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Taking an example from osu!, adding a replay system (even as an internal thing) would benefit a lot for this game. Some points:
Deterministic botplay
Botplay input can be calculated ahead of time instead of during the gameplay. This would make botplay deterministic, as it is just the same as playing any other replay, except that the inputs are perfect, eliminating any potential misses and imperfections.
Evidence of score achievement
Replay data usually records input data. This replay data then can be uploaded/shared to anyone. This may come off as competitive, which I understand that this engine may not.
I will try to spin up a draft PR at some point for the initial implementation. Thanks!
The text was updated successfully, but these errors were encountered:
Taking an example from osu!, adding a replay system (even as an internal thing) would benefit a lot for this game. Some points:
Botplay input can be calculated ahead of time instead of during the gameplay. This would make botplay deterministic, as it is just the same as playing any other replay, except that the inputs are perfect, eliminating any potential misses and imperfections.
Replay data usually records input data. This replay data then can be uploaded/shared to anyone. This may come off as competitive, which I understand that this engine may not.
I will try to spin up a draft PR at some point for the initial implementation. Thanks!
The text was updated successfully, but these errors were encountered: