diff --git a/color/data/map_palette_assignments.asm b/color/data/map_palette_assignments.asm index 8ade284d1..af70e124c 100755 --- a/color/data/map_palette_assignments.asm +++ b/color/data/map_palette_assignments.asm @@ -1,5 +1,5 @@ -; One byte for each tile in the tileset -; Remaining tiles are set to 7 (text palette). +; One byte for each tile in the tileset, up to $60 tiles max. +; Remaining tiles not reserved for the tileset ($a0 bytes) are set to 7 (text palette). ; Refer to MapPaletteSets for clarification on specific colors ; These use the pokecrystal macro for tileset palettes ; Also, this repo can use Polished Map's "Priority Colors" already diff --git a/color/data/map_palette_sets.asm b/color/data/map_palette_sets.asm index 473e28ffe..2d07e0fb6 100755 --- a/color/data/map_palette_sets.asm +++ b/color/data/map_palette_sets.asm @@ -101,7 +101,7 @@ GatePalSet: db INDOOR_YELLOW db INDOOR_BROWN db INDOOR_LIGHT_BLUE - db ALT_TEXTBOX_PAL ; Uses variant of textbox palette for skeleton pokemon + db ALT_TEXTBOX_PAL ; Uses variant of textbox palette for skeleton pokemon and Articuno binoculars CemeteryPalSet: db INDOOR_GRAY