-a408-63aef61a16a7"", + ""path"": ""/position"", + ""interactions"": """", + ""processors"": """", + ""groups"": ""Keyboard&Mouse"", + ""action"": ""Point"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""b0822dda-074f-4876-ae3f-335a5f346392"", + ""path"": ""/position"", + ""interactions"": """", + ""processors"": """", + ""groups"": ""Keyboard&Mouse"", + ""action"": ""Point"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""0cd9f8cb-437b-47f2-979c-b6b923c7f020"", + ""path"": ""/touch*/position"", + ""interactions"": """", + ""processors"": """", + ""groups"": ""Touch"", + ""action"": ""Point"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""61dc76ca-4926-4030-9d19-3d09a5e26960"", + ""path"": ""/leftButton"", + ""interactions"": """", + ""processors"": """", + ""groups"": "";Keyboard&Mouse"", + ""action"": ""Click"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""4814558e-1d3e-43ad-9877-0cfedb5caeef"", + ""path"": ""/tip"", + ""interactions"": """", + ""processors"": """", + ""groups"": "";Keyboard&Mouse"", + ""action"": ""Click"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""f50ddc3c-66cc-4c19-ab50-f3b4bba3b90a"", + ""path"": ""/touch*/press"", + ""interactions"": """", + ""processors"": """", + ""groups"": ""Touch"", + ""action"": ""Click"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""f7b9b634-077b-4f89-af10-9844f64a0dac"", + ""path"": ""/trigger"", + ""interactions"": """", + ""processors"": """", + ""groups"": ""XR"", + ""action"": ""Click"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""eda16036-2691-4603-b41f-9cd79d4013ca"", + ""path"": ""/buttonWest"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Click"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""e2fbf964-ab7f-486f-9da7-8689ff07f454"", + ""path"": ""/buttonWest"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""Click"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""45e40bfb-06c5-4710-874c-867d85b4b11f"", + ""path"": ""/scroll"", + ""interactions"": """", + ""processors"": """", + ""groups"": "";Keyboard&Mouse"", + ""action"": ""ScrollWheel"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""72c02a4c-6ca2-407a-b5d1-21c6a8f101d8"", + ""path"": ""/middleButton"", + ""interactions"": """", + ""processors"": """", + ""groups"": "";Keyboard&Mouse"", + ""action"": ""MiddleClick"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""eca006ed-fc54-43ae-b217-7f405115e2a3"", + ""path"": ""/rightButton"", + ""interactions"": """", + ""processors"": """", + ""groups"": "";Keyboard&Mouse"", + ""action"": ""RightClick"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""59fa7a6f-115b-499e-a904-8874997aa9bf"", + ""path"": ""/devicePosition"", + ""interactions"": """", + ""processors"": """", + ""groups"": ""XR"", + ""action"": ""TrackedDevicePosition"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""a4bb4297-cbfe-42a0-ba72-a8ce11e00bc4"", + ""path"": ""/deviceRotation"", + ""interactions"": """", + ""processors"": """", + ""groups"": ""XR"", + ""action"": ""TrackedDeviceOrientation"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""c8df9a65-930c-495d-b34a-e83e9f121810"", + ""path"": ""/buttonWest"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""ControllerClick"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""b9a7d04d-9f03-4010-8850-1af6e85ab749"", + ""path"": ""/buttonWest"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""ControllerClick"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""6e1dcb74-0253-4b7a-a1eb-116bd3f33825"", + ""path"": ""/rightStick"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""ControllerDelta"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""83636b5a-6c04-4404-94fe-921258ad75e7"", + ""path"": ""/rightStick"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""ControllerDelta"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""c5b69e3e-176e-42e3-b800-6130e81057d8"", + ""path"": ""/rightTrigger"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""ControllerFastCursor"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""dd4ea4fd-24d5-4ff7-922a-5ca7677338e0"", + ""path"": ""/rightTrigger"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""ControllerFastCursor"", + ""isComposite"": false, + ""isPartOfComposite"": false + } + ] + } + ], + ""controlSchemes"": [ + { + ""name"": ""Desktop"", + ""bindingGroup"": ""Desktop"", + ""devices"": [] + } + ] +}"); + // Player + m_Player = asset.FindActionMap("Player", throwIfNotFound: true); + m_Player_Jump = m_Player.FindAction("Jump", throwIfNotFound: true); + m_Player_Movement = m_Player.FindAction("Movement", throwIfNotFound: true); + m_Player_Walk = m_Player.FindAction("Walk", throwIfNotFound: true); + m_Player_Sprint = m_Player.FindAction("Sprint", throwIfNotFound: true); + m_Player_Pointer = m_Player.FindAction("Pointer", throwIfNotFound: true); + m_Player_Primary = m_Player.FindAction("Primary", throwIfNotFound: true); + m_Player_Secondary = m_Player.FindAction("Secondary", throwIfNotFound: true); + m_Player_ActionButton3 = m_Player.FindAction("ActionButton3", throwIfNotFound: true); + m_Player_ActionButton4 = m_Player.FindAction("ActionButton4", throwIfNotFound: true); + m_Player_ActionButton5 = m_Player.FindAction("ActionButton5", throwIfNotFound: true); + m_Player_ActionButton6 = m_Player.FindAction("ActionButton6", throwIfNotFound: true); + m_Player_ActionForward = m_Player.FindAction("ActionForward", throwIfNotFound: true); + m_Player_ActionBackward = m_Player.FindAction("ActionBackward", throwIfNotFound: true); + m_Player_ActionRight = m_Player.FindAction("ActionRight", throwIfNotFound: true); m_Player_ActionLeft = m_Player.FindAction("ActionLeft", throwIfNotFound: true); + m_Player_AutoWalk = m_Player.FindAction("AutoWalk", throwIfNotFound: true); // Camera m_Camera = asset.FindActionMap("Camera", throwIfNotFound: true); m_Camera_ZoomOut = m_Camera.FindAction("ZoomOut", throwIfNotFound: true); @@ -829,6 +1745,21 @@ public @DCLInput() m_FreeCamera = asset.FindActionMap("FreeCamera", throwIfNotFound: true); m_FreeCamera_Movement = m_FreeCamera.FindAction("Movement", throwIfNotFound: true); m_FreeCamera_DropPlayer = m_FreeCamera.FindAction("DropPlayer", throwIfNotFound: true); + // UI + m_UI = asset.FindActionMap("UI", throwIfNotFound: true); + m_UI_Navigate = m_UI.FindAction("Navigate", throwIfNotFound: true); + m_UI_Submit = m_UI.FindAction("Submit", throwIfNotFound: true); + m_UI_Cancel = m_UI.FindAction("Cancel", throwIfNotFound: true); + m_UI_Point = m_UI.FindAction("Point", throwIfNotFound: true); + m_UI_Click = m_UI.FindAction("Click", throwIfNotFound: true); + m_UI_ScrollWheel = m_UI.FindAction("ScrollWheel", throwIfNotFound: true); + m_UI_MiddleClick = m_UI.FindAction("MiddleClick", throwIfNotFound: true); + m_UI_RightClick = m_UI.FindAction("RightClick", throwIfNotFound: true); + m_UI_TrackedDevicePosition = m_UI.FindAction("TrackedDevicePosition", throwIfNotFound: true); + m_UI_TrackedDeviceOrientation = m_UI.FindAction("TrackedDeviceOrientation", throwIfNotFound: true); + m_UI_ControllerClick = m_UI.FindAction("ControllerClick", throwIfNotFound: true); + m_UI_ControllerDelta = m_UI.FindAction("ControllerDelta", throwIfNotFound: true); + m_UI_ControllerFastCursor = m_UI.FindAction("ControllerFastCursor", throwIfNotFound: true); } public void Dispose() @@ -905,6 +1836,7 @@ public int FindBinding(InputBinding bindingMask, out InputAction action) private readonly InputAction m_Player_ActionBackward; private readonly InputAction m_Player_ActionRight; private readonly InputAction m_Player_ActionLeft; + private readonly InputAction m_Player_AutoWalk; public struct PlayerActions { private @DCLInput m_Wrapper; @@ -924,6 +1856,7 @@ public struct PlayerActions public InputAction @ActionBackward => m_Wrapper.m_Player_ActionBackward; public InputAction @ActionRight => m_Wrapper.m_Player_ActionRight; public InputAction @ActionLeft => m_Wrapper.m_Player_ActionLeft; + public