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timesheet.txt
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8/2/2017 20:00-22:00 Project Proposal & Competiticve Analysis
8/3/2017 10:40-11:00 barebone + create player and character objects
8/3/2017 14:00-16:00 eyes tracked with player
8/3/2017 21:00-22:00 storyboard & Project Proposal edit
8/3/2017 22:00-23:00 Character movable, Key press simultaneously setting
8/4/2017 10:40-11:00 Character moves, stays in the center of the map
8/4/2017 18:30-22:00 map Generated (walls) walls are usually covered each other
8/5/2017 10:30-12:30 Enemies Generated(can't move), create weapon class
8/5/2017 13:30-15:30 player is able to shoot
8/5/2017 16:30-18:30 create isLegalMove function, useful for map generated and ensure player is moving correctly
8/5/2017 20:00-22:00 enemies random movement, they are now able to move around the board without colliding
8/6/2017 10:30-12:30 draw arrow
8/6/2017 13:30-18:00 enemies to have automated shooting function & level-up & health-increase function
8/6/2017 20:30-24:00 fixing bugs over shooting function
8/7/2017 09:30-12:30 improve enemies random movement mechanism, along with autoshooting
8/7/2017 13:00-15:30 add blood
8/7/2017 15:30-17:00 add new weapon (class: fireball)
8/7/2017 19:00-21:00 add option menu
8/8/2017 09:00-11:00 make option menu works with different game modes
8/8/2017 13:30-15:30 add new weapon (class: saber)
8/8/2017 16:00-18:00 limit-time mode & infinity mode & evolve mode displayed in option menu/ code artifact
8/8/2017 20:00-24:00 Improve AI: avoid attack & find HP when injured & shoot back the stalker (making fraught) & find XP when encounter no one
8/9/2017 08:00-10:00 improving instructions & option menu
8/9/2017 10:00-14:00 Project Video
8/9/2017 14:00-15:00 Render Video and upload