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webgl.html
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<!DOCTYPE html>
<html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=0">
<link rel="stylesheet" type="text/css" href="https://res.wx.qq.com/open/libs/weui/1.1.2/weui.min.css">
<script type="text/javascript" src="https://cunjinli6.github.io/jWeixin.js?t=4"></script>
</head>
<body>
<script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r71/three.min.js"></script>
<script type="text/javascript">
var camera, scene, renderer;
var mesh;
init();
animate();
function init() {
renderer = new THREE.WebGLRenderer({ alpha: true });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
//
camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 400;
scene = new THREE.Scene();
var geometry = new THREE.BoxGeometry(200, 200, 200);
var material = new THREE.MeshNormalMaterial();
mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
window.addEventListener('resize', onWindowResize, false);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function animate() {
requestAnimationFrame(animate);
mesh.rotation.x += 0.005;
mesh.rotation.y += 0.01;
renderer.render(scene, camera);
}
</script>
</body>
</html>