InputAction @AutoWalk => m_Wrapper.m_Player_AutoWalk; public InputActionMap Get() { return m_Wrapper.m_Player; } public void Enable() { Get().Enable(); } public void Disable() { Get().Disable(); } @@ -978,6 +1911,9 @@ public void AddCallbacks(IPlayerActions instance) @ActionLeft.started += instance.OnActionLeft; @ActionLeft.performed += instance.OnActionLeft; @ActionLeft.canceled += instance.OnActionLeft; + @AutoWalk.started += instance.OnAutoWalk; + @AutoWalk.performed += instance.OnAutoWalk; + @AutoWalk.canceled += instance.OnAutoWalk; } private void UnregisterCallbacks(IPlayerActions instance) @@ -1027,6 +1963,9 @@ private void UnregisterCallbacks(IPlayerActions instance) @ActionLeft.started -= instance.OnActionLeft; @ActionLeft.performed -= instance.OnActionLeft; @ActionLeft.canceled -= instance.OnActionLeft; + @AutoWalk.started -= instance.OnAutoWalk; + @AutoWalk.performed -= instance.OnAutoWalk; + @AutoWalk.canceled -= instance.OnAutoWalk; } public void RemoveCallbacks(IPlayerActions instance) @@ -1200,6 +2139,148 @@ public void SetCallbacks(IFreeCameraActions instance) } } public FreeCameraActions @FreeCamera => new FreeCameraActions(this); + + // UI + private readonly InputActionMap m_UI; + private List m_UIActionsCallbackInterfaces = new List(); + private readonly InputAction m_UI_Navigate; + private readonly InputAction m_UI_Submit; + private readonly InputAction m_UI_Cancel; + private readonly InputAction m_UI_Point; + private readonly InputAction m_UI_Click; + private readonly InputAction m_UI_ScrollWheel; + private readonly InputAction m_UI_MiddleClick; + private readonly InputAction m_UI_RightClick; + private readonly InputAction m_UI_TrackedDevicePosition; + private readonly InputAction m_UI_TrackedDeviceOrientation; + private readonly InputAction m_UI_ControllerClick; + private readonly InputAction m_UI_ControllerDelta; + private readonly InputAction m_UI_ControllerFastCursor; + public struct UIActions + { + private @DCLInput m_Wrapper; + public UIActions(@DCLInput wrapper) { m_Wrapper = wrapper; } + public InputAction @Navigate => m_Wrapper.m_UI_Navigate; + public InputAction @Submit => m_Wrapper.m_UI_Submit; + public InputAction @Cancel => m_Wrapper.m_UI_Cancel; + public InputAction @Point => m_Wrapper.m_UI_Point; + public InputAction @Click => m_Wrapper.m_UI_Click; + public InputAction @ScrollWheel => m_Wrapper.m_UI_ScrollWheel; + public InputAction @MiddleClick => m_Wrapper.m_UI_MiddleClick; + public InputAction @RightClick => m_Wrapper.m_UI_RightClick; + public InputAction @TrackedDevicePosition => m_Wrapper.m_UI_TrackedDevicePosition; + public InputAction @TrackedDeviceOrientation => m_Wrapper.m_UI_TrackedDeviceOrientation; + public InputAction @ControllerClick => m_Wrapper.m_UI_ControllerClick; + public InputAction @ControllerDelta => m_Wrapper.m_UI_ControllerDelta; + public InputAction @ControllerFastCursor => m_Wrapper.m_UI_ControllerFastCursor; + public InputActionMap Get() { return m_Wrapper.m_UI; } + public void Enable() { Get().Enable(); } + public void Disable() { Get().Disable(); } + public bool enabled => Get().enabled; + public static implicit operator InputActionMap(UIActions set) { return set.Get(); } + public void AddCallbacks(IUIActions instance) + { + if (instance == null || m_Wrapper.m_UIActionsCallbackInterfaces.Contains(instance)) return; + m_Wrapper.m_UIActionsCallbackInterfaces.Add(instance); + @Navigate.started += instance.OnNavigate; + @Navigate.performed += instance.OnNavigate; + @Navigate.canceled += instance.OnNavigate; + @Submit.started += instance.OnSubmit; + @Submit.performed += instance.OnSubmit; + @Submit.canceled += instance.OnSubmit; + @Cancel.started += instance.OnCancel; + @Cancel.performed += instance.OnCancel; + @Cancel.canceled += instance.OnCancel; + @Point.started += instance.OnPoint; + @Point.performed += instance.OnPoint; + @Point.canceled += instance.OnPoint; + @Click.started += instance.OnClick; + @Click.performed += instance.OnClick; + @Click.canceled += instance.OnClick; + @ScrollWheel.started += instance.OnScrollWheel; + @ScrollWheel.performed += instance.OnScrollWheel; + @ScrollWheel.canceled += instance.OnScrollWheel; + @MiddleClick.started += instance.OnMiddleClick; + @MiddleClick.performed += instance.OnMiddleClick; + @MiddleClick.canceled += instance.OnMiddleClick; + @RightClick.started += instance.OnRightClick; + @RightClick.performed += instance.OnRightClick; + @RightClick.canceled += instance.OnRightClick; + @TrackedDevicePosition.started += instance.OnTrackedDevicePosition; + @TrackedDevicePosition.performed += instance.OnTrackedDevicePosition; + @TrackedDevicePosition.canceled += instance.OnTrackedDevicePosition; + @TrackedDeviceOrientation.started += instance.OnTrackedDeviceOrientation; + @TrackedDeviceOrientation.performed += instance.OnTrackedDeviceOrientation; + @TrackedDeviceOrientation.canceled += instance.OnTrackedDeviceOrientation; + @ControllerClick.started += instance.OnControllerClick; + @ControllerClick.performed += instance.OnControllerClick; + @ControllerClick.canceled += instance.OnControllerClick; + @ControllerDelta.started += instance.OnControllerDelta; + @ControllerDelta.performed += instance.OnControllerDelta; + @ControllerDelta.canceled += instance.OnControllerDelta; + @ControllerFastCursor.started += instance.OnControllerFastCursor; + @ControllerFastCursor.performed += instance.OnControllerFastCursor; + @ControllerFastCursor.canceled += instance.OnControllerFastCursor; + } + + private void UnregisterCallbacks(IUIActions instance) + { + @Navigate.started -= instance.OnNavigate; + @Navigate.performed -= instance.OnNavigate; + @Navigate.canceled -= instance.OnNavigate; + @Submit.started -= instance.OnSubmit; + @Submit.performed -= instance.OnSubmit; + @Submit.canceled -= instance.OnSubmit; + @Cancel.started -= instance.OnCancel; + @Cancel.performed -= instance.OnCancel; + @Cancel.canceled -= instance.OnCancel; + @Point.started -= instance.OnPoint; + @Point.performed -= instance.OnPoint; + @Point.canceled -= instance.OnPoint; + @Click.started -= instance.OnClick; + @Click.performed -= instance.OnClick; + @Click.canceled -= instance.OnClick; + @ScrollWheel.started -= instance.OnScrollWheel; + @ScrollWheel.performed -= instance.OnScrollWheel; + @ScrollWheel.canceled -= instance.OnScrollWheel; + @MiddleClick.started -= instance.OnMiddleClick; + @MiddleClick.performed -= instance.OnMiddleClick; + @MiddleClick.canceled -= instance.OnMiddleClick; + @RightClick.started -= instance.OnRightClick; + @RightClick.performed -= instance.OnRightClick; + @RightClick.canceled -= instance.OnRightClick; + @TrackedDevicePosition.started -= instance.OnTrackedDevicePosition; + @TrackedDevicePosition.performed -= instance.OnTrackedDevicePosition; + @TrackedDevicePosition.canceled -= instance.OnTrackedDevicePosition; + @TrackedDeviceOrientation.started -= instance.OnTrackedDeviceOrientation; + @TrackedDeviceOrientation.performed -= instance.OnTrackedDeviceOrientation; + @TrackedDeviceOrientation.canceled -= instance.OnTrackedDeviceOrientation; + @ControllerClick.started -= instance.OnControllerClick; + @ControllerClick.performed -= instance.OnControllerClick; + @ControllerClick.canceled -= instance.OnControllerClick; + @ControllerDelta.started -= instance.OnControllerDelta; + @ControllerDelta.performed -= instance.OnControllerDelta; + @ControllerDelta.canceled -= instance.OnControllerDelta; + @ControllerFastCursor.started -= instance.OnControllerFastCursor; + @ControllerFastCursor.performed -= instance.OnControllerFastCursor; + @ControllerFastCursor.canceled -= instance.OnControllerFastCursor; + } + + public void RemoveCallbacks(IUIActions instance) + { + if (m_Wrapper.m_UIActionsCallbackInterfaces.Remove(instance)) + UnregisterCallbacks(instance); + } + + public void SetCallbacks(IUIActions instance) + { + foreach (var item in m_Wrapper.m_UIActionsCallbackInterfaces) + UnregisterCallbacks(item); + m_Wrapper.m_UIActionsCallbackInterfaces.Clear(); + AddCallbacks(instance); + } + } + public UIActions @UI => new UIActions(this); private int m_DesktopSchemeIndex = -1; public InputControlScheme DesktopScheme { @@ -1226,6 +2307,7 @@ public interface IPlayerActions void OnActionBackward(InputAction.CallbackContext context); void OnActionRight(InputAction.CallbackContext context); void OnActionLeft(InputAction.CallbackContext context); + void OnAutoWalk(InputAction.CallbackContext context); } public interface ICameraActions { @@ -1243,4 +2325,20 @@ public interface IFreeCameraActions void OnMovement(InputAction.CallbackContext context); void OnDropPlayer(InputAction.CallbackContext context); } + public interface IUIActions + { + void OnNavigate(InputAction.CallbackContext context); + void OnSubmit(InputAction.CallbackContext context); + void OnCancel(InputAction.CallbackContext context); + void OnPoint(InputAction.CallbackContext context); + void OnClick(InputAction.CallbackContext context); + void OnScrollWheel(InputAction.CallbackContext context); + void OnMiddleClick(InputAction.CallbackContext context); + void OnRightClick(InputAction.CallbackContext context); + void OnTrackedDevicePosition(InputAction.CallbackContext context); + void OnTrackedDeviceOrientation(InputAction.CallbackContext context); + void OnControllerClick(InputAction.CallbackContext context); + void OnControllerDelta(InputAction.CallbackContext context); + void OnControllerFastCursor(InputAction.CallbackContext context); + } } diff --git a/Explorer/Assets/DCL/Input/UnityInputSystem/DCLInput.inputactions b/Explorer/Assets/DCL/Input/UnityInputSystem/DCLInput.inputactions index 84a2337eac..023db3ea74 100644 --- a/Explorer/Assets/DCL/Input/UnityInputSystem/DCLInput.inputactions +++ b/Explorer/Assets/DCL/Input/UnityInputSystem/DCLInput.inputactions @@ -139,6 +139,15 @@ "processors": "", "interactions": "", "initialStateCheck": false + }, + { + "name": "AutoWalk", + "type": "Button", + "id": "b4656ae5-6783-44e3-aab6-f47c82bbb0b5", + "expectedControlType": "Button", + "processors": "", + "interactions": "", + "initialStateCheck": false } ], "bindings": [ @@ -153,6 +162,28 @@ "isComposite": false, "isPartOfComposite": false }, + { + "name": "", + "id": "c14420b8-b3c1-4933-878f-ff4f949ed542", + "path": "/buttonSouth", + "interactions": "", + "processors": "", + "groups": "", + "action": "Jump", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "7c748012-80e6-453b-892f-f5e4f23a83a9", + "path": "/buttonSouth", + "interactions": "", + "processors": "", + "groups": "", + "action": "Jump", + "isComposite": false, + "isPartOfComposite": false + }, { "name": "WASD", "id": "d13e3bbd-8a95-443f-91b4-42eedfc76296", @@ -263,6 +294,28 @@ "isComposite": false, "isPartOfComposite": true }, + { + "name": "", + "id": "590111ce-1281-4985-96cc-aa092ea7eacd", + "path": "/leftStick", + "interactions": "", + "processors": "", + "groups": "", + "action": "Movement", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "cb26c763-da79-4913-bb9c-15f9a71977ce", + "path": "/leftStick", + "interactions": "", + "processors": "", + "groups": "", + "action": "Movement", + "isComposite": false, + "isPartOfComposite": false + }, { "name": "", "id": "60c30dbf-df20-44e8-a5d3-7b2427f1079b", @@ -274,6 +327,28 @@ "isComposite": false, "isPartOfComposite": false }, + { + "name": "", + "id": "e6cd25d0-de23-40b1-b58b-5dd72174b4ff", + "path": "/rightTrigger", + "interactions": "", + "processors": "", + "groups": "", + "action": "Sprint", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "4b9cc9f5-c9b2-4d9a-8787-fbd113ce51d9", + "path": "/rightTrigger", + "interactions": "", + "processors": "", + "groups": "", + "action": "Sprint", + "isComposite": false, + "isPartOfComposite": false + }, { "name": "", "id": "e15b4e87-1f7c-49d5-a185-5b818d211467", @@ -482,6 +557,39 @@ "action": "Walk", "isComposite": false, "isPartOfComposite": false + }, + { + "name": "", + "id": "b7f1b820-ff61-468c-816e-71581046975b", + "path": "/leftTrigger", + "interactions": "", + "processors": "", + "groups": "", + "action": "Walk", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "26951b0c-1b72-4379-b29d-1da8d701b42d", + "path": "/leftTrigger", + "interactions": "", + "processors": "", + "groups": "", + "action": "Walk", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "ce03bf46-b4a6-4780-b639-6cf34b8a35cc", + "path": "/capsLock", + "interactions": "", + "processors": "", + "groups": "", + "action": "AutoWalk", + "isComposite": false, + "isPartOfComposite": false } ] }, @@ -574,6 +682,28 @@ "isComposite": false, "isPartOfComposite": false }, + { + "name": "", + "id": "eada956f-dc86-4f10-a3d7-d619e2d92dec", + "path": "/dpad/down", + "interactions": "", + "processors": "", + "groups": "", + "action": "ZoomOut", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "2d4d0135-3d7e-4f5b-8741-6698f13531ed", + "path": "/dpad/down", + "interactions": "", + "processors": "", + "groups": "", + "action": "ZoomOut", + "isComposite": false, + "isPartOfComposite": false + }, { "name": "", "id": "dfd2a1d5-7682-48b2-bd85-e7a416901a45", @@ -596,6 +726,28 @@ "isComposite": false, "isPartOfComposite": false }, + { + "name": "", + "id": "08846d8b-078e-4e84-89ee-eb2e9155c4dc", + "path": "/dpad/up", + "interactions": "", + "processors": "", + "groups": "", + "action": "ZoomIn", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "c15fb03b-2230-463b-a1ec-d1ec547983a8", + "path": "/dpad/up", + "interactions": "", + "processors": "", + "groups": "", + "action": "ZoomIn", + "isComposite": false, + "isPartOfComposite": false + }, { "name": "", "id": "12a8cc85-ac90-425f-9120-421f75f08442", @@ -607,6 +759,28 @@ "isComposite": false, "isPartOfComposite": false }, + { + "name": "", + "id": "54360843-5d86-4efb-a37d-a4617b08b373", + "path": "/rightStickPress", + "interactions": "", + "processors": "", + "groups": "", + "action": "Lock", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "4b0f106f-7c48-4cb3-ace2-977e83ec55a0", + "path": "/rightStickPress", + "interactions": "", + "processors": "", + "groups": "", + "action": "Lock", + "isComposite": false, + "isPartOfComposite": false + }, { "name": "", "id": "b3508dda-328c-4d7b-89dd-abcc86f65324", @@ -618,6 +792,28 @@ "isComposite": false, "isPartOfComposite": false }, + { + "name": "", + "id": "f063ffb0-d412-4c8c-ba53-8d2dd8441109", + "path": "/rightStickPress", + "interactions": "", + "processors": "", + "groups": "", + "action": "Unlock", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "bf8e44a5-7783-4076-972c-6ea991b5a90b", + "path": "/rightStickPress", + "interactions": "", + "processors": "", + "groups": "", + "action": "Unlock", + "isComposite": false, + "isPartOfComposite": false + }, { "name": "", "id": "23c53fed-7805-479d-a78c-d08cf85ce660", @@ -651,6 +847,28 @@ "isComposite": false, "isPartOfComposite": false }, + { + "name": "", + "id": "5fd30aef-33b9-4c94-9459-789cf0d692b9", + "path": "/rightStick", + "interactions": "", + "processors": "", + "groups": "", + "action": "Point", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "93a2875e-58ba-44c0-a411-d6643155e086", + "path": "/rightStick", + "interactions": "", + "processors": "", + "groups": "", + "action": "Point", + "isComposite": false, + "isPartOfComposite": false + }, { "name": "", "id": "01152821-4d2b-4b89-842a-bc8dacac9131", @@ -662,6 +880,28 @@ "isComposite": false, "isPartOfComposite": false }, + { + "name": "", + "id": "8029af43-d88b-48fc-b62e-ac14aa18224f", + "path": "/rightStick", + "interactions": "", + "processors": "", + "groups": "", + "action": "Delta", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "043c7666-1fb8-415d-830f-105507ac56d5", + "path": "/rightStick", + "interactions": "", + "processors": "ScaleVector2(x=2,y=2)", + "groups": "", + "action": "Delta", + "isComposite": false, + "isPartOfComposite": false + }, { "name": "", "id": "1887f5bd-1bc4-4854-8445-052b432614c1", @@ -754,6 +994,28 @@ "isComposite": false, "isPartOfComposite": true }, + { + "name": "", + "id": "60051089-9b74-4cbb-b91f-3d964dc46400", + "path": "/leftStick", + "interactions": "", + "processors": "", + "groups": "", + "action": "Movement", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "349d2764-18d2-4d45-b5e4-e0dcc4ccc7d0", + "path": "/leftStick", + "interactions": "", + "processors": "", + "groups": "", + "action": "Movement", + "isComposite": false, + "isPartOfComposite": false + }, { "name": "", "id": "6eedd85b-6875-43a8-87e9-abfae67d1f9c", @@ -764,6 +1026,659 @@ "action": "DropPlayer", "isComposite": false, "isPartOfComposite": false + }, + { + "name": "", + "id": "b5bfd49e-4998-4483-9177-6bddc841e85e", + "path": "/buttonSouth", + "interactions": "", + "processors": "", + "groups": "", + "action": "DropPlayer", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "df2a482b-3a1b-4952-a3a6-c2dc3476065f", + "path": "/buttonSouth", + "interactions": "", + "processors": "", + "groups": "", + "action": "DropPlayer", + "isComposite": false, + "isPartOfComposite": false + } + ] + }, + { + "name": "UI", + "id": "60fcb4e1-d248-4e24-9cbe-e3d5482c0682", + "actions": [ + { + "name": "Navigate", + "type": "PassThrough", + "id": "1c0319e5-3010-484d-8bce-2c2a7d953086", + "expectedControlType": "Vector2", + "processors": "", + "interactions": "", + "initialStateCheck": false + }, + { + "name": "Submit", + "type": "Button", + "id": "71506014-7297-4064-8fa5-cbf7ff21d68e", + "expectedControlType": "Button", + "processors": "", + "interactions": "", + "initialStateCheck": false + }, + { + "name": "Cancel", + "type": "Button", + "id": "bc61527c-d1ae-468e-a808-b37dc03afcd6", + "expectedControlType": "Button", + "processors": "", + "interactions": "", + "initialStateCheck": false + }, + { + "name": "Point", + "type": "PassThrough", + "id": "2325d476-9b1b-4d4b-bbdd-188bd1e29973", + "expectedControlType": "Vector2", + "processors": "", + "interactions": "", + "initialStateCheck": true + }, + { + "name": "Click", + "type": "PassThrough", + "id": "bf7f82b8-050b-4872-bc87-bc178b4f3549", + "expectedControlType": "Button", + "processors": "", + "interactions": "", + "initialStateCheck": true + }, + { + "name": "ScrollWheel", + "type": "PassThrough", + "id": "3a685cd1-b6bd-4339-b0ef-d93d79a93547", + "expectedControlType": "Vector2", + "processors": "", + "interactions": "", + "initialStateCheck": false + }, + { + "name": "MiddleClick", + "type": "PassThrough", + "id": "fad0fde8-9cc9-46f5-b036-250e6fec8f36", + "expectedControlType": "Button", + "processors": "", + "interactions": "", + "initialStateCheck": false + }, + { + "name": "RightClick", + "type": "PassThrough", + "id": "9495d1f7-38e6-4f18-b8e0-dae2434f236d", + "expectedControlType": "Button", + "processors": "", + "interactions": "", + "initialStateCheck": false + }, + { + "name": "TrackedDevicePosition", + "type": "PassThrough", + "id": "781ac535-25c3-4dae-81f8-e774d7a0f2d7", + "expectedControlType": "Vector3", + "processors": "", + "interactions": "", + "initialStateCheck": false + }, + { + "name": "TrackedDeviceOrientation", + "type": "PassThrough", + "id": "4cd6c80b-5a56-46ef-9540-1402b6941b53", + "expectedControlType": "Quaternion", + "processors": "", + "interactions": "", + "initialStateCheck": false + }, + { + "name": "ControllerClick", + "type": "Button", + "id": "cc9b5f82-208f-4948-bfd9-76cb744e5a1b", + "expectedControlType": "Button", + "processors": "", + "interactions": "", + "initialStateCheck": false + }, + { + "name": "ControllerDelta", + "type": "Value", + "id": "99867a71-c766-4189-924d-fff983554ca4", + "expectedControlType": "Vector2", + "processors": "ScaleVector2(x=2,y=2)", + "interactions": "", + "initialStateCheck": true + }, + { + "name": "ControllerFastCursor", + "type": "Button", + "id": "702087f6-0a1d-4b73-9ee5-f927d260cee1", + "expectedControlType": "Button", + "processors": "", + "interactions": "", + "initialStateCheck": false + } + ], + "bindings": [ + { + "name": "Gamepad", + "id": "3481a3ef-5fb8-411b-ad76-ae06727f2385", + "path": "2DVector", + "interactions": "", + "processors": "", + "groups": "", + "action": "Navigate", + "isComposite": true, + "isPartOfComposite": false + }, + { + "name": "up", + "id": "5749bdda-9e69-4cd1-b9fc-65dac9d1d0e7", + "path": "/leftStick/up", + "interactions": "", + "processors": "", + "groups": ";Gamepad", + "action": "Navigate", + "isComposite": false, + "isPartOfComposite": true + }, + { + "name": "up", + "id": "97eb3425-92ee-4a79-b211-3ddfa15fb696", + "path": "/rightStick/up", + "interactions": "", + "processors": "", + "groups": ";Gamepad", + "action": "Navigate", + "isComposite": false, + "isPartOfComposite": true + }, + { + "name": "down", + "id": "4a060ce8-5a3e-4419-b309-9653bea74b11", + "path": "/leftStick/down", + "interactions": "", + "processors": "", + "groups": ";Gamepad", + "action": "Navigate", + "isComposite": false, + "isPartOfComposite": true + }, + { + "name": "down", + "id": "69e78820-608c-42df-ab60-4a7db72b843d", + "path": "/rightStick/down", + "interactions": "", + "processors": "", + "groups": ";Gamepad", + "action": "Navigate", + "isComposite": false, + "isPartOfComposite": true + }, + { + "name": "left", + "id": "8d016dd1-0879-455d-a29a-a9cd1ab3f2b8", + "path": "/leftStick/left", + "interactions": "", + "processors": "", + "groups": ";Gamepad", + "action": "Navigate", + "isComposite": false, + "isPartOfComposite": true + }, + { + "name": "left", + "id": "5ad1426b-30b2-41f1-9afe-902201314df3", + "path": "/rightStick/left", + "interactions": "", + "processors": "", + "groups": ";Gamepad", + "action": "Navigate", + "isComposite": false, + "isPartOfComposite": true + }, + { + "name": "right", + "id": "29d4c9f9-2032-42e1-8004-22e92d33b2b5", + "path": "/leftStick/right", + "interactions": "", + "processors": "", + "groups": ";Gamepad", + "action": "Navigate", + "isComposite": false, + "isPartOfComposite": true + }, + { + "name": "right", + "id": "59c33401-0e7b-4c84-a5e4-2374e56d239e", + "path": "/rightStick/right", + "interactions": "", + "processors": "", + "groups": ";Gamepad", + "action": "Navigate", + "isComposite": false, + "isPartOfComposite": true + }, + { + "name": "", + "id": "63b8bd98-5c7c-460d-9fd9-5a53be1bd118", + "path": "/dpad", + "interactions": "", + "processors": "", + "groups": ";Gamepad", + "action": "Navigate", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "Joystick", + "id": "3abb3362-e63c-4495-bd70-920b0efea326", + "path": "2DVector", + "interactions": "", + "processors": "", + "groups": "", + "action": "Navigate", + "isComposite": true, + "isPartOfComposite": false + }, + { + "name": "up", + "id": "2129611f-fe47-424e-b04d-145e3b8ef064", + "path": "/stick/up", + "interactions": "", + "processors": "", + "groups": "Joystick", + "action": "Navigate", + "isComposite": false, + "isPartOfComposite": true + }, + { + "name": "down", + "id": "48cb8a9b-c9d3-4621-9017-4dab4b838fef", + "path": "/stick/down", + "interactions": "", + "processors": "", + "groups": "Joystick", + "action": "Navigate", + "isComposite": false, + "isPartOfComposite": true + }, + { + "name": "left", + "id": "ffebded0-3598-475b-bd46-e169370f1cbd", + "path": "/stick/left", + "interactions": "", + "processors": "", + "groups": "Joystick", + "action": "Navigate", + "isComposite": false, + "isPartOfComposite": true + }, + { + "name": "right", + "id": "d997039b-a9b4-4bce-b2df-1e2f8b4749e8", + "path": "/stick/right", + "interactions": "", + "processors": "", + "groups": "Joystick", + "action": "Navigate", + "isComposite": false, + "isPartOfComposite": true + }, + { + "name": "Keyboard", + "id": "8cb1a515-7cc9-442d-b42b-13021500568a", + "path": "2DVector", + "interactions": "", + "processors": "", + "groups": "", + "action": "Navigate", + "isComposite": true, + "isPartOfComposite": false + }, + { + "name": "up", + "id": "13c9381d-e565-47a6-a06d-1501f9a29759", + "path": "/w", + "interactions": "", + "processors": "", + "groups": "Keyboard&Mouse", + "action": "Navigate", + "isComposite": false, + "isPartOfComposite": true + }, + { + "name": "up", + "id": "1b00babf-3aa5-4631-b527-61a98e5f47e7", + "path": "/upArrow", + "interactions": "", + "processors": "", + "groups": "Keyboard&Mouse", + "action": "Navigate", + "isComposite": false, + "isPartOfComposite": true + }, + { + "name": "down", + "id": "6a3b75ba-c7bb-4fd9-be87-a610725ba243", + "path": "/s", + "interactions": "", + "processors": "", + "groups": "Keyboard&Mouse", + "action": "Navigate", + "isComposite": false, + "isPartOfComposite": true + }, + { + "name": "down", + "id": "49e24317-f6d8-41da-830e-a51f33aba92e", + "path": "/downArrow", + "interactions": "", + "processors": "", + "groups": "Keyboard&Mouse", + "action": "Navigate", + "isComposite": false, + "isPartOfComposite": true + }, + { + "name": "left", + "id": "8f5ba69c-c5d0-473c-9b4c-3ed1ba7cbc7d", + "path": "/a", + "interactions": "", + "processors": "", + "groups": "Keyboard&Mouse", + "action": "Navigate", + "isComposite": false, + "isPartOfComposite": true + }, + { + "name": "left", + "id": "b304089c-d679-4114-8b12-f14d8ed7848a", + "path": "/leftArrow", + "interactions": "", + "processors": "", + "groups": "Keyboard&Mouse", + "action": "Navigate", + "isComposite": false, + "isPartOfComposite": true + }, + { + "name": "right", + "id": "dc0476b4-6d75-479a-9cf6-719abc578797", + "path": "/d", + "interactions": "", + "processors": "", + "groups": "Keyboard&Mouse", + "action": "Navigate", + "isComposite": false, + "isPartOfComposite": true + }, + { + "name": "right", + "id": "ad77618c-4b6f-4ebe-a444-a7f5f3453b02", + "path": "/rightArrow", + "interactions": "", + "processors": "", + "groups": "Keyboard&Mouse", + "action": "Navigate", + "isComposite": false, + "isPartOfComposite": true + }, + { + "name": "", + "id": "9e67da5b-8eaa-4e21-9ef3-29c1e6603e89", + "path": "*/{Submit}", + "interactions": "", + "processors": "", + "groups": "Keyboard&Mouse;Gamepad;Touch;Joystick;XR", + "action": "Submit", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "189346e5-9eff-42e6-ad3d-f686936c3416", + "path": "*/{Cancel}", + "interactions": "", + "processors": "", + "groups": "Keyboard&Mouse;Gamepad;Touch;Joystick;XR", + "action": "Cancel", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "0bc8e58b-76ff-442e-a408-63aef61a16a7", + "path": "/position", + "interactions": "", + "processors": "", + "groups": "Keyboard&Mouse", + "action": "Point", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "b0822dda-074f-4876-ae3f-335a5f346392", + "path": "/position", + "interactions": "", + "processors": "", + "groups": "Keyboard&Mouse", + "action": "Point", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "0cd9f8cb-437b-47f2-979c-b6b923c7f020", + "path": "/touch*/position", + "interactions": "", + "processors": "", + "groups": "Touch", + "action": "Point", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "61dc76ca-4926-4030-9d19-3d09a5e26960", + "path": "/leftButton", + "interactions": "", + "processors": "", + "groups": ";Keyboard&Mouse", + "action": "Click", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "4814558e-1d3e-43ad-9877-0cfedb5caeef", + "path": "/tip", + "interactions": "", + "processors": "", + "groups": ";Keyboard&Mouse", + "action": "Click", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "f50ddc3c-66cc-4c19-ab50-f3b4bba3b90a", + "path": "/touch*/press", + "interactions": "", + "processors": "", + "groups": "Touch", + "action": "Click", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "f7b9b634-077b-4f89-af10-9844f64a0dac", + "path": "/trigger", + "interactions": "", + "processors": "", + "groups": "XR", + "action": "Click", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "eda16036-2691-4603-b41f-9cd79d4013ca", + "path": "/buttonWest", + "interactions": "", + "processors": "", + "groups": "", + "action": "Click", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "e2fbf964-ab7f-486f-9da7-8689ff07f454", + "path": "/buttonWest", + "interactions": "", + "processors": "", + "groups": "", + "action": "Click", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "45e40bfb-06c5-4710-874c-867d85b4b11f", + "path": "/scroll", + "interactions": "", + "processors": "", + "groups": ";Keyboard&Mouse", + "action": "ScrollWheel", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "72c02a4c-6ca2-407a-b5d1-21c6a8f101d8", + "path": "/middleButton", + "interactions": "", + "processors": "", + "groups": ";Keyboard&Mouse", + "action": "MiddleClick", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "eca006ed-fc54-43ae-b217-7f405115e2a3", + "path": "/rightButton", + "interactions": "", + "processors": "", + "groups": ";Keyboard&Mouse", + "action": "RightClick", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "59fa7a6f-115b-499e-a904-8874997aa9bf", + "path": "/devicePosition", + "interactions": "", + "processors": "", + "groups": "XR", + "action": "TrackedDevicePosition", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "a4bb4297-cbfe-42a0-ba72-a8ce11e00bc4", + "path": "/deviceRotation", + "interactions": "", + "processors": "", + "groups": "XR", + "action": "TrackedDeviceOrientation", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "c8df9a65-930c-495d-b34a-e83e9f121810", + "path": "/buttonWest", + "interactions": "", + "processors": "", + "groups": "", + "action": "ControllerClick", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "b9a7d04d-9f03-4010-8850-1af6e85ab749", + "path": "/buttonWest", + "interactions": "", + "processors": "", + "groups": "", + "action": "ControllerClick", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "6e1dcb74-0253-4b7a-a1eb-116bd3f33825", + "path": "/rightStick", + "interactions": "", + "processors": "", + "groups": "", + "action": "ControllerDelta", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "83636b5a-6c04-4404-94fe-921258ad75e7", + "path": "/rightStick", + "interactions": "", + "processors": "", + "groups": "", + "action": "ControllerDelta", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "c5b69e3e-176e-42e3-b800-6130e81057d8", + "path": "/rightTrigger", + "interactions": "", + "processors": "", + "groups": "", + "action": "ControllerFastCursor", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "dd4ea4fd-24d5-4ff7-922a-5ca7677338e0", + "path": "/rightTrigger", + "interactions": "", + "processors": "", + "groups": "", + "action": "ControllerFastCursor", + "isComposite": false, + "isPartOfComposite": false } ] } diff --git a/Explorer/Assets/DCL/Interaction/PlayerOriginated/Systems/PlayerOriginatedRaycastSystem.cs b/Explorer/Assets/DCL/Interaction/PlayerOriginated/Systems/PlayerOriginatedRaycastSystem.cs index c0973a03d3..4b9caada28 100644 --- a/Explorer/Assets/DCL/Interaction/PlayerOriginated/Systems/PlayerOriginatedRaycastSystem.cs +++ b/Explorer/Assets/DCL/Interaction/PlayerOriginated/Systems/PlayerOriginatedRaycastSystem.cs @@ -4,6 +4,7 @@ using Arch.SystemGroups.DefaultSystemGroups; using CrdtEcsBridge.Physics; using DCL.CharacterCamera; +using DCL.CharacterCamera.Components; using DCL.Diagnostics; using DCL.Interaction.PlayerOriginated.Components; using DCL.Interaction.Utility; @@ -48,9 +49,9 @@ protected override void Update(float t) } [Query] - private void RaycastFromCamera(ref CameraComponent camera) + private void RaycastFromCamera(ref CameraComponent camera, in CursorComponent cursorComponent) { - Ray ray = CreateRay(in camera); + Ray ray = CreateRay(in camera, in cursorComponent); // we are interested in one hit only @@ -72,8 +73,8 @@ private void RaycastFromCamera(ref CameraComponent camera) } [MethodImpl(MethodImplOptions.AggressiveInlining)] - private Ray CreateRay(in CameraComponent cameraComponent) => - cameraComponent.Camera.ScreenPointToRay(cameraComponent.CursorIsLocked + private Ray CreateRay(in CameraComponent cameraComponent, in CursorComponent cursorComponent) => + cameraComponent.Camera.ScreenPointToRay(cursorComponent.CursorIsLocked ? new