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-opengles3-book
-==============
+OpenGL ES 3.0 Programming Guide
+===============================
+
+This repository contains the sample code for the OpenGL ES 3.0 Programming Guide by Addison-Wesley Professional (http://www.opengles-book.com).
+
+## Platforms ##
+The sample code for the OpenGL ES 3.0 Programming Guide currently builds on the following platforms:
+
+* Microsoft Windows
+* Linux X11
+* Android 4.3+ NDK (C/C++)
+* Android 4.3+ SDK (Java)
+* iOS7
+
+Instructions for building for each platform are provided in Chapter 16, "OpenGL ES Platforms".
+
+## Authors ##
+Dan Ginsburg
+Budirijanto Purnomo
+Previous contributions: Dave Shreiner, Aaftab Munshi
+
+## Reader Contributions ##
+We would like to thank the following people for their contributions to the source code:
+* Javed Rabbani Shah for contributing the Android SDK port as well as helping with the NDK port
+* Jarkko Vatjus-Anttila for contributing the original Linux/X11 port for the OpenGL ES 2.0 Programming Guide
+* Eduardo Pelegri-Llopart and Darryl Gough for contributing the Blackberry Native SDK port for the OpenGL ES 2.0 Programming Guide (we have not yet ported the ES 3.0 book to a Blackberry platform)
+
+
-OpenGL ES 3.0 Programming Guide Sample Code