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Worst triggerArea #10
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https://gist.github.com/bikevit2008/42d2c2476328e705389d5fccdc1bcb4a My simple fast coded case, you can use it for develop in future and do most quality |
Hey! |
Hi @bikevit2008 Could you provide an example scene or more details on what problems you have encountered? This information will help us understand the issue better and consider your proposed solution for future improvements. Looking forward to hearing more from you. |
Of course, a little bit later i'll give details |
In sdk6 utils library was better, for example: i need lift trigger area i could do one trigger area with 26 meters of building for access from all floors -- in current library execution i can't do it, trigger area works only from bottom + 3 meters, all upper part doesn't work. And one stupid tech and manage behavior -- in decentraland engine position for shape use center point, here debug shape starts from center point of the shape, but trigger area start work only from center point, but bottom half part of the shape doesn't works. You did mistake in general concept of position point in decentraland engine and in this library.
Library too much draft.
I saw source code of trigger area, look likes too much science based language to naming and something like differential or integral in rude view with cycles for areas like for chunks, too much academic term intersection, but in code realisation just Vector3 substract and add methods.
Fake strong minded code, which didn't correctly simple things.
I did fast simpler analog for 62 strings of code which works in simpler cases VS your 473 strings of code with over engineering and without ability to do though simple thingas
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