Vector3(cameraComponent.Camera.pixelWidth / 2f, cameraComponent.Camera.pixelHeight / 2f, 0) : pointInput.ReadValue()); } diff --git a/Explorer/Assets/DCL/Interaction/PlayerOriginated/Tests/PlayerOriginatedRaycastSystemShould.cs b/Explorer/Assets/DCL/Interaction/PlayerOriginated/Tests/PlayerOriginatedRaycastSystemShould.cs index 7d09203348..1bfaedc4c1 100644 --- a/Explorer/Assets/DCL/Interaction/PlayerOriginated/Tests/PlayerOriginatedRaycastSystemShould.cs +++ b/Explorer/Assets/DCL/Interaction/PlayerOriginated/Tests/PlayerOriginatedRaycastSystemShould.cs @@ -1,6 +1,7 @@ using Arch.Core; using CrdtEcsBridge.Physics; using DCL.CharacterCamera; +using DCL.CharacterCamera.Components; using DCL.Interaction.PlayerOriginated.Components; using DCL.Interaction.PlayerOriginated.Systems; using DCL.Interaction.Utility; @@ -39,7 +40,7 @@ public void Setup() cameraGo.transform.ResetLocalTRS(); // Z oriented - cameraEntity = world.Create(new CameraComponent(camera = cameraGo.AddComponent())); + cameraEntity = world.Create(new CameraComponent(camera = cameraGo.AddComponent()), new CursorComponent()); input.Set(mouse.position, new Vector2(camera.pixelWidth / 2f, camera.pixelHeight / 2f)); } @@ -92,7 +93,7 @@ public void FindValidEntityInCameraCenter() return true; }); - ref CameraComponent cc = ref world.Get(cameraEntity); + ref CursorComponent cc = ref world.Get(cameraEntity); cc.CursorIsLocked = true; system.Update(0); diff --git a/Explorer/Assets/DCL/PerformanceAndDiagnostics/DebugUtilities/Builders/BuilderExtensions.cs b/Explorer/Assets/DCL/PerformanceAndDiagnostics/DebugUtilities/Builders/BuilderExtensions.cs index 6f648e5cd3..03acd4178d 100644 --- a/Explorer/Assets/DCL/PerformanceAndDiagnostics/DebugUtilities/Builders/BuilderExtensions.cs +++ b/Explorer/Assets/DCL/PerformanceAndDiagnostics/DebugUtilities/Builders/BuilderExtensions.cs @@ -1,5 +1,6 @@ using DCL.DebugUtilities.UIBindings; using System; +using UnityEngine; namespace DCL.DebugUtilities { @@ -21,6 +22,14 @@ public static DebugWidgetBuilder AddIntFieldWithConfirmation(this DebugWidgetBui return builder; } + public static DebugWidgetBuilder AddFloatField(this DebugWidgetBuilder builder, string labelName, ElementBinding elementBinding) + { + var label = new DebugConstLabelDef(labelName); + var field = new DebugFloatFieldDef(elementBinding); + builder.AddControl(label, field); + return builder; + } + public static DebugWidgetBuilder AddMarker(this DebugWidgetBuilder builder, string markerName, ElementBinding binding, DebugLongMarkerDef.Unit unit) { var label = new DebugConstLabelDef(markerName); diff --git a/Explorer/Assets/DCL/PerformanceAndDiagnostics/DebugUtilities/DebugViewsCatalog.cs b/Explorer/Assets/DCL/PerformanceAndDiagnostics/DebugUtilities/DebugViewsCatalog.cs index 0f05d05010..4bb19adac7 100644 --- a/Explorer/Assets/DCL/PerformanceAndDiagnostics/DebugUtilities/DebugViewsCatalog.cs +++ b/Explorer/Assets/DCL/PerformanceAndDiagnostics/DebugUtilities/DebugViewsCatalog.cs @@ -45,5 +45,8 @@ public class DebugViewsCatalog [field: SerializeField] public VisualTreeAsset Vector2IntField { get; private set; } + + [field: SerializeField] + public VisualTreeAsset Vector3Field { get; private set; } } } diff --git a/Explorer/Assets/DCL/PerformanceAndDiagnostics/DebugUtilities/UIBindings/ElementBinding.cs b/Explorer/Assets/DCL/PerformanceAndDiagnostics/DebugUtilities/UIBindings/ElementBinding.cs index f69de5a1c0..3be9e5df93 100644 --- a/Explorer/Assets/DCL/PerformanceAndDiagnostics/DebugUtilities/UIBindings/ElementBinding.cs +++ b/Explorer/Assets/DCL/PerformanceAndDiagnostics/DebugUtilities/UIBindings/ElementBinding.cs @@ -1,4 +1,5 @@ -using UnityEngine.UIElements; +using System; +using UnityEngine.UIElements; namespace DCL.DebugUtilities.UIBindings { @@ -7,6 +8,8 @@ namespace DCL.DebugUtilities.UIBindings /// public class ElementBinding : IBinding { + public event Action OnValueChanged; + private T tempValue; private bool tempValueIsDirty; @@ -55,7 +58,10 @@ public void PreUpdate() { } public void Update() { if (tempValueIsDirty) + { element.value = tempValue; + OnValueChanged?.Invoke(element.value); + } tempValueIsDirty = false; } diff --git a/Explorer/Assets/DCL/PluginSystem/DCL.Plugins.asmdef b/Explorer/Assets/DCL/PluginSystem/DCL.Plugins.asmdef index b37d5997d8..1e1dc6a349 100644 --- a/Explorer/Assets/DCL/PluginSystem/DCL.Plugins.asmdef +++ b/Explorer/Assets/DCL/PluginSystem/DCL.Plugins.asmdef @@ -40,6 +40,7 @@ "GUID:3640f3c0b42946b0b8794a1ed8e06ca5", "GUID:d07d357721497c3469c49e00cf077f4d", "GUID:275e22790c04e9b47a5085d7b0c4432a", + "GUID:913edaf513c8fc04b82cb1f01b93e20d", "GUID:93de67908fd00d74fa58250a0deacd9f", "GUID:4794e238ed0f65142a4aea5848b513e5", "GUID:fb9aef3113f3505428c3576d8c32f8c4", diff --git a/Explorer/Assets/DCL/PluginSystem/Global/AvatarPlugin.cs b/Explorer/Assets/DCL/PluginSystem/Global/AvatarPlugin.cs index c522f7ae08..b72b2bb9cf 100644 --- a/Explorer/Assets/DCL/PluginSystem/Global/AvatarPlugin.cs +++ b/Explorer/Assets/DCL/PluginSystem/Global/AvatarPlugin.cs @@ -7,6 +7,7 @@ using DCL.AvatarRendering.AvatarShape.Rendering.Avatar; using DCL.AvatarRendering.AvatarShape.Systems; using DCL.AvatarRendering.AvatarShape.UnityInterface; +using DCL.AvatarRendering.DemoScripts.Systems; using DCL.AvatarRendering.Wearables.Helpers; using DCL.Character.Components; using DCL.DebugUtilities; @@ -103,6 +104,8 @@ public void InjectToWorld(ref ArchSystemsWorldBuilder builder, StartAvatarMatricesCalculationSystem.InjectToWorld(ref builder); FinishAvatarMatricesCalculationSystem.InjectToWorld(ref builder, skinningStrategy); + AvatarShapeVisibilitySystem.InjectToWorld(ref builder); + //Debug scripts InstantiateRandomAvatarsSystem.InjectToWorld(ref builder, debugContainerBuilder, realmData, AVATARS_QUERY); } diff --git a/Explorer/Assets/DCL/PluginSystem/Global/CharacterCameraPlugin.cs b/Explorer/Assets/DCL/PluginSystem/Global/CharacterCameraPlugin.cs index 9726dba78e..8a958462c2 100644 --- a/Explorer/Assets/DCL/PluginSystem/Global/CharacterCameraPlugin.cs +++ b/Explorer/Assets/DCL/PluginSystem/Global/CharacterCameraPlugin.cs @@ -62,6 +62,7 @@ public void InjectToWorld(ref ArchSystemsWorldBuilder builder, world.Create( new CRDTEntity(SpecialEntitiesID.CAMERA_ENTITY), new CameraComponent(cinemachinePreset.Brain.OutputCamera), + new CursorComponent(), new CameraFieldOfViewComponent(), exposedCameraData, cinemachinePreset, diff --git a/Explorer/Assets/DCL/PluginSystem/Global/CharacterMotionPlugin.cs b/Explorer/Assets/DCL/PluginSystem/Global/CharacterMotionPlugin.cs index 4bd30bb582..31f6dfea71 100644 --- a/Explorer/Assets/DCL/PluginSystem/Global/CharacterMotionPlugin.cs +++ b/Explorer/Assets/DCL/PluginSystem/Global/CharacterMotionPlugin.cs @@ -5,6 +5,7 @@ using DCL.CharacterMotion.Components; using DCL.CharacterMotion.Settings; using DCL.CharacterMotion.Systems; +using DCL.DebugUtilities; using System.Threading; namespace DCL.PluginSystem.Global @@ -13,13 +14,15 @@ public class CharacterMotionPlugin : IDCLGlobalPlugin { private readonly IAssetsProvisioner assetsProvisioner; private readonly ICharacterObject characterObject; + private readonly IDebugContainerBuilder debugContainerBuilder; private ProvidedAsset settings; - public CharacterMotionPlugin(IAssetsProvisioner assetsProvisioner, ICharacterObject characterObject) + public CharacterMotionPlugin(IAssetsProvisioner assetsProvisioner, ICharacterObject characterObject, IDebugContainerBuilder debugContainerBuilder) { this.assetsProvisioner = assetsProvisioner; this.characterObject = characterObject; + this.debugContainerBuilder = debugContainerBuilder; } public void Dispose() @@ -43,15 +46,21 @@ public void InjectToWorld(ref ArchSystemsWorldBuilder builder, characterObject.Controller, new CharacterAnimationComponent(), new CharacterPlatformComponent(), - new StunComponent()); + new StunComponent(), + new FeetIKComponent(), + new HandsIKComponent(), + new HeadIKComponent()); InterpolateCharacterSystem.InjectToWorld(ref