-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathRay.cs
64 lines (54 loc) · 1.79 KB
/
Ray.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Globalization;
using System.Runtime.CompilerServices;
namespace Mola
{
// Representation of rays.
public partial struct Ray : IFormattable
{
private Vec3 m_Origin;
private Vec3 m_Direction;
// Creates a ray starting at /origin/ along /direction/.
public Ray(Vec3 origin, Vec3 direction)
{
m_Origin = origin;
m_Direction = direction.normalized;
}
// The origin point of the ray.
public Vec3 origin
{
get { return m_Origin; }
set { m_Origin = value; }
}
// The direction of the ray.
public Vec3 direction
{
get { return m_Direction; }
set { m_Direction = value.normalized; }
}
// Returns a point at /distance/ units along the ray.
public Vec3 GetPoint(float distance)
{
return m_Origin + m_Direction * distance;
}
public override string ToString()
{
return ToString(null, null);
}
public string ToString(string format)
{
return ToString(format, null);
}
public string ToString(string format, IFormatProvider formatProvider)
{
if (string.IsNullOrEmpty(format))
format = "F2";
if (formatProvider == null)
formatProvider = CultureInfo.InvariantCulture.NumberFormat;
return m_Origin.ToString(format, formatProvider)+" "+ m_Direction.ToString(format, formatProvider);
}
}
}