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build.zig
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const std = @import("std");
// Although this function looks imperative, note that its job is to
// declaratively construct a build graph that will be executed by an external
// runner.
pub fn build(b: *std.Build) void {
// Standard target options allows the person running `zig build` to choose
// what target to build for. Here we do not override the defaults, which
// means any target is allowed, and the default is native. Other options
// for restricting supported target set are available.
const target = b.standardTargetOptions(.{});
// Standard optimization options allow the person running `zig build` to select
// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. Here we do not
// set a preferred release mode, allowing the user to decide how to optimize.
const optimize = b.standardOptimizeOption(.{});
const exe = b.addExecutable(.{
.name = "cc-legacy-mod-converter",
.root_source_file = .{ .path = "src/main.zig" },
.target = target,
.optimize = optimize,
.strip = false, // Whether to strip debug symbols
});
@import("system_sdk").addLibraryPathsTo(exe);
@import("zgpu").addLibraryPathsTo(exe);
const zglfw = b.dependency("zglfw", .{});
exe.root_module.addImport("zglfw", zglfw.module("root"));
exe.linkLibrary(zglfw.artifact("glfw"));
const zgpu = b.dependency("zgpu", .{});
exe.root_module.addImport("zgpu", zgpu.module("root"));
exe.linkLibrary(zgpu.artifact("zdawn"));
const zgui = b.dependency("zgui", .{
.backend = .glfw_wgpu,
});
exe.root_module.addImport("zgui", zgui.module("root"));
exe.linkLibrary(zgui.artifact("imgui"));
const converter = b.addModule("converter", .{
// TODO: Don't hardcode the path
.root_source_file = .{ .path = "../Cortex-Command-Mod-Converter-Engine/src/main.zig" },
// .source_file = .{ .path = "../Cortex-Command-Mod-Converter-Engine/build.zig" },
});
exe.root_module.addImport("converter", converter);
// This declares intent for the executable to be installed into the
// standard location when the user invokes the "install" step (the default
// step when running `zig build`).
b.installArtifact(exe);
// This *creates* a Run step in the build graph, to be executed when another
// step is evaluated that depends on it. The next line below will establish
// such a dependency.
const run_cmd = b.addRunArtifact(exe);
// By making the run step depend on the install step, it will be run from the
// installation directory rather than directly from within the cache directory.
// This is not necessary, however, if the application depends on other installed
// files, this ensures they will be present and in the expected location.
run_cmd.step.dependOn(b.getInstallStep());
// This allows the user to pass arguments to the application in the build
// command itself, like this: `zig build run -- arg1 arg2 etc`
if (b.args) |args| {
run_cmd.addArgs(args);
}
// This creates a build step. It will be visible in the `zig build --help` menu,
// and can be selected like this: `zig build run`
// This will evaluate the `run` step rather than the default, which is "install".
const run_step = b.step("run", "Run the app");
run_step.dependOn(&run_cmd.step);
}