builder); RotateCharacterSystem.InjectToWorld(ref builder); - CalculateCharacterVelocitySystem.InjectToWorld(ref builder); + CalculateCharacterVelocitySystem.InjectToWorld(ref builder, debugContainerBuilder); CharacterAnimationSystem.InjectToWorld(ref builder); CharacterPlatformSystem.InjectToWorld(ref builder); StunCharacterSystem.InjectToWorld(ref builder); CalculateCameraFovSystem.InjectToWorld(ref builder); + FeetIKSystem.InjectToWorld(ref builder, debugContainerBuilder); + HandsIKSystem.InjectToWorld(ref builder, debugContainerBuilder); + HeadIKSystem.InjectToWorld(ref builder, debugContainerBuilder); } } } diff --git a/Explorer/Assets/DCL/PluginSystem/Global/InputPlugin.cs b/Explorer/Assets/DCL/PluginSystem/Global/InputPlugin.cs index d3452c478d..91c6a56832 100644 --- a/Explorer/Assets/DCL/PluginSystem/Global/InputPlugin.cs +++ b/Explorer/Assets/DCL/PluginSystem/Global/InputPlugin.cs @@ -27,7 +27,7 @@ public void InjectToWorld(ref ArchSystemsWorldBuilder builder, UpdateInputMovementSystem.InjectToWorld(ref builder, dclInput); UpdateCameraInputSystem.InjectToWorld(ref builder, dclInput); DropPlayerFromFreeCameraSystem.InjectToWorld(ref builder, dclInput.FreeCamera.DropPlayer); - UpdateCursorInputSystem.InjectToWorld(ref builder, dclInput, new UIRaycaster(EventSystem.current), new DCLCursor()); + UpdateCursorInputSystem.InjectToWorld(ref builder, dclInput, new UnityEventSystem(EventSystem.current), new DCLCursor()); // UpdateInputButtonSystem.InjectToWorld(ref builder, dclInput.Player.PrimaryKey); } diff --git a/Explorer/Assets/DCL/PluginSystem/World/World Plugins Container.asset b/Explorer/Assets/DCL/PluginSystem/World/World Plugins Container.asset index f1d42cea84..e99c091a89 100644 --- a/Explorer/Assets/DCL/PluginSystem/World/World Plugins Container.asset +++ b/Explorer/Assets/DCL/PluginSystem/World/World Plugins Container.asset @@ -58,3 +58,4 @@ MonoBehaviour: k__BackingField: {fileID: 9197481963319205126, 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74b478faef..4b93b8334e 100644 --- a/Explorer/Assets/Scripts/CrdtEcsBridge/Physics/PhysicsLayers.cs +++ b/Explorer/Assets/Scripts/CrdtEcsBridge/Physics/PhysicsLayers.cs @@ -21,6 +21,7 @@ public static class PhysicsLayers public static readonly int DEFAULT_LAYER = LayerMask.NameToLayer("Default"); public static readonly int ON_POINTER_EVENT_LAYER = LayerMask.NameToLayer("OnPointerEvent"); + public static readonly int FLOOR_LAYER = LayerMask.NameToLayer("Floor"); /// /// Assigned to the player only @@ -30,7 +31,7 @@ public static class PhysicsLayers public static readonly int SDK_CUSTOM_LAYER = LayerMask.NameToLayer("SDKCustomLayer"); public static readonly LayerMask PLAYER_ORIGIN_RAYCAST_MASK = (1 << ON_POINTER_EVENT_LAYER) | (1 << DEFAULT_LAYER); - public static readonly LayerMask CHARACTER_ONLY_MASK = 1 << DEFAULT_LAYER; + public static readonly LayerMask CHARACTER_ONLY_MASK = (1 << DEFAULT_LAYER) | (1 << FLOOR_LAYER); public static bool LayerMaskHasAnySDKCustomLayer(ColliderLayer layerMask) => (layerMask & ~NON_CUSTOM_LAYERS) != 0; diff --git a/Explorer/Assets/Scripts/Global/Dynamic/DynamicSceneLoader.cs b/Explorer/Assets/Scripts/Global/Dynamic/DynamicSceneLoader.cs index 32ef211073..cb16cd4b5f 100644 --- a/Explorer/Assets/Scripts/Global/Dynamic/DynamicSceneLoader.cs +++ b/Explorer/Assets/Scripts/Global/Dynamic/DynamicSceneLoader.cs @@ -150,7 +150,7 @@ private async UniTask ChangeRealmAsync(StaticContainer globalContainer, Cancella Vector3 characterPos = ParcelMathHelper.GetPositionByParcelPosition(StartPosition); characterPos.y = 1f; - globalContainer.CharacterObject.Move(characterPos); + globalContainer.CharacterObject.Controller.transform.position = characterPos; await dynamicWorldContainer.RealmController.SetRealmAsync(globalWorld, URLDomain.FromString(selectedRealm), ct); } diff --git a/Explorer/Assets/Scripts/Global/Dynamic/DynamicWorldContainer.cs b/Explorer/Assets/Scripts/Global/Dynamic/DynamicWorldContainer.cs index 577d3a0638..4b53e04484 100644 --- a/Explorer/Assets/Scripts/Global/Dynamic/DynamicWorldContainer.cs +++ b/Explorer/Assets/Scripts/Global/Dynamic/DynamicWorldContainer.cs @@ -1,114 +1,114 @@ -using CommunicationData.URLHelpers; -using Cysharp.Threading.Tasks; -using DCL.AvatarRendering.Wearables; -using DCL.DebugUtilities; -using DCL.ParcelsService; -using DCL.PerformanceBudgeting; -using DCL.PlacesAPIService; -using DCL.PluginSystem; -using DCL.PluginSystem.Global; -using DCL.WebRequests.Analytics; -using ECS; -using ECS.Prioritization.Components; -using MVC; -using MVC.PopupsController.PopupCloser; -using SceneRunner.EmptyScene; -using System.Collections.Generic; -using System.Linq; -using System.Threading; -using Unity.Mathematics; -using UnityEngine; -using UnityEngine.UIElements; - -namespace Global.Dynamic -{ - public class DynamicWorldContainer : IDCLPlugin - { - private static readonly URLDomain ASSET_BUNDLES_URL = URLDomain.FromString("https://ab-cdn.decentraland.org/"); - - public DebugUtilitiesContainer DebugContainer { get; private set; } - - public IRealmController RealmController { get; private set; } - - public GlobalWorldFactory GlobalWorldFactory { get; private set; } - - public EmptyScenesWorldFactory EmptyScenesWorldFactory { get; private set; } - - public IReadOnlyList GlobalPlugins { get; private set; } - - private static MVCManager mvcManager; - - public void Dispose() - { - mvcManager.Dispose(); - } - - public static async UniTask<(DynamicWorldContainer container, bool success)> CreateAsync( - StaticContainer staticContainer, - IPluginSettingsContainer settingsContainer, - CancellationToken ct, - UIDocument rootUIDocument, - IReadOnlyList staticLoadPositions, int sceneLoadRadius, - DynamicSettings dynamicSettings) - { - var container = new DynamicWorldContainer(); - (_, bool result) = await settingsContainer.InitializePluginAsync(container, ct); - - if (!result) - return (null, false); - - DebugContainerBuilder debugBuilder = container.DebugContainer.Builder; - - var realmSamplingData = new RealmSamplingData(); - var dclInput = new DCLInput(); - ExposedGlobalDataContainer exposedGlobalDataContainer = staticContainer.ExposedGlobalDataContainer; - var realmData = new RealmData(); - - var parcelServiceContainer = ParcelServiceContainer.Create(realmData, staticContainer.CharacterObject, debugBuilder); - - PopupCloserView popupCloserView = Object.Instantiate((await staticContainer.AssetsProvisioner.ProvideMainAssetAsync(dynamicSettings.PopupCloserView, ct: CancellationToken.None)).Value.GetComponent()); - mvcManager = new MVCManager(new WindowStackManager(), new CancellationTokenSource(), popupCloserView); - MapRendererContainer mapRendererContainer = await MapRendererContainer.CreateAsync(staticContainer, dynamicSettings.MapRendererSettings, ct); - var placesAPIService = new PlacesAPIService(new PlacesAPIClient(staticContainer.WebRequestsContainer.WebRequestController)); - - var globalPlugins = new List - { - new CharacterMotionPlugin(staticContainer.AssetsProvisioner, staticContainer.CharacterObject), - new InputPlugin(dclInput), - new GlobalInteractionPlugin(dclInput, rootUIDocument, staticContainer.AssetsProvisioner, staticContainer.EntityCollidersGlobalCache, exposedGlobalDataContainer.GlobalInputEvents), - new CharacterCameraPlugin(staticContainer.AssetsProvisioner, realmSamplingData, exposedGlobalDataContainer.CameraSamplingData, exposedGlobalDataContainer.ExposedCameraData), - new ProfilingPlugin(staticContainer.ProfilingProvider, staticContainer.SingletonSharedDependencies.MemoryBudgetProvider as MemoryBudgetProvider, debugBuilder), - new WearablePlugin(staticContainer.AssetsProvisioner, staticContainer.WebRequestsContainer.WebRequestController, realmData, ASSET_BUNDLES_URL), - new AvatarPlugin(staticContainer.ComponentsContainer.ComponentPoolsRegistry, staticContainer.AssetsProvisioner, - staticContainer.SingletonSharedDependencies.FrameTimeBudgetProvider, realmData, debugBuilder), - new MapRendererPlugin(mapRendererContainer.MapRenderer), - new MinimapPlugin(staticContainer.AssetsProvisioner, mvcManager, mapRendererContainer, placesAPIService), - new ExplorePanelPlugin(staticContainer.AssetsProvisioner, mvcManager, mapRendererContainer, placesAPIService, parcelServiceContainer.TeleportController), - new WebRequestsPlugin(staticContainer.WebRequestsContainer.AnalyticsContainer, debugBuilder), - }; - - globalPlugins.AddRange(staticContainer.SharedPlugins); - - container.RealmController = new RealmController( - staticContainer.WebRequestsContainer.WebRequestController, - parcelServiceContainer.TeleportController, - parcelServiceContainer.RetrieveSceneFromFixedRealm, - parcelServiceContainer.RetrieveSceneFromVolatileWorld, - sceneLoadRadius, staticLoadPositions, realmData); - - container.GlobalWorldFactory = new GlobalWorldFactory(in staticContainer, staticContainer.RealmPartitionSettings, - exposedGlobalDataContainer.CameraSamplingData, realmSamplingData, ASSET_BUNDLES_URL, realmData, globalPlugins); - - container.GlobalPlugins = globalPlugins.Concat(staticContainer.SharedPlugins).ToList(); - container.EmptyScenesWorldFactory = new EmptyScenesWorldFactory(staticContainer.SingletonSharedDependencies, staticContainer.ECSWorldPlugins); - - return (container, true); - } - - public UniTask InitializeAsync(DynamicWorldSettings settings, CancellationToken ct) - { - DebugContainer = DebugUtilitiesContainer.Create(settings.DebugViewsCatalog); - return UniTask.CompletedTask; - } - } -} +using CommunicationData.URLHelpers; +using Cysharp.Threading.Tasks; +using DCL.AvatarRendering.Wearables; +using DCL.DebugUtilities; +using DCL.ParcelsService; +using DCL.PerformanceBudgeting; +using DCL.PlacesAPIService; +using DCL.PluginSystem; +using DCL.PluginSystem.Global; +using DCL.WebRequests.Analytics; +using ECS; +using ECS.Prioritization.Components; +using MVC; +using MVC.PopupsController.PopupCloser; +using SceneRunner.EmptyScene; +using System.Collections.Generic; +using System.Linq; +using System.Threading; +using Unity.Mathematics; +using UnityEngine; +using UnityEngine.UIElements; + +namespace Global.Dynamic +{ + public class DynamicWorldContainer : IDCLPlugin + { + private static readonly URLDomain ASSET_BUNDLES_URL = URLDomain.FromString("https://ab-cdn.decentraland.org/"); + + public DebugUtilitiesContainer DebugContainer { get; private set; } + + public IRealmController RealmController { get; private set; } + + public GlobalWorldFactory GlobalWorldFactory { get; private set; } + + public EmptyScenesWorldFactory EmptyScenesWorldFactory { get; private set; } + + public IReadOnlyList GlobalPlugins { get; private set; } + + private static MVCManager mvcManager; + + public void Dispose() + { + mvcManager.Dispose(); + } + + public static async UniTask<(DynamicWorldContainer container, bool success)> CreateAsync( + StaticContainer staticContainer, + IPluginSettingsContainer settingsContainer, + CancellationToken ct, + UIDocument rootUIDocument, + IReadOnlyList staticLoadPositions, int sceneLoadRadius, + DynamicSettings dynamicSettings) + { + var container = new DynamicWorldContainer(); + (_, bool result) = await settingsContainer.InitializePluginAsync(container, ct); + + if (!result) + return (null, false); + + DebugContainerBuilder debugBuilder = container.DebugContainer.Builder; + + var realmSamplingData = new RealmSamplingData(); + var dclInput = new DCLInput(); + ExposedGlobalDataContainer exposedGlobalDataContainer = staticContainer.ExposedGlobalDataContainer; + var realmData = new RealmData(); + + var parcelServiceContainer = ParcelServiceContainer.Create(realmData, staticContainer.CharacterObject, debugBuilder); + + PopupCloserView popupCloserView = Object.Instantiate((await staticContainer.AssetsProvisioner.ProvideMainAssetAsync(dynamicSettings.PopupCloserView, ct: CancellationToken.None)).Value.GetComponent()); + mvcManager = new MVCManager(new WindowStackManager(), new CancellationTokenSource(), popupCloserView); + MapRendererContainer mapRendererContainer = await MapRendererContainer.CreateAsync(staticContainer, dynamicSettings.MapRendererSettings, ct); + var placesAPIService = new PlacesAPIService(new PlacesAPIClient(staticContainer.WebRequestsContainer.WebRequestController)); + + var globalPlugins = new List + { + new CharacterMotionPlugin(staticContainer.AssetsProvisioner, staticContainer.CharacterObject, debugBuilder), + new InputPlugin(dclInput), + new GlobalInteractionPlugin(dclInput, rootUIDocument, staticContainer.AssetsProvisioner, staticContainer.EntityCollidersGlobalCache, exposedGlobalDataContainer.GlobalInputEvents), + new CharacterCameraPlugin(staticContainer.AssetsProvisioner, realmSamplingData, exposedGlobalDataContainer.CameraSamplingData, exposedGlobalDataContainer.ExposedCameraData), + new ProfilingPlugin(staticContainer.ProfilingProvider, staticContainer.SingletonSharedDependencies.MemoryBudgetProvider as MemoryBudgetProvider, debugBuilder), + new WearablePlugin(staticContainer.AssetsProvisioner, staticContainer.WebRequestsContainer.WebRequestController, realmData, ASSET_BUNDLES_URL), + new AvatarPlugin(staticContainer.ComponentsContainer.ComponentPoolsRegistry, staticContainer.AssetsProvisioner, + staticContainer.SingletonSharedDependencies.FrameTimeBudgetProvider, realmData, debugBuilder), + new MapRendererPlugin(mapRendererContainer.MapRenderer), + new MinimapPlugin(staticContainer.AssetsProvisioner, mvcManager, mapRendererContainer, placesAPIService), + new ExplorePanelPlugin(staticContainer.AssetsProvisioner, mvcManager, mapRendererContainer, placesAPIService, parcelServiceContainer.TeleportController), + new WebRequestsPlugin(staticContainer.WebRequestsContainer.AnalyticsContainer, debugBuilder), + }; + + globalPlugins.AddRange(staticContainer.SharedPlugins); + + container.RealmController = new RealmController( + staticContainer.WebRequestsContainer.WebRequestController, + parcelServiceContainer.TeleportController, + parcelServiceContainer.RetrieveSceneFromFixedRealm, + parcelServiceContainer.RetrieveSceneFromVolatileWorld, + sceneLoadRadius, staticLoadPositions, realmData); + + container.GlobalWorldFactory = new GlobalWorldFactory(in staticContainer, staticContainer.RealmPartitionSettings, + exposedGlobalDataContainer.CameraSamplingData, realmSamplingData, ASSET_BUNDLES_URL, realmData, globalPlugins); + + container.GlobalPlugins = globalPlugins.Concat(staticContainer.SharedPlugins).ToList(); + container.EmptyScenesWorldFactory = new EmptyScenesWorldFactory(staticContainer.SingletonSharedDependencies, staticContainer.ECSWorldPlugins); + + return (container, true); + } + + public UniTask InitializeAsync(DynamicWorldSettings settings, CancellationToken ct) + { + DebugContainer = DebugUtilitiesContainer.Create(settings.DebugViewsCatalog); + return UniTask.CompletedTask; + } + } +} diff --git a/Explorer/Packages/manifest.json b/Explorer/Packages/manifest.json index ac31699b2d..7597c07271 100644 --- a/Explorer/Packages/manifest.json +++ b/Explorer/Packages/manifest.json @@ -8,6 +8,7 @@ "com.decentraland.unity-shared-dependencies": "https://github.com/decentraland/unity-shared-dependencies.git", "com.unity.2d.sprite": "1.0.0", "com.unity.addressables": "1.21.15", + "com.unity.animation.rigging": "1.3.0", "com.unity.cinemachine": "2.9.7", "com.unity.code-analysis": "0.1.2-preview", "com.unity.collab-proxy": "2.0.5", diff --git a/Explorer/Packages/packages-lock.json b/Explorer/Packages/packages-lock.json index b42c63e37c..103026117c 100644 --- a/Explorer/Packages/packages-lock.json +++ b/Explorer/Packages/packages-lock.json @@ -69,6 +69,16 @@ }, "url": "https://packages.unity.com" }, + "com.unity.animation.rigging": { + "version": "1.3.0", + "depth": 0, + "source": "registry", + "dependencies": { + "com.unity.burst": "1.4.1", + "com.unity.test-framework": "1.1.24" + }, + "url": "https://packages.unity.com" + }, "com.unity.burst": { "version": "1.8.4", "depth": 1,