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stagekeys.c
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#include "stagekeys.h"
#include "audio/bgm/sequence/tracknumbers.h"
LevelEntry levels[NUMBER_OF_LEVELS] = {
{ "tut1_move", TRACK_13_WARMING_UP, 0x0 },
{ "tut2_rooks", TRACK_13_WARMING_UP, "first_rest" },
{ "tut3_bishops", TRACK_13_WARMING_UP, "second_rest" },
{ "tut4_knights", TRACK_13_WARMING_UP, 0x0 },
{ "tut5_king", TRACK_13_WARMING_UP, "third_rest" },
{ "solveit", TRACK_01_PUZZLE_TIME, 0x0 },
{ "singlefile", TRACK_01_PUZZLE_TIME, "fb1" },
{ "1toad", TRACK_01_PUZZLE_TIME, 0x0 },
{ "2toad", TRACK_01_PUZZLE_TIME, "fb2" },
{ "jumper", TRACK_01_PUZZLE_TIME, 0x0 },
{ "snake", TRACK_02_ODD_BOARD, 0x0 },
{ "ogre", TRACK_02_ODD_BOARD, "test_scene" },
{ "twoogres", TRACK_02_ODD_BOARD, "grass" },
// One here
{ "lines", TRACK_02_ODD_BOARD, "dreamscene" },
{ "hop", TRACK_02_ODD_BOARD, 0x0 },
{ "oneweirdtrick", TRACK_02_ODD_BOARD, "odd" },
{ "adv", TRACK_02_ODD_BOARD, 0x0 },
{ "finale", TRACK_12_TOP_OF_THE_TOWER, 0x0 },
};