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Find a way to efficiently ignore mouse input during simulation #8

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saulrh opened this issue Jan 19, 2013 · 0 comments
Open

Find a way to efficiently ignore mouse input during simulation #8

saulrh opened this issue Jan 19, 2013 · 0 comments

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@saulrh
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saulrh commented Jan 19, 2013

Handling the constant stream of mouse-move events can dramatically reduce the effective speed of the simulation. On my machine, a simple cube-world example drops from 1/3 realtime to 1/5 realtime when I wave the mouse around the viewer.

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