From 88003faa21f71ecc9eb63ca3484e407722423f68 Mon Sep 17 00:00:00 2001 From: Geoff Birch <137780197+GBirch33@users.noreply.github.com> Date: Tue, 28 Jan 2025 09:32:53 +0000 Subject: [PATCH] Outline Rendering of weird meshes is fixed (#3223) --- .../AvatarShape/Components/AvatarShapeComponent.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Explorer/Assets/DCL/AvatarRendering/AvatarShape/Components/AvatarShapeComponent.cs b/Explorer/Assets/DCL/AvatarRendering/AvatarShape/Components/AvatarShapeComponent.cs index a2d4d4e58b..1a77441360 100644 --- a/Explorer/Assets/DCL/AvatarRendering/AvatarShape/Components/AvatarShapeComponent.cs +++ b/Explorer/Assets/DCL/AvatarRendering/AvatarShape/Components/AvatarShapeComponent.cs @@ -50,7 +50,7 @@ public void CreateOutlineCompatibilityList() { foreach (var rend in wearable.Renderers) { - if (rend.sharedMaterial.renderQueue >= 2000 && rend.sharedMaterial.renderQueue < 3000) + if (rend.gameObject.activeSelf && rend.enabled && rend.sharedMaterial.renderQueue >= 2000 && rend.sharedMaterial.renderQueue < 3000) OutlineCompatibleRenderers.Add(rend); } }