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Handling the constant stream of mouse-move events can dramatically reduce the effective speed of the simulation. On my machine, a simple cube-world example drops from 1/3 realtime to 1/5 realtime when I wave the mouse around the viewer.
The text was updated successfully, but these errors were encountered:
Handling the constant stream of mouse-move events can dramatically reduce the effective speed of the simulation. On my machine, a simple cube-world example drops from 1/3 realtime to 1/5 realtime when I wave the mouse around the viewer.
The text was updated successfully, but these errors were encountered: