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Jaime van Kessel edited this page Apr 21, 2016 · 24 revisions

Star fighters

Small highly maneuvrable ships with little (extended) life support systems. Usually have small cones of fire as they use their mobility to track their targets.

  • Shield sections: 1 (Although exceptions with 2 exist)

Interceptors

  • Missile tubes: 0
  • Crew: 1 - 2
  • Energy steal fighter (leach / vampire)

Bomber

  • Missile tubes: 1 - 2
  • Crew: 1 - 3

Tubes in front, small phaser to back.

Gunship

  • Missile tubes: 1
  • Crew: 1 - 3

Tubes in front, small phaser to back.

Frigates

  • Shield sections: 2+
  • Crew: 3 - 20

Cruiser

Versitile combat oriented ship that favours a ballanced approach

Roles:

  • Anti star fighter / Bomber interception (Lots of pew pew las0rs with large arcs)
  • Rounded
  • Light artillery
  • Strike craft (fast in, fast out)
  • Tackler ship (fast, indended to cripple the enemy)
  • Sniper / Long range support

Light transport

Small transport ships used for low volume / high value cargo. Fairly popular with smugglers.

  • Troop transport
  • Light assault (Less transport room, more armor and laser pew pew)

Support

  • Mine layer
  • Mine sweeper (small but -very strong- front shield)
  • Scientific vessel
  • Deep sapce Reconnaissance
  • Light Repair ship
  • Resupply ships

Covette

  • Shield sections: 4+

Destroyer

Heavily armed ships, little to no transport or science capabilities (think attack submarine)

  • Blockade runner
  • Seraphin class Destroyer -> Broad sides?
  • Heavy artillery (carpet bombing)
  • Mobile comand center (Electronic warfare)
  • Carrier (light)
  • Support fire (Disallow maneuvrability)
  • Capital ship killers
  • Heavy assault

Freighters

Dreadnaught

  • Shield sections: 6+
  • Crew: 250+
  • Heavy carrier
  • Flying fortress
  • Resupply station + Hq with wings strapped to it.
  • ships with no propulsion (can only rotate). Jumps in to deal out the pain. Will probably have long range weapons.
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