-
Notifications
You must be signed in to change notification settings - Fork 186
Ship classes
Jaime van Kessel edited this page Apr 21, 2016
·
24 revisions
Small highly maneuvrable ships with little (extended) life support systems. Usually have small cones of fire as they use their mobility to track their targets.
- Shield sections: 1 (Although exceptions with 2 exist)
- Missile tubes: 0
- Crew: 1 - 2
- Energy steal fighter (leach / vampire)
- Missile tubes: 1 - 2
- Crew: 1 - 3
Tubes in front, small phaser to back.
- Missile tubes: 1
- Crew: 1 - 3
Tubes in front, small phaser to back.
- Shield sections: 2+
- Crew: 3 - 20
Versitile combat oriented ship that favours a ballanced approach
Roles:
- Anti star fighter / Bomber interception (Lots of pew pew las0rs with large arcs)
- Rounded
- Light artillery
- Strike craft (fast in, fast out)
- Tackler ship (fast, indended to cripple the enemy)
- Sniper / Long range support
Small transport ships used for low volume / high value cargo. Fairly popular with smugglers.
- Troop transport
- Light assault (Less transport room, more armor and laser pew pew)
- Mine layer
- Mine sweeper (small but -very strong- front shield)
- Scientific vessel
- Deep sapce Reconnaissance
- Light Repair ship
- Resupply ships
- Shield sections: 4+
Heavily armed ships, little to no transport or science capabilities (think attack submarine)
- Blockade runner
- Seraphin class Destroyer -> Broad sides?
- Heavy artillery (carpet bombing)
- Mobile comand center (Electronic warfare)
- Carrier (light)
- Support fire (Disallow maneuvrability)
- Capital ship killers
- Heavy assault
- Shield sections: 6+
- Crew: 250+
- Heavy carrier
- Flying fortress
- Resupply station + Hq with wings strapped to it.
- ships with no propulsion (can only rotate). Jumps in to deal out the pain. Will probably have long range weapons.
- Home
- ECS
- Stations
- Main Screen/Captain
- 5-6 Player Crews
- 3-4 Player Crews
- 1 Player Crew
- Game Master
- Additional Stations and Views
- Setting up a Game
- Lore
- Expanding the Game
- Additional Features
- Building